Cap skill levels, fix imm combat, remove plr_killer and plr_thief flags

This commit is contained in:
kinther 2025-12-28 15:11:37 -08:00
parent 8eb30084b0
commit 1efb08dafd
22 changed files with 366 additions and 351 deletions

View file

@ -193,8 +193,8 @@
#define NUM_POSITIONS 9
/* Player flags: used by char_data.char_specials.act */
#define PLR_KILLER 0 /**< Player is a player-killer */
#define PLR_THIEF 1 /**< Player is a player-thief */
#define PLR_UNUSED0 0 /**< Reserved (unused) */
#define PLR_UNUSED1 1 /**< Reserved (unused) */
#define PLR_FROZEN 2 /**< Player is frozen */
#define PLR_DONTSET 3 /**< Don't EVER set (ISNPC bit, set by mud) */
#define PLR_WRITING 4 /**< Player writing (board/mail/olc) */
@ -1387,7 +1387,6 @@ struct forage_entry {
* variables. */
struct game_data
{
int pk_allowed; /**< Is player killing allowed? */
int pt_allowed; /**< Is player thieving allowed? */
int level_can_shout; /**< Level player must be to shout. */
int tunnel_size; /**< Number of people allowed in a tunnel.*/