Updated for 2023 release

This commit is contained in:
Rumble 2023-01-02 14:23:51 +00:00
parent 79e2f91894
commit 213e52d255
9 changed files with 88 additions and 86 deletions

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@ -10,6 +10,7 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
available MUD source code. available MUD source code.
tbaMUD Release history: tbaMUD Release history:
Version 2023 release: January, 2023
Version 2021 release: March, 2021 Version 2021 release: March, 2021
Version 2020 release: January, 2020 Version 2020 release: January, 2020
Version 2019 release: January, 2019 Version 2019 release: January, 2019

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@ -6109,7 +6109,7 @@ $n looks around for a victim to strangle.
You throw yourself against $N's throat, trying to squeeze the life out. You throw yourself against $N's throat, trying to squeeze the life out.
$n throws $mself after $N's throat. $n throws $mself after $N's throat.
$n throws $mself after your throat, you try to defend yourself. $n throws $mself after your throat, you try to defend yourself.
AARGH! They must have left... #&%@! AARGH! They must have left...
You put your hands around your throat and stop breathing. You put your hands around your throat and stop breathing.
$n tries to strangle $mself, making a very strange noise and getting blue in the face. $n tries to strangle $mself, making a very strange noise and getting blue in the face.
You strangle $M $t. You strangle $M $t.

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@ -1,5 +1,5 @@
T B A M U D T B A M U D
2 0 2 1 2 0 2 3
Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt, Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer

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@ -3312,7 +3312,7 @@ the earthquake spell.
See also: WATERWALK, EARTHQUAKE See also: WATERWALK, EARTHQUAKE
#0 #0
FOLLOWERS FOLLOWERS UNFOLLOW
Usage: follow <leader> Usage: follow <leader>
@ -3350,7 +3350,7 @@ The 3rd number is liquid type from the following:
value 1: Initial drink units. Must be 1 or greater. value 1: Initial drink units. Must be 1 or greater.
value 2: see below value 2: see below
value 3: 0 for not poisoned. Otherwise, the number of hours until the poison value 3: 0 for not poisoned. Otherwise, the number of hours until the poison
burns off? burns off.
value 2: The type of liquid in the drink-container, one of: value 2: The type of liquid in the drink-container, one of:
@ -9879,6 +9879,7 @@ tbalim test 61165
return return
toggle nohassle on toggle nohassle on
To list empty zones "show zone none"
To setup test with zone 348 To setup test with zone 348
return return
saveall saveall

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@ -1,6 +1,6 @@
#30200 #30200
The Top Of The Greasepole~ The Top of the Greasepole~
You've made it to the top! All you have to do now is get down... You've made it to the top! All you have to do now is get down.
~ ~
302 4 0 0 0 5 302 4 0 0 0 5
D5 D5
@ -9,6 +9,11 @@ It's a long slide down.
~ ~
0 -1 30192 0 -1 30192
E E
pole greasepole~
The pole still looks pretty bad, but it doesn't look quite as bad as before.
~
E
info credits~ info credits~
See zone description room for Campus. See zone description room for Campus.
Zone 302 is linked to the following zones: Zone 302 is linked to the following zones:
@ -48,11 +53,6 @@ Links: 64e to catacombs
(Mobs Stay_Zone flags have all been disabled to allow free access between (Mobs Stay_Zone flags have all been disabled to allow free access between
301, 302 and 303. Please ensure that any entrances into the area are flagged 301, 302 and 303. Please ensure that any entrances into the area are flagged
nomob to keep them in. - Parna for TBAMud.) nomob to keep them in. - Parna for TBAMud.)
~
E
pole greasepole~
The pole still looks pretty bad, but it doesn't look quite as bad as before.
~ ~
S S
#30201 #30201
@ -71,13 +71,13 @@ D2
~ ~
0 -1 30142 0 -1 30142
E E
mail~
Why are you trying to look at the mail, it's private!
~
E
hooks hook key keys~ hooks hook key keys~
Unfortunately you don't see any keys hanging off of any of the hooks. Unfortunately you don't see any keys hanging off of any of the hooks.
~ ~
E
mail~
Why are you trying to look at the mail, it's private!
~
S S
#30202 #30202
Main Office~ Main Office~
@ -92,9 +92,10 @@ This way leads back to the reception desk.
door~ door~
1 30103 30201 1 30103 30201
E E
chair~ filing cabinet files~
The chair is not unusual in any way whatsoever. The chair is in excellent Looking through the files you see that Wally World was originally slated to
condition. have at least eleven levels but the designers got sick and tired of it and gave
up after just a few levels.
~ ~
E E
desk~ desk~
@ -102,10 +103,9 @@ desk~
excellent condition. excellent condition.
~ ~
E E
filing cabinet files~ chair~
Looking through the files you see that Wally World was originally slated to The chair is not unusual in any way whatsoever. The chair is in excellent
have at least eleven levels but the designers got sick and tired of it and gave condition.
up after just a few levels.
~ ~
S S
#30203 #30203
@ -230,14 +230,14 @@ You can't tell where this leads.
door~ door~
1 -1 30210 1 -1 30210
E E
door~
The door on the west has the number 206 and the door on the east, 205.
~
E
floor carpet~ floor carpet~
This is a nice, groovy, red patterned carpet which extends all the way down This is a nice, groovy, red patterned carpet which extends all the way down
the hall. the hall.
~ ~
E
door~
The door on the west has the number 206 and the door on the east, 205.
~
S S
#30209 #30209
Private Room 205~ Private Room 205~
@ -300,15 +300,15 @@ You can't tell where this leads.
door~ door~
1 -1 30213 1 -1 30213
E E
door~
The door on the west has the number 204 and the door on the east, 203 while
the door to the north has the number 201.
~
E
floor carpet~ floor carpet~
This is a nice, groovy, red patterned carpet which extends all the way down This is a nice, groovy, red patterned carpet which extends all the way down
the hall. the hall.
~ ~
E
door~
The door on the west has the number 204 and the door on the east, 203 while
the door to the north has the number 201.
~
S S
#30212 #30212
Private Room 203~ Private Room 203~
@ -388,14 +388,14 @@ You can't tell where this leads.
door~ door~
1 -1 30217 1 -1 30217
E E
door~
The door on the west has the number 208 and the door on the east, 207.
~
E
floor carpet~ floor carpet~
This is a nice, groovy, red patterned carpet which extends all the way down This is a nice, groovy, red patterned carpet which extends all the way down
the hall. the hall.
~ ~
E
door~
The door on the west has the number 208 and the door on the east, 207.
~
S S
#30216 #30216
Private Room 207~ Private Room 207~
@ -458,15 +458,15 @@ You can't tell where this leads.
door~ door~
1 -1 30220 1 -1 30220
E E
door~
The door on the west has the number 210 and the door on the east, 209 and the
door to the south has the number 202.
~
E
floor carpet~ floor carpet~
This is a nice, groovy, red patterned carpet which extends all the way down This is a nice, groovy, red patterned carpet which extends all the way down
the hall. the hall.
~ ~
E
door~
The door on the west has the number 210 and the door on the east, 209 and the
door to the south has the number 202.
~
S S
#30219 #30219
Private Room 209~ Private Room 209~
@ -654,14 +654,14 @@ The trapdoor leads up... beyond that, you aren't sure where it goes.
trapdoor door~ trapdoor door~
1 -1 30233 1 -1 30233
E E
trapdoor~
The trapdoor is neatly fastened with a small hook.
~
E
desk chair plush~ desk chair plush~
The desk and chairs are neatly arranged as if in preparation for an upcoming The desk and chairs are neatly arranged as if in preparation for an upcoming
meeting or something of the sort. meeting or something of the sort.
~ ~
E
trapdoor~
The trapdoor is neatly fastened with a small hook.
~
S S
#30229 #30229
Hallway~ Hallway~
@ -770,13 +770,13 @@ A chute leads down from this room.
~ ~
0 -1 30235 0 -1 30235
E E
chute~
The chute is rather smooth and looks to be a fun ride.
~
E
grate~ grate~
Beyond the grate you can see the attic. Beyond the grate you can see the attic.
~ ~
E
chute~
The chute is rather smooth and looks to be a fun ride.
~
S S
#30235 #30235
The Chute~ The Chute~
@ -871,13 +871,13 @@ An exit from this hellhole.
~ ~
0 -1 30240 0 -1 30240
E E
mess~
Need you ask?
~
E
hell hole hellhole~ hell hole hellhole~
Never seen one before? Never seen one before?
~ ~
E
mess~
Need you ask?
~
S S
#30240 #30240
The Ghetto~ The Ghetto~
@ -897,13 +897,13 @@ A run-down house lies to the west.
~ ~
0 -1 30239 0 -1 30239
E E
house run-down~
It's in bad shape.
~
E
overturned police policemobile mobile~ overturned police policemobile mobile~
It is blocking the road quite nicely. Maybe it is meant to impede passage. It is blocking the road quite nicely. Maybe it is meant to impede passage.
~ ~
E
house run-down~
It's in bad shape.
~
S S
#30241 #30241
The Ghetto Intersection~ The Ghetto Intersection~
@ -1344,16 +1344,16 @@ The auditorium is to the north.
~ ~
0 -1 30259 0 -1 30259
E E
drab brown curtains curtain~ sturdy wooden plank planks~
They are just your average, everyday, drab brown curtains. They are sturdy. They are wooden. They are planks.
~ ~
E E
cords cord pulley pulleys~ cords cord pulley pulleys~
Hey! It can make you look like you are flying! Hey! It can make you look like you are flying!
~ ~
E E
sturdy wooden plank planks~ drab brown curtains curtain~
They are sturdy. They are wooden. They are planks. They are just your average, everyday, drab brown curtains.
~ ~
S S
#30262 #30262
@ -1403,13 +1403,13 @@ It's the same stairwell.
~ ~
0 -1 30257 0 -1 30257
E E
cobweb cobwebs web webs~
Don't disturb them now!
~
E
huge stone door~ huge stone door~
The huge stone door looks very inviting. The huge stone door looks very inviting.
~ ~
E
cobweb cobwebs web webs~
Don't disturb them now!
~
S S
#30265 #30265
The Grant Hall Clock~ The Grant Hall Clock~
@ -1785,10 +1785,6 @@ It is too dark to tell.
~ ~
0 -1 30276 0 -1 30276
E E
door~
This door is covered with all types of non-magical sigils.
~
E
sigils~ sigils~
The sigils seem to form some strange shapes: The sigils seem to form some strange shapes:
SSSSS SSSSS
@ -1805,6 +1801,10 @@ sigils~
SSSSS SSSSS
I wonder what it could be? I wonder what it could be?
~ ~
E
door~
This door is covered with all types of non-magical sigils.
~
S S
#30281 #30281
A Classroom~ A Classroom~
@ -1851,13 +1851,13 @@ You are repulsed by this exit since the exit to the east is well lit.
~ ~
0 -1 30274 0 -1 30274
E E
light~
It's nice, warm, and inviting.
~
E
dark~ dark~
Are you mad? Are you mad?
~ ~
E
light~
It's nice, warm, and inviting.
~
S S
#30283 #30283
The Exit~ The Exit~
@ -1875,13 +1875,13 @@ Back into darkness, I don't think so!
~ ~
0 -1 30282 0 -1 30282
E E
light~
It's nice, warm, and inviting.
~
E
dark~ dark~
Are you mad? Are you mad?
~ ~
E
light~
It's nice, warm, and inviting.
~
S S
#30284 #30284
Mob Chute A~ Mob Chute A~
@ -1916,10 +1916,6 @@ This is just an exit.
~ ~
0 -1 30106 0 -1 30106
E E
door~
This door is covered with all types of non-magical sigils.
~
E
sigils~ sigils~
The sigils seem to form some strange shapes: The sigils seem to form some strange shapes:
MMM MMM OOO OOO !! MMM MMM OOO OOO !!
@ -1929,6 +1925,10 @@ sigils~
MM M MM OO OO OO OO MM M MM OO OO OO OO
MM MM OOO OOO !! MM MM OOO OOO !!
~ ~
E
door~
This door is covered with all types of non-magical sigils.
~
S S
#30285 #30285
Mob Chute B~ Mob Chute B~

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@ -2,6 +2,8 @@
Matrix of C.A.W.~ Matrix of C.A.W.~
Campus II~ Campus II~
30200 30299 30 2 30200 30299 30 2
R 0 30200 30112 -1 (a tam)
O 1 30112 99 30200 (a tam)
M 0 30105 4 30284 (Security) M 0 30105 4 30284 (Security)
E 1 30115 99 16 (a flashlight) E 1 30115 99 16 (a flashlight)
M 0 30105 4 30284 (Security) M 0 30105 4 30284 (Security)
@ -32,8 +34,6 @@ M 0 30132 1 30284 (Chris)
M 0 30137 1 30284 (Alex) M 0 30137 1 30284 (Alex)
M 0 30138 1 30284 (Steve) M 0 30138 1 30284 (Steve)
M 0 30145 10 30284 (a copy of Golden World) M 0 30145 10 30284 (a copy of Golden World)
R 0 30200 30112 -1 (a tam)
O 1 30112 99 30200 (a tam)
M 0 30139 1 30245 (Bob the storekeeper) M 0 30139 1 30245 (Bob the storekeeper)
G 1 30136 99 -1 (a pale apple) G 1 30136 99 -1 (a pale apple)
G 1 30140 99 -1 (a can of PopCoke) G 1 30140 99 -1 (a can of PopCoke)

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@ -1,6 +1,6 @@
#4 #4
Unknown~ trunks shaoden~
Jade Forest~ Rename~
400 499 30 2 d 0 0 0 10 25 400 499 30 2 d 0 0 0 10 25
M 0 481 1 481 (Zachary) M 0 481 1 481 (Zachary)
G 1 403 99 -1 (rawhide whip) G 1 403 99 -1 (rawhide whip)

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@ -1,5 +1,5 @@
#6 #6
Unknown~ q~
Sea of Souls~ Sea of Souls~
600 699 30 2 d 0 0 0 10 25 600 699 30 2 d 0 0 0 10 25
M 0 600 1 600 (a snail) M 0 600 1 600 (a snail)

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@ -24,7 +24,7 @@
* @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word * @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word
* works correctly with C compilers (at least in my Experience) * works correctly with C compilers (at least in my Experience)
* Jeremy Osborne 1/28/2008 */ * Jeremy Osborne 1/28/2008 */
cpp_extern const char *tbamud_version = "tbaMUD 2021"; cpp_extern const char *tbamud_version = "tbaMUD 2023";
/* strings corresponding to ordinals/bitvectors in structs.h */ /* strings corresponding to ordinals/bitvectors in structs.h */
/* (Note: strings for class definitions in class.c instead of here) */ /* (Note: strings for class definitions in class.c instead of here) */