Standardized pronoun usage for some commands.

This commit is contained in:
wyld-sw 2015-06-19 14:25:08 -04:00
parent 3b64000d9f
commit 258faf2fa4
7 changed files with 17 additions and 16 deletions

View file

@ -217,7 +217,7 @@ ACMD(do_reply)
tch = tch->next;
if (!tch)
send_to_char(ch, "They are no longer playing.\r\n");
send_to_char(ch, "That player is no longer here.\r\n");
else if (is_tell_ok(ch, tch)) {
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
parse_at(argument);

View file

@ -2411,7 +2411,7 @@ ACMD(do_whois)
hours = (time(0) - victim->player.time.logon) / 3600;
if (!got_from_file) {
send_to_char(ch, "Last Logon: They're playing now! (Idle %d Minutes)",
send_to_char(ch, "Last Logon: Playing now! (Idle %d Minutes)",
victim->char_specials.timer * SECS_PER_MUD_HOUR / SECS_PER_REAL_MIN);
if (!victim->desc)
@ -2420,7 +2420,7 @@ ACMD(do_whois)
send_to_char(ch, "\r\n");
if (PRF_FLAGGED(victim, PRF_AFK))
send_to_char(ch, "%s%s is afk right now, so %s may not respond to communication.%s\r\n", CBGRN(ch, C_NRM), GET_NAME(victim), GET_SEX(victim) == SEX_NEUTRAL ? "it" : (GET_SEX(victim) == SEX_MALE ? "he" : "she"), CCNRM(ch, C_NRM));
send_to_char(ch, "%s%s is afk right now, so %s may not respond to communication.%s\r\n", CBGRN(ch, C_NRM), GET_NAME(victim), HSSH(victim), CCNRM(ch, C_NRM));
}
else if (hours > 0)
send_to_char(ch, "Last Logon: %s (%d days & %d hours ago.)\r\n", buf, hours/24, hours%24);
@ -2430,9 +2430,9 @@ ACMD(do_whois)
}
if (has_mail(GET_IDNUM(victim)))
send_to_char (ch, "They have mail waiting.\r\n");
act("$E$u has mail waiting.", FALSE, ch, 0, victim, TO_CHAR);
else
send_to_char (ch, "They have no mail waiting.\r\n");
act("$E$u has no mail waiting.", FALSE, ch, 0, victim, TO_CHAR);
if (PLR_FLAGGED(victim, PLR_DELETED))
send_to_char (ch, "***DELETED***\r\n");

View file

@ -75,7 +75,7 @@ ACMD(do_hit)
if (!*arg)
send_to_char(ch, "Hit who?\r\n");
else if (!(vict = get_char_vis(ch, arg, NULL, FIND_CHAR_ROOM)))
send_to_char(ch, "They don't seem to be here.\r\n");
send_to_char(ch, "That player is not here.\r\n");
else if (vict == ch) {
send_to_char(ch, "You hit yourself...OUCH!.\r\n");
act("$n hits $mself, and says OUCH!", FALSE, ch, 0, vict, TO_ROOM);
@ -110,7 +110,7 @@ ACMD(do_kill)
send_to_char(ch, "Kill who?\r\n");
} else {
if (!(vict = get_char_vis(ch, arg, NULL, FIND_CHAR_ROOM)))
send_to_char(ch, "They aren't here.\r\n");
send_to_char(ch, "That player is not here.\r\n");
else if (ch == vict)
send_to_char(ch, "Your mother would be so sad.. :(\r\n");
else {

View file

@ -403,7 +403,7 @@ ACMD(do_group)
send_to_char(ch, "But you are already part of a group.\r\n");
return;
} else if (!GROUP(vict)) {
send_to_char(ch, "They are not a part of a group!\r\n");
act("$E$u is not a part of a group!", FALSE, ch, 0, vict, TO_CHAR);
return;
} else if (!IS_SET(GROUP_FLAGS(GROUP(vict)), GROUP_OPEN)) {
send_to_char(ch, "That group isn't accepting members.\r\n");
@ -425,7 +425,7 @@ ACMD(do_group)
send_to_char(ch, "Only the group's leader can kick members out.\r\n");
return;
} else if (GROUP(vict) != GROUP(ch)) {
send_to_char(ch, "They are not a member of your group!\r\n");
act("$E$u is not a member of your group!", FALSE, ch, 0, vict, TO_CHAR);
return;
}
send_to_char(ch, "You have kicked %s out of the group.\r\n", GET_NAME(vict));

View file

@ -1490,7 +1490,7 @@ ACMD(do_advance)
return;
}
if (newlevel == GET_LEVEL(victim)) {
send_to_char(ch, "They are already at that level.\r\n");
act("$E is already at that level.", FALSE, ch, 0, victim, TO_CHAR);
return;
}
oldlevel = GET_LEVEL(victim);
@ -1574,7 +1574,7 @@ ACMD(do_restore)
else if (!(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
send_to_char(ch, "%s", CONFIG_NOPERSON);
else if (!IS_NPC(vict) && ch != vict && GET_LEVEL(vict) >= GET_LEVEL(ch))
send_to_char(ch, "They don't need your help.\r\n");
act("$E doesn't need your help.", FALSE, ch, 0, vict, TO_CHAR);
else {
GET_HIT(vict) = GET_MAX_HIT(vict);
GET_MANA(vict) = GET_MAX_MANA(vict);
@ -1719,7 +1719,7 @@ ACMD(do_dc)
* get disconnected by two different immortals in the same 1/10th of a
* second, we have the below 'if' check. -gg */
if (STATE(d) == CON_DISCONNECT || STATE(d) == CON_CLOSE)
send_to_char(ch, "They're already being disconnected.\r\n");
act("$E's already being disconnected.", FALSE, ch, 0, d->character, TO_CHAR);
else {
/* Remember that we can disconnect people not in the game and that rather
* confuses the code when it expected there to be a character context. */

View file

@ -895,6 +895,7 @@ ACMD(do_oasis_prefedit)
struct descriptor_data *d;
struct char_data *vict;
char *buf3;
char buf[MAX_STRING_LENGTH];
char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
@ -939,7 +940,8 @@ ACMD(do_oasis_prefedit)
if (ch == vict)
send_to_char(ch, "Your preferences are currently being edited by %s.\r\n", PERS(d->character, ch));
else
send_to_char(ch, "Their preferences are currently being edited by %s.\r\n", PERS(d->character, ch));
sprintf(buf, "$S$u preferences are currently being edited by %s.", PERS(d->character, ch));
act(buf, FALSE, ch, 0, vict, TO_CHAR);
return;
}
}

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@ -131,10 +131,9 @@ ASPELL(spell_summon)
if (!IS_NPC(victim) && !PRF_FLAGGED(victim, PRF_SUMMONABLE) &&
!PLR_FLAGGED(victim, PLR_KILLER)) {
send_to_char(victim, "%s just tried to summon you to: %s.\r\n"
"%s failed because you have summon protection on.\r\n"
"This failed because you have summon protection on.\r\n"
"Type NOSUMMON to allow other players to summon you.\r\n",
GET_NAME(ch), world[IN_ROOM(ch)].name,
(ch->player.sex == SEX_MALE) ? "He" : "She");
GET_NAME(ch), world[IN_ROOM(ch)].name);
send_to_char(ch, "You failed because %s has summon protection on.\r\n", GET_NAME(victim));
mudlog(BRF, LVL_IMMORT, TRUE, "%s failed summoning %s to %s.", GET_NAME(ch), GET_NAME(victim), world[IN_ROOM(ch)].name);