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Crash-Bug-Fix: Added check for attacker and victim in the hit function (thanks Lyceq)
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2 changed files with 18 additions and 14 deletions
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@ -36,6 +36,7 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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(lots of major bugfixes too)
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[May 15 2009] - Jamdog
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[May 15 2009] - Jamdog
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Fixed variable definition halfway through do_oasis_zedit to allow compilation in MSVC. (thanks Lyceq)
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Fixed variable definition halfway through do_oasis_zedit to allow compilation in MSVC. (thanks Lyceq)
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Crash-Bug-Fix: Added check for attacker and victim in the hit function (thanks Lyceq)
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[May 13 2009] - Jamdog
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[May 13 2009] - Jamdog
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Bug-Fix: quest join check for previous quest completion, and validation checks for prev and next quests in qedit. (thanks drefs)
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Bug-Fix: quest join check for previous quest completion, and validation checks for prev and next quests in qedit. (thanks drefs)
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[Apr 13 2009] - Jamdog
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[Apr 13 2009] - Jamdog
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@ -870,6 +870,9 @@ void hit(struct char_data *ch, struct char_data *victim, int type)
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struct obj_data *wielded = GET_EQ(ch, WEAR_WIELD);
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struct obj_data *wielded = GET_EQ(ch, WEAR_WIELD);
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int w_type, victim_ac, calc_thaco, dam, diceroll;
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int w_type, victim_ac, calc_thaco, dam, diceroll;
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/* Check that the attacker and victim exist */
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if (!ch || !victim) return;
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/* check if the character has a fight trigger */
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/* check if the character has a fight trigger */
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fight_mtrigger(ch);
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fight_mtrigger(ch);
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