- Added unlimited fountains and containers (Thanks Adam Scriven).

- Removed object types MISSILE and FIRE WEAPON.
--Rumble
This commit is contained in:
Rumble 2007-03-30 12:55:33 +00:00
parent 7f65248b2a
commit 140fcc2be1
16 changed files with 234 additions and 298 deletions

View file

@ -744,8 +744,8 @@ void do_stat_object(struct char_data *ch, struct obj_data *j)
case ITEM_MONEY:
send_to_char(ch, "Coins: %d\r\n", GET_OBJ_VAL(j, 0));
break;
case ITEM_CHAIR:
send_to_char(ch, "Can hold: [%d] Num. of People in Chair: [%d]\r\n", GET_OBJ_VAL(j, 0), GET_OBJ_VAL(j, 1));
case ITEM_FURNITURE:
send_to_char(ch, "Can hold: [%d] Num. of People in: [%d]\r\n", GET_OBJ_VAL(j, 0), GET_OBJ_VAL(j, 1));
send_to_char(ch, "Holding : ");
for (tempch = OBJ_SAT_IN_BY(j); tempch; tempch = NEXT_SITTING(tempch))
send_to_char(ch, "%s ", GET_NAME(tempch));