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Changed mob flag NOBASH to NOKILL --Rumble
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commit
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7 changed files with 40 additions and 32 deletions
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@ -36,6 +36,8 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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@
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tbaMUD 3.61
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[Dec 25 2009] - Rumble
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Changed mob flag NOBASH to NOKILL.
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[Dec 23 2009] - Rumble
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Added zone flags and min/max level to show zone # and stat zone #.
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Changed show zone # reset mode from a # to the actual string description.
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@ -294,12 +294,13 @@ ACMD(do_bash)
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send_to_char(ch, "Aren't we funny today...\r\n");
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return;
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}
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if (MOB_FLAGGED(vict, MOB_NOKILL)) {
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send_to_char(ch, "This mob is protected.\r\n");
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return;
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}
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percent = rand_number(1, 101); /* 101% is a complete failure */
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prob = GET_SKILL(ch, SKILL_BASH);
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if (MOB_FLAGGED(vict, MOB_NOBASH))
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percent = 101;
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if (percent > prob) {
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damage(ch, vict, 0, SKILL_BASH);
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GET_POS(ch) = POS_SITTING;
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@ -187,7 +187,7 @@ const char *action_bits[] = {
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"NO_CHARM",
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"NO_SUMMN",
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"NO_SLEEP",
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"NO_BASH",
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"NO_KILL",
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"NO_BLIND",
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"DEAD", /* You should never see this. */
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"\n"
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@ -857,8 +857,8 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
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}
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break;
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case 'q':
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if (!str_cmp(field, "questpoints") ||
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!str_cmp(field, "qp") || !str_cmp(field, "qpnts"))
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if (!IS_NPC(c) && (!str_cmp(field, "questpoints") ||
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!str_cmp(field, "qp") || !str_cmp(field, "qpnts")))
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{
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if (subfield && *subfield) {
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int addition = atoi(subfield);
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@ -682,8 +682,9 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
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return (0);
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}
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/* shopkeeper protection */
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if (!ok_damage_shopkeeper(ch, victim))
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/* shopkeeper and MOB_NOKILL protection */
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if (!ok_damage_shopkeeper(ch, victim) || MOB_FLAGGED(victim, MOB_NOKILL))
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send_to_char(ch, "This mob is protected.\r\n");
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return (0);
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/* You can't damage an immortal! */
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@ -212,6 +212,10 @@ int call_magic(struct char_data *caster, struct char_data *cvict,
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act("White light from no particular source suddenly fills the room, then vanishes.", FALSE, caster, 0, 0, TO_ROOM);
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return (0);
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}
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if (MOB_FLAGGED(cvict, MOB_NOKILL)) {
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send_to_char(caster, "This mob is protected.\r\n");
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return (0);
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}
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/* determine the type of saving throw */
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switch (casttype) {
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case CAST_STAFF:
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@ -214,7 +214,7 @@
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#define MOB_NOCHARM 13 /**< Mob can't be charmed */
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#define MOB_NOSUMMON 14 /**< Mob can't be summoned */
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#define MOB_NOSLEEP 15 /**< Mob can't be slept */
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#define MOB_NOBASH 16 /**< Mob can't be bashed (e.g. trees) */
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#define MOB_NOKILL 16 /**< Mob can't be bashed (e.g. trees) */
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#define MOB_NOBLIND 17 /**< Mob can't be blinded */
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#define MOB_NOTDEADYET 18 /**< (R) Mob being extracted */
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/** Total number of Mob Flags; it should be 1 less than MOB_NOT_DEADYET */
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