mirror of
https://github.com/tbamud/tbamud.git
synced 2025-09-22 05:50:48 +02:00
Fixed the previous commit
This commit is contained in:
parent
c0c1b00235
commit
07cd06dcb9
2 changed files with 5 additions and 8 deletions
|
@ -34,6 +34,9 @@ OLC copy and delete options.
|
|||
export (QQ's a zone into a tarball)t
|
||||
Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
|
||||
(lots of major bugfixes too)
|
||||
[Jan 09 2009] - Fizban
|
||||
Fixed a bug in do_rescue allowing players to get twice as many attacks per round. (thanks Zordrac)
|
||||
Fixed Bug Where Questmaster rnums didn't previously update. (thanks Tails)
|
||||
[Dec 28 2008] - Rumble
|
||||
Added a "Syntax: export zone vnum" for the export command instead of defaulting to 0. (thanks Vatiken)
|
||||
Fixed bad usage of num_of_saving_throws and moved define to structs.h. (thanks Vatiken)
|
||||
|
@ -51,8 +54,7 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
|
|||
[Oct 21 2008] - Rumble
|
||||
Fixed display of wear locations and a typo. (thanks Kyle)
|
||||
[Oct 09 2008] - Rumble
|
||||
Fixed a small bug in hedit. If CIRCLE_UNSIGNED_INDEX is 0, then new entries wo
|
||||
n't save correctly. (thanks Rhade)
|
||||
Fixed a small bug in hedit. If CIRCLE_UNSIGNED_INDEX is 0, then new entries won't save correctly. (thanks Rhade)
|
||||
Code cleanup of check_idling. (thanks Rhade)
|
||||
[Sep 01 2008] - Fizban
|
||||
Added a check to mzoneecho to stop mortals from using it.
|
||||
|
|
|
@ -16,14 +16,13 @@
|
|||
#include "genmob.h"
|
||||
#include "genzon.h"
|
||||
#include "dg_olc.h"
|
||||
#include "quest.h"
|
||||
|
||||
/* local functions */
|
||||
static void extract_mobile_all(mob_vnum vnum);
|
||||
|
||||
int add_mobile(struct char_data *mob, mob_vnum vnum)
|
||||
{
|
||||
int rnum, i, found = FALSE, shop, cmd_no, qnum;
|
||||
int rnum, i, found = FALSE, shop, cmd_no;
|
||||
zone_rnum zone;
|
||||
struct char_data *live_mob;
|
||||
|
||||
|
@ -86,10 +85,6 @@ int add_mobile(struct char_data *mob, mob_vnum vnum)
|
|||
for (shop = 0; shop <= top_shop; shop++)
|
||||
SHOP_KEEPER(shop) += (SHOP_KEEPER(shop) != NOTHING && SHOP_KEEPER(shop) >= found);
|
||||
|
||||
/* Update quest masters */
|
||||
for (qnum = 0; qnum < total_quests; qnum++)
|
||||
QST_MASTER(qnum) += (real_mobile(QST_MASTER(qnum)) >= found);
|
||||
|
||||
add_to_save_list(zone_table[real_zone_by_thing(vnum)].number, SL_MOB);
|
||||
return found;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue