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Add four new classes
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4 changed files with 648 additions and 60 deletions
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@ -149,8 +149,12 @@
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#define CLASS_CLERIC 1 /**< PC Class Cleric */
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#define CLASS_THIEF 2 /**< PC Class Thief */
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#define CLASS_WARRIOR 3 /**< PC Class Warrior */
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#define CLASS_BARBARIAN 4 /**< PC Class Barbarian */
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#define CLASS_RANGER 5 /**< PC Class Ranger */
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#define CLASS_BARD 6 /**< PC Class Bard */
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#define CLASS_DRUID 7 /**< PC Class Druid */
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/** Total number of available PC Classes */
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#define NUM_CLASSES 4
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#define NUM_CLASSES 8
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/* NPC classes (currently unused - feel free to implement!) */
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#define CLASS_OTHER 0 /**< NPC Class Other (or undefined) */
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@ -423,10 +427,14 @@
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#define ITEM_ANTI_CLERIC 13 /**< Not usable by clerics */
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#define ITEM_ANTI_THIEF 14 /**< Not usable by thieves */
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#define ITEM_ANTI_WARRIOR 15 /**< Not usable by warriors */
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#define ITEM_NOSELL 16 /**< Shopkeepers won't touch it */
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#define ITEM_QUEST 17 /**< Item is a quest item */
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#define ITEM_ANTI_BARBARIAN 16 /**< Not usable by barbarians */
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#define ITEM_ANTI_RANGER 17 /**< Not usable by rangers */
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#define ITEM_ANTI_BARD 18 /**< Not usable by bards */
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#define ITEM_ANTI_DRUID 19 /**< Not usable by druids */
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#define ITEM_NOSELL 20 /**< Shopkeepers won't touch it */
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#define ITEM_QUEST 21 /**< Item is a quest item */
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/** Total number of item flags */
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#define NUM_ITEM_FLAGS 18
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#define NUM_ITEM_FLAGS 22
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/* Modifier constants used with obj affects ('A' fields) */
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#define APPLY_NONE 0 /**< No effect */
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