From 17a7fe5c6ebfdf3625242a952053d2257aecd698 Mon Sep 17 00:00:00 2001 From: kinther Date: Sat, 4 Oct 2025 12:49:42 -0700 Subject: [PATCH] Starting zone build out --- lib/world/mob/1.mob | 56 ++-- lib/world/obj/1.obj | 45 +++ lib/world/rsv/1.rsv | 72 +++++ lib/world/wld/1.wld | 685 +++++++++++++++++++++++++++++++++++++++----- 4 files changed, 753 insertions(+), 105 deletions(-) diff --git a/lib/world/mob/1.mob b/lib/world/mob/1.mob index f627deb..cb3db9f 100644 --- a/lib/world/mob/1.mob +++ b/lib/world/mob/1.mob @@ -3,10 +3,10 @@ tall burly human soldier guard~ the tall, burly human soldier~ A tall, burly human soldier stands here at the gate. ~ -This man stands slightly taller than the average human, but not by much. He has -a thick, haggard looking brown beard that is flecked with dust and sand. His -eyes have a bluish-tint to them with a small amount of green. One might call -his stature bulky, as he has quite a bit of muscle. + This man stands slightly taller than the average human, but not by much. He +has a thick, haggard looking brown beard that is flecked with dust and sand. +His eyes have a bluish-tint to them with a small amount of green. One might +call his stature bulky, as he has quite a bit of muscle. ~ 2122 0 0 0 0 0 0 0 0 E 1 3d20+40 1d1 @@ -15,23 +15,23 @@ Str: 16 Dex: 14 Con: 14 E -L 3 118 1 -L 5 131 1 -L 6 110 1 -L 7 108 1 -L 8 115 1 -L 9 124 1 -L 10 107 1 -L 11 111 1 -L 15 117 1 -L 16 117 1 L 17 127 1 +L 16 117 1 +L 15 117 1 +L 11 111 1 +L 10 107 1 +L 9 124 1 +L 8 115 1 +L 7 108 1 +L 6 110 1 +L 5 131 1 +L 3 118 1 #101 slim lanky human soldier guard~ a slim, lanky human soldier~ A slim, lanky human soldier stands here eyeing passerbys. ~ -This woman looks rather thin, with her darkly tanned skin hugging her frame + This woman looks rather thin, with her darkly tanned skin hugging her frame tightly. What muscle she does have is accentuated, though there is not much. Her arms and legs are lanky, seeming to be longer than normal. A ponytail of dark hair has been pulled back behind her head, intensifying the sharpness of @@ -44,24 +44,24 @@ Str: 14 Dex: 18 Con: 14 E -L 17 127 1 -L 16 117 1 -L 15 117 1 -L 11 111 1 -L 10 107 1 -L 9 124 1 -L 8 115 1 -L 7 108 1 -L 6 110 1 -L 5 131 1 L 3 118 1 +L 5 131 1 +L 6 110 1 +L 7 108 1 +L 8 115 1 +L 9 124 1 +L 10 107 1 +L 11 111 1 +L 15 117 1 +L 16 117 1 +L 17 127 1 #102 barkeep stocky bald~ a stocky, bald barkeep~ A stocky, bald barkeep stands behind the bar here. ~ -This man is short and stocky, with a cleanly shaven head. Pattern baldness has -taken hold, yet he has a thick and wiry beard that covers most of his face. + This man is short and stocky, with a cleanly shaven head. Pattern baldness +has taken hold, yet he has a thick and wiry beard that covers most of his face. Pale blue eyes look bloodshot, and bluish-purple bags hang under them. His hands are marred with minor cuts and scars from years of working in service to others. @@ -73,8 +73,8 @@ Str: 18 Int: 12 Con: 18 E -L 14 113 1 L 9 112 1 +L 14 113 1 #103 woman lanky scarred~ the lanky, scarred woman~ diff --git a/lib/world/obj/1.obj b/lib/world/obj/1.obj index 1c54cf0..a166056 100644 --- a/lib/world/obj/1.obj +++ b/lib/world/obj/1.obj @@ -384,4 +384,49 @@ for someone to rest upon. 6 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 10 100 0 0 0 +#144 +barrel water~ +a barrel of water~ +A barrel of water has been placed here.~ + This barrel is made of thick agafari wood and bound by pieces of rope to keep +it from falling apart. Pitch has been pressed between each each stave. +~ +17 0 0 0 0 0 0 0 0 0 0 0 0 +100 100 0 0 +20 0 0 0 0 +#145 +table~ +a squat wooden table~ +A squat wooden table is here, stained and dirty.~ + This table was once expertly carved and stained, but years of use have begun +to show. Drinks have been spilled on it repeatedly, staining its top in +different patterns. +~ +6 0 0 0 0 0 0 0 0 0 0 0 0 +4 0 2 0 +40 0 0 0 0 +#146 +table long chipped granite~ +a long, chipped granite table~ +A long granite table that is chipped and worn is here.~ + Carved from several pieces of granite, this table seems to have been made in +such a way that the pieces can slot into each other to make the final form. +Long lines can be seen at various points which have accumulated dirt and debris +over time. The pieces don't fit properly in some areas, which has led to them +becoming chipped and worn. +~ +6 0 0 0 0 0 0 0 0 0 0 0 0 +6 0 2 0 +80 0 0 0 0 +#147 +pen animal wooden~ +a wooden animal pen~ +A wooden animal pen is here, holding several mounts.~ + Within the wooden walls of this animal pen, several beasts can be seen +roaming about. There isn't a whole lot of room, but enough so that they can +push past each other to get to the water troughs and feeding bins. +~ +13 0 0 0 0 0 0 0 0 0 0 0 0 +0 0 0 0 +100 0 0 0 0 $~ diff --git a/lib/world/rsv/1.rsv b/lib/world/rsv/1.rsv index eb6469d..15aed12 100644 --- a/lib/world/rsv/1.rsv +++ b/lib/world/rsv/1.rsv @@ -108,3 +108,75 @@ V 5 0 V 6 0 V 7 0 . +#R 131 1759603279 +O 144 0 20 0 0 +X 0 0 +X 1 0 +X 2 0 +X 3 0 +W 0 0 +W 1 0 +W 2 0 +W 3 0 +V 0 100 +V 1 100 +V 2 0 +V 3 0 +V 4 0 +V 5 0 +V 6 0 +V 7 0 +O 145 0 40 0 0 +X 0 0 +X 1 0 +X 2 0 +X 3 0 +W 0 0 +W 1 0 +W 2 0 +W 3 0 +V 0 4 +V 1 0 +V 2 2 +V 3 0 +V 4 0 +V 5 0 +V 6 0 +V 7 0 +O 146 0 80 0 0 +X 0 0 +X 1 0 +X 2 0 +X 3 0 +W 0 0 +W 1 0 +W 2 0 +W 3 0 +V 0 6 +V 1 0 +V 2 2 +V 3 0 +V 4 0 +V 5 0 +V 6 0 +V 7 0 +. +#R 136 1759603517 +O 147 0 100 0 0 +X 0 0 +X 1 0 +X 2 0 +X 3 0 +W 0 0 +W 1 0 +W 2 0 +W 3 0 +V 0 0 +V 1 0 +V 2 0 +V 3 0 +V 4 0 +V 5 0 +V 6 0 +V 7 0 +. diff --git a/lib/world/wld/1.wld b/lib/world/wld/1.wld index 51a6c0c..4f47ffe 100644 --- a/lib/world/wld/1.wld +++ b/lib/world/wld/1.wld @@ -1,6 +1,15 @@ #100 Caravan Gate~ -You are in an unfinished room. + Two large doors, each at least ten feet in height, make up the massive gate +set into the walls that surround the city. Made of agafari wood, mekillot hide, +rusted old studs and iron hinges, they provide access into the city for +travelers and traders alike. A massive stone block sits off to the side of the +road, which seems to have been carved to the exact size and shape of the gate +itself. Caravans and wagons can be seen passing through at all hours of the day +when the gates are open, with some pausing just inside the gate to unload while +others continue on their way to the inner city. + To the north and south, Wall Road continues onward. To the west, the main +thoroughfare of Caravan Way passes by several buildings. ~ 1 0 0 0 0 1 D0 @@ -18,7 +27,15 @@ D3 S #101 Caravan Way~ -This unfinished room was created by Kinther. + This broad avenue is wide enough for several mounted riders to easily +navigate, or even a pair of wagons to pass by without incident. Buildings line +the road offering services to travelers and visitors of the city. Street +vendors line the sides, with an occasional shout to draw attention to their +wares. The route through the city itself is made up of brick, though several +appear cracked and broken when given a thorough inspection. + Caravan Way continues to the west and east. A placard with a stylized +eyeball, ear, and lips hangs as a standard above a building to the north, +while the smell of a stable wafts from the south. ~ 1 0 0 0 0 0 D0 @@ -40,7 +57,14 @@ D3 S #102 Caravan Way~ -This unfinished room was created by Kinther. + This broad avenue is wide enough for several mounted riders to easily +navigate, or even a pair of wagons to pass by without incident. Buildings line +the road offering services to travelers and visitors of the city. Street +vendors line the sides, with an occasional shout to draw attention to their +wares. The route through the city itself is made up of brick, though several +appear cracked and broken when given a thorough inspection. + Caravan Way continues to the west and east. To the south is a two-story +building with a sign hanging above the entrance of crossed swords. ~ 1 0 0 0 0 0 D1 @@ -58,7 +82,14 @@ D3 S #103 Caravan Way~ -This unfinished room was created by Kinther. + This broad avenue is wide enough for several mounted riders to easily +navigate, or even a pair of wagons to pass by without incident. Buildings line +the road offering services to travelers and visitors of the city. Street +vendors line the sides, with an occasional shout to draw attention to their +wares. The route through the city itself is made up of brick, though several +appear cracked and broken when given a thorough inspection. + Caravan Way continues to the north and east. To the south, a side street +passes between some buildings. ~ 1 0 0 0 0 0 D0 @@ -76,7 +107,14 @@ D2 S #104 Caravan Way~ -This unfinished room was created by Kinther. + This broad avenue is wide enough for several mounted riders to easily +navigate, or even a pair of wagons to pass by without incident. Buildings line +the road offering services to travelers and visitors of the city. Street +vendors line the sides, with an occasional shout to draw attention to their +wares. The route through the city itself is made up of brick, though several +appear cracked and broken when given a thorough inspection. + Caravan Way continues to the west and south. Buildings surround you on +all sides. ~ 1 0 0 0 0 0 D2 @@ -90,7 +128,14 @@ D3 S #105 Caravan Way~ -This unfinished room was created by Kinther. + This broad avenue is wide enough for several mounted riders to easily +navigate, or even a pair of wagons to pass by without incident. Buildings line +the road offering services to travelers and visitors of the city. Street +vendors line the sides, with an occasional shout to draw attention to their +wares. The route through the city itself is made up of brick, though several +appear cracked and broken when given a thorough inspection. + Caravan Way continues to the west and east. To the north, a side street +passes between some buildings. ~ 1 0 0 0 0 0 D0 @@ -108,7 +153,14 @@ D3 S #106 Caravan Way~ -This unfinished room was created by Kinther. + This broad avenue is wide enough for several mounted riders to easily +navigate, or even a pair of wagons to pass by without incident. Buildings line +the road offering services to travelers and visitors of the city. Street +vendors line the sides, with an occasional shout to draw attention to their +wares. The route through the city itself is made up of brick, though several +appear cracked and broken when given a thorough inspection. + Caravan Way continues to the west and south. Buildings surround you on +all sides. ~ 1 0 0 0 0 0 D1 @@ -122,7 +174,14 @@ D3 S #107 Caravan Way~ -This unfinished room was created by Kinther. + This broad avenue is wide enough for several mounted riders to easily +navigate, or even a pair of wagons to pass by without incident. Buildings line +the road offering services to travelers and visitors of the city. Street +vendors line the sides, with an occasional shout to draw attention to their +wares. The route through the city itself is made up of brick, though several +appear cracked and broken when given a thorough inspection. + Caravan Way continues to the south and east. To the west appears to be a +building that deals with garments. ~ 1 0 0 0 0 0 D1 @@ -140,7 +199,15 @@ D3 S #108 Caravan Way~ -This unfinished room was created by Kinther. + This broad avenue is wide enough for several mounted riders to easily +navigate, or even a pair of wagons to pass by without incident. Buildings line +the road offering services to travelers and visitors of the city. Street +vendors line the sides, with an occasional shout to draw attention to their +wares. The route through the city itself is made up of brick, though several +appear cracked and broken when given a thorough inspection. + Caravan Way continues to the north and west. To the south, a two story +building rises above the others. Hanging above the entrance is a sign with +a golden inix upon it and a stylized bottle. ~ 1 0 0 0 0 1 D0 @@ -158,7 +225,14 @@ D3 S #109 Caravan Way~ -This unfinished room was created by Kinther. + This broad avenue is wide enough for several mounted riders to easily +navigate, or even a pair of wagons to pass by without incident. Buildings line +the road offering services to travelers and visitors of the city. Street +vendors line the sides, with an occasional shout to draw attention to their +wares. The route through the city itself is made up of brick, though several +appear cracked and broken when given a thorough inspection. + Caravan Way continues to the west and east. To the north appears to be a +building that deals with garments. ~ 1 0 0 0 0 0 D0 @@ -176,7 +250,14 @@ D3 S #110 Caravan Way~ -This unfinished room was created by Kinther. + This broad avenue is wide enough for several mounted riders to easily +navigate, or even a pair of wagons to pass by without incident. Buildings line +the road offering services to travelers and visitors of the city. Street +vendors line the sides, with an occasional shout to draw attention to their +wares. The route through the city itself is made up of brick, though several +appear cracked and broken when given a thorough inspection. + Caravan Way continues to the east, while to the west the noise of Iron +Square can be heard. Buildings surround you on all sides. ~ 1 0 0 0 0 0 D1 @@ -190,7 +271,14 @@ D3 S #111 Iron Square~ -This unfinished room was created by Kinther. + This section of the city is filled with large buildings and seems well +maintained. A large cobblestone road known as Iron Square circles around the +buildings at the center, providing access to the merchant houses that occupy it. +The area is quieter than other parts of the city, giving the impression this is +where business is done between traders and the nobility. There is a noticeable +increase in soldiers here, which might explain the lack of street vendors. + Iron Square continues to the north and south, while Caravan Way winds its +way back into the Tradesmen's District to the east. ~ 1 0 0 0 0 0 D0 @@ -208,7 +296,15 @@ D2 S #112 Iron Square~ -This unfinished room was created by Kinther. + This section of the city is filled with large buildings and seems well +maintained. A large cobblestone road known as Iron Square circles around the +buildings at the center, providing access to the merchant houses that occupy it. +The area is quieter than other parts of the city, giving the impression this is +where business is done between traders and the nobility. There is a noticeable +increase in soldiers here, which might explain the lack of street vendors. + Iron Square continues to the north and west. To the east is a larger +building that seems to be both emporium and warehouse, bearing a sign above +its entrance with a silver quill on a field of red. ~ 1 0 0 0 0 0 D0 @@ -226,7 +322,16 @@ D3 S #113 Iron Square~ -This unfinished room was created by Kinther. + This section of the city is filled with large buildings and seems well +maintained. A large cobblestone road known as Iron Square circles around the +buildings at the center, providing access to the merchant houses that occupy it. +The area is quieter than other parts of the city, giving the impression this is +where business is done between traders and the nobility. There is a noticeable +increase in soldiers here, which might explain the lack of street vendors. + Iron Square continues to the west and east. To the north is a massive +emporium with a sign bearing a black diamond on a red-brown field. To the +south is a smaller emporium with a sign bearing a gold circle on a black +field. ~ 1 0 0 0 0 0 D0 @@ -248,7 +353,14 @@ D3 S #114 Iron Square~ -This unfinished room was created by Kinther. + This section of the city is filled with large buildings and seems well +maintained. A large cobblestone road known as Iron Square circles around the +buildings at the center, providing access to the merchant houses that occupy it. +The area is quieter than other parts of the city, giving the impression this is +where business is done between traders and the nobility. There is a noticeable +increase in soldiers here, which might explain the lack of street vendors. + Iron Square continues to the west and east. To the north is a rather wide +building with a sign bearing a silver jozhal on a blue field. ~ 1 0 0 0 0 0 D0 @@ -266,7 +378,14 @@ D3 S #115 Iron Square~ -This unfinished room was created by Kinther. + This section of the city is filled with large buildings and seems well +maintained. A large cobblestone road known as Iron Square circles around the +buildings at the center, providing access to the merchant houses that occupy it. +The area is quieter than other parts of the city, giving the impression this is +where business is done between traders and the nobility. There is a noticeable +increase in soldiers here, which might explain the lack of street vendors. + Iron Square continues to the north and east. To the west is a dusty path +the leads toward a ziggurat that rises up above the city. ~ 1 0 0 0 0 0 D0 @@ -284,7 +403,14 @@ D3 S #116 Iron Square~ -This unfinished room was created by Kinther. + This section of the city is filled with large buildings and seems well +maintained. A large cobblestone road known as Iron Square circles around the +buildings at the center, providing access to the merchant houses that occupy it. +The area is quieter than other parts of the city, giving the impression this is +where business is done between traders and the nobility. There is a noticeable +increase in soldiers here, which might explain the lack of street vendors. + Iron Square continues to the north and south. To the west is a smaller +building with a sign bearing a green inix on a field of yellow. ~ 1 0 0 0 0 0 D0 @@ -302,7 +428,15 @@ D3 S #117 Iron Square~ -This unfinished room was created by Kinther. + This section of the city is filled with large buildings and seems well +maintained. A large cobblestone road known as Iron Square circles around the +buildings at the center, providing access to the merchant houses that occupy it. +The area is quieter than other parts of the city, giving the impression this is +where business is done between traders and the nobility. There is a noticeable +increase in soldiers here, which might explain the lack of street vendors. + Iron Square continues to the north and south. To the west is a building +with a sign bearing a silver spear on an azure field. To the east is a three +story building with a sign bearing three white dragonflies on a divided field. ~ 1 0 0 0 0 0 D0 @@ -324,7 +458,14 @@ D3 S #118 Iron Square~ -This unfinished room was created by Kinther. + This section of the city is filled with large buildings and seems well +maintained. A large cobblestone road known as Iron Square circles around the +buildings at the center, providing access to the merchant houses that occupy it. +The area is quieter than other parts of the city, giving the impression this is +where business is done between traders and the nobility. There is a noticeable +increase in soldiers here, which might explain the lack of street vendors. + Iron Square continues to the south and east. To the north lies a path that +appears to be an old, dry riverbed. ~ 1 0 0 0 0 0 D0 @@ -342,7 +483,14 @@ D2 S #119 Iron Square~ -This unfinished room was created by Kinther. + This section of the city is filled with large buildings and seems well +maintained. A large cobblestone road known as Iron Square circles around the +buildings at the center, providing access to the merchant houses that occupy it. +The area is quieter than other parts of the city, giving the impression this is +where business is done between traders and the nobility. There is a noticeable +increase in soldiers here, which might explain the lack of street vendors. + Iron Square continues to the west and east. Buildings surround you on all +sides. ~ 1 0 0 0 0 0 D1 @@ -356,7 +504,16 @@ D3 S #120 Iron Square~ -This unfinished room was created by Kinther. + This section of the city is filled with large buildings and seems well +maintained. A large cobblestone road known as Iron Square circles around the +buildings at the center, providing access to the merchant houses that occupy it. +The area is quieter than other parts of the city, giving the impression this is +where business is done between traders and the nobility. There is a noticeable +increase in soldiers here, which might explain the lack of street vendors. + Iron Square continues to the west and east. To the north is what seems to +be a small fortress, with a sign above its entrance bearing two black +scimitars over a white field. To the south is a building with a sign above +bearing a pair of glaring, bestial eyes set on a black banner. ~ 1 0 0 0 0 0 D0 @@ -378,7 +535,14 @@ D3 S #121 Iron Square~ -This unfinished room was created by Kinther. + This section of the city is filled with large buildings and seems well +maintained. A large cobblestone road known as Iron Square circles around the +buildings at the center, providing access to the merchant houses that occupy it. +The area is quieter than other parts of the city, giving the impression this is +where business is done between traders and the nobility. There is a noticeable +increase in soldiers here, which might explain the lack of street vendors. + Iron Square continues to the west and south. Buildings surround you on all +sides. ~ 1 0 0 0 0 0 D0 @@ -396,7 +560,14 @@ D3 S #122 Iron Square~ -This unfinished room was created by Kinther. + This section of the city is filled with large buildings and seems well +maintained. A large cobblestone road known as Iron Square circles around the +buildings at the center, providing access to the merchant houses that occupy it. +The area is quieter than other parts of the city, giving the impression this is +where business is done between traders and the nobility. There is a noticeable +increase in soldiers here, which might explain the lack of street vendors. + Iron Square continues to the north and south. Buildings surround you on all +sides. ~ 1 0 0 0 0 0 D0 @@ -490,7 +661,14 @@ D1 S #131 Draqoman Station~ -This unfinished room was created by Kinther. + This large building has a variety of tables and seats available in it, and +seems to be a meeting point for those new to the city. The walls are lined with +sconces to provide light throughout the evening, and barrels of water can be +seen in the northern side of the room. Conversations can be heard in hushed +tones, while others may be more boisterous as if between old friends. A crude +map of the city can be seen upon one wall, giving the impression this would be a +good place to learn more about where certain landmarks are. + To the south lies Caravan Way, while to the east Wall Road can be seen. ~ 1 131072 0 0 0 0 D1 @@ -546,7 +724,14 @@ D4 S #135 Wall Road~ -This unfinished room was created by Kinther. + Following along the walls of the city is a small road only large enough for a +pair of mounted riders to traverse side by side. The walls are thick and +primarily made of adobe brick, rising at least ten feet. The occasional figure +can be seen walking the walls, keeping an eye on the horizon. The buildings +near the gate are small and unassuming. Most have no windows and a simple +wooden door. + Wall Road continues to the south, while Caravan Gate can be seen to the +north. To the west the smell of a stables wafts out onto the road. ~ 1 0 0 0 0 0 D0 @@ -564,7 +749,15 @@ D3 S #136 Messenger's Mount~ -This unfinished room was created by Kinther. + This two story building eminates a smell from the multitude of beasts within +that is all that is needed to knowing that this is a stable. Various pens have +been set up here, holding kanks, erdlus, crodlus, and occasionally other more +uncommon livestock. Traders and caravans come and go, leaving and retrieving +mounts. Animal handlers can be seen moving about with food and water, as well +as shoveling dung to be taken away. + A small staircase is upon the southern wall and heads upward to the +second floor. To the north lies Caravan Way, and to the east Wall Road can +be seen. ~ 1 0 0 0 0 0 D0 @@ -578,7 +771,14 @@ D1 S #137 Wall Road~ -This unfinished room was created by Kinther. + Following along the walls of the city is a small road only large enough for a +pair of mounted riders to traverse side by side. The walls are thick and +primarily made of adobe brick, rising at least ten feet. The occasional figure +can be seen walking the walls, keeping an eye on the horizon. The buildings +near the gate are small and unassuming. Most have no windows and a simple +wooden door. + Wall Road continues to the north and south. Buildings rise up to the west, +while the city walls are to the east. ~ 1 0 0 0 0 0 D0 @@ -592,7 +792,14 @@ D2 S #138 Wall Road~ -This unfinished room was created by Kinther. + Following along the walls of the city is a small road only large enough for a +pair of mounted riders to traverse side by side. The walls are thick and +primarily made of adobe brick, rising at least ten feet. The occasional figure +can be seen walking the walls, keeping an eye on the horizon. The buildings +near the gate are small and unassuming. Most have no windows and a simple +wooden door. + Wall Road continues to the north and south. Buildings rise up to the west, +while the city walls are to the east. ~ 1 0 0 0 0 0 D0 @@ -606,7 +813,14 @@ D2 S #139 Wall Road~ -This unfinished room was created by Kinther. + Following along the walls of the city is a small road only large enough for a +pair of mounted riders to traverse side by side. The walls are thick and +primarily made of adobe brick, rising at least ten feet. The occasional figure +can be seen walking the walls, keeping an eye on the horizon. The buildings +near the gate are small and unassuming. Most have no windows and a simple +wooden door. + Wall Road continues to the north and south. To the west, an old dusty +streambed runs between two buildings. ~ 1 0 0 0 0 0 D0 @@ -620,7 +834,14 @@ D3 S #140 Near a Dusty Streambed~ -This unfinished room was created by Kinther. + This pathway appears to have once been a streambed where water flowed freely. +Over the years the water must have dried up or has been diverted elsewhere. +Despite this, the path seems to be used as a walkway between buildings now. +The ground is exposed dirt which is kicked up in the air as passersby make their +way through. Small rocks and gravel can be seen every few feet in an attempt to +keep the semblance of an actual road. + The pathway continues to the west, while to the east Wall Road can be +seen. ~ 1 0 0 0 0 0 D1 @@ -634,7 +855,14 @@ D3 S #141 Near a Dusty Streambed~ -This unfinished room was created by Kinther. + This pathway appears to have once been a streambed where water flowed freely. +Over the years the water must have dried up or has been diverted elsewhere. +Despite this, the path seems to be used as a walkway between buildings now. +The ground is exposed dirt which is kicked up in the air as passersby make their +way through. Small rocks and gravel can be seen every few feet in an attempt to +keep the semblance of an actual road. + The pathway continues to the west and east. Buildings flank either side, +rising upward. ~ 1 0 0 0 0 0 D1 @@ -648,7 +876,14 @@ D3 S #142 Near a Dusty Streambed~ -This unfinished room was created by Kinther. + This pathway appears to have once been a streambed where water flowed freely. +Over the years the water must have dried up or has been diverted elsewhere. +Despite this, the path seems to be used as a walkway between buildings now. +The ground is exposed dirt which is kicked up in the air as passersby make their +way through. Small rocks and gravel can be seen every few feet in an attempt to +keep the semblance of an actual road. + The pathway continues to the east, while a small side street opens up to +the north. ~ 1 0 0 0 0 0 D0 @@ -662,7 +897,13 @@ D1 S #143 Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street continues to the north, while to the south a dry streambed can +be seen. ~ 1 0 0 0 0 0 D0 @@ -676,7 +917,13 @@ D2 S #144 Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street continues to the north and south. Buildings flank either side, +rising upward. ~ 1 0 0 0 0 0 D0 @@ -694,7 +941,13 @@ door~ S #145 Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street continues to the south, while to the north Caravan Way can +be seen. ~ 1 0 0 0 0 0 D0 @@ -708,7 +961,15 @@ D2 S #146 Wall Road~ -This unfinished room was created by Kinther. + Following along the walls of the city is a small road only large enough for a +pair of mounted riders to traverse side by side. The walls are thick and +primarily made of adobe brick, rising at least ten feet. The occasional figure +can be seen walking the walls, keeping an eye on the horizon. The buildings +near the gate are small and unassuming. Most have no windows and a simple +wooden door. + Wall Road continues to the north, while the Caravan Gate can be seen to +the south. A placard with a stylized eyeball, ears, and lips hangs as a +standard above a building to the west. ~ 1 0 0 0 0 0 D0 @@ -726,7 +987,14 @@ D3 S #147 Wall Road~ -This unfinished room was created by Kinther. + Following along the walls of the city is a small road only large enough for a +pair of mounted riders to traverse side by side. The walls are thick and +primarily made of adobe brick, rising at least ten feet. The occasional figure +can be seen walking the walls, keeping an eye on the horizon. The buildings +near the gate are small and unassuming. Most have no windows and a simple +wooden door. + Wall Road continues to the north and south. Buildings rise up to the west, +while the city walls are to the east. ~ 1 0 0 0 0 0 D0 @@ -740,7 +1008,14 @@ D2 S #148 Wall Road~ -This unfinished room was created by Kinther. + Following along the walls of the city is a small road only large enough for a +pair of mounted riders to traverse side by side. The walls are thick and +primarily made of adobe brick, rising at least ten feet. The occasional figure +can be seen walking the walls, keeping an eye on the horizon. The buildings +near the gate are small and unassuming. Most have no windows and a simple +wooden door. + Wall Road continues to the north and south. Buildings rise up to the west, +while the city walls are to the east. ~ 1 0 0 0 0 0 D0 @@ -754,7 +1029,14 @@ D2 S #149 Wall Road~ -This unfinished room was created by Kinther. + Following along the walls of the city is a small road only large enough for a +pair of mounted riders to traverse side by side. The walls are thick and +primarily made of adobe brick, rising at least ten feet. The occasional figure +can be seen walking the walls, keeping an eye on the horizon. The buildings +near the gate are small and unassuming. Most have no windows and a simple +wooden door. + Wall Road continues to the north and south. To the west, a side street opens +up between two buildings. ~ 1 0 0 0 0 0 D2 @@ -768,7 +1050,12 @@ D3 S #150 Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street continues to the west, while Wall Road can be seen to the east. ~ 1 0 0 0 0 0 D1 @@ -786,7 +1073,13 @@ D3 S #151 Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street continues to the west and east. Buildings flank either side, +rising upward. ~ 1 0 0 0 0 0 D1 @@ -800,7 +1093,13 @@ D3 S #152 Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street continues to the west and east. Buildings flank either side, +rising upward. ~ 1 0 0 0 0 0 D1 @@ -818,7 +1117,13 @@ D3 S #153 Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street continues to the south and east. Buildings flank either side, +rising upward. ~ 1 0 0 0 0 0 D1 @@ -832,7 +1137,13 @@ D2 S #154 Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street continues to the north and south. Buildings flank either side, +rising upward. ~ 1 0 0 0 0 0 D0 @@ -850,7 +1161,13 @@ door~ S #155 Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street continues to the north, while to the south Caravan Way can +be seen. ~ 1 0 0 0 0 0 D0 @@ -914,7 +1231,13 @@ D0 S #161 A Dusty Path~ -This unfinished room was created by Kinther. + This pathway is more of a road that has fallen into disrepair. Through years +of use the cobblestone beneath has been cracked and broken. Sections of the +road appear to have deep divets, making it dangerous to not watch where you are +stepping. Large buildings made of adobe brick rise up on either side, though +few have entrances that can be entered. + To the west, an immense ziggurat can be seen that rises up above the city. +The sound of Iron Square can be heard to the east. ~ 1 0 0 0 0 0 D1 @@ -928,7 +1251,14 @@ D3 S #162 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. From this point an enormous staircase can be seen which +leads up to the pinnacle. + The path circling the ziggurat continues to the north and south. To the +east a dusty pathway can be seen that leads into the rest of the city. ~ 1 0 0 0 0 0 D0 @@ -946,7 +1276,14 @@ D2 S #163 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. From this point an enormous staircase can be seen which +leads up to the pinnacle. + The path circling the ziggurat continues to the north and south. Buildings +rise up to the east. ~ 1 0 0 0 0 0 D0 @@ -960,7 +1297,14 @@ D2 S #164 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. From this point an enormous staircase can be seen which +leads up to the pinnacle. + The path circling the ziggurat continues to the north and south. Buildings +rise up to the east. ~ 1 0 0 0 0 0 D0 @@ -974,7 +1318,14 @@ D2 S #165 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. From this point an enormous staircase can be seen which +leads up to the pinnacle. + The path circling the ziggurat continues to the south and west. To the +north a dusty pathway can be seen that leads into the rest of the city. ~ 1 0 0 0 0 0 D0 @@ -992,7 +1343,14 @@ D3 S #166 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. The ziggurat seems to dwarf everything else in sight except +for an imposing golden tower off to the west. + The path circling the ziggurat continues to the west and east. Buildings +rise up to the north. ~ 1 0 0 0 0 0 D1 @@ -1006,7 +1364,14 @@ D3 S #167 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. The ziggurat seems to dwarf everything else in sight except +for an imposing golden tower off to the west. + The path circling the ziggurat continues to the west and east. Buildings +rise up to the north. ~ 1 0 0 0 0 0 D1 @@ -1020,7 +1385,14 @@ D3 S #168 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. The ziggurat seems to dwarf everything else in sight except +for an imposing golden tower off to the west. + The path circling the ziggurat continues to the west and east. Buildings +rise up to the north. ~ 1 0 0 0 0 0 D1 @@ -1034,7 +1406,14 @@ D3 S #169 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. The ziggurat seems to dwarf everything else in sight except +for an imposing golden tower off to the west. + The path circling the ziggurat continues to the south and east. Buildings +rise up to the north and west. ~ 1 0 0 0 0 0 D1 @@ -1048,7 +1427,14 @@ D2 S #170 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. The ziggurat seems to dwarf everything else in sight except +for an imposing golden tower off to the west. + The path circling the ziggurat continues to the north and south. Buildings +rise up to the west. ~ 1 0 0 0 0 0 D0 @@ -1062,7 +1448,14 @@ D2 S #171 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. The ziggurat seems to dwarf everything else in sight except +for an imposing golden tower off to the west. + The path circling the ziggurat continues to the north and south. Buildings +rise up to the west. ~ 1 0 0 0 0 0 D0 @@ -1076,7 +1469,14 @@ D2 S #172 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. The ziggurat seems to dwarf everything else in sight except +for an imposing golden tower off to the west. + The path circling the ziggurat continues to the north and south. Buildings +rise up to the west. ~ 1 0 0 0 0 0 D0 @@ -1090,7 +1490,14 @@ D2 S #173 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. The ziggurat seems to dwarf everything else in sight except +for an imposing golden tower off to the west. + The path circling the ziggurat continues to the north and east. Buildings +rise up to the south and west. ~ 1 0 0 0 0 0 D0 @@ -1104,7 +1511,14 @@ D1 S #174 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. The ziggurat seems to dwarf everything else in sight except +for an imposing golden tower off to the west. + The path circling the ziggurat continues to the west and east. Buildings +rise up to the south. ~ 1 0 0 0 0 0 D1 @@ -1118,7 +1532,14 @@ D3 S #175 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. The ziggurat seems to dwarf everything else in sight except +for an imposing golden tower off to the west. + The path circling the ziggurat continues to the west and east. Buildings +rise up to the south. ~ 1 0 0 0 0 0 D1 @@ -1132,7 +1553,14 @@ D3 S #176 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. The ziggurat seems to dwarf everything else in sight except +for an imposing golden tower off to the west. + The path circling the ziggurat continues to the west and east. Buildings +rise up to the south. ~ 1 0 0 0 0 0 D1 @@ -1146,7 +1574,14 @@ D3 S #177 Before the Ziggurat~ -This unfinished room was created by Kinther. + This pathway circles around an immense ziggurat that towers over the city. +The pyramid has multiple levels, each made of glazed brick of different color. +The base is made of violet, the second tier indigo, third colored azure, the +fourth a dark green, fifth yellow, sixth of a fiery orange, and finally at the +top a deep scarlet. From this point an enormous staircase can be seen which +leads up to the pinnacle. + The path circling the ziggurat continues to the north and south. Buildings +rise up to the east. ~ 1 0 0 0 0 0 D0 @@ -1160,7 +1595,13 @@ D3 S #178 A Dusty Path~ -This unfinished room was created by Kinther. + This pathway is more of a road that has fallen into disrepair. Through years +of use the cobblestone beneath has been cracked and broken. Sections of the +road appear to have deep divets, making it dangerous to not watch where you are +stepping. Large buildings made of adobe brick rise up on either side, though +few have entrances that can be entered. + To the south, an immense ziggurat can be seen that rises up above the city. +The dusty pathway continues to the north. ~ 1 0 0 0 0 0 D0 @@ -1174,7 +1615,13 @@ D2 S #179 A Dusty Path~ -This unfinished room was created by Kinther. + This pathway is more of a road that has fallen into disrepair. Through years +of use the cobblestone beneath has been cracked and broken. Sections of the +road appear to have deep divets, making it dangerous to not watch where you are +stepping. Large buildings made of adobe brick rise up on either side, though +few have entrances that can be entered. + The dusty pathway continues to the west and south. A small side street can +be seen to the east. ~ 1 0 0 0 0 0 D1 @@ -1192,7 +1639,13 @@ D3 S #180 A Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street gives way to a dusty old riverbed to the east, and to the west +a wider path can be seen. ~ 1 0 0 0 0 0 D1 @@ -1206,7 +1659,14 @@ D3 S #181 A Dry Riverbed~ -This unfinished room was created by Kinther. + This wide, dust choked pathway looks as if it may have been a riverbed at +some point in the distant past. The water seems to have carved its way through +the land, leaving a natural route through the city and between buildings. +Small plants attempt to grow near the buildings nearby, clinging to the shade. +Several extremely smooth stones can be seen, having been worn down from years of +water flowing over them. + The dusty riverbed continues to the south, while to the north a market can +be seen. A small side street intersects with this pathway to the west. ~ 1 0 0 0 0 0 D0 @@ -1224,7 +1684,14 @@ D3 S #182 A Dry Riverbed~ -This unfinished room was created by Kinther. + This wide, dust choked pathway looks as if it may have been a riverbed at +some point in the distant past. The water seems to have carved its way through +the land, leaving a natural route through the city and between buildings. +Small plants attempt to grow near the buildings nearby, clinging to the shade. +Several extremely smooth stones can be seen, having been worn down from years of +water flowing over them. + The dusty riverbed continues to the north, while to the south the sounds +of Iron Square can be heard. ~ 1 0 0 0 0 0 D0 @@ -1252,7 +1719,13 @@ D2 S #184 A Dusty Path~ -This unfinished room was created by Kinther. + This pathway is more of a road that has fallen into disrepair. Through years +of use the cobblestone beneath has been cracked and broken. Sections of the +road appear to have deep divets, making it dangerous to not watch where you are +stepping. Large buildings made of adobe brick rise up on either side, though +few have entrances that can be entered. + The dusty pathway continues to the east. To the west, a small square of +shops can be seen. ~ 1 0 0 0 0 0 D1 @@ -1266,7 +1739,13 @@ D3 S #185 Shadow Square~ -This unfinished room was created by Kinther. + This plaza within the city has many roads that join it, making it a clear +convergence point for people. The cobblestone seems well taken care of, with +newer and lighter bricks replacing those that have cracked. Benches have been +placed in shaded areas, offering a reprieve from the harsh sun. A few small +stands have been placed here, offering food to those that pass by. + Shadow Square continues to the north and west. To the east, a dusty +pathway leads on to the rest of the city. ~ 1 0 0 0 0 0 D0 @@ -1284,7 +1763,14 @@ D3 S #186 Shadow Square~ -This unfinished room was created by Kinther. + This plaza within the city has many roads that join it, making it a clear +convergence point for people. The cobblestone seems well taken care of, with +newer and lighter bricks replacing those that have cracked. Benches have been +placed in shaded areas, offering a reprieve from the harsh sun. A few small +stands have been placed here, offering food to those that pass by. + Shadow Square continues to the south and west. To the north is a building +with a curtain covering the entrance and oil lamps illuminating the inside. +To the east is a two story building that appears to be some sort of shop. ~ 1 0 0 0 0 0 D0 @@ -1306,7 +1792,14 @@ D3 S #187 Shadow Square~ -This unfinished room was created by Kinther. + This plaza within the city has many roads that join it, making it a clear +convergence point for people. The cobblestone seems well taken care of, with +newer and lighter bricks replacing those that have cracked. Benches have been +placed in shaded areas, offering a reprieve from the harsh sun. A few small +stands have been placed here, offering food to those that pass by. + Shadow square continues to the south and east. To the north is a well lit +building with sweet scents eminating from within. To the west is a small +building with an obvious bar immediately inside. ~ 1 0 0 0 0 0 D0 @@ -1328,7 +1821,13 @@ D3 S #188 Shadow Square~ -This unfinished room was created by Kinther. + This plaza within the city has many roads that join it, making it a clear +convergence point for people. The cobblestone seems well taken care of, with +newer and lighter bricks replacing those that have cracked. Benches have been +placed in shaded areas, offering a reprieve from the harsh sun. A few small +stands have been placed here, offering food to those that pass by. + Shadow Square continues to the north and east. To the west, a dimly lit +establishment has a propped open door. ~ 1 0 0 0 0 0 D0 @@ -1396,7 +1895,15 @@ D3 S #194 Elven Bridge~ -This unfinished room was created by Kinther. + This bridge looks absolutely ancient. Made of solid stone quarried long ago, +the pieces fit together smoothly and leave little gap between them. While the +mortar looks like it is aging in places, it still seems sturdy. Below the +bridge is a dusty, serpentine streambed that once had water free flowing in it. +Years ago the water must have dried up was diverted elsewhere, leaving a place +under the bridge for people to gather. + The bridge leads west to east across the old streambed. To the east is a +small side street that leads between buildings, while to the west a market +can be seen. ~ 1 0 0 0 0 0 D1 @@ -1410,7 +1917,13 @@ D3 S #195 Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street continues to the west and east. Buildings flank either side, +rising upward. ~ 1 0 0 0 0 0 D1 @@ -1424,7 +1937,13 @@ D3 S #196 Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street continues to the west and south. To the east is a building that +has the scent of cooking meat wafting from it. ~ 1 0 0 0 0 0 D1 @@ -1442,7 +1961,13 @@ D3 S #197 Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street continues to the north and south. Buildings flank either side, +rising upward. ~ 1 0 0 0 0 0 D0 @@ -1456,7 +1981,13 @@ D2 S #198 Side Street~ -This unfinished room was created by Kinther. + This small street is hardly big enough for a single mounted rider to pass +through. The ground is made up of a mix of broken brick and rough stones, +giving the impression that it is not considered as main route through the city. +Small buildings can be seen on either side without any windows, and most have a +single small wooden door. + The street continues to the north, while to the south Iron Square can +be seen. ~ 1 0 0 0 0 0 D0