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Updated World and files for 3.65 release. --Rumble
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174 changed files with 7071 additions and 7035 deletions
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@ -72,8 +72,7 @@ Example: @RTSTAT 17, 23603, 53429, 2759@n
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%ECHO% %ECHOAROUND% %SEND% TRIG-SEND %ZONEECHO% ZONEECHO ZONECHO %ZONECHO% ZECHOAROUND ECHOAROUND OECHO WECHO MECHO OECHOAROUND WECHOAROUND MECHOAROUD OSEND WSEND MSEND ZONECHO RECHO %ZECHO% ZSOUND MECHOAROUND MZONEECHO MRECHO
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%echo% <message>
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Message is sent to all non-sleeping characters in the same room that this
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trigger is executing in.
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Message is sent to all characters in the same room that this trigger is executing in.
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%echoaround% <victim> <message>
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Message will be sent to all characters in the room with victim, except for
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@ -1135,9 +1134,9 @@ define MAX_OPER 4
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#31
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BUGS TYPOS IDEAS
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Usage: bug submit <bug report>
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idea submit <your new idea>
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typo submit <that nasty typo>
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Usage: bug submit <title of bug>
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idea submit <title of idea>
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typo submit <title of typo>
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For making useful suggestions and reporting problems to the Powers that Be. You
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must first submit a title for your report after which you will be able to enter
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@ -2929,8 +2928,8 @@ into a compressed file as: <zone #>_<zone name>.tgz i.e. 1_Sanctus.tgz
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replace the QQ's with your zone number. If you want to keep the existing zone
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number make sure to say so when you ask for an export. The easiest way to add
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a new zone is to first create the new zone and then overwrite the created
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files. A zone consist of up to 5 different files that are located in their own
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directories in lib/world/: <zone_#>.mob .obj .shp .trg .wld .zon
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files. A zone consist of up to 6 different files that are located in their own
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directories in lib/world/: <zone_#>.mob .obj .shp .trg .qst .wld .zon
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#31
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EXPRESSIONS TRIG-EXPRESSIONS TRIGEDIT-EXPRESSIONS INCREMENTS MATHEMATICAL NUMBERS TRIGEDIT-NUMBERS != <> LOGIC && /= || \ RNUMBERS + OPERATORS OPERATIONS == EQUAL ADDITION SUBTRACTION
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@ -3933,14 +3932,7 @@ See also: HOUSE
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HSEDIT EDIT-HOUSE HOUSE-EDIT CREATE-HOUSE HOUSE-CREATE BUILD-HOUSE
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HOUSE-BUILD
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Usage: hsedit <room vnum>
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This command will let you edit (online) any player-house within your designated
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zone. The vnum must be a valid room vnum. If the room is not already a house,
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then a new house is created at that room. If no room number is specified, the
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current room is used as target.
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See Also: HSEDIT-MENU, SHOW-HOUSES
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See: HOUSE, HOUSES, HCONTROL
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#31
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HSEDIT-MENU
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@ -5461,6 +5453,12 @@ See also: MANA, HITPOINTS
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#0
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MXP PROTOCOLS
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say Hi this is @R@*RBright Red@n@*n and this is @*r@rdull red@n@*n
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say Hi this is @*[f500]@[f500]Bright Red@n@*n and this is only @*[f400]@[f400]slightly less bright red@n@*n
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say @*1@1This@n@*n is the MUD's primary colour, while @*2@2This@n@*n is our secondary colour.
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say I like @*G@GGreen Apples@n@*n but not as much as I like @*O@OOranges@n@*n
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say If your client is capable, you will see a @*[U9814/Rook]@[U9814/Rook] here.
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@*<send "look self">look@*</send> = @<send "look self">look@</send> - clickable link to send hidden command
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@*<send "help trial" hint="Click here">How to build your trial@*</send> = @<send "help trial" hint="Click here">How to build your trial@</send>
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@*(HELP CLASS@*) = @(HELP CLASS@) - A clickable link
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@ -5703,7 +5701,7 @@ to include instructions, something like this: to read another page type read #.
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The player would type read 1, and would actually read page 1, then type read 2
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and so on.
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See Also: NOTE, MAP
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See Also: MAP, NOTELL
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#31
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OBJ-TRIGGERS OBJECT-TRIGGERS TRIGEDIT-OBJ-TYPES
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@ -5961,6 +5959,8 @@ E) Extra descriptions menu @RHELP OEDIT-EXTRA@n
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M) Min Level : @c0@n @RHELP OEDIT-MIN-LEVEL@n
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P) Perm Affects: @cNOBITS@n @RHELP OEDIT-PERM-AFFECTS@n
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S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
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W) Copy object
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X) Delete object
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Q) Quit
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Enter choice :
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@ -7723,8 +7723,9 @@ REDIT-MENU MENU ROOM_MENU BUILDINGS CASTLES REDIT-EDITOR ROOM-MENU EDIT-MENU EDI
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9) Exit up : @c-1@n
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A) Exit down : @c-1@n
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B) Extra descriptions menu @RHELP REDIT-EXTRA@n
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D) Delete Room @RHELP REDIT-DELETE@n
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S) Script : @cNot Set.@n @RHELP SCRIPT-MENU@n
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W) Copy Room
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D) Delete Room @RHELP REDIT-DELETE@n
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Q) Quit
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Enter choice :
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@ -8126,7 +8127,7 @@ ROOM-TRIGGERS TRIGEDIT-ROOM-TYPES
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17) Leave @RHELP TRIGEDIT-ROOM-LEAVE@n
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18) Door @RHELP TRIGEDIT-ROOM-DOOR@n
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#31
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RUMBLE TBA THE-BUILDER-ACADEMY
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RUMBLE
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Thanks, I need all the help I can get.
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@ -10018,6 +10019,7 @@ read it.
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Editor command formats: /<letter>
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@n/t - converts @* color codes into color. Use prior to /s.
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@n/a - aborts the editor and changes are lost.
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@n/c - clears the buffer.
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@n/d# - deletes line #, or a range #-#.
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@ -10341,6 +10343,7 @@ trial vnums in their zone. The assigner is loaded to every player in the
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mortal greet room.
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This is what I do to setup a new builder:
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In MUDlet I use an alias "atv # <name>" (matches2 = vnum, matches3 = name)
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send("advance " .. matches[3] .. " 31")
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send("set " .. matches[3] .. " nohassle off")
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@ -10412,13 +10415,15 @@ See also: ATTACH, DETACH, TRIG-ATTACH
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#31
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TRIG-EQUIPMENT ACTOR.EQUIPMENT %ACTOR.EQ% %EQ% TRIG_EQUIPMENT
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%actor.eq()%
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%actor.eq(wield)%
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%actor.eq(wield).vnum%
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if %actor.eq(wield).vnum(6719)%
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Returns the identifier for the object equipped in the subfield position, if
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if any. The specified position may be either a position number (0-18) or the
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name of the location. @RHELP POSITIONS. * checks all positions.
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Examples: @RTSTAT 94, 9116@n
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Examples: @RTSTAT 94, 2700@n
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See also: TRIG-INV, %PURGE%, %LOAD%, POSITIONS, CHAR-VAR
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#31
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@ -12461,7 +12466,7 @@ Usage: while expression
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negative, or a break is used. The while loop must be terminated by a done.
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While loops are disabled after looping 100 times.
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Room example: @RTSTAT 24, 2201@n
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Room example: @RTSTAT 24, 2201, 18@n
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Obj example: @RTSTAT 23@n
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Mob example: @RTSTAT 11858@n
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#31
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