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[Dec 21 2009] - Rumble
Added identify command to shops. moved identify to an active spell. Cleric 11, Mage 20.
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parent
76905e6910
commit
2b74ef23ad
6 changed files with 128 additions and 3 deletions
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@ -36,6 +36,9 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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@
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tbaMUD 3.61
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[Dec 21 2009] - Rumble
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Added identify command to shops.
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moved identify to an active spell. Cleric 11, Mage 20.
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[Dec 17 2009] - Rumble
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standardized /n/r to /r/n in ibt.c
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Removed ability to set a modifier to obj apply NONE.
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@ -1586,6 +1586,7 @@ void init_spell_levels(void)
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spell_level(SPELL_POISON, CLASS_MAGIC_USER, 14);
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spell_level(SPELL_FIREBALL, CLASS_MAGIC_USER, 15);
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spell_level(SPELL_CHARM, CLASS_MAGIC_USER, 16);
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spell_level(SPELL_IDENTIFY, CLASS_MAGIC_USER, 20);
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spell_level(SPELL_ENCHANT_WEAPON, CLASS_MAGIC_USER, 26);
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spell_level(SPELL_CLONE, CLASS_MAGIC_USER, 30);
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@ -1607,6 +1608,7 @@ void init_spell_levels(void)
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spell_level(SPELL_CURE_CRITIC, CLASS_CLERIC, 9);
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spell_level(SPELL_SUMMON, CLASS_CLERIC, 10);
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spell_level(SPELL_REMOVE_POISON, CLASS_CLERIC, 10);
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spell_level(SPELL_IDENTIFY, CLASS_CLERIC, 11);
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spell_level(SPELL_WORD_OF_RECALL, CLASS_CLERIC, 12);
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spell_level(SPELL_EARTHQUAKE, CLASS_CLERIC, 12);
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spell_level(SPELL_DISPEL_EVIL, CLASS_CLERIC, 14);
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@ -171,6 +171,7 @@ cpp_extern const struct command_info cmd_info[] = {
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{ "holylight", "holy" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_HOLYLIGHT },
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{ "house" , "house" , POS_RESTING , do_house , 0, 0 },
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{ "identify" , "id" , POS_STANDING, do_not_here , 1, 0 },
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{ "inventory", "i" , POS_DEAD , do_inventory, 0, 0 },
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{ "idea" , "id" , POS_DEAD , do_ibt , 0, SCMD_IDEA },
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{ "imotd" , "imo" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_IMOTD },
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115
src/shop.c
115
src/shop.c
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@ -25,6 +25,7 @@
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#include "constants.h"
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#include "act.h"
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#include "modify.h"
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#include "spells.h" /* for skill_name() */
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/* Global variables definitions used externally */
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/* Constant list for printing out who we sell to */
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@ -57,6 +58,7 @@ static char *read_shop_message(int mnum, room_vnum shr, FILE *shop_f, const char
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static int read_type_list(FILE *shop_f, struct shop_buy_data *list, int new_format, int max);
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static int read_list(FILE *shop_f, struct shop_buy_data *list, int new_format, int max, int type);
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static void shopping_list(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr);
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static bool shopping_identify(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr);
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static void shopping_value(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr);
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static void shopping_sell(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr);
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static struct obj_data *get_selling_obj(struct char_data *ch, char *name, struct char_data *keeper, int shop_nr, int msg);
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@ -984,6 +986,8 @@ SPECIAL(shop_keeper)
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} else if (CMD_IS("list")) {
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shopping_list(argument, ch, keeper, shop_nr);
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return (TRUE);
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} else if (CMD_IS("identify")) {
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return (shopping_identify(argument, ch, keeper, shop_nr));
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}
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return (FALSE);
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}
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@ -1543,3 +1547,114 @@ void destroy_shops(void)
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shop_index = NULL;
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top_shop = -1;
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}
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bool shopping_identify(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr)
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{
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char buf[MAX_STRING_LENGTH];
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struct obj_data *obj;
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int i, found;
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if (!is_ok(keeper, ch, shop_nr))
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return FALSE;
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if (SHOP_SORT(shop_nr) < IS_CARRYING_N(keeper))
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sort_keeper_objs(keeper, shop_nr);
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if (!*arg) {
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snprintf(buf, sizeof(buf), "%s What do you want to identify??", GET_NAME(ch));
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do_tell(keeper, buf, cmd_tell, 0);
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return TRUE;
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}
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if (!(obj = get_purchase_obj(ch, arg, keeper, shop_nr, TRUE)))
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return FALSE;
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send_to_char(ch, "Name: %s\r\n", (obj->short_description) ? obj->short_description : "<None>");
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sprinttype(GET_OBJ_TYPE(obj), item_types, buf, sizeof(buf));
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send_to_char(ch, "Type: %s\r\n", buf);
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send_to_char(ch, "Weight: %d, Cost to Buy: @Y%d@n\r\n", GET_OBJ_WEIGHT(obj), sell_price(obj, shop_nr, keeper, ch));
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sprintbitarray(GET_OBJ_WEAR(obj), wear_bits, TW_ARRAY_MAX, buf);
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send_to_char(ch, "Can be worn on: %s\r\n", buf);
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switch (GET_OBJ_TYPE(obj)) {
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case ITEM_LIGHT:
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if (GET_OBJ_VAL(obj, 2) == -1)
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send_to_char(ch, "Hours Remaining: (Infinite)\r\n");
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else if (GET_OBJ_VAL(obj, 2) == 0)
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send_to_char(ch, "Hours Remaining: None!\r\n");
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else
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send_to_char(ch, "Hours Remaining: %d\r\n", GET_OBJ_VAL(obj, 2));
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break;
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case ITEM_SCROLL:
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case ITEM_POTION:
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send_to_char(ch, "Spells: %s, %s, %s\r\n",
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skill_name(GET_OBJ_VAL(obj, 1)),
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skill_name(GET_OBJ_VAL(obj, 2)),
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skill_name(GET_OBJ_VAL(obj, 3)));
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break;
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case ITEM_WAND:
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case ITEM_STAFF:
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send_to_char(ch, "Spell: %s\r\n", skill_name(GET_OBJ_VAL(obj, 3)));
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send_to_char(ch, "Charges: %d/%d\r\n", GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 1));
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break;
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case ITEM_WEAPON:
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send_to_char(ch, "Damage Dice is '%dD%d' for an average per-round damage of %.1f.\r\n",
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GET_OBJ_VAL(obj, 1), GET_OBJ_VAL(obj, 2),
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((GET_OBJ_VAL(obj, 2) + 1) / 2.0) * GET_OBJ_VAL(obj, 1));
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break;
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case ITEM_ARMOR:
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if(GET_OBJ_VAL(obj,1) == 0)
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{
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send_to_char(ch, "AC-apply: [%d]\r\n", GET_OBJ_VAL(obj, 0));
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}
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else
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{
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send_to_char(ch, "AC-apply: [%d] - This item has magical affects.\r\n", GET_OBJ_VAL(obj, 0));
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}
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break;
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case ITEM_CONTAINER:
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send_to_char(ch, "Capacity: %d/%d\r\n", GET_OBJ_WEIGHT(obj), GET_OBJ_VAL(obj, 0));
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break;
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case ITEM_DRINKCON:
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case ITEM_FOUNTAIN:
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send_to_char(ch, "Drinks: %d/%d\r\n", GET_OBJ_VAL(obj, 1), GET_OBJ_VAL(obj, 0));
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break;
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case ITEM_NOTE:
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send_to_char(ch, "\r\n");
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break;
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case ITEM_KEY:
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send_to_char(ch, "\r\n");
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break;
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case ITEM_FOOD:
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send_to_char(ch, "\r\n");
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break;
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case ITEM_MONEY:
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send_to_char(ch, "\r\n");
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break;
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case ITEM_WORN:
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if(GET_OBJ_VAL(obj,1) > 0)
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send_to_char(ch, "This item has magical affects.\r\n");
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else
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send_to_char(ch, "\r\n");
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break;
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default:
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send_to_char(ch, "\r\n");
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break;
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}
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found = 0;
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send_to_char(ch, "Affections:");
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for (i = 0; i < MAX_OBJ_AFFECT; i++)
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if (obj->affected[i].modifier) {
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sprinttype(obj->affected[i].location, apply_types, buf, sizeof(buf));
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send_to_char(ch, "%s %+d to %s", found++ ? "," : "", obj->affected[i].modifier, buf);
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}
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if (!found)
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send_to_char(ch, " None");
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send_to_char(ch, "\r\nExtra Flags: ");
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sprintbitarray(GET_OBJ_EXTRA(obj), extra_bits, EF_ARRAY_MAX, buf);
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send_to_char(ch, "%s\r\n", buf);
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return TRUE;
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}
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@ -916,6 +916,10 @@ void mag_assign_spells(void)
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TAR_CHAR_ROOM, FALSE, MAG_MANUAL,
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NULL);
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spello(SPELL_IDENTIFY, "identify", 50, 25, 5, POS_STANDING,
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TAR_CHAR_ROOM | TAR_OBJ_INV | TAR_OBJ_ROOM, FALSE, MAG_MANUAL,
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NULL);
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/* NON-castable spells should appear below here. */
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spello(SPELL_IDENTIFY, "identify", 0, 0, 0, 0,
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@ -89,6 +89,7 @@
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#define SPELL_GROUP_RECALL 49 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_INFRAVISION 50 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_WATERWALK 51 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_IDENTIFY 52 /* Reserved Skill[] DO NOT CHANGE */
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/** Total Number of defined spells */
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#define NUM_SPELLS 51
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@ -113,7 +114,6 @@
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* intended use is for spells and skills associated with objects (such as
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* SPELL_IDENTIFY used with scrolls of identify) or non-players (such as NPC
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* only spells). */
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#define SPELL_IDENTIFY 201
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/* To make an affect induced by dg_affect look correct on 'stat' we need to
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* define it with a 'spellname'. */
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