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Changed mob flag NOBASH to NOKILL --Rumble
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7 changed files with 40 additions and 32 deletions
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@ -163,15 +163,15 @@
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#define NUM_GENDERS 3
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/* Positions */
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#define POS_DEAD 0 /**< Position = dead */
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#define POS_MORTALLYW 1 /**< Position = mortally wounded */
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#define POS_INCAP 2 /**< Position = incapacitated */
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#define POS_STUNNED 3 /**< Position = stunned */
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#define POS_SLEEPING 4 /**< Position = sleeping */
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#define POS_RESTING 5 /**< Position = resting */
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#define POS_SITTING 6 /**< Position = sitting */
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#define POS_FIGHTING 7 /**< Position = fighting */
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#define POS_STANDING 8 /**< Position = standing */
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#define POS_DEAD 0 /**< Position = dead */
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#define POS_MORTALLYW 1 /**< Position = mortally wounded */
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#define POS_INCAP 2 /**< Position = incapacitated */
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#define POS_STUNNED 3 /**< Position = stunned */
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#define POS_SLEEPING 4 /**< Position = sleeping */
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#define POS_RESTING 5 /**< Position = resting */
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#define POS_SITTING 6 /**< Position = sitting */
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#define POS_FIGHTING 7 /**< Position = fighting */
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#define POS_STANDING 8 /**< Position = standing */
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/** Total number of positions. */
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#define NUM_POSITIONS 9
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@ -181,44 +181,44 @@
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#define PLR_FROZEN 2 /**< Player is frozen */
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#define PLR_DONTSET 3 /**< Don't EVER set (ISNPC bit, set by mud) */
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#define PLR_WRITING 4 /**< Player writing (board/mail/olc) */
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#define PLR_MAILING 5 /**< Player is writing mail */
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#define PLR_CRASH 6 /**< Player needs to be crash-saved */
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#define PLR_MAILING 5 /**< Player is writing mail */
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#define PLR_CRASH 6 /**< Player needs to be crash-saved */
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#define PLR_SITEOK 7 /**< Player has been site-cleared */
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#define PLR_NOSHOUT 8 /**< Player not allowed to shout/goss */
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#define PLR_NOTITLE 9 /**< Player not allowed to set title */
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#define PLR_DELETED 10 /**< Player deleted - space reusable */
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#define PLR_LOADROOM 11 /**< Player uses nonstandard loadroom */
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#define PLR_NOWIZLIST 12 /**< Player shouldn't be on wizlist */
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#define PLR_NOWIZLIST 12 /**< Player shouldn't be on wizlist */
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#define PLR_NODELETE 13 /**< Player shouldn't be deleted */
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#define PLR_INVSTART 14 /**< Player should enter game wizinvis */
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#define PLR_CRYO 15 /**< Player is cryo-saved (purge prog) */
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#define PLR_NOTDEADYET 16 /**< (R) Player being extracted */
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#define PLR_BUG 17 /**< Player is writing a bug */
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#define PLR_IDEA 18 /**< Player is writing an idea */
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#define PLR_TYPO 19 /**< Player is writing a typo */
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#define PLR_BUG 17 /**< Player is writing a bug */
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#define PLR_IDEA 18 /**< Player is writing an idea */
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#define PLR_TYPO 19 /**< Player is writing a typo */
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/* Mobile flags: used by char_data.char_specials.act */
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#define MOB_SPEC 0 /**< Mob has a callable spec-proc */
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#define MOB_SPEC 0 /**< Mob has a callable spec-proc */
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#define MOB_SENTINEL 1 /**< Mob should not move */
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#define MOB_SCAVENGER 2 /**< Mob picks up stuff on the ground */
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#define MOB_ISNPC 3 /**< (R) Automatically set on all Mobs */
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#define MOB_AWARE 4 /**< Mob can't be backstabbed */
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#define MOB_AWARE 4 /**< Mob can't be backstabbed */
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#define MOB_AGGRESSIVE 5 /**< Mob auto-attacks everybody nearby */
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#define MOB_STAY_ZONE 6 /**< Mob shouldn't wander out of zone */
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#define MOB_WIMPY 7 /**< Mob flees if severely injured */
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#define MOB_AGGR_EVIL 8 /**< Auto-attack any evil PC's */
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#define MOB_AGGR_GOOD 9 /**< Auto-attack any good PC's */
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#define MOB_AGGR_NEUTRAL 10 /**< Auto-attack any neutral PC's */
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#define MOB_AGGR_NEUTRAL 10 /**< Auto-attack any neutral PC's */
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#define MOB_MEMORY 11 /**< remember attackers if attacked */
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#define MOB_HELPER 12 /**< attack PCs fighting other NPCs */
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#define MOB_NOCHARM 13 /**< Mob can't be charmed */
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#define MOB_NOCHARM 13 /**< Mob can't be charmed */
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#define MOB_NOSUMMON 14 /**< Mob can't be summoned */
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#define MOB_NOSLEEP 15 /**< Mob can't be slept */
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#define MOB_NOBASH 16 /**< Mob can't be bashed (e.g. trees) */
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#define MOB_NOBLIND 17 /**< Mob can't be blinded */
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#define MOB_NOKILL 16 /**< Mob can't be bashed (e.g. trees) */
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#define MOB_NOBLIND 17 /**< Mob can't be blinded */
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#define MOB_NOTDEADYET 18 /**< (R) Mob being extracted */
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/** Total number of Mob Flags; it should be 1 less than MOB_NOT_DEADYET */
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#define NUM_MOB_FLAGS 18
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#define NUM_MOB_FLAGS 18
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/* Preference flags: used by char_data.player_specials.pref */
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#define PRF_BRIEF 0 /**< Room descs won't normally be shown */
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@ -229,10 +229,10 @@
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#define PRF_DISPMANA 5 /**< Display mana points in prompt */
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#define PRF_DISPMOVE 6 /**< Display move points in prompt */
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#define PRF_AUTOEXIT 7 /**< Display exits in a room */
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#define PRF_NOHASSLE 8 /**< Aggr mobs won't attack */
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#define PRF_NOHASSLE 8 /**< Aggr mobs won't attack */
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#define PRF_QUEST 9 /**< On quest */
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#define PRF_SUMMONABLE 10 /**< Can be summoned */
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#define PRF_NOREPEAT 11 /**< No repetition of comm commands */
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#define PRF_NOREPEAT 11 /**< No repetition of comm commands */
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#define PRF_HOLYLIGHT 12 /**< Can see in dark */
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#define PRF_COLOR_1 13 /**< Color (low bit) */
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#define PRF_COLOR_2 14 /**< Color (high bit) */
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