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Added Rhade's new history command, cleaned up more files --Rumble
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parent
42377c319a
commit
355095bdb6
26 changed files with 454 additions and 693 deletions
18
src/fight.c
18
src/fight.c
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@ -302,13 +302,11 @@ void make_corpse(struct char_data *ch)
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/* transfer gold */
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if (GET_GOLD(ch) > 0) {
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/*
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* following 'if' clause added to fix gold duplication loophole
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* The above line apparently refers to the old "partially log in,
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* kill the game character, then finish login sequence" duping
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* bug. The duplication has been fixed (knock on wood) but the
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* test below shall live on, for a while. -gg 3/3/2002
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*/
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/* following 'if' clause added to fix gold duplication loophole. The above
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* line apparently refers to the old "partially log in, kill the game
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* character, then finish login sequence" duping bug. The duplication has
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* been fixed (knock on wood) but the test below shall live on, for a
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* while. -gg 3/3/2002 */
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if (IS_NPC(ch) || ch->desc) {
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money = create_money(GET_GOLD(ch));
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obj_to_obj(money, corpse);
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@ -564,14 +562,16 @@ void dam_message(int dam, struct char_data *ch, struct char_data *victim,
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act(buf, FALSE, ch, NULL, victim, TO_NOTVICT);
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/* damage message to damager */
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send_to_char(ch, "@Y(%d)", dam);
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if (GET_LEVEL(ch) >= LVL_IMMORT)
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send_to_char(ch, "(%d) ", dam);
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buf = replace_string(dam_weapons[msgnum].to_char,
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attack_hit_text[w_type].singular, attack_hit_text[w_type].plural);
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act(buf, FALSE, ch, NULL, victim, TO_CHAR);
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send_to_char(ch, CCNRM(ch, C_CMP));
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/* damage message to damagee */
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send_to_char(victim, "@R(%d)", dam);
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if (GET_LEVEL(ch) >= LVL_IMMORT)
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send_to_char(victim, "@R(%d)", dam);
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buf = replace_string(dam_weapons[msgnum].to_victim,
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attack_hit_text[w_type].singular, attack_hit_text[w_type].plural);
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act(buf, FALSE, ch, NULL, victim, TO_VICT | TO_SLEEP);
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