Updates to the World and Help Files --Rumble

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Rumble 2012-06-21 16:23:39 +00:00
parent 58ec913b46
commit 1d4fb13044
18 changed files with 397 additions and 438 deletions

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@ -16,7 +16,7 @@ Examples:
> ^you^you doing^
You tell Rumble, 'Hi there, how are you doing?'
See also: ALIAS
See also: \t(HELP ALIAS\t)
#0
%ASOUND% OASOUND MASOUND WASOUND ASOUND
@ -270,10 +270,10 @@ about being a newbie here.
#31
@@
The @@ character is used as a colorcode. If you see it, try toggling color to
The @ character is used as a colorcode. If you see it, try toggling color to
complete. If this still does not work you must not be able to view colors.
Many people have asked why use the @@ as colorcodes while others use &.
Many people have asked why use the @ as colorcodes while others use &.
Welcor of TBA changed this because of trigedit. A builder who enters:
if %actor.is_pc% && %arg% would only see: if %actor.is_pc% & %arg%. No
big deal, but this could get confusing to newbies when you tell them AND
@ -312,6 +312,7 @@ subtracted from your standard (naked) AC value, modified depending on where on
the body you are wearing the armor. Some items have a special bonus, and
subtract from the AC directly. Negative AC is better.
See Also: ARMOR-SPELL
#0
ACRONYMS TERMINOLOGY VOCABULARY
@ -698,14 +699,26 @@ Any areas that 'overlap' the specified range are shown in red.
See Also: ZONES
#0
ARMOR
ARMOR-SPELL
Usage : cast 'armor' [target]
Accumulative: No
Duration : 24 Hours
Level : Mage level 4, Cleric level 1.
The Armor spell will improve your AC by 2.
The Armor spell will improve your AC by 20 points or up to 10%.
See also: AC
#0
GROUP-ARMOR
Usage : cast 'group armor'
Accumulative: No
Duration : 24 Hours
Level : Cleric level 9.
The Group Armor spell will improve the AC of everyone in your group by 20
points or up to 10%.
See also: AC
#0
@ -1923,9 +1936,9 @@ Usage: prefedit
If you have a color-capable terminal and wish to see useful color-coding
of information, use PREFEDIT to set the level of coloring you see.
The letters for the colors are to be preceded by a single @@ sign, where the
actual code will be @@<letter>. Double @@@@ = single @@. All use of colorcodes
@RMUST@n be terminated with @@n to restore normal color to prevent color bleeding.
The letters for the colors are to be preceded by a single @ sign, where the
actual code will be @<letter>. Double @@ = single @. All use of colorcodes
@RMUST@n be terminated with @n to restore normal color to prevent color bleeding.
The colors are:
n - normal
@ -1942,7 +1955,7 @@ Extra codes:
@ll - blink@n @oo - bold@n
@uu - underline@n @ee - reverse video@n
See also: @@, ANSI, PROMPT, TOGGLE
See also: @, ANSI, PROMPT, TOGGLE
#0
COLORSPRAY COLOR-SPRAY
@ -2744,21 +2757,21 @@ EMAILS ICQ AIM E-MAILS CONTACTS MSN AOL
Name Email ICQ # AIM MSN
Welcor welcor@@tbamud.com 18755607
Rumble rumble@@tbamud.com 4822010 admwint wintersn
Shamra shamra@@tbamud.com BlackdemonRahl
Welcor welcor@tbamud.com 18755607
Rumble rumble@tbamud.com 4822010 admwint wintersn
Shamra shamra@tbamud.com BlackdemonRahl
Amber amber@@tbamud.com
Detta detta@@tbamud.com
Elaseth elaseth@@tbamud.com ParaVox3
Elorien elorien@@tbamud.com
Ferret ferret@@tbamud.com radiax01
Fizban fizban@@tbamud.com Fizban1216 fizban1216
Fyre fyre@@tbamud.com
Heiach heiach@@tbamud.com heiach heiach
Random random@@tbamud.com 219948345
Relsqui relsqui@@tbamud.com 72136407 Relsqui penguinista
Rhade rhade@@tbamud.com rhade_73
Amber amber@tbamud.com
Detta detta@tbamud.com
Elaseth elaseth@tbamud.com ParaVox3
Elorien elorien@tbamud.com
Ferret ferret@tbamud.com radiax01
Fizban fizban@tbamud.com Fizban1216 fizban1216
Fyre fyre@tbamud.com
Heiach heiach@tbamud.com heiach heiach
Random random@tbamud.com 219948345
Relsqui relsqui@tbamud.com 72136407 Relsqui penguinista
Rhade rhade@tbamud.com rhade_73
#0
EMOTES : EMOTIONS
@ -3441,7 +3454,7 @@ gdb > list
GEMOTES GMOTES EMOTICONS
Usage: gemote <social>
gemote @@ <message>
gemote <message>
Allows you to perform socials or messages like emote over gossip for everyone
on the gossip channel to see.
@ -4190,6 +4203,13 @@ prevent a thief from picking the lock you must also set the PICKPROOF flag.
Always create a unique name and description for your key and give hints in the
description about where it should be used.
A good practice is to ensure keys load more than one instance since key storage
in a house is no different from a character always idling with keys to hoard
them. Single instance keys are a bad idea since if a player dies behind a door
with the only key in their corpse they have no way to get back. Also, keys
should always be the first dependent object loaded to a mob so they don't rely
on other equipment loading to the mob prior to it.
See also: KEYS, ZONE-DESC, REDIT-EXIT
#31
KEYS DOORS GATES
@ -4452,32 +4472,32 @@ Sebastian Hammer
Prss. Maries Alle 15, 1
1908 Frb. C.
DENMARK
(email quinn@@freja.diku.dk)
(email quinn@freja.diku.dk)
Michael Seifert
Nr. Soeg. 37C, 1, doer 3
1370 Copenhagen K.
DENMARK
(email seifert@@freja.diku.dk)
(email seifert@freja.diku.dk)
Hans Henrik St{rfeldt
Langs} 19
3500 V{rl|se
DENMARK
(email bombman@@freja.diku.dk)
(email bombman@freja.diku.dk)
Tom Madsen
R|de Mellemvej 94B, 64
2300 Copenhagen S.
DENMARK
(email noop@@freja.diku.dk)
(email noop@freja.diku.dk)
Katja Nyboe
Kildeg}rdsvej 2
2900 Hellerup
31 62 82 84
DENMARK
(email katz@@freja.diku.dk)
(email katz@freja.diku.dk)
This document contains the rules by which you can use, alter or publish
@ -7442,31 +7462,30 @@ RECRUITING ADVERTISING ADVERTISEMENTS ADVERTIZING ADVERTIZEMENTS
For those wishing to help spread the word about TBA, thank you! The
simplest way to help is to write a review at:@C
http://mudconnector.com/mud-bin/adv_search.cgi?Mode=MUD&mud=The+Builder+Academy
@n Also please spread the word to your friends and other MUDs. We provide
training to anyone who wants it and we even offer up TBA as a builder port for
other MUDs.
To prevent harassment of builders trying to learn we strictly enforce a no
advertising policy. The one exception is that you may post to the advertising
board in room 88. There are far better places to recruit builders such as the
mudconnector. AGAIN: NO ADVERTISING FOR MUDs IS ALLOWED ON TBA. This includes
all channels including tells. You may set your MUD addy in your title.
advertising policy. The only exception is that you may post to the advertising
board in room 88 and the advertising section in the forums. There are far
better places to recruit builders such as TMC.
For Implementors searching for help to create their MUDs. The staff of TBA
is flattered, but we have plenty of builders and development to keep us busy
for years. If you want to recruit, there is a board located in room 88 for
you to post your advertisements. If anyone is asked to work on another MUD
they should notify the staff immediately. If you are staff from another MUD
here to evaluate a builders work before hiring them please contact any staff
member. We will vouch for good builders that have crossed our threshold and
tell you our honest feelings about the abilities of each.
for years. If you are staff from another MUD here to evaluate a builders work
before hiring them please contact any staff member. We will vouch for good
builders that have crossed our threshold and tell you our honest feelings
about the abilities of each.
The harsh truth is that good MUDs do not need to advertise and as a minimum
will usually require new builders to complete a zone or equivalent proof that
you are a good builder. If someone says they just started a MUD and need good
builders be warned most MUDs fail and there is a good chance you will lose
work. It happens to all builders eventually. Never build on a MUD unless they
make backups and will give you a copy of your work whenever you request it.
The harsh truth is that most decent MUDs have been around for a while and do
not need to advertise. They also usually require new builders to complete a
zone or provide equivalent proof that you are a good builder. If someone says
they just started a MUD and need good builders be warned most MUDs fail and
there is a good chance you will lose your work. It happens to all builders
eventually. Make sure whatever MUD you build for does regular backups and ask
if they will provide you a copy of your finished work.
See also: TMC, TBA-ADVERTISING
#0
@ -8381,7 +8400,7 @@ by teachers to send text to builders while in OLC. Combined with the snoop
command this allows a teacher to see and tell builders what to do. Here is a
little shortcut alias I use.
alias sa send alambil @M@@MRumble sends you:@n@@n $*
alias sa send alambil @M@MRumble sends you:@n@n $*
With this I just type: sa <message>. This will use color to catch his attention
and will list my name since send does not automatically show who the send is
@ -8397,7 +8416,7 @@ SENSE-LIFE DETECT-LIFE
Usage : cast 'sense life'
Accumulative: Yes (Duration)
Duration : Level hours.
Level : Cleric level 5, Mage level 17.
Level : Cleric level 18.
Allows the caster to sense the presence of a player or monster in the
room which is hiding. The true identity will remain hidden however.
@ -9209,7 +9228,7 @@ caster is greater than 18). Maximum strength is 18/100.
STYLISTICS ELASETH STYLE
@nunpublished work © 2000 Elizabeth Hoefling Last Modified: Feb 19th, 2004
@celaseth@@tbamud.com@n
@celaseth@tbamud.com@n
@cDisclaimer@n: The opinions herein belong solely to Elizabeth Hoefling. Some
games look for different things when building, but overall any zone made by
@ -9731,77 +9750,30 @@ Mud Created: 2000
The Builder Academy
Code Base: [tbaMUD] the latest version
Site: tbamud.com 9091 [195.234.11.64]
Admin Email: rumble@@tbamud.com
Admin Email: rumble@tbamud.com
Theme: Teaching Builders and tbaMUD Codebase Development
http://www.tbamud.com/
telnet://tbamud.com:9091
Since 2000 The Builder Academy has been training new builders and developing
the CircleMUD codebase, Oasis OLC, and trigedit. After years of stock
CircleMUD stagnation TBA offered to take over stock CircleMUD development
several times. TBA unofficially released CircleMUD 3.5 in 2006 and later
released the codebase under the name tbaMUD. TbaMUD is holding true to the
original CircleMUD vision with a few additions. The largest difference is the
inclusion of Oasis OLC, trigedit, in-depth tutorials, help files, and examples.
TBA will continue development and is always open to feedback and
recommendations from the MUDding community. TBA is foremost a MUDding resource
with the goal of improving the MUDding community.
The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began with a combination of my own MUDding experience and the work of numerous others from the MUDding community into an extensive tutorial zone, help files, and examples.
We are happy to announce the release of the tbaMUD codebase
formerly known as CircleMUD. If you are interested in a mature
and stable codebase with dedicated staff and support please check
us out.
TBA now has two main missions. It originally was meant to be a training MUD open to anyone willing to learn or teach how to create your own text-based World. 1,000's of builder's have gone through our training and many MUDs require new builders to complete training at TBA before they can apply to their MUD. TBA's other mission is the development of the codebase formerly known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to release our codebase under the name tbaMUD and we have been updating it tirelessly for over 10 years.
Download here: http://tbamud.com/
TBA is a low stress, no deadline, training environment where anyone with motivation can work at their own pace to learn as much or as little as they wish. Numerous people are available to answer questions and give advice.
The tbaMUD vision:
TbaMUD's vision is to provide the MUDding community a stable and
functional codebase that includes an in-depth World and help files
that makes it ready to be molded into a custom MUD by its coders and
builders. We also provide multiple resources to allow for feedback,
contribution, and the sharing of ideas within the MUDding community
to ensure constant development and improvements.
TbaMUD is highly developed from the programming side, but highly
UNdeveloped on the game-playing side. So, if you're looking for a
huge MUD with billions of spells, skills, classes, and races, tbaMUD
will disappoint you. TbaMUD still has only the 4 original Diku
classes, the original spells, and the original skills. On the other
hand, if you're looking for a highly stable, developed, organized,
and well documented "blank slate" MUD on which you can put your OWN
ideas for spells, skills, and classes, then tbaMUD is what what you
are looking for.
1000's of builders served and counting.
TBA's Vision:
The most challenging aspect of running a mud is finding good
builders. You will hear this from the admin of every MUD that has
ever been. In the past it has always been up to each individual MUD
to find and attempt to train their own builders. This works, but I
think the MUDding community can come up with something better. That
is why I created The Builder Academy.
TBA has been open to anyone interested in learning or teaching how
to build using Oasis OLC with dg scripts since 2000. TBA is now being
used to develop the tbaMUD codebase (formerly known as CircleMUD).
TBA has trained thousands of builders and has an extensive
tutorial and help file system. No pressure, no deadline, just come
learn, teach, or help develop tbaMUD. Give back to the community we
have all taken so much from. TBA is a MUDding resource. Please take
advantage of it so we can improve all of the MUDding community.
TBA is a low stress, no deadline, training environment. Where
anyone with motivation can work at their own pace to learn as much or
as little as they wish. Numerous people are available to answer
questions and give advice. 1000's of builders served and counting.
TBA can even be used by other MUDs as a builder's port. Just send
us your newbie builders. We will teach them and then you can have
them back with the zones they build.
The most challenging aspect of running a MUD is finding good builders. You will hear this from the admin of every MUD that has ever been. In the past it has always been up to each individual MUD to find and usually train their own builders. This works, but I think the MUDing community can come up with something better. That is why we created The Builder's Academy. No pressure, no deadline, just come and learn or help teach. Give something back to the community we have all taken so much from. TBA is a MUDing community resource, please submit any lessons learned or building tips and tricks so we can improve our codebase and training.
We are always open to anyone willing to learn, teach, or help
develop tbaMUD.
__________________
Rumble
TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders. We will teach them and then you can have them back with the zones they built.
We are always open to anyone willing to learn or help teach so we can continue to improve the tbaMUD codebase.
- Rumble
The Builder Academy
tbamud.com 9091
http://tbamud.com
rumble@@tbamud.com
rumble@tbamud.com
#0
TBAMAPS TBA-MAPS
@ -9826,38 +9798,23 @@ TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW
TBA stands for The Builder Academy.
@RGOTO 3@n to enter the Builder Academy tutorial.
TBA is a low stress, no deadline, training environment. Where anyone with
motivation can work at their own pace to learn as much or as little as they
wish. Numerous people are available to answer questions and give advice.
The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began with a combination of my own MUDding experience and the work of numerous others from the MUDding community into an extensive tutorial zone, help files, and examples.
TBA now has two main missions. It originally was meant to be a training MUD open to anyone willing to learn or teach how to create your own text-based World. 1,000's of builder's have gone through our training and many MUDs require new builders to complete training at TBA before they can apply to their MUD. TBA's other mission is the development of the codebase formerly known as CircleMUD. Due to CircleMUD's stagnation TBA staff decided to release our codebase under the name tbaMUD and we have been updating it tirelessly for over 10 years.
TBA is a low stress, no deadline, training environment where anyone with motivation can work at their own pace to learn as much or as little as they wish. Numerous people are available to answer questions and give advice.
1000's of builders served and counting.
The tbaMUD vision:
TbaMUD's vision is to provide the MUDding community a stable and functional
codebase that includes an in-depth World and help files that makes it ready to
be molded into a custom MUD by its coders and builders. We also provide
multiple resources to allow for feedback, contribution, and the sharing of
ideas within the MUDding community to ensure constant development and
improvements.
TbaMUD is highly developed from the programming side, but highly UNdeveloped
on the game-playing side. So, if you're looking for a huge MUD with billions of
spells, skills, classes, and races, tbaMUD will disappoint you. TbaMUD still
has only the 4 original Diku classes, the original spells, and the original
skills. On the other hand, if you're looking for a highly stable, developed,
organized, and well documented "blank slate" MUD on which you can put your OWN
ideas for spells, skills, and classes, then tbaMUD is what what you are looking
for.
The most challenging aspect of running a MUD is finding good builders. You will hear this from the admin of every MUD that has ever been. In the past it has always been up to each individual MUD to find and usually train their own builders. This works, but I think the MUDing community can come up with something better. That is why we created The Builder's Academy. No pressure, no deadline, just come and learn or help teach. Give something back to the community we have all taken so much from. TBA is a MUDing community resource, please submit any lessons learned or building tips and tricks so we can improve our codebase and training.
TBA was created in 2000 on Cruel World which was being run by Zemial and Welcor.
I began combining my own experience with the work of others into an extensive
tutorial zone, help files, and examples. Welcor and I ended up separating TBA
from Cruel World to further enhance our training of new builders. Welcor has
taken over the development of Trigedit and has contributed extensively to what
has now evolved into the tbaMUD release.
TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders. We will teach them and then you can have them back with the zones they built.
After offering several times to take over CircleMUD development TBA released
CircleMUD 3.5 and later changed the codebase name to tbaMUD. TBA now has many
purposes including: Developing trigedit, OLC, the tbaMUD codebase, and all the
zones.
We are always open to anyone willing to learn or help teach so we can continue to improve the tbaMUD codebase.
- Rumble
The Builder Academy
tbamud.com 9091
See also: NEWBIE
#0
@ -12517,13 +12474,13 @@ WIZNET ; WIZTALK WIZTELL WIZCHAT WIZLINE SEMICOLON IMMCHAT
The immortal communication channel which is the only channel visible in OLC.
Usage: wiznet [ #<level> ] [ <text> | *<emotetext> | @@ ]
Usage: wiznet [ #<level> ] [ <text> | *<emotetext> | @ ]
Examples:
>wiznet <text> - just sends text.
>; <text> - ; is short for wiznet.
>; @@ - shows all gods that are on and visible to you.
>; @ - shows all gods that are on and visible to you.
- also shows if the gods who are visible to you are writing.
>;#<level> <text> - sends text to everyone <level> and above.
- ;#2 only God and above will see this.
@ -13077,7 +13034,7 @@ typos, ideas, or submissions to:
Rumble
The Builder Academy
tbamud.com 9091
rumble@@tbamud.com
rumble@tbamud.com
This is a listing of the current areas available: