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Remove app_type bonuses in favor of ability mod bonus
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11 changed files with 18 additions and 252 deletions
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@ -1209,46 +1209,6 @@ struct dex_skill_type
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sh_int hide; /**< Alters the success of hiding out of sight */
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};
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/** Describes the bonuses applied for a specific value of a character's
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* strength attribute. */
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struct dex_app_type
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{
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sh_int reaction; /**< Historically affects reaction savings throws. */
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sh_int miss_att; /**< Historically affects missile attacks */
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sh_int defensive; /**< Alters character's inherent armor class */
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};
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/** Describes the bonuses applied for a specific value of a character's
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* strength attribute. */
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struct str_app_type
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{
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sh_int tohit; /**< To Hit (THAC0) Bonus/Penalty */
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sh_int todam; /**< Damage Bonus/Penalty */
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sh_int carry_w; /**< Maximum weight that can be carrried */
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sh_int wield_w; /**< Maximum weight that can be wielded */
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};
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/** Describes the bonuses applied for a specific value of a character's
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* wisdom attribute. */
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struct wis_app_type
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{
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byte bonus; /**< how many practices player gains per lev, unused now */
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};
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/** Describes the bonuses applied for a specific value of a character's
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* intelligence attribute. */
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struct int_app_type
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{
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byte learn; /**< how many % a player learns a spell/skill */
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};
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/** Describes the bonuses applied for a specific value of a
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* character's constitution attribute. */
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struct con_app_type
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{
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sh_int hitp; /**< Added to a character's new MAXHP at each new level. */
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};
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/** Stores, and used to deliver, the current weather information
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* in the mud world. */
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struct weather_data
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