- Added unlimited fountains and containers (Thanks Adam Scriven).

- Removed object types MISSILE and FIRE WEAPON.
--Rumble
This commit is contained in:
Rumble 2007-03-30 12:55:33 +00:00
parent 7f65248b2a
commit 140fcc2be1
16 changed files with 234 additions and 298 deletions

View file

@ -306,8 +306,8 @@ int valid_dg_target(struct char_data *ch, int bitvector)
void script_damage(struct char_data *vict, int dam)
{
if (GET_LEVEL(vict)>=LVL_IMMORT && (dam > 0)) {
send_to_char(vict, "Being the cool immortal you are, you sidestep a trap,\r\n"
"obviously placed to kill you.\r\n");
send_to_char(vict, "Being the cool immortal you are, you sidestep a trap, "
"obviously placed to kill you.\r\n");
return;
}
@ -320,7 +320,7 @@ void script_damage(struct char_data *vict, int dam)
if (GET_POS(vict) == POS_DEAD) {
if (!IS_NPC(vict))
mudlog( BRF, 0, TRUE, "%s killed by script at %s",
GET_NAME(vict), world[vict->in_room].name);
GET_NAME(vict), world[vict->in_room].name);
die(vict, NULL);
}
}