new bandage command to enable fighting classes to help incapacitated players (#11)

This commit is contained in:
gbrunett 2017-10-20 23:29:07 -04:00 committed by wyld-sw
parent dec0c5af1f
commit 27a2f4bdc8
7 changed files with 70 additions and 1 deletions

View file

@ -185,6 +185,7 @@ ACMD(do_kill);
ACMD(do_order);
ACMD(do_rescue);
ACMD(do_whirlwind);
ACMD(do_bandage);
/*****************************************************************************
* Begin Functions and defines for act.other.c

View file

@ -524,3 +524,53 @@ ACMD(do_kick)
WAIT_STATE(ch, PULSE_VIOLENCE * 3);
}
ACMD(do_bandage)
{
char arg[MAX_INPUT_LENGTH];
struct char_data * vict;
int percent, prob;
if (!GET_SKILL(ch, SKILL_BANDAGE))
{
send_to_char(ch, "You are unskilled in the art of bandaging.\r\n");
return;
}
if (GET_POS(ch) != POS_STANDING) {
send_to_char(ch, "You are not in a proper position for that!\r\n");
return;
}
one_argument(argument, arg);
if (!(vict = get_char_vis(ch, arg, NULL, FIND_CHAR_ROOM))) {
send_to_char(ch, "Who do you want to bandage?\r\n");
return;
}
if (GET_HIT(vict) >= 0) {
send_to_char(ch, "You can only bandage someone who is close to death.\r\n");
return;
}
WAIT_STATE(ch, PULSE_VIOLENCE * 2);
percent = rand_number(1, 101); /* 101% is a complete failure */
prob = GET_SKILL(ch, SKILL_BANDAGE);
if (percent <= prob) {
act("Your attempt to bandage fails.", FALSE, ch, 0, 0, TO_CHAR);
act("$n tries to bandage $N, but fails miserably.", TRUE, ch,
0, vict, TO_NOTVICT);
damage(vict, vict, 2, TYPE_SUFFERING);
return;
}
act("You successfully bandage $N.", FALSE, ch, 0, vict, TO_CHAR);
act("$n bandages $N, who looks a bit better now.", TRUE, ch, 0,
vict, TO_NOTVICT);
act("Someone bandages you, and you feel a bit better now.",
FALSE, ch, 0, vict, TO_VICT);
GET_HIT(vict) = 0;
}

View file

@ -1630,6 +1630,7 @@ void init_spell_levels(void)
/* WARRIORS */
spell_level(SKILL_KICK, CLASS_WARRIOR, 1);
spell_level(SKILL_RESCUE, CLASS_WARRIOR, 3);
spell_level(SKILL_BANDAGE, CLASS_WARRIOR, 7);
spell_level(SKILL_TRACK, CLASS_WARRIOR, 9);
spell_level(SKILL_BASH, CLASS_WARRIOR, 12);
spell_level(SKILL_WHIRLWIND, CLASS_WARRIOR, 16);

View file

@ -103,6 +103,7 @@ cpp_extern const struct command_info cmd_info[] = {
{ "backstab" , "ba" , POS_STANDING, do_backstab , 1, 0 },
{ "ban" , "ban" , POS_DEAD , do_ban , LVL_GRGOD, 0 },
{ "bandage" , "band" , POS_RESTING , do_bandage , 1, 0 },
{ "balance" , "bal" , POS_STANDING, do_not_here , 1, 0 },
{ "bash" , "bas" , POS_FIGHTING, do_bash , 1, 0 },
{ "brief" , "br" , POS_DEAD , do_gen_tog , 0, SCMD_BRIEF },

View file

@ -956,5 +956,6 @@ void mag_assign_spells(void)
skillo(SKILL_STEAL, "steal");
skillo(SKILL_TRACK, "track");
skillo(SKILL_WHIRLWIND, "whirlwind");
skillo(SKILL_BANDAGE, "bandage");
}

View file

@ -109,7 +109,9 @@
#define SKILL_RESCUE 137 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_SNEAK 138 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_STEAL 139 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_TRACK 140 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_TRACK 140 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_BANDAGE 141 /* Reserved Skill[] DO NOT CHANGE */
/* New skills may be added here up to MAX_SKILLS (200) */
/* NON-PLAYER AND OBJECT SPELLS AND SKILLS: The practice levels for the spells