From 15736e523a8e6703bc07d83309cc9aaf81304b2f Mon Sep 17 00:00:00 2001 From: kinther Date: Thu, 21 Aug 2025 14:45:21 -0700 Subject: [PATCH] Update README.md --- README.md | 49 ++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 48 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 5485bea..7166c37 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,50 @@ -Files for tbaMUD. +***Files for Dark Sun MUD.*** +Dark Sun MUD is a continuation of tbaMUD/CircleMUD, which is built on DIKU MUD. +The code here is freeware to honor that tradition. +Due to the sensitive nature of topics found in this setting, all characters and +players are 18+. The game world is based on the D&D campaign setting Dark Sun +(as close as possible). + +Roleplay is highly encouraged, but not enforced. + +Features in Dark Sun MUD Alpha release: + +* The city of Tyr is available for exploration +* Experience points and levels are removed in favor of skill based progression +* Initial skills/spells based partly on tbaMUD code and Dark Sun 5e conversion +* Expanded emoting system for roleplay +* Permanent character death - aka. hardcore mode +* A hybrid "5e-like" system where: + - [ ] Legacy THAC0 systems are removed in favor of the modern 5e system + - [ ] Your skill level translates to a proficiency bonus on a per-skill level + - [ ] Saving throws are based on 5e rules (if your class has them, you do) + - [ ] Your spell save DC is 8 + skill profiency + ability mod for your class + - [ ] AC and to hit d20 rolls typical of 5e, capped at +10 to hit and +8 to AC + +Features to be implemented in the next few releases: + +* Race selection based on Dark Sun +* The Merchant Calendar and moon cycles +* Heat based on time of day increases/decreases, changing hunger/thirst levels +* Sandstorms +* Shaded rooms +* Criminal system for cities and jails +* Basic Psionics +* Basic crafting system +* Continued skill and spell improvements +* Apartment rentals for storing your loot +* Account system for tracking players/characters over long periods of time +* Quest system to increase or decrease notoriety +* Additional zones/cities based on Dark Sun world map +* Resources on the world map can be claimed by different city-states +* Claimed resources improve quality of armor/weapons/food/prices available + +...and down the road: + +* Change to SQL database on the backend +* Python abstraction layer for modern scripting support +* Discord server integration for ticketing and community +* Full documentation for admins and easy to follow improvement guides +* ...something else I haven't thought of \ No newline at end of file