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Update zreset to load rsaved objects and mobs
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1 changed files with 18 additions and 7 deletions
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@ -2690,24 +2690,35 @@ ACMD(do_zreset)
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if (GET_LEVEL(ch) < LVL_GOD){
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send_to_char(ch, "You do not have permission to reset the entire world.\r\n");
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return;
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} else {
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} else {
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for (i = 0; i <= top_of_zone_table; i++)
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reset_zone(i);
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send_to_char(ch, "Reset world.\r\n");
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mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s reset entire world.", GET_NAME(ch));
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return; }
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reset_zone(i);
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/* NEW: re-apply persistent room contents across the world */
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RoomSave_boot();
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send_to_char(ch, "Reset world.\r\n");
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mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s reset entire world.", GET_NAME(ch));
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return;
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}
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} else if (*arg == '.' || !*arg)
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i = world[IN_ROOM(ch)].zone;
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else {
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j = atoi(arg);
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for (i = 0; i <= top_of_zone_table; i++)
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if (zone_table[i].number == j)
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break;
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break;
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}
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if (i <= top_of_zone_table && (can_edit_zone(ch, i) || GET_LEVEL(ch) > LVL_IMMORT)) {
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reset_zone(i);
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/* NEW: re-apply persistent room contents for the zone that was reset */
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RoomSave_boot(); /* If you later add a zone-scoped loader, call that here instead */
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send_to_char(ch, "Reset zone #%d: %s.\r\n", zone_table[i].number, zone_table[i].name);
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mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s reset zone %d (%s)", GET_NAME(ch), zone_table[i].number, zone_table[i].name);
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mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE,
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"(GC) %s reset zone %d (%s)", GET_NAME(ch), zone_table[i].number, zone_table[i].name);
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} else
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send_to_char(ch, "You do not have permission to reset this zone. Try %d.\r\n", GET_OLC_ZONE(ch));
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}
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