- Added unlimited fountains and containers (Thanks Adam Scriven).

- Removed object types MISSILE and FIRE WEAPON.
--Rumble
This commit is contained in:
Rumble 2007-03-30 12:55:33 +00:00
parent 7f65248b2a
commit 140fcc2be1
16 changed files with 234 additions and 298 deletions

View file

@ -91,9 +91,9 @@ void gain_condition(struct char_data *ch, int condition, int value);
void point_update(void);
void update_pos(struct char_data *victim);
void char_from_chair(struct char_data *ch);
#define SITTING(ch) ((ch)->char_specials.chair)
#define NEXT_SITTING(ch) ((ch)->char_specials.next_in_chair)
void char_from_furniture(struct char_data *ch);
#define SITTING(ch) ((ch)->char_specials.furniture)
#define NEXT_SITTING(ch) ((ch)->char_specials.next_in_furniture)
#define OBJ_SAT_IN_BY(obj) ((obj)->sitting_here)
/* various constants */