Remove str_add since we are using 5e-like stats

This commit is contained in:
kinther 2025-10-11 08:44:45 -07:00
parent d0708b4472
commit 0e44eaf319
14 changed files with 25 additions and 85 deletions

View file

@ -26,7 +26,6 @@
/* Char's abilities. Used in char_file_u *DO*NOT*CHANGE* */
struct char_ability_data_plrtoascii {
sbyte str;
sbyte str_add; /* 000 - 100 if strength 18 */
sbyte intel;
sbyte wis;
sbyte dex;
@ -272,8 +271,8 @@ void convert(char *filename)
/* char_ability_data */
cad = &(player.abilities);
if (cad->str != PFDEF_STR || cad->str_add != PFDEF_STRADD)
fprintf(outfile, "Str : %d/%d\n", cad->str, cad->str_add);
if (cad->str != PFDEF_STR)
fprintf(outfile, "Str : %d/\n", cad->str);
if (cad->intel != PFDEF_INT)
fprintf(outfile, "Int : %d\n", cad->intel);
if (cad->wis != PFDEF_WIS)