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- Added unlimited fountains and containers (Thanks Adam Scriven).
- Removed object types MISSILE and FIRE WEAPON. --Rumble
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16 changed files with 234 additions and 298 deletions
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@ -294,8 +294,8 @@
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#define ITEM_WAND 3 /* Item is a wand */
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#define ITEM_STAFF 4 /* Item is a staff */
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#define ITEM_WEAPON 5 /* Item is a weapon */
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#define ITEM_FIREWEAPON 6 /* Unimplemented */
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#define ITEM_MISSILE 7 /* Unimplemented */
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#define ITEM_FURNITURE 6 /* Sittable Furniture */
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#define ITEM_UNDEFINED 7 /* Unimplemented */
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#define ITEM_TREASURE 8 /* Item is a treasure, not gold */
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#define ITEM_ARMOR 9 /* Item is armor */
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#define ITEM_POTION 10 /* Item is a potion */
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@ -312,7 +312,6 @@
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#define ITEM_PEN 21 /* Item is a pen */
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#define ITEM_BOAT 22 /* Item is a boat */
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#define ITEM_FOUNTAIN 23 /* Item is a fountain */
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#define ITEM_CHAIR 24 /* Item is a chair */
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/* Take/Wear flags: used by obj_data.obj_flags.wear_flags */
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#define ITEM_WEAR_TAKE (1 << 0) /* Item can be taken */
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@ -747,8 +746,8 @@ struct char_special_data_saved {
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struct char_special_data {
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struct char_data *fighting; /* Opponent */
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struct char_data *hunting; /* Char hunted by this char */
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struct obj_data *chair; /* Object the char is sitting in */
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struct char_data *next_in_chair; /* The next person in the chair */
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struct obj_data *furniture; /* Object the char is sitting in */
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struct char_data *next_in_furniture; /* The next person sitting */
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byte position; /* Standing, fighting, sleeping, etc. */
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