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Standardized pronoun usage for some commands.
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parent
3b64000d9f
commit
258faf2fa4
7 changed files with 17 additions and 16 deletions
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@ -217,7 +217,7 @@ ACMD(do_reply)
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tch = tch->next;
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if (!tch)
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send_to_char(ch, "They are no longer playing.\r\n");
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send_to_char(ch, "That player is no longer here.\r\n");
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else if (is_tell_ok(ch, tch)) {
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if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
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parse_at(argument);
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@ -2411,7 +2411,7 @@ ACMD(do_whois)
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hours = (time(0) - victim->player.time.logon) / 3600;
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if (!got_from_file) {
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send_to_char(ch, "Last Logon: They're playing now! (Idle %d Minutes)",
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send_to_char(ch, "Last Logon: Playing now! (Idle %d Minutes)",
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victim->char_specials.timer * SECS_PER_MUD_HOUR / SECS_PER_REAL_MIN);
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if (!victim->desc)
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@ -2420,7 +2420,7 @@ ACMD(do_whois)
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send_to_char(ch, "\r\n");
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if (PRF_FLAGGED(victim, PRF_AFK))
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send_to_char(ch, "%s%s is afk right now, so %s may not respond to communication.%s\r\n", CBGRN(ch, C_NRM), GET_NAME(victim), GET_SEX(victim) == SEX_NEUTRAL ? "it" : (GET_SEX(victim) == SEX_MALE ? "he" : "she"), CCNRM(ch, C_NRM));
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send_to_char(ch, "%s%s is afk right now, so %s may not respond to communication.%s\r\n", CBGRN(ch, C_NRM), GET_NAME(victim), HSSH(victim), CCNRM(ch, C_NRM));
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}
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else if (hours > 0)
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send_to_char(ch, "Last Logon: %s (%d days & %d hours ago.)\r\n", buf, hours/24, hours%24);
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@ -2430,9 +2430,9 @@ ACMD(do_whois)
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}
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if (has_mail(GET_IDNUM(victim)))
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send_to_char (ch, "They have mail waiting.\r\n");
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act("$E$u has mail waiting.", FALSE, ch, 0, victim, TO_CHAR);
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else
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send_to_char (ch, "They have no mail waiting.\r\n");
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act("$E$u has no mail waiting.", FALSE, ch, 0, victim, TO_CHAR);
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if (PLR_FLAGGED(victim, PLR_DELETED))
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send_to_char (ch, "***DELETED***\r\n");
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@ -75,7 +75,7 @@ ACMD(do_hit)
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if (!*arg)
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send_to_char(ch, "Hit who?\r\n");
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else if (!(vict = get_char_vis(ch, arg, NULL, FIND_CHAR_ROOM)))
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send_to_char(ch, "They don't seem to be here.\r\n");
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send_to_char(ch, "That player is not here.\r\n");
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else if (vict == ch) {
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send_to_char(ch, "You hit yourself...OUCH!.\r\n");
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act("$n hits $mself, and says OUCH!", FALSE, ch, 0, vict, TO_ROOM);
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@ -110,7 +110,7 @@ ACMD(do_kill)
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send_to_char(ch, "Kill who?\r\n");
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} else {
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if (!(vict = get_char_vis(ch, arg, NULL, FIND_CHAR_ROOM)))
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send_to_char(ch, "They aren't here.\r\n");
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send_to_char(ch, "That player is not here.\r\n");
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else if (ch == vict)
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send_to_char(ch, "Your mother would be so sad.. :(\r\n");
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else {
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@ -403,7 +403,7 @@ ACMD(do_group)
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send_to_char(ch, "But you are already part of a group.\r\n");
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return;
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} else if (!GROUP(vict)) {
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send_to_char(ch, "They are not a part of a group!\r\n");
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act("$E$u is not a part of a group!", FALSE, ch, 0, vict, TO_CHAR);
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return;
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} else if (!IS_SET(GROUP_FLAGS(GROUP(vict)), GROUP_OPEN)) {
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send_to_char(ch, "That group isn't accepting members.\r\n");
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@ -425,7 +425,7 @@ ACMD(do_group)
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send_to_char(ch, "Only the group's leader can kick members out.\r\n");
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return;
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} else if (GROUP(vict) != GROUP(ch)) {
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send_to_char(ch, "They are not a member of your group!\r\n");
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act("$E$u is not a member of your group!", FALSE, ch, 0, vict, TO_CHAR);
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return;
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}
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send_to_char(ch, "You have kicked %s out of the group.\r\n", GET_NAME(vict));
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@ -1490,7 +1490,7 @@ ACMD(do_advance)
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return;
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}
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if (newlevel == GET_LEVEL(victim)) {
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send_to_char(ch, "They are already at that level.\r\n");
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act("$E is already at that level.", FALSE, ch, 0, victim, TO_CHAR);
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return;
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}
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oldlevel = GET_LEVEL(victim);
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@ -1574,7 +1574,7 @@ ACMD(do_restore)
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else if (!(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
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send_to_char(ch, "%s", CONFIG_NOPERSON);
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else if (!IS_NPC(vict) && ch != vict && GET_LEVEL(vict) >= GET_LEVEL(ch))
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send_to_char(ch, "They don't need your help.\r\n");
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act("$E doesn't need your help.", FALSE, ch, 0, vict, TO_CHAR);
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else {
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GET_HIT(vict) = GET_MAX_HIT(vict);
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GET_MANA(vict) = GET_MAX_MANA(vict);
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@ -1719,7 +1719,7 @@ ACMD(do_dc)
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* get disconnected by two different immortals in the same 1/10th of a
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* second, we have the below 'if' check. -gg */
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if (STATE(d) == CON_DISCONNECT || STATE(d) == CON_CLOSE)
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send_to_char(ch, "They're already being disconnected.\r\n");
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act("$E's already being disconnected.", FALSE, ch, 0, d->character, TO_CHAR);
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else {
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/* Remember that we can disconnect people not in the game and that rather
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* confuses the code when it expected there to be a character context. */
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@ -895,6 +895,7 @@ ACMD(do_oasis_prefedit)
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struct descriptor_data *d;
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struct char_data *vict;
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char *buf3;
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char buf[MAX_STRING_LENGTH];
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char buf1[MAX_STRING_LENGTH];
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char buf2[MAX_STRING_LENGTH];
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@ -939,7 +940,8 @@ ACMD(do_oasis_prefedit)
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if (ch == vict)
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send_to_char(ch, "Your preferences are currently being edited by %s.\r\n", PERS(d->character, ch));
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else
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send_to_char(ch, "Their preferences are currently being edited by %s.\r\n", PERS(d->character, ch));
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sprintf(buf, "$S$u preferences are currently being edited by %s.", PERS(d->character, ch));
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act(buf, FALSE, ch, 0, vict, TO_CHAR);
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return;
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}
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}
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@ -131,10 +131,9 @@ ASPELL(spell_summon)
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if (!IS_NPC(victim) && !PRF_FLAGGED(victim, PRF_SUMMONABLE) &&
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!PLR_FLAGGED(victim, PLR_KILLER)) {
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send_to_char(victim, "%s just tried to summon you to: %s.\r\n"
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"%s failed because you have summon protection on.\r\n"
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"This failed because you have summon protection on.\r\n"
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"Type NOSUMMON to allow other players to summon you.\r\n",
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GET_NAME(ch), world[IN_ROOM(ch)].name,
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(ch->player.sex == SEX_MALE) ? "He" : "She");
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GET_NAME(ch), world[IN_ROOM(ch)].name);
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send_to_char(ch, "You failed because %s has summon protection on.\r\n", GET_NAME(victim));
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mudlog(BRF, LVL_IMMORT, TRUE, "%s failed summoning %s to %s.", GET_NAME(ch), GET_NAME(victim), world[IN_ROOM(ch)].name);
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