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Updated for 2023 release
This commit is contained in:
parent
79e2f91894
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9 changed files with 88 additions and 86 deletions
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@ -10,6 +10,7 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
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available MUD source code.
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available MUD source code.
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tbaMUD Release history:
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tbaMUD Release history:
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Version 2023 release: January, 2023
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Version 2021 release: March, 2021
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Version 2021 release: March, 2021
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Version 2020 release: January, 2020
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Version 2020 release: January, 2020
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Version 2019 release: January, 2019
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Version 2019 release: January, 2019
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@ -6109,7 +6109,7 @@ $n looks around for a victim to strangle.
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You throw yourself against $N's throat, trying to squeeze the life out.
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You throw yourself against $N's throat, trying to squeeze the life out.
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$n throws $mself after $N's throat.
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$n throws $mself after $N's throat.
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$n throws $mself after your throat, you try to defend yourself.
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$n throws $mself after your throat, you try to defend yourself.
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AARGH! They must have left... #&%@!
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AARGH! They must have left...
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You put your hands around your throat and stop breathing.
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You put your hands around your throat and stop breathing.
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$n tries to strangle $mself, making a very strange noise and getting blue in the face.
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$n tries to strangle $mself, making a very strange noise and getting blue in the face.
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You strangle $M $t.
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You strangle $M $t.
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@ -1,5 +1,5 @@
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T B A M U D
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T B A M U D
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2 0 2 1
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2 0 2 3
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Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
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Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
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Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
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Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
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@ -3312,7 +3312,7 @@ the earthquake spell.
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See also: WATERWALK, EARTHQUAKE
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See also: WATERWALK, EARTHQUAKE
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#0
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#0
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FOLLOWERS
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FOLLOWERS UNFOLLOW
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Usage: follow <leader>
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Usage: follow <leader>
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@ -3350,7 +3350,7 @@ The 3rd number is liquid type from the following:
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value 1: Initial drink units. Must be 1 or greater.
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value 1: Initial drink units. Must be 1 or greater.
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value 2: see below
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value 2: see below
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value 3: 0 for not poisoned. Otherwise, the number of hours until the poison
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value 3: 0 for not poisoned. Otherwise, the number of hours until the poison
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burns off?
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burns off.
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value 2: The type of liquid in the drink-container, one of:
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value 2: The type of liquid in the drink-container, one of:
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@ -9879,6 +9879,7 @@ tbalim test 61165
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return
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return
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toggle nohassle on
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toggle nohassle on
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To list empty zones "show zone none"
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To setup test with zone 348
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To setup test with zone 348
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return
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return
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saveall
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saveall
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@ -1,6 +1,6 @@
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#30200
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#30200
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The Top Of The Greasepole~
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The Top of the Greasepole~
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You've made it to the top! All you have to do now is get down...
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You've made it to the top! All you have to do now is get down.
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~
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~
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302 4 0 0 0 5
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302 4 0 0 0 5
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D5
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D5
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@ -9,6 +9,11 @@ It's a long slide down.
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~
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~
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0 -1 30192
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0 -1 30192
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E
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E
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pole greasepole~
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The pole still looks pretty bad, but it doesn't look quite as bad as before.
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~
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E
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info credits~
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info credits~
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See zone description room for Campus.
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See zone description room for Campus.
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Zone 302 is linked to the following zones:
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Zone 302 is linked to the following zones:
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@ -48,11 +53,6 @@ Links: 64e to catacombs
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(Mobs Stay_Zone flags have all been disabled to allow free access between
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(Mobs Stay_Zone flags have all been disabled to allow free access between
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301, 302 and 303. Please ensure that any entrances into the area are flagged
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301, 302 and 303. Please ensure that any entrances into the area are flagged
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nomob to keep them in. - Parna for TBAMud.)
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nomob to keep them in. - Parna for TBAMud.)
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~
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E
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pole greasepole~
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The pole still looks pretty bad, but it doesn't look quite as bad as before.
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~
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~
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S
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S
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#30201
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#30201
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@ -71,13 +71,13 @@ D2
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~
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~
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0 -1 30142
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0 -1 30142
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E
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E
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mail~
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Why are you trying to look at the mail, it's private!
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~
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E
|
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hooks hook key keys~
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hooks hook key keys~
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Unfortunately you don't see any keys hanging off of any of the hooks.
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Unfortunately you don't see any keys hanging off of any of the hooks.
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~
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~
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E
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mail~
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Why are you trying to look at the mail, it's private!
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~
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S
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S
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#30202
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#30202
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Main Office~
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Main Office~
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@ -92,9 +92,10 @@ This way leads back to the reception desk.
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door~
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door~
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1 30103 30201
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1 30103 30201
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E
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E
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chair~
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filing cabinet files~
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The chair is not unusual in any way whatsoever. The chair is in excellent
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Looking through the files you see that Wally World was originally slated to
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condition.
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have at least eleven levels but the designers got sick and tired of it and gave
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up after just a few levels.
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~
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~
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E
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E
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desk~
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desk~
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@ -102,10 +103,9 @@ desk~
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excellent condition.
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excellent condition.
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~
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~
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E
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E
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filing cabinet files~
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chair~
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Looking through the files you see that Wally World was originally slated to
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The chair is not unusual in any way whatsoever. The chair is in excellent
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have at least eleven levels but the designers got sick and tired of it and gave
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condition.
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up after just a few levels.
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~
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~
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S
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S
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#30203
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#30203
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@ -230,14 +230,14 @@ You can't tell where this leads.
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door~
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door~
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1 -1 30210
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1 -1 30210
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E
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E
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door~
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The door on the west has the number 206 and the door on the east, 205.
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~
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E
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floor carpet~
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floor carpet~
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This is a nice, groovy, red patterned carpet which extends all the way down
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This is a nice, groovy, red patterned carpet which extends all the way down
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the hall.
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the hall.
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~
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~
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E
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door~
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The door on the west has the number 206 and the door on the east, 205.
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~
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S
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S
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#30209
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#30209
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Private Room 205~
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Private Room 205~
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@ -300,15 +300,15 @@ You can't tell where this leads.
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door~
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door~
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1 -1 30213
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1 -1 30213
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E
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E
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door~
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The door on the west has the number 204 and the door on the east, 203 while
|
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the door to the north has the number 201.
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~
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E
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floor carpet~
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floor carpet~
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This is a nice, groovy, red patterned carpet which extends all the way down
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This is a nice, groovy, red patterned carpet which extends all the way down
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the hall.
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the hall.
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~
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~
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E
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door~
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The door on the west has the number 204 and the door on the east, 203 while
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the door to the north has the number 201.
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~
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S
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S
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#30212
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#30212
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Private Room 203~
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Private Room 203~
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@ -388,14 +388,14 @@ You can't tell where this leads.
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door~
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door~
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1 -1 30217
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1 -1 30217
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E
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E
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door~
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The door on the west has the number 208 and the door on the east, 207.
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~
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E
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floor carpet~
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floor carpet~
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This is a nice, groovy, red patterned carpet which extends all the way down
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This is a nice, groovy, red patterned carpet which extends all the way down
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the hall.
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the hall.
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~
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~
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E
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door~
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The door on the west has the number 208 and the door on the east, 207.
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~
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S
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S
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#30216
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#30216
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Private Room 207~
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Private Room 207~
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@ -458,15 +458,15 @@ You can't tell where this leads.
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door~
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door~
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1 -1 30220
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1 -1 30220
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E
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E
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door~
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The door on the west has the number 210 and the door on the east, 209 and the
|
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door to the south has the number 202.
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~
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E
|
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floor carpet~
|
floor carpet~
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This is a nice, groovy, red patterned carpet which extends all the way down
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This is a nice, groovy, red patterned carpet which extends all the way down
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the hall.
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the hall.
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~
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~
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E
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door~
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The door on the west has the number 210 and the door on the east, 209 and the
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door to the south has the number 202.
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~
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S
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S
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#30219
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#30219
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Private Room 209~
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Private Room 209~
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@ -654,14 +654,14 @@ The trapdoor leads up... beyond that, you aren't sure where it goes.
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trapdoor door~
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trapdoor door~
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1 -1 30233
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1 -1 30233
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E
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E
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trapdoor~
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The trapdoor is neatly fastened with a small hook.
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~
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|
E
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desk chair plush~
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desk chair plush~
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The desk and chairs are neatly arranged as if in preparation for an upcoming
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The desk and chairs are neatly arranged as if in preparation for an upcoming
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meeting or something of the sort.
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meeting or something of the sort.
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~
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~
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E
|
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trapdoor~
|
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The trapdoor is neatly fastened with a small hook.
|
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~
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S
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S
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#30229
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#30229
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Hallway~
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Hallway~
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@ -770,13 +770,13 @@ A chute leads down from this room.
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~
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~
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0 -1 30235
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0 -1 30235
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E
|
E
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chute~
|
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The chute is rather smooth and looks to be a fun ride.
|
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~
|
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E
|
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grate~
|
grate~
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Beyond the grate you can see the attic.
|
Beyond the grate you can see the attic.
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~
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~
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|
E
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|
chute~
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The chute is rather smooth and looks to be a fun ride.
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|
~
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S
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S
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#30235
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#30235
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The Chute~
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The Chute~
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@ -871,13 +871,13 @@ An exit from this hellhole.
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~
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~
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0 -1 30240
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0 -1 30240
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E
|
E
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mess~
|
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Need you ask?
|
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~
|
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E
|
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hell hole hellhole~
|
hell hole hellhole~
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Never seen one before?
|
Never seen one before?
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~
|
~
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|
E
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|
mess~
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|
Need you ask?
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|
~
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S
|
S
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#30240
|
#30240
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The Ghetto~
|
The Ghetto~
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@ -897,13 +897,13 @@ A run-down house lies to the west.
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~
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~
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0 -1 30239
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0 -1 30239
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E
|
E
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house run-down~
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It's in bad shape.
|
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~
|
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E
|
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overturned police policemobile mobile~
|
overturned police policemobile mobile~
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It is blocking the road quite nicely. Maybe it is meant to impede passage.
|
It is blocking the road quite nicely. Maybe it is meant to impede passage.
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~
|
~
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|
E
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house run-down~
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It's in bad shape.
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|
~
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S
|
S
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#30241
|
#30241
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The Ghetto Intersection~
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The Ghetto Intersection~
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@ -1344,16 +1344,16 @@ The auditorium is to the north.
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~
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~
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0 -1 30259
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0 -1 30259
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E
|
E
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drab brown curtains curtain~
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sturdy wooden plank planks~
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They are just your average, everyday, drab brown curtains.
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They are sturdy. They are wooden. They are planks.
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~
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~
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E
|
E
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cords cord pulley pulleys~
|
cords cord pulley pulleys~
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Hey! It can make you look like you are flying!
|
Hey! It can make you look like you are flying!
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~
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~
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E
|
E
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sturdy wooden plank planks~
|
drab brown curtains curtain~
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They are sturdy. They are wooden. They are planks.
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They are just your average, everyday, drab brown curtains.
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~
|
~
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S
|
S
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#30262
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#30262
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@ -1403,13 +1403,13 @@ It's the same stairwell.
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~
|
~
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0 -1 30257
|
0 -1 30257
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||||||
E
|
E
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cobweb cobwebs web webs~
|
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Don't disturb them now!
|
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~
|
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E
|
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huge stone door~
|
huge stone door~
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||||||
The huge stone door looks very inviting.
|
The huge stone door looks very inviting.
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~
|
~
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||||||
|
E
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||||||
|
cobweb cobwebs web webs~
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||||||
|
Don't disturb them now!
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||||||
|
~
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S
|
S
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#30265
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#30265
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The Grant Hall Clock~
|
The Grant Hall Clock~
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@ -1785,10 +1785,6 @@ It is too dark to tell.
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~
|
~
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0 -1 30276
|
0 -1 30276
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E
|
E
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door~
|
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This door is covered with all types of non-magical sigils.
|
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~
|
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E
|
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sigils~
|
sigils~
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The sigils seem to form some strange shapes:
|
The sigils seem to form some strange shapes:
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SSSSS
|
SSSSS
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@ -1805,6 +1801,10 @@ sigils~
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SSSSS
|
SSSSS
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I wonder what it could be?
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I wonder what it could be?
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~
|
~
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||||||
|
E
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|
door~
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||||||
|
This door is covered with all types of non-magical sigils.
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|
~
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||||||
S
|
S
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#30281
|
#30281
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A Classroom~
|
A Classroom~
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@ -1851,13 +1851,13 @@ You are repulsed by this exit since the exit to the east is well lit.
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~
|
~
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||||||
0 -1 30274
|
0 -1 30274
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E
|
E
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light~
|
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||||||
It's nice, warm, and inviting.
|
|
||||||
~
|
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||||||
E
|
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||||||
dark~
|
dark~
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Are you mad?
|
Are you mad?
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||||||
~
|
~
|
||||||
|
E
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||||||
|
light~
|
||||||
|
It's nice, warm, and inviting.
|
||||||
|
~
|
||||||
S
|
S
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||||||
#30283
|
#30283
|
||||||
The Exit~
|
The Exit~
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||||||
|
@ -1875,13 +1875,13 @@ Back into darkness, I don't think so!
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||||||
~
|
~
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||||||
0 -1 30282
|
0 -1 30282
|
||||||
E
|
E
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||||||
light~
|
|
||||||
It's nice, warm, and inviting.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
dark~
|
dark~
|
||||||
Are you mad?
|
Are you mad?
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
light~
|
||||||
|
It's nice, warm, and inviting.
|
||||||
|
~
|
||||||
S
|
S
|
||||||
#30284
|
#30284
|
||||||
Mob Chute A~
|
Mob Chute A~
|
||||||
|
@ -1916,10 +1916,6 @@ This is just an exit.
|
||||||
~
|
~
|
||||||
0 -1 30106
|
0 -1 30106
|
||||||
E
|
E
|
||||||
door~
|
|
||||||
This door is covered with all types of non-magical sigils.
|
|
||||||
~
|
|
||||||
E
|
|
||||||
sigils~
|
sigils~
|
||||||
The sigils seem to form some strange shapes:
|
The sigils seem to form some strange shapes:
|
||||||
MMM MMM OOO OOO !!
|
MMM MMM OOO OOO !!
|
||||||
|
@ -1929,6 +1925,10 @@ sigils~
|
||||||
MM M MM OO OO OO OO
|
MM M MM OO OO OO OO
|
||||||
MM MM OOO OOO !!
|
MM MM OOO OOO !!
|
||||||
~
|
~
|
||||||
|
E
|
||||||
|
door~
|
||||||
|
This door is covered with all types of non-magical sigils.
|
||||||
|
~
|
||||||
S
|
S
|
||||||
#30285
|
#30285
|
||||||
Mob Chute B~
|
Mob Chute B~
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
Matrix of C.A.W.~
|
Matrix of C.A.W.~
|
||||||
Campus II~
|
Campus II~
|
||||||
30200 30299 30 2
|
30200 30299 30 2
|
||||||
|
R 0 30200 30112 -1 (a tam)
|
||||||
|
O 1 30112 99 30200 (a tam)
|
||||||
M 0 30105 4 30284 (Security)
|
M 0 30105 4 30284 (Security)
|
||||||
E 1 30115 99 16 (a flashlight)
|
E 1 30115 99 16 (a flashlight)
|
||||||
M 0 30105 4 30284 (Security)
|
M 0 30105 4 30284 (Security)
|
||||||
|
@ -32,8 +34,6 @@ M 0 30132 1 30284 (Chris)
|
||||||
M 0 30137 1 30284 (Alex)
|
M 0 30137 1 30284 (Alex)
|
||||||
M 0 30138 1 30284 (Steve)
|
M 0 30138 1 30284 (Steve)
|
||||||
M 0 30145 10 30284 (a copy of Golden World)
|
M 0 30145 10 30284 (a copy of Golden World)
|
||||||
R 0 30200 30112 -1 (a tam)
|
|
||||||
O 1 30112 99 30200 (a tam)
|
|
||||||
M 0 30139 1 30245 (Bob the storekeeper)
|
M 0 30139 1 30245 (Bob the storekeeper)
|
||||||
G 1 30136 99 -1 (a pale apple)
|
G 1 30136 99 -1 (a pale apple)
|
||||||
G 1 30140 99 -1 (a can of PopCoke)
|
G 1 30140 99 -1 (a can of PopCoke)
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#4
|
#4
|
||||||
Unknown~
|
trunks shaoden~
|
||||||
Jade Forest~
|
Rename~
|
||||||
400 499 30 2 d 0 0 0 10 25
|
400 499 30 2 d 0 0 0 10 25
|
||||||
M 0 481 1 481 (Zachary)
|
M 0 481 1 481 (Zachary)
|
||||||
G 1 403 99 -1 (rawhide whip)
|
G 1 403 99 -1 (rawhide whip)
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
#6
|
#6
|
||||||
Unknown~
|
q~
|
||||||
Sea of Souls~
|
Sea of Souls~
|
||||||
600 699 30 2 d 0 0 0 10 25
|
600 699 30 2 d 0 0 0 10 25
|
||||||
M 0 600 1 600 (a snail)
|
M 0 600 1 600 (a snail)
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
* @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word
|
* @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word
|
||||||
* works correctly with C compilers (at least in my Experience)
|
* works correctly with C compilers (at least in my Experience)
|
||||||
* Jeremy Osborne 1/28/2008 */
|
* Jeremy Osborne 1/28/2008 */
|
||||||
cpp_extern const char *tbamud_version = "tbaMUD 2021";
|
cpp_extern const char *tbamud_version = "tbaMUD 2023";
|
||||||
|
|
||||||
/* strings corresponding to ordinals/bitvectors in structs.h */
|
/* strings corresponding to ordinals/bitvectors in structs.h */
|
||||||
/* (Note: strings for class definitions in class.c instead of here) */
|
/* (Note: strings for class definitions in class.c instead of here) */
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue