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Remove str_add since we are using 5e-like stats
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14 changed files with 25 additions and 85 deletions
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@ -26,7 +26,6 @@
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/* Char's abilities. Used in char_file_u *DO*NOT*CHANGE* */
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struct char_ability_data_plrtoascii {
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sbyte str;
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sbyte str_add; /* 000 - 100 if strength 18 */
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sbyte intel;
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sbyte wis;
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sbyte dex;
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@ -272,8 +271,8 @@ void convert(char *filename)
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/* char_ability_data */
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cad = &(player.abilities);
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if (cad->str != PFDEF_STR || cad->str_add != PFDEF_STRADD)
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fprintf(outfile, "Str : %d/%d\n", cad->str, cad->str_add);
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if (cad->str != PFDEF_STR)
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fprintf(outfile, "Str : %d/\n", cad->str);
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if (cad->intel != PFDEF_INT)
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fprintf(outfile, "Int : %d\n", cad->intel);
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if (cad->wis != PFDEF_WIS)
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