Remove str_add since we are using 5e-like stats

This commit is contained in:
kinther 2025-10-11 08:44:45 -07:00
parent d0708b4472
commit 0e44eaf319
14 changed files with 25 additions and 85 deletions

View file

@ -200,8 +200,6 @@ void roll_real_abils(struct char_data *ch)
}
}
ch->real_abils.str_add = 0;
switch (GET_CLASS(ch)) {
case CLASS_SORCEROR:
ch->real_abils.intel = table[0];
@ -234,9 +232,6 @@ void roll_real_abils(struct char_data *ch)
ch->real_abils.wis = table[3];
ch->real_abils.intel = table[4];
ch->real_abils.cha = table[5];
if (ch->real_abils.str == 18)
ch->real_abils.str_add = rand_number(0, 100);
break;
case CLASS_BARBARIAN:
ch->real_abils.dex = table[0];
ch->real_abils.str = table[1];