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Updated world and files for release.
This commit is contained in:
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29 changed files with 561 additions and 517 deletions
14
changelog
14
changelog
|
@ -3,11 +3,11 @@ help, find any bugs, or have ideas for improvement please stop by TBA at
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telnet://tbamud.com:9091 or email rumble@tbamud.com --Rumble
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@
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Development moved to Github:
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https://github.com/welcor/tbamud
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Changelog available at:
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https://github.com/welcor/tbamud/commits/master
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[Jun 28, 2013] - Rumble
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Changelog is now online at: https://github.com/welcor/tbamud/commits/master
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https://github.com/tbamud/tbamud
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Changelog also available on Github:
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https://github.com/tbamud/tbamud/commits/master
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Changes prior to Github transition:
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[Jun 21 2013] - Vatiken
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Added 'toupper' as a dg_script command to capitalize the first letter
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of a string.
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@ -1173,7 +1173,9 @@ export (QQ's a zone into a tarball)
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Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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Release history:
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tbaMUD Release history:
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Version 3.65 release: January, 2015
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Version 3.64 release: March, 2013
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Version 3.63 release: April, 2012
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Version 3.62 release: September, 2010
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Version 3.61 release: January, 2010
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9
doc/releases.txt
Normal file → Executable file
9
doc/releases.txt
Normal file → Executable file
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@ -1,8 +1,7 @@
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If you have any additions, corrections, ideas, or bug reports please stop by the
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Builder Academy at telnet://tbamud.com:9091 or email rumble@tbamud.com -- Rumble
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CircleMUD Release History
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Originally by Jeremy Elson
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Circle and tbaMUD Release History
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Abstract
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@ -10,7 +9,9 @@ This document lists the release history of CircleMUD and at the end is the post
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to rec.games.mud.diku which originally anounced CircleMUD as a publically
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available MUD source code.
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Release history:
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tbaMUD Release history:
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Version 3.65 release: January, 2015
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Version 3.64 release: March, 2013
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Version 3.63 release: April, 2012
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Version 3.62 release: September, 2010
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Version 3.61 release: January, 2010
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@ -25,6 +26,8 @@ Version 3.53 release: July, 2007
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Version 3.52 release: April, 2007
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Version 3.51 release: February, 2007
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Version 3.5 release: December, 2006
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||||
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CircleMUD Release history:
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Version 3.1 (yes, no beta pl): November 18, 2002
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Version 3.00 beta pl22 release: October 4, 2002
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Version 3.00 beta pl21 release: April 15, 2002
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@ -1,4 +1,4 @@
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* TBAMUD 3.64 Combat Message File
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* TBAMUD Combat Message File
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* burning hands 5
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M
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5
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@ -1,11 +1,7 @@
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T B A M U D
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D E V E L O P M E N T P O R T
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3 . 6 4
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Based on CircleMUD,
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Created by Jeremy Elson
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3 . 6 6
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A derivative of DikuMUD (GAMMA 0.0),
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created by Hans-Henrik Staerfeldt, Katja Nyboe,
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Tom Madsen, Michael Seifert, and Sebastian Hammer
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Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
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Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
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By what name do you wish to be known?
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|
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@ -38,7 +38,7 @@ eval stunned %actor.hitp% - evaluate all hitpoints and then damage
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%damage% %actor% %stunned% - leaving the player stunned, but will recover
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eval random_up_to_stunned %%random.%stunned%%%
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%damage% %actor %eval random_up_to_stunned%
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%damage% %actor% %random_up_to_stunned%
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eval num_hitp %actor.hitp%/2 - calculate half of hitpoints and then damage
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%damage% %actor% %num_hitp%
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@ -351,9 +351,9 @@ object with vnum in the subfield. If the actor doesn't have the item an empty
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string is returned. * checks for any inventory.
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Examples: @RTSTAT 94, 19537@n.
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Examples: @RTSTAT 155, 94, 19537@n.
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See also: TRIG-EQ, %PURGE%, %LOAD%, CHAR-VAR
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See also: ACTOR.HAS TRIG-EQ, %PURGE%, %LOAD%, CHAR-VAR
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#31
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ACTOR.LEVEL ACTOR-LEVEL %ACTOR.LEVEL%
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@ -366,7 +366,7 @@ Note that the level of a player should never be adjusted in a script unless you
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have a very good reason for it. This simply changes the mortal level and does
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not update any other stats (like max hp or exp).
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See Also: CHAR-VAR, ADMLEVEL
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See Also: CHAR-VAR
|
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#31
|
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ADVANCE DEMOTE
|
||||
|
||||
|
@ -1549,7 +1549,7 @@ Usage: changelog <text>
|
|||
submitter name. To view the changelog use the file command with argument
|
||||
changelog.
|
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|
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Changelog: https://github.com/welcor/tbamud/blob/master/changelog
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Changelog: https://github.com/tbamud/tbamud/commits/master
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|
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See Also: FILE, CHANGES
|
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#31
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|
@ -1820,6 +1820,7 @@ directions under @RHELP CYGWIN@n.
|
|||
recommend the book "The C Programming Language" 2nd edition by Brian W.
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Kernighan and Dennis M. Ritchie. There are also online tools like:
|
||||
|
||||
http://blog.ted.com/2013/01/29/10-places-where-anyone-can-learn-to-code/
|
||||
http://www.gnu.org/software/libc/manual/html_node/index.html
|
||||
http://publications.gbdirect.co.uk/c_book/
|
||||
http://mindview.net/CDs/ThinkingInC/beta3
|
||||
|
@ -3438,7 +3439,7 @@ GITHUB SVN SUBVERSION
|
|||
|
||||
Get started: https://help.github.com/articles/set-up-git
|
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|
||||
tbamud repository: https://github.com/welcor/tbamud
|
||||
tbamud repository: https://github.com/tbamud/tbamud
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#0
|
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GIVE PAY BRIBE
|
||||
|
||||
|
@ -3699,7 +3700,9 @@ HAS_ITEM ACTOR.HAS_ITEM %ACTOR.HAS_ITEM% TRIG_HAS_ITEM
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|||
|
||||
Checks if actor has item (inventory, equipped and in containers) by subfield name/var/vnum.
|
||||
|
||||
@RTSTAT 155@n
|
||||
Examples: @RTSTAT 155, 94, 19537@n.
|
||||
|
||||
See also: ACTOR.INV TRIG-EQ, %PURGE%, %LOAD%, CHAR-VAR
|
||||
#31
|
||||
HASATTACHED %HASATTACHED% %ACTOR.HASATTACHED% %ROOM.HASATTACHED% %OBJ.HASATTACHED
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||||
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|
@ -5052,11 +5055,13 @@ L) NPC Flags : @cISNPC@n
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13) NOCHARM Mob cannot be charmed.
|
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14) NOSUMMON Mob cannot be summoned.
|
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15) NOSLEEP Sleep spell cannot be cast on mob.
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16) NOKILL Mob cannot be attacked.
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16) NOBASH Mob cannot be bashed.
|
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17) NOBLIND Mob cannot be blinded.
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18) NOTDEADYET Mob being extracted. CAN NOT BE SET.
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18) NOKILL Mob cannot be attacked.
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19) NOTDEADYET Mob being extracted. CAN NOT BE SET.
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||||
|
||||
See also: MEDIT-AFF-FLAGS
|
||||
|
||||
#31
|
||||
MEDIT-NUM-HP-DICE MEDIT-SIZE-HP-DICE MEDIT-HP-BONUS HPBONUS NUM-HP-DICE NUMHPDICE HP-DICE
|
||||
|
||||
|
@ -5788,31 +5793,31 @@ the object is worn, not when picked up. An object may have up to 6 different
|
|||
applies. Suggested object standards are displayed at the end of each apply
|
||||
(min/max).
|
||||
|
||||
0 NONE No effect - used to quit the menu.
|
||||
1 STR Apply to strength.
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||||
2 DEX Apply to dexterity.
|
||||
3 INT Apply to intelligence.
|
||||
4 WIS Apply to wisdom.
|
||||
5 CON Apply to constitution.
|
||||
6 CHA Apply to charisma.
|
||||
7 CLASS Unimplemented. Do not use.
|
||||
8 LEVEL Unimplemented. Do not use.
|
||||
9 AGE Apply to character's MUD age, in MUD-years.
|
||||
10 CHAR_WEIGHT Apply to weight.
|
||||
11 CHAR_HEIGHT Apply to height.
|
||||
12 MAXMANA Apply to MAX mana points.
|
||||
13 MAXHIT Apply to MAX hit points.
|
||||
14 MAXMOVE Apply to MAX movement points.
|
||||
15 GOLD Unimplemented. Do not use.
|
||||
16 EXP Unimplemented. Do not use.
|
||||
17 ARMOR Apply to armor class (AC). negative is better.
|
||||
18 HITROLL Apply to hitroll.
|
||||
19 DAMROLL Apply to damage roll bonus.
|
||||
20 SAVING_PARA Apply to save throw: paralysis. negative is better.
|
||||
21 SAVING_ROD Apply to save throw: rods. negative is better.
|
||||
22 SAVING_PETRI Apply to save throw: petrify. negative is better.
|
||||
23 SAVING_BREATH Apply to save throw: breathe. negative is better.
|
||||
24 SAVING_SPELL Apply to save throw: spells. negative is better.
|
||||
1) NONE No effect - used to quit the menu.
|
||||
2) STR Apply to strength.
|
||||
3) DEX Apply to dexterity.
|
||||
4) INT Apply to intelligence.
|
||||
5) WIS Apply to wisdom.
|
||||
6) CON Apply to constitution.
|
||||
7) CHA Apply to charisma.
|
||||
8) CLASS Unimplemented. Do not use.
|
||||
9) LEVEL Unimplemented. Do not use.
|
||||
10) AGE Apply to character's MUD age, in MUD-years.
|
||||
11) CHAR_WEIGHT Apply to weight.
|
||||
12) CHAR_HEIGHT Apply to height.
|
||||
13) MAXMANA Apply to MAX mana points.
|
||||
14) MAXHIT Apply to MAX hit points.
|
||||
15) MAXMOVE Apply to MAX movement points.
|
||||
16) GOLD Unimplemented. Do not use.
|
||||
17) EXP Unimplemented. Do not use.
|
||||
18) ARMOR Apply to armor class (AC). negative is better.
|
||||
19) HITROLL Apply to hitroll.
|
||||
20) DAMROLL Apply to damage roll bonus.
|
||||
21) SAVING_PARA Apply to save throw: paralysis. negative is better.
|
||||
22) SAVING_ROD Apply to save throw: rods. negative is better.
|
||||
23) SAVING_PETRI Apply to save throw: petrify. negative is better.
|
||||
24) SAVING_BREATH Apply to save throw: breathe. negative is better.
|
||||
25) SAVING_SPELL Apply to save throw: spells. negative is better.
|
||||
|
||||
See also: STANDARDS
|
||||
#31
|
||||
|
@ -5888,6 +5893,7 @@ OEDIT-EXTRA-FLAGS OEDIT-FLAGS OBJECT-FLAGS OBJECTFLAGS GLOW HUM NODROP NO_DROP N
|
|||
15) ANTI_THIEF Item cannot be used by the Thief class.
|
||||
16) ANTI_WARRIOR Item cannot be used by the Warrior class.
|
||||
17) NOSELL Shopkeepers will not buy or sell the item.
|
||||
18) QUEST_ITEM Shopkeepers will only accept questpoints for this item.
|
||||
|
||||
Always try to promote role-playing. The last thing you should do is have
|
||||
Thieves running around wearing dangly bracelets making noise, Clerics and Mages
|
||||
|
@ -5903,7 +5909,6 @@ horns must be showing. Minotaurs also have hooves for feet. It would be tough
|
|||
for most to wear regular boots. Use some common sense when creating your
|
||||
equipment. Think about each object you create. Think about who you are creating
|
||||
it for.
|
||||
|
||||
#31
|
||||
OEDIT-ITEM-NUMBER OEDIT-NUMBER
|
||||
|
||||
|
@ -7761,17 +7766,17 @@ REDIT-SECTOR-TYPE SECTORS SECTOR-TYPE TERRAIN-TYPE FIELDS FORESTS REDIT-SECTOR-F
|
|||
This defines movement point, light, and boat requirements.
|
||||
The following terrains may be selected (only one):
|
||||
|
||||
Movement Points
|
||||
0 INSIDE Indoors (no light required) 1
|
||||
1 CITY The streets of a city. 1
|
||||
2 FIELD An open field. 2
|
||||
3 FOREST A dense forest. 3
|
||||
4 HILLS Low foothills. 4
|
||||
5 MOUNTAIN Steep mountain regions. 6
|
||||
6 WATER_SWIM Water (swimmable). 4
|
||||
7 WATER_NOSWIM Unswimmable water. Boat required. 1
|
||||
8 FLYING Wheee! Requires AFF_FLYING. 1
|
||||
9 UNDERWATER Underwater requires AFF_SCUBA. 5
|
||||
Movement Points
|
||||
1) Inside Indoors (no light required) 1
|
||||
2) City The streets of a city. 1
|
||||
3) Field An open field. 2
|
||||
4) Forest A dense forest. 3
|
||||
5) Hills Low foothills. 4
|
||||
6) Mountains Steep mountain regions. 6
|
||||
7) Water (Swim) Water (swimmable). 4
|
||||
8) Water (No Swim) Unswimmable water. Boat required. 1
|
||||
9) In Flight Wheee! Requires AFF_FLYING. 1
|
||||
10) Underwater Underwater requires AFF_SCUBA. 5
|
||||
|
||||
#31
|
||||
RELEASES
|
||||
|
@ -9925,7 +9930,8 @@ TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW
|
|||
TBA stands for The Builder Academy.
|
||||
@RGOTO 3@n to enter the Builder Academy tutorial.
|
||||
|
||||
The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began with a combination of my own MUDding experience and the work of numerous others from the MUDding community into an extensive tutorial zone, help files, and examples
|
||||
The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began with a combination of my own MUDding experience and the work of numerous others from the MUDding community and evolved into an extensive tutorial zone, help files,
|
||||
nd examples.
|
||||
|
||||
|
||||
TBA now has two main missions. It originally was meant to be a training MUD open to anyone willing to learn or teach how to create your own text-based World. 1,000's of builder's have gone through our training and many MUDs require new builders to comple
|
||||
|
|
|
@ -32,7 +32,7 @@ T 146
|
|||
#202
|
||||
horse pets ~
|
||||
the horse~
|
||||
A beautiful horse shakes it's head and swishes it's tail.
|
||||
A beautiful horse shakes his mane and swishes his tail.
|
||||
~
|
||||
The horse has been well groomed and seems to be in excellent shape.
|
||||
~
|
||||
|
@ -62,26 +62,26 @@ horse pets mare~
|
|||
the fine mare~
|
||||
A gentle and kind horse stares at you.
|
||||
~
|
||||
The horse seems to be well trained and somewhat.... Lazy. Doesn't look
|
||||
like it would be fast, but it probably has some great endurance.
|
||||
The horse seems to be well trained, but somewhat lazy. She Doesn't look fast
|
||||
though her build shows promise of endurance.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
6 18 6 1d1+60 1d2+1
|
||||
60 3600
|
||||
8 8 1
|
||||
8 8 2
|
||||
E
|
||||
#205
|
||||
horse pets stallion~
|
||||
the stallion~
|
||||
A sleek and mean looking horse tramps impatiently.
|
||||
~
|
||||
The horse looks about ready to bolt, a strange gleam in it's eyes makes you
|
||||
wonder why this animal is even standing here. The animal looks wild.
|
||||
The horse looks about ready to bolt, a strange gleam in its eyes makes you
|
||||
wonder why this animal is even standing here. The animal looks wild.
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
10 17 4 2d2+100 1d2+1
|
||||
100 10000
|
||||
8 8 2
|
||||
8 8 1
|
||||
E
|
||||
#206
|
||||
chunky philosopher man old~
|
||||
|
|
|
@ -7,7 +7,7 @@ Sibyl caresses a deck of tarot cards with wrinkled hands.
|
|||
eyes peer out from under the black, filmy head scarf, lined with gold coins,
|
||||
that drapes to cover much of her black dress.
|
||||
~
|
||||
262154 0 0 0 0 0 0 0 0 E
|
||||
262154 0 0 0 524288 0 0 0 0 E
|
||||
30 20 10 1d1+0 1d1+0
|
||||
0 0
|
||||
8 8 2
|
||||
|
@ -25,7 +25,7 @@ Esmerelda lovingly caresses a deck of tarot cards.
|
|||
over a puffy, white blouse. Her curly dark hair almost covers the huge golden
|
||||
hoops in her ears.
|
||||
~
|
||||
262154 0 0 0 0 0 0 0 0 E
|
||||
262154 0 0 0 524288 0 0 0 0 E
|
||||
30 20 10 1d1+0 1d1+0
|
||||
0 0
|
||||
8 8 2
|
||||
|
@ -43,7 +43,7 @@ Jaelle endlessly shuffles and reshuffles a deck of tarot cards.
|
|||
angled around her waist, held in place by a black corset. Another scarf of the
|
||||
same material is tied around her head over cascading blonde curls.
|
||||
~
|
||||
262154 0 0 0 0 0 0 0 0 E
|
||||
262154 0 0 0 524288 0 0 0 0 E
|
||||
30 20 10 1d1+0 1d1+0
|
||||
0 0
|
||||
8 8 2
|
||||
|
@ -61,7 +61,7 @@ A receptionist juggles appointments.
|
|||
a white shirt with puffed sleeves, a long wide skirt of many colors and a bright
|
||||
bandanna. Large gold hoops dangle from her ears.
|
||||
~
|
||||
262154 0 0 0 0 0 0 0 0 E
|
||||
262154 0 0 0 2128 0 0 0 0 E
|
||||
30 20 10 1d1+0 1d1+0
|
||||
0 0
|
||||
8 8 2
|
||||
|
|
|
@ -31,10 +31,6 @@ The email listing of the gods is pinned against the wall.~
|
|||
0 0 0 0
|
||||
1 1 0 30 0
|
||||
E
|
||||
emails listing~
|
||||
HELP CONTACT
|
||||
~
|
||||
E
|
||||
wizlist~
|
||||
Implementors
|
||||
~~~~~~~~~~~
|
||||
|
@ -51,6 +47,10 @@ wizlist~
|
|||
Santa Shamra Shimmer Silvanos Smaug Snowlock Talgard Taylor
|
||||
Theophilus Tocamat Torpidai Treestump Tuskony Zizazat
|
||||
~
|
||||
E
|
||||
emails listing~
|
||||
HELP CONTACT
|
||||
~
|
||||
#5
|
||||
foraged berries~
|
||||
some foraged berries~
|
||||
|
@ -579,7 +579,7 @@ A
|
|||
A
|
||||
2 3
|
||||
#35
|
||||
battleaxe dragonbane quest~
|
||||
battleaxe dragonbane quest axe~
|
||||
the Battleaxe of Dragonbane~
|
||||
The bane of all wyrmkin seeks the heart of a dragon.~
|
||||
~
|
||||
|
|
|
@ -1064,168 +1064,6 @@ visible.
|
|||
0 0 0 0
|
||||
0 0 0 0 0
|
||||
E
|
||||
may~
|
||||
. 8888 8888888
|
||||
888888888888888888888888
|
||||
8888:::8888888888888888888888888
|
||||
8888::::::8888888888888888888888888888
|
||||
88::::::::888:::8888888888888888888888888
|
||||
88888888::::8:::::::::::88888888888888888888
|
||||
888 8::888888::::::::::::::::::88888888888 888
|
||||
88::::88888888::::m::::::::::88888888888 8
|
||||
888888888888888888:M:::::::::::8888888888888
|
||||
88888888888888888888::::::::::::M88888888888888
|
||||
8888888888888888888888:::::::::M8888888888888888
|
||||
8888888888888888888888:::::::M888888888888888888
|
||||
8888888888888888::88888::::::M88888888888888888888
|
||||
88888888888888888:::88888:::::M888888888888888 8888
|
||||
88888888888888888:::88888::::M::;o*M*o;888888888 88
|
||||
88888888888888888:::8888:::::M:::::::::::88888888 8
|
||||
88888888888888888::::88::::::M:;:::::::::::888888888
|
||||
8888888888888888888:::8::::::M::aAa::::::::M8888888888 8
|
||||
88 8888888888::88::::8::::M:::::::::::::888888888888888 8888
|
||||
88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
|
||||
8 8888888888888:::::::::::M::"@@@@@@ "::::8w8888888888888888
|
||||
88888888888:888::::::::::M:::::" a ":::::M8i888888888888888
|
||||
8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
|
||||
8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
|
||||
888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888
|
||||
888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888
|
||||
8888 M::::::::::::::M88888888888::::::MM888888888888888 88888
|
||||
888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888
|
||||
888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888
|
||||
88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888
|
||||
88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88
|
||||
8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4
|
||||
8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2
|
||||
88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M
|
||||
~
|
||||
E
|
||||
april~
|
||||
. :AMMMMMMMMMMMMA:
|
||||
:AMMMMMMMMMHHHHHMMMMMMMMA:
|
||||
:AMHMMMMHHMHIHHIMMMHMMMMHHA:
|
||||
:AM'MMMMMMHHIHHHIMMMMMIMMHHHH:
|
||||
AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH
|
||||
AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH:
|
||||
MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH
|
||||
AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH
|
||||
MMMMHIIII;":AMMMMA ,[[, HH
|
||||
MMMMHII; AW"'''' :: HH
|
||||
IHHIHIII;:'' ,GFMF[ [MM[: IH
|
||||
AHHIHII;::': ";[P,[ ;; :::: IH
|
||||
IHHHIHII;;:: :[;: ;H
|
||||
AHHHHHII;;;:: : : [ : ;H
|
||||
IHHIIHI:[;;;:: ; ; ; , , IH
|
||||
IHHIIHH:[;;;: ; ;: ':"::" '; IH
|
||||
IHHIIHI:[;;: ::: ; ,,,, ' HH
|
||||
:IHHHIHHMMA;::: [;;""""""[; AMI
|
||||
;IHHHHIIHMM;: : : ;;[,,,,[; HHI
|
||||
IIHHMMHHIHHM;:: '"""' AMHI
|
||||
IIHHMMHMHHIIIM;:: AMMHI
|
||||
IHHHMMHMHMHHHIHI;:: :AMMMHI
|
||||
IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI
|
||||
IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH'
|
||||
;IHHMMHMMMMHF"HHII MMMHH
|
||||
IHHMMHV;;:: HHII;: : MMHHI
|
||||
IHHMV;;::: HHII;: : : MMHI;
|
||||
IHMV;;:: : "HII;: :: MMI;
|
||||
:IHV;:: : 'HI: :: MM;
|
||||
IV;:: : : "II;: ;
|
||||
IH;;::: : ;;;I: ;
|
||||
;M;;:::: : ';;;HI: '
|
||||
MH;;:::: : ';;HI: ;
|
||||
IM;;;::: : :[; ';I"I: ;
|
||||
M;;;::: : : [;;,: ' : '
|
||||
;;:::: : ::'' : ':
|
||||
;;::: : : ': :
|
||||
:;;:: : :: ':'
|
||||
~
|
||||
E
|
||||
march~
|
||||
. ,.--..
|
||||
,::.'.. . . "VI:I:".':-.,.
|
||||
,I::. .. . 'VHMHII:.::;:.:,..
|
||||
:I:I:.. . . MHMHIHI:MHHI:I:'.:.
|
||||
A:I::. ... . .MMHHIIHIHI:IHHII:.:,
|
||||
.M:I::... .. . AMMMMMHI::IHII::II.::.
|
||||
IMA"::.:.. . .MMMMMHHII:IMHIHIA:::"'
|
||||
'MV.:.:.. . AMMMMHMHI:I:HIHHIIIA;.
|
||||
P.:.:.. . . .MMMMMMMHHIIMHHHIIHIIH.
|
||||
:..:.. . . AMMMMMMMHHI:AMIVHI:HIII:
|
||||
,:.:.. . . MMMMMMMMMH:IHHI:HHI:HIIH.
|
||||
:..:... . .MMMHP:""''':HHIH:HHH:HIII
|
||||
;.:..:.. . AMH:". ' ' ''":HII:HHH:HII:
|
||||
::..:.. . . .H:'.. . '".:VA:I:H::HI:
|
||||
;.:.:... .. A:.'... . ':HA:IHI::I:
|
||||
,::..:. . . .M::. . . ':HA:HH:II:.
|
||||
;.::... .. AML;,' . .:VHI:HI:I:;
|
||||
,:.:.:. . . .H. "PA, .:IHH:HHII::.
|
||||
,:.::... .. A:I:::";, . . ,ILIIIH:HI:I:I;
|
||||
,;:.:.:.. . . .H:TP"VB').. .,;T;,,::I:HI:I:::
|
||||
,::.:.:.. . . AI:.":IAAT:. .(':BB');V::IH:I:I;
|
||||
,::.:.:.. . . .H:. ' . . .. .":;AITP;I:IIH:I::;,
|
||||
,::.::.:. . . . A::. . ..:. . . ..:AI:IHII:I::;.
|
||||
;:.::.:.. . . AM:I:. ..:. .: . .::HIIIHIIHII::.
|
||||
,:::.:.:.. . .MM:I:.. .:, .:. .::HHIIIHIHII::'
|
||||
,::.:..:.. . . AMM:I:. . .'"-""''. ..::HIHI:HI:III:
|
||||
;:.::..:.. . . AMMM::. . ,,,, '.. '.::IMHIHIHIIHI::;
|
||||
,:::.:..:. . . MMMM:I:. ':::;;;::;' .::AMHIHIHHIHHI:"
|
||||
;::.:.:.. . . .:VMMV:A:. . ':;,,." .::AMMMIHIHHIHHII
|
||||
;::.:.:.. .. . .::VM:IHA:. .'' ' . ..:AMMMMHIHHHIHHII:
|
||||
;:::.:.. . .. . .::P::IHHAA.. . .. .:AMMMMMMMIIHHIHHI::
|
||||
;::.:.. . . . ..:.:VIHHHIHHA::,,,,,:AMMMMMMMMMHIIHHHHII;
|
||||
;.::.. . . . ..:.:VHHIHI:IHIHHIHI:MMMMMMMMMMHIHHIHHII:
|
||||
::.:.. . .. ...:.::VHI:IIVIHIHII:MMMMMMMMMMMIHHIHHII:,
|
||||
;:..:. . .. . ..:.::::VAII:IIIIII:MMMMMMMMMMMIHHIIHIIHI
|
||||
';:.. . . .. ..:...:.VII::III:.VMMMMMMMMMHIHHHIHI::I,
|
||||
;:. . . ' . .. ... . .::.::V::II:..VMMMMMMMMHIHHHIHI::I;
|
||||
;:.. . . . .. ..:.. .::...:VIITPL:VMMMMMMMVIHHHIH:. :;
|
||||
;:. . . . .. ... . ..:.:.. .:IIIA:.MMMMMVI:HIHIH:. .:
|
||||
I:. . . . .. . .. . . . . ..:.. ..::IIA.VMMMVIHIIHIV:. .'
|
||||
I:.. . . .. .... . . . .. ... .:.:IA:.VMVIMHIHIH:..:
|
||||
I.. . . . ..... . . . .. . .. .:IIAV:HIMHHIHII:.'
|
||||
~
|
||||
E
|
||||
february~
|
||||
. nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn.
|
||||
.MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM
|
||||
MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMX*MX*MMMX?MMMMM(M!XMMMMMMMMMMMM
|
||||
XMC)?MMMMMMMMMMMMMMMhX?!?MMMMX#MM!MXMMMMMMMMMMMML
|
||||
MMMMMMMMMMMMMMMMMMMMMMMM!-`````-`-!?MMMM)MMMMMMMMx
|
||||
MMM)MMMMMMMMMMMMMMMHhHH!- `#MM(MMMMMMMMMM>
|
||||
HM!HMMMMMMMMMMMMMMMM?)? "MMMMMMMMMX
|
||||
XM!MMMMMMMMMMMMMMMMMMM?- 'MMMMMMMM
|
||||
M!MMMMMMMMMMMMMMMMMXH! MMMMXMMP
|
||||
\!MMMMMMMSMHHHMM?XMM?- -:::xx.. M?XMM?"
|
||||
MXMMMMMMMMMM!XHMMMM": ... `"%x XHHHMMM
|
||||
\!MMMMMMMM?XMMMMMMX!'-L '%%%+:. ` ..MMMMM"
|
||||
'HMMMMMM?HMMMMM*XM! h -\).^\- .%""`MM?"
|
||||
'MMMMMMMMMMMMMXMMM! -X +%%!.MMMXk
|
||||
?MMMMMMMMMMMXMMMMM `. - `""'XMMMMX
|
||||
!MMMMMMMMMMMMMMMMMX. ' XMkMMX>
|
||||
XMMMMMMMMMMMMMMM?MXXXx.-` XXMMM!
|
||||
MMMMMMMMMMMMMMMMXMXXXXXXx. -- MMMMM
|
||||
XMMMMMMMMMMMM?MMXXXXXXXXX!` '+^ .MMM!P
|
||||
'MMM!MMMMMMMMMi?M!"` `-%HHHHxx. xMMMM"
|
||||
:MMMMMMMMMMMMMMM" `\XMM .MMMMM
|
||||
XMMMMMMMMMX?MM! `( HMMMMM
|
||||
XMMMM)MMM" \- 'MMMMM*
|
||||
'MMMMfMMM" \- XMMM*
|
||||
.MMMMMXMM" ^ `MMM
|
||||
XMMMM!MM" MM>
|
||||
HMMMMXM- MM>
|
||||
?MMMMM- Xf%
|
||||
MMMMf %% \
|
||||
4MMM %
|
||||
`M %
|
||||
% %
|
||||
% %
|
||||
% ! %
|
||||
% ! %
|
||||
~
|
||||
E
|
||||
january~
|
||||
. .:IIIIHIHHIHHHII::I:.
|
||||
:IIIIHIHHHHHHMMHHIHHIIHHIII:.
|
||||
|
@ -1277,6 +1115,168 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII
|
|||
:: .:. . . . ..:IHHMMMHMIHIH:IIHHHMHH::..:HHHHI:HHHHHHI:I:IIIHII;
|
||||
:. ... . . . ..::HHHMMHMHHII:HIIHHMMHH:..:HHHMHHIHHHI:: . :IHII:I
|
||||
~
|
||||
E
|
||||
february~
|
||||
. nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn.
|
||||
.MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM
|
||||
MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMX*MX*MMMX?MMMMM(M!XMMMMMMMMMMMM
|
||||
XMC)?MMMMMMMMMMMMMMMhX?!?MMMMX#MM!MXMMMMMMMMMMMML
|
||||
MMMMMMMMMMMMMMMMMMMMMMMM!-`````-`-!?MMMM)MMMMMMMMx
|
||||
MMM)MMMMMMMMMMMMMMMHhHH!- `#MM(MMMMMMMMMM>
|
||||
HM!HMMMMMMMMMMMMMMMM?)? "MMMMMMMMMX
|
||||
XM!MMMMMMMMMMMMMMMMMMM?- 'MMMMMMMM
|
||||
M!MMMMMMMMMMMMMMMMMXH! MMMMXMMP
|
||||
\!MMMMMMMSMHHHMM?XMM?- -:::xx.. M?XMM?"
|
||||
MXMMMMMMMMMM!XHMMMM": ... `"%x XHHHMMM
|
||||
\!MMMMMMMM?XMMMMMMX!'-L '%%%+:. ` ..MMMMM"
|
||||
'HMMMMMM?HMMMMM*XM! h -\).^\- .%""`MM?"
|
||||
'MMMMMMMMMMMMMXMMM! -X +%%!.MMMXk
|
||||
?MMMMMMMMMMMXMMMMM `. - `""'XMMMMX
|
||||
!MMMMMMMMMMMMMMMMMX. ' XMkMMX>
|
||||
XMMMMMMMMMMMMMMM?MXXXx.-` XXMMM!
|
||||
MMMMMMMMMMMMMMMMXMXXXXXXx. -- MMMMM
|
||||
XMMMMMMMMMMMM?MMXXXXXXXXX!` '+^ .MMM!P
|
||||
'MMM!MMMMMMMMMi?M!"` `-%HHHHxx. xMMMM"
|
||||
:MMMMMMMMMMMMMMM" `\XMM .MMMMM
|
||||
XMMMMMMMMMX?MM! `( HMMMMM
|
||||
XMMMM)MMM" \- 'MMMMM*
|
||||
'MMMMfMMM" \- XMMM*
|
||||
.MMMMMXMM" ^ `MMM
|
||||
XMMMM!MM" MM>
|
||||
HMMMMXM- MM>
|
||||
?MMMMM- Xf%
|
||||
MMMMf %% \
|
||||
4MMM %
|
||||
`M %
|
||||
% %
|
||||
% %
|
||||
% ! %
|
||||
% ! %
|
||||
~
|
||||
E
|
||||
march~
|
||||
. ,.--..
|
||||
,::.'.. . . "VI:I:".':-.,.
|
||||
,I::. .. . 'VHMHII:.::;:.:,..
|
||||
:I:I:.. . . MHMHIHI:MHHI:I:'.:.
|
||||
A:I::. ... . .MMHHIIHIHI:IHHII:.:,
|
||||
.M:I::... .. . AMMMMMHI::IHII::II.::.
|
||||
IMA"::.:.. . .MMMMMHHII:IMHIHIA:::"'
|
||||
'MV.:.:.. . AMMMMHMHI:I:HIHHIIIA;.
|
||||
P.:.:.. . . .MMMMMMMHHIIMHHHIIHIIH.
|
||||
:..:.. . . AMMMMMMMHHI:AMIVHI:HIII:
|
||||
,:.:.. . . MMMMMMMMMH:IHHI:HHI:HIIH.
|
||||
:..:... . .MMMHP:""''':HHIH:HHH:HIII
|
||||
;.:..:.. . AMH:". ' ' ''":HII:HHH:HII:
|
||||
::..:.. . . .H:'.. . '".:VA:I:H::HI:
|
||||
;.:.:... .. A:.'... . ':HA:IHI::I:
|
||||
,::..:. . . .M::. . . ':HA:HH:II:.
|
||||
;.::... .. AML;,' . .:VHI:HI:I:;
|
||||
,:.:.:. . . .H. "PA, .:IHH:HHII::.
|
||||
,:.::... .. A:I:::";, . . ,ILIIIH:HI:I:I;
|
||||
,;:.:.:.. . . .H:TP"VB').. .,;T;,,::I:HI:I:::
|
||||
,::.:.:.. . . AI:.":IAAT:. .(':BB');V::IH:I:I;
|
||||
,::.:.:.. . . .H:. ' . . .. .":;AITP;I:IIH:I::;,
|
||||
,::.::.:. . . . A::. . ..:. . . ..:AI:IHII:I::;.
|
||||
;:.::.:.. . . AM:I:. ..:. .: . .::HIIIHIIHII::.
|
||||
,:::.:.:.. . .MM:I:.. .:, .:. .::HHIIIHIHII::'
|
||||
,::.:..:.. . . AMM:I:. . .'"-""''. ..::HIHI:HI:III:
|
||||
;:.::..:.. . . AMMM::. . ,,,, '.. '.::IMHIHIHIIHI::;
|
||||
,:::.:..:. . . MMMM:I:. ':::;;;::;' .::AMHIHIHHIHHI:"
|
||||
;::.:.:.. . . .:VMMV:A:. . ':;,,." .::AMMMIHIHHIHHII
|
||||
;::.:.:.. .. . .::VM:IHA:. .'' ' . ..:AMMMMHIHHHIHHII:
|
||||
;:::.:.. . .. . .::P::IHHAA.. . .. .:AMMMMMMMIIHHIHHI::
|
||||
;::.:.. . . . ..:.:VIHHHIHHA::,,,,,:AMMMMMMMMMHIIHHHHII;
|
||||
;.::.. . . . ..:.:VHHIHI:IHIHHIHI:MMMMMMMMMMHIHHIHHII:
|
||||
::.:.. . .. ...:.::VHI:IIVIHIHII:MMMMMMMMMMMIHHIHHII:,
|
||||
;:..:. . .. . ..:.::::VAII:IIIIII:MMMMMMMMMMMIHHIIHIIHI
|
||||
';:.. . . .. ..:...:.VII::III:.VMMMMMMMMMHIHHHIHI::I,
|
||||
;:. . . ' . .. ... . .::.::V::II:..VMMMMMMMMHIHHHIHI::I;
|
||||
;:.. . . . .. ..:.. .::...:VIITPL:VMMMMMMMVIHHHIH:. :;
|
||||
;:. . . . .. ... . ..:.:.. .:IIIA:.MMMMMVI:HIHIH:. .:
|
||||
I:. . . . .. . .. . . . . ..:.. ..::IIA.VMMMVIHIIHIV:. .'
|
||||
I:.. . . .. .... . . . .. ... .:.:IA:.VMVIMHIHIH:..:
|
||||
I.. . . . ..... . . . .. . .. .:IIAV:HIMHHIHII:.'
|
||||
~
|
||||
E
|
||||
april~
|
||||
. :AMMMMMMMMMMMMA:
|
||||
:AMMMMMMMMMHHHHHMMMMMMMMA:
|
||||
:AMHMMMMHHMHIHHIMMMHMMMMHHA:
|
||||
:AM'MMMMMMHHIHHHIMMMMMIMMHHHH:
|
||||
AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH
|
||||
AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH:
|
||||
MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH
|
||||
AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH
|
||||
MMMMHIIII;":AMMMMA ,[[, HH
|
||||
MMMMHII; AW"'''' :: HH
|
||||
IHHIHIII;:'' ,GFMF[ [MM[: IH
|
||||
AHHIHII;::': ";[P,[ ;; :::: IH
|
||||
IHHHIHII;;:: :[;: ;H
|
||||
AHHHHHII;;;:: : : [ : ;H
|
||||
IHHIIHI:[;;;:: ; ; ; , , IH
|
||||
IHHIIHH:[;;;: ; ;: ':"::" '; IH
|
||||
IHHIIHI:[;;: ::: ; ,,,, ' HH
|
||||
:IHHHIHHMMA;::: [;;""""""[; AMI
|
||||
;IHHHHIIHMM;: : : ;;[,,,,[; HHI
|
||||
IIHHMMHHIHHM;:: '"""' AMHI
|
||||
IIHHMMHMHHIIIM;:: AMMHI
|
||||
IHHHMMHMHMHHHIHI;:: :AMMMHI
|
||||
IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI
|
||||
IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH'
|
||||
;IHHMMHMMMMHF"HHII MMMHH
|
||||
IHHMMHV;;:: HHII;: : MMHHI
|
||||
IHHMV;;::: HHII;: : : MMHI;
|
||||
IHMV;;:: : "HII;: :: MMI;
|
||||
:IHV;:: : 'HI: :: MM;
|
||||
IV;:: : : "II;: ;
|
||||
IH;;::: : ;;;I: ;
|
||||
;M;;:::: : ';;;HI: '
|
||||
MH;;:::: : ';;HI: ;
|
||||
IM;;;::: : :[; ';I"I: ;
|
||||
M;;;::: : : [;;,: ' : '
|
||||
;;:::: : ::'' : ':
|
||||
;;::: : : ': :
|
||||
:;;:: : :: ':'
|
||||
~
|
||||
E
|
||||
may~
|
||||
. 8888 8888888
|
||||
888888888888888888888888
|
||||
8888:::8888888888888888888888888
|
||||
8888::::::8888888888888888888888888888
|
||||
88::::::::888:::8888888888888888888888888
|
||||
88888888::::8:::::::::::88888888888888888888
|
||||
888 8::888888::::::::::::::::::88888888888 888
|
||||
88::::88888888::::m::::::::::88888888888 8
|
||||
888888888888888888:M:::::::::::8888888888888
|
||||
88888888888888888888::::::::::::M88888888888888
|
||||
8888888888888888888888:::::::::M8888888888888888
|
||||
8888888888888888888888:::::::M888888888888888888
|
||||
8888888888888888::88888::::::M88888888888888888888
|
||||
88888888888888888:::88888:::::M888888888888888 8888
|
||||
88888888888888888:::88888::::M::;o*M*o;888888888 88
|
||||
88888888888888888:::8888:::::M:::::::::::88888888 8
|
||||
88888888888888888::::88::::::M:;:::::::::::888888888
|
||||
8888888888888888888:::8::::::M::aAa::::::::M8888888888 8
|
||||
88 8888888888::88::::8::::M:::::::::::::888888888888888 8888
|
||||
88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
|
||||
8 8888888888888:::::::::::M::"@@@@@@ "::::8w8888888888888888
|
||||
88888888888:888::::::::::M:::::" a ":::::M8i888888888888888
|
||||
8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
|
||||
8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
|
||||
888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888
|
||||
888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888
|
||||
8888 M::::::::::::::M88888888888::::::MM888888888888888 88888
|
||||
888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888
|
||||
888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888
|
||||
88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888
|
||||
88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88
|
||||
8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4
|
||||
8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2
|
||||
88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M
|
||||
~
|
||||
#186
|
||||
scroll poem irish~
|
||||
an irish poem~
|
||||
|
|
|
@ -1259,7 +1259,7 @@ card~
|
|||
Triumph and fulfillment in the matter in question.
|
||||
~
|
||||
#21180
|
||||
juice glass glasstarot juice~
|
||||
glass tarot large milk~
|
||||
a large glass~
|
||||
A large etched glass waits to be used.~
|
||||
~
|
||||
|
|
|
@ -30,7 +30,7 @@ Mob Tutorial Example Kill Ogre - 16~
|
|||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* A very basic 3 trigger receive quest. Trigs 1-3.
|
||||
say you got the best of me %actor.name%. But I'll be back.
|
||||
say You got the best of me, %actor.name%. But I'll be back.
|
||||
* Load the wings to be returned to the questmaster.
|
||||
%load% obj 1
|
||||
* Reload the mob for the next questor.
|
||||
|
@ -47,7 +47,7 @@ if %object.vnum% == 1
|
|||
wait 1 sec
|
||||
say Thank you, %actor.name%
|
||||
%send% %actor% %self.name% gives you a gold piece.
|
||||
%echoaround% %actor% %actor.name% is rewarded for his valor.
|
||||
%echoaround% %actor% %actor.name% is rewarded for %hisher% valor.
|
||||
* Reward the actor with an entire gold coin!
|
||||
nop %actor.gold(1)%
|
||||
wait 5 sec
|
||||
|
|
|
@ -2053,51 +2053,51 @@ James Stockdale - 27~
|
|||
~
|
||||
* James Stockdale - M27 - T187 By Rumble
|
||||
eval max %random.43%
|
||||
set txt[1] Francis Bacon once said, "Adversity doth best induce virtue... while luxury doth best induce vice."
|
||||
set txt[2] to quote Glenn Gray, "Numberless soldiers have died, more or less willingly, not for country or honor or religious faith or for any other abstract good, but because they realized that by fleeing their posts and rescuing themselves, they would expose their companions to greater danger. Such loyalty to the group is the essence of fighting morale."
|
||||
set txt[1] Francis Bacon once said, "Adversity doth best to induce virtue...while luxury doth best induce vice."
|
||||
set txt[2] To quote Glenn Gray, "Numberless soldiers have died, more or less willingly, not for country or honor or religious faith or for any other abstract good, but because they realized that by fleeing their posts and rescuing themselves, they would expose their companions to greater danger. Such loyalty to the group is the essence of fighting morale."
|
||||
set txt[3] Glenn Gray said, "Nothing is clearer than that men can act contrary to the alleged basic instinct of self-preservation and against all motives of self-interest and egoism. Were it not so, the history of our civilization would be completely different than what it has been."
|
||||
set txt[4] At its best, citizenship finds an equilibrium between two essential ingredients-that of rights and that of duties. When the idea of citizenship is losing its grip, one or the other of these elements becomes eroded. Either freedom is on the losing end, or the sense of duty, of obligation, goes down the drain.
|
||||
set txt[5] Ariel and Will Durant said it best, "Freedom and equality are sworn enemies, when one prevails the other dies."
|
||||
set txt[5] Ariel and Will Durant said it best, "Freedom and equality are sworn and everlasting enemies, and when one prevails the other dies."
|
||||
set txt[6] As a people we have become soft. Stress isn't a bad thing. It is actually good for you, particularly the kind that comes from physical exercise.
|
||||
set txt[7] The Durants also said, "What determines whether the challenge of history will or will not be met depends upon the presence or absence of creative individuals with a clarity of mind and energy of will, capable of effective responses to new situations.
|
||||
set txt[8] once one learns to accomodate the shocks of a stressful existence, his adrenalin, will power, and imagination are going to start churning to provide the maximum performance of the human mind.
|
||||
set txt[9] would a good soldier fighting a tough battle stop to say to himself how unhappy he is?
|
||||
set txt[10] Remember Herman Melville? " In time of peril, like the needle to the lodestone, obedience, irrespective of rank, generally flies to him who is best fitted to command.
|
||||
set txt[7] Ariel and Will Durant said, "What determines whether the challenge of history will or will not be met depends upon the presence or absence of creative individuals with a clarity of mind and energy of will, capable of effective responses to new situations.
|
||||
set txt[8] Once one learns to accomodate the shocks of a stressful existence, his adrenalin, will power, and imagination are going to start churning to provide the maximum performance of the human mind.
|
||||
set txt[9] Would a good soldier fighting a tough battle stop to say to himself how unhappy he is?
|
||||
set txt[10] Remember Herman Melville? "In time of peril, like the needle to the lodestone, obedience, irrespective of rank, generally flies to him who is best fitted to command."
|
||||
set txt[11] There is no evidence that the way of the World assures the punishment of evil or the reward of virtue.
|
||||
set txt[12] Humans seem to have an inborn need to believe that virtue will be rewarded and evil punished. Often, when they come face to face with the fact that this is not always so, they are crushed.
|
||||
set txt[13] from the Book of Ecclesiastes, "I returned and saw that the race is not always to the swift nor the battle to the strong, neither yet bread to the wise nor riches to men of understanding, nor favors to men of skill, but time and chance happeneth to them all."
|
||||
set txt[14] the key to our future leaders' merit may not be "hanging in there" when the light at the end of the tunnel is expected. It will be their performance when it looks like the light will never show up."
|
||||
set txt[13] From the Book of Ecclesiastes, "I returned and saw that the race is not always to the swift nor the battle to the strong, neither yet bread to the wise nor riches to men of understanding, nor favors to men of skill, but time and chance happeneth to them all."
|
||||
set txt[14] The key to our future leaders' merit may not be "hanging in there" when the light at the end of the tunnel is expected. It will be their performance when it looks like the light will never show up.
|
||||
set txt[15] Mark Van Doren was right, "Being an educated person means that given the necessity [after doomsday, so to speak], you could refound your own civilization."
|
||||
set txt[16] Captain McWhirr said "to go skimming over the years of existence to sink gently into a placid grave, ignorant of life to the last, without ever having been made to see all it may contain of perfidy, of violence, of terror."
|
||||
set txt[17] Harry Truman said, "Men make history, and not the other way around."
|
||||
set txt[18] Sir Arthur Conan Doyle wrote, "When one tries to rise above nature, one is liable to fall below it. The highest type of man may revert to the animal if he leaves the straight road of destiny. Consider, that the materialists, the sensualists, the worldy would all proplong their worthless lives. The spiritual would now avoid the call to something higher. It would be the survival of the least fit. What sort of cesspool may not our poor world become?
|
||||
set txt[18] Sir Arthur Conan Doyle wrote, "When one tries to rise above nature, one is liable to fall below it. The highest type of man may revert to the animal if he leaves the straight road of destiny. Consider, that the materialists, the sensualists, the worldy would all prolong their worthless lives. The spiritual would now avoid the call to something higher. It would be the survival of the least fit. What sort of cesspool may not our poor world become?"
|
||||
set txt[19] Remember when you are strung up by the ropes that they can get out of you only what they know you know.
|
||||
set txt[20] a hero is a man who will not accept the status quo if it does not meet his standards.
|
||||
set txt[21] any officer worth his salt, on detached duty and out of communication, has to have the right to sensibly modify the law, issue rules that fit the conditions, and be prepared to defend himself in court.
|
||||
set txt[22] my experience is a perfect example of the hermetic - the alchemical transformation that may occur when a human being is subjected to intense pressure within a crucible of suffering or confinement.
|
||||
set txt[20] A hero is a man who will not accept the status quo if it does not meet his standards.
|
||||
set txt[21] Any officer worth his salt, on detached duty and out of communication, has to have the right to sensibly modify the law, issue rules that fit the conditions, and be prepared to defend himself in court.
|
||||
set txt[22] My experience is a perfect example of the hermetic - the alchemical transformation that may occur when a human being is subjected to intense pressure within a crucible of suffering or confinement.
|
||||
set txt[23] Dostoyevsky was a wise man, "You see, gentlemen, reason is an excellent thing, there's no disputing that, but reason is nothing but reason and satisfies only the rational side of man's nature, while will is a manifestation of the whole life, that is, of the whole human life, including reason and all the impulses."
|
||||
set txt[24] I once read from Nichmachean Ethics: "There are some instances in which such actions elicit forgiveness rather than praise, for example, when a man acts improperly under a strain greater than human nature can bear, and which no one could endure. Yet there are, perhaps, also acts which no man can possibly be compelled to do, but rather than do them he should accept the most terrible sufferings and death."
|
||||
set txt[25] Wittgenstein is know for, "If it comes easy, it ain't worth a damn."
|
||||
set txt[26] Fr. Marius recalls someone remarking, "the important thing is not what they've made of you, but what you made of what they've made of you."
|
||||
set txt[25] Wittgenstein is known for, "If it comes easy, it ain't worth a damn."
|
||||
set txt[26] Fr. Marius recalls someone remarking, "The important thing is not what they've made of you, but what you made of what they've made of you."
|
||||
set txt[27] It was only when I lay there on the rotting prison straw that I sensed within myself the first stirrings of good. Gradually it was disclosed to me that the line separating good and evil passes not between states nor between classes nor between political parties, but right through every human heart, through all human hearts. And that is why I turn back to the years of my imprisonment and say, "Bless you, prison, for having been a part of my life."
|
||||
set txt[28] my rules are: BACK US: Don't Bow in public, stay off the Air, admit no Crimes, never Kiss them goodbye, Unity over Self. Never negotiate for yourself but only for us all. Not less than significant pain should cause you to submit.
|
||||
set txt[29] The lecture-room of the philosopher is a hospital, students ought not to walk out of it in pleasure, but in pain.
|
||||
set txt[30] I knew I could contain material - so long as they didn't know I knew it.
|
||||
set txt[31] Opportunities don't roll in as a saturating fog bank. They come as incidents. And you need spontaneity and instinct to capture them.
|
||||
set txt[32] Society's main objective is to instill virtue in its citizenry and that specific laws are a secondary concern.
|
||||
set txt[33] in prison I have concluded that the pincers of fear and guilt are the destroyers of men. Nothing else.
|
||||
set txt[33] In prison I have concluded that the pincers of fear and guilt are the destroyers of men. Nothing else.
|
||||
set txt[34] The challenge of education is not to prepare people for success but to prepare them for failure. I think that it's in hardship and failure that the heroes and the bums really get sorted out.
|
||||
set txt[35] Solzhenitsyn once commented, "If only there were evil people somewhere insidiously committing evil deeds, and it were necessary only to separate them from the rest of us and destroy them. But the line dividing good and evil cuts through the heart of every human being, and who is willing to destroy a piece of his own heart?"
|
||||
set txt[36] Edward Hidalgo once said, "Avoiding failure is not success." How right he was.
|
||||
set txt[37] Clemenceau believed that, "War is too important to be left to the general's."
|
||||
set txt[37] Clemenceau believed that, "War is too important to be left to the generals."
|
||||
set txt[38] I once asked Will Durant what he thought of American foreign policy. He told me, "I think we're all mixed up. We seem to be working on the assumption that if we're nice to other people they'll be nice to us. I can tell you that in the last 4000 years there's practically no evidence to support that view."
|
||||
set txt[39] Alfred Thayer Mahan believed that, "the purpose of power is to permit moral ideas to take root."
|
||||
set txt[39] The Durants said that "culture is a thin and fragile veneer that superimposes itself on mankind."
|
||||
set txt[40] The ones where are in trouble in here are the high school graduates who had enough sense to pick up the innuendo, and yet not enough education to accommodate it properly. A little knowledge is a dangerous thing.
|
||||
set txt[41] Prof Hans Morgethau once postulated, "in the world of the intellectual, ideas meet with ideas, and anything goes that is presented cleverly and with assurance. But in the practical world, ideas meet with facts, facts which make mincemeat of wrong ideas and throw the pieces in the ashcan of history."
|
||||
set txt[41] Prof Hans Morgethau once postulated, "In the world of the intellectual, ideas meet with ideas, and anything goes that is presented cleverly and with assurance. But in the practical world, ideas meet with facts, facts which make mincemeat of wrong ideas and throw the pieces in the ashcan of history."
|
||||
set txt[42] The greatest weapon our interrogators have against us is our own shame. They know how to manipulate it, our only protection is a clear conscience.
|
||||
set txt[42] We seem to have burdened ourselves with a national self-consciousness that has become a self-inflicted wound of guilt, a national shame at being strong.
|
||||
set txt[43] No one had to remind our founding fathers of the cost of freedom. 56 of them knowingly laid their lives, liberty and honor on the line when they signed that Declaration of Independence. And they paid their dues. In the ensuing war, nine were killed in action, five died as prisoners of war, twelve had their homes burned, several lost sons, one moan's wife died in prison, and seventeen (including Thomas Jefferson) went broke.
|
||||
set txt[43] No one had to remind our founding fathers of the cost of freedom. 56 of them knowingly laid their lives, liberty and honor on the line when they signed that Declaration of Independence. And they paid their dues. In the ensuing war, nine were killed in action, five died as prisoners of war, twelve had their homes burned, several lost sons, one man's wife died in prison, and seventeen (including Thomas Jefferson) went broke.
|
||||
set speech %%txt[%max%]%%
|
||||
eval speech %speech%
|
||||
say %speech%
|
||||
|
|
|
@ -1137,6 +1137,16 @@ else
|
|||
%send% %actor% The switch says, 'Fine... fine.'
|
||||
end
|
||||
~
|
||||
#1271
|
||||
crash test~
|
||||
0 g 100
|
||||
~
|
||||
Trigger Intended Assignment: Mobiles
|
||||
Trigger Type: Random , Numeric Arg: 100, Arg list: None
|
||||
Commands:
|
||||
%echo% %self.name% transforms into a new mob!
|
||||
%transform% -1
|
||||
~
|
||||
#1280
|
||||
Mob Raid~
|
||||
2 b 100
|
||||
|
|
|
@ -464,4 +464,10 @@ else
|
|||
say I curse you %actor.name%.
|
||||
end
|
||||
~
|
||||
#227
|
||||
new trigger~
|
||||
0 g 100
|
||||
~
|
||||
%echo% This trigger commandlist is not complete!
|
||||
~
|
||||
$~
|
||||
|
|
|
@ -121,19 +121,26 @@ if %cmd.mudcommand% == look || %cmd.mudcommand% == examine
|
|||
return 0
|
||||
halt
|
||||
else
|
||||
* Check for the reverser. If it is in the room, give
|
||||
* one meaning. If it is not, give the other.
|
||||
eval rev %%findobj.%self.vnum%(%zone%99)%%
|
||||
* The ~ anchors the comparison to the front of the word.
|
||||
* rd /= card but ~rd is not a part of ~card while ~c is.
|
||||
set arg ~%arg%
|
||||
if ~card /= %arg%
|
||||
* Check for the reverser. If it is in the room, give
|
||||
* one meaning. If it is not, give the other.
|
||||
eval rev %%findobj.%self.vnum%(%zone%99)%%
|
||||
if ~reverse /= %arg%
|
||||
if %rev% < 1
|
||||
%send% %actor% You do not see that here.
|
||||
halt
|
||||
else
|
||||
%send% %actor% The card is upside down.
|
||||
halt
|
||||
end
|
||||
end
|
||||
if ~card /= %arg%
|
||||
if %rev% < 1
|
||||
%echo% Reverser is not here.
|
||||
%force% %actor% look card
|
||||
else
|
||||
%force% %actor% look reverse
|
||||
%echo% Reverser is here.
|
||||
end
|
||||
else
|
||||
return 0
|
||||
|
@ -150,10 +157,10 @@ elseif %cmd.mudcommand% == quit || %cmd.mudcommand% == afk
|
|||
wait 1 sec
|
||||
%at% %cmdroom% %force% %actor% down
|
||||
wait 1 sec
|
||||
%at% %actor% %force% %actor% %cmd%
|
||||
%at% %actor% %force% %actor% %cmd% %arg%
|
||||
wait 1 sec
|
||||
halt
|
||||
elseif %cmd% == return || %cmd% == recall
|
||||
elseif %cmd% == return || %cmd% == recall || %cmd% == teleport || %cmd.mudcommand% == goto
|
||||
%send% %actor% Because you have decided to %cmd%, you cannot finish the reading.
|
||||
%echoaround% %actor% %actor.name% has to leave the reading now.
|
||||
wait 1 sec
|
||||
|
@ -164,7 +171,7 @@ elseif %cmd% == return || %cmd% == recall
|
|||
wait 1 sec
|
||||
%at% %cmdroom% %force% %actor% down
|
||||
wait 1 sec
|
||||
%at% %actor% %force% %actor% %cmd%
|
||||
%at% %actor% %force% %actor% %cmd% %arg%
|
||||
wait 1 sec
|
||||
halt
|
||||
else
|
||||
|
@ -181,7 +188,9 @@ if %direction% == down
|
|||
wait 2 sec
|
||||
%purge%
|
||||
set room %self.vnum%
|
||||
eval purgeroom %room% - 9
|
||||
eval purgeroom %room% - 10
|
||||
%door% %purgeroom% up flags abcd
|
||||
eval purgeroom %purgeroom% + 1
|
||||
while %purgeroom% < %self.vnum%
|
||||
%at% %purgeroom% %purge%
|
||||
eval purgeroom %purgeroom% + 1
|
||||
|
@ -206,7 +215,7 @@ if %direction% == up
|
|||
rdelete Cards_Dealt %self.id%
|
||||
rdelete tarot_reading_started %self.id%
|
||||
if %self.room.vnum% == 21110 || %self.room.vnum% == 21130 || %self.room.vnum% == 21150
|
||||
%door% %self.room.vnum% up flags abc
|
||||
* %door% %self.room.vnum% up flags abc
|
||||
eval cardroom %self.room.vnum% + 2
|
||||
%door% %cardroom% down flags ab
|
||||
eval cardroom %cardroom% + 1
|
||||
|
@ -285,11 +294,6 @@ end
|
|||
if %actor% == %self%
|
||||
halt
|
||||
end
|
||||
* Check to see if someone is already trying to get an appointment.
|
||||
if %self.has_item(%zone%98)% && !%actor.varexists(Making_Tarot_Appointment_%zone%)%
|
||||
say I'm sorry, %actor.name%. I'm speaking with someone else right now.
|
||||
halt
|
||||
end
|
||||
* This loop goes through the entire string of words the actor says. .car is the
|
||||
* word and .cdr is the remaining string.
|
||||
eval word %speech.car%
|
||||
|
@ -302,6 +306,11 @@ while %word%
|
|||
* Objxxx98 keeps trigger from reacting to other conversations.
|
||||
* if %actor.is_pc% &&
|
||||
case appointment
|
||||
* Check to see if someone is already trying to get an appointment.
|
||||
if %self.has_item(%zone%98)% && !%actor.varexists(Making_Tarot_Appointment_%zone%)%
|
||||
say I'm sorry, %actor.name%. I'm speaking with someone else right now.
|
||||
halt
|
||||
end
|
||||
if !%self.has_item(%zone%98)%
|
||||
%load% o %zone%98
|
||||
set Making_Tarot_Appointment_%zone% 1
|
||||
|
@ -451,8 +460,8 @@ while %word%
|
|||
default
|
||||
break
|
||||
done
|
||||
* End of the loop we need to take the next word in the string and save the
|
||||
* remainder for the next pass.
|
||||
* End of the loop we need to take the next word in the string
|
||||
* and save the remainder for the next pass.
|
||||
eval word %rest.car%
|
||||
eval rest %rest.cdr%
|
||||
done
|
||||
|
@ -462,15 +471,15 @@ Tarot Receptionist greets - M21104~
|
|||
0 h 100
|
||||
*~
|
||||
if %direction% == south
|
||||
emote looks up from her appointment book.
|
||||
say Would you like to make an appointment with one of our readers?
|
||||
say Before we start, make sure you have enough time to finish your reading.
|
||||
say Please do not go afk or leave the game before you finish the reading.
|
||||
say If you are sure, just say appointment.
|
||||
welcome %actor.name%
|
||||
%send% %actor% Ana says, 'Would you like to make an appointment with one of our readers?'
|
||||
%send% %actor% Ana says, 'Before we start, make sure you have enough time to finish your reading.'
|
||||
%send% %actor% Ana says, 'Please do not go afk or leave the game before you finish the reading.'
|
||||
%send% %actor% Ana says, 'If you are sure, just say appointment.'
|
||||
else if %direction% == up
|
||||
smile %actor%
|
||||
say I hope you enjoyed your reading. Please, come again soon.
|
||||
say Of course, if you want another appointment now, say appointment.
|
||||
smile %actor.name%
|
||||
%send% %actor% Ana says, 'I hope you enjoyed your reading. Please, come again soon.'
|
||||
%send% %actor% Ana says, 'Of course, if you want another appointment now, say appointment.'
|
||||
end
|
||||
~
|
||||
#21108
|
||||
|
|
|
@ -541,10 +541,10 @@ elseif %cmd.mudcommand% == buy
|
|||
* Need to load the mob, have it follow the player AND set the affect
|
||||
* CHARM so the mob will follow the masters orders.
|
||||
%load% mob %pet_vnum%
|
||||
%force% %pet_name% mfollow %actor%
|
||||
dg_affect %pet_name% charm on 999
|
||||
emote opens the stable door and returns leading a horse by its reins.
|
||||
tell %actor.name% here you go. Treat'em well.
|
||||
%force% %pet_name% follow %actor.name%
|
||||
nop %actor.gold(-%pet_cost%)%
|
||||
end
|
||||
elseif %cmd.mudcommand% == sell
|
||||
|
|
|
@ -46,10 +46,6 @@ D0
|
|||
~
|
||||
~
|
||||
0 0 3
|
||||
D2
|
||||
~
|
||||
~
|
||||
2 0 -1
|
||||
S
|
||||
T 199
|
||||
#3
|
||||
|
@ -567,18 +563,53 @@ D2
|
|||
~
|
||||
0 0 33
|
||||
E
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
...you'll find that you're not the first person who was ever confused and
|
||||
frighteneed and even sickened by human behavior. You're by no means alone on
|
||||
that score, you'll be excited and stimulated to know. Many, many men have been
|
||||
just as troubled morally and spiritually as you are right now. Happily, some
|
||||
of them kept records of their troubles. You'll learn from them-if you want to.
|
||||
Just as someday, if you have something to offer, someone will learn something
|
||||
from you. It's a beautiful reciprocal arrangement.
|
||||
--The Catcher in the Rye
|
||||
july4~
|
||||
On July 4, 1776, we claimed our independence from England and Democracy was
|
||||
born. Every day thousands leave their homeland to come to the "land of the
|
||||
free and the home of the brave" so they can begin their American Dream. The
|
||||
United States is truly a diverse nation made up of dynamic people. Each year
|
||||
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
|
||||
picnics, and family ga-therings. Through the Internet we are learning about
|
||||
and communicat-ing with people of different nations, with different languages
|
||||
and different races throughout the world. Bringing the world closer with
|
||||
understanding and knowledge can only benefit all nations. We invite all
|
||||
nations to celebrate with Americans online this Fourth of July. Happy
|
||||
Birthday, America!
|
||||
~
|
||||
E
|
||||
oath~
|
||||
I do solemnly swear that I will support and defend the Constitution of the
|
||||
United States against all enemies, foreign and domestic, and to bear true faith
|
||||
and allegiance to the same that I take this obligation freely, without any
|
||||
mental reservation or purpose of evasion, and that I will well and faithfully
|
||||
discharge the duties of the office upon which I am about to enter.
|
||||
~
|
||||
E
|
||||
builder~
|
||||
|
||||
There is one timeless way of building.
|
||||
|
||||
It is thousands of years old, and the same today as it has always been.
|
||||
|
||||
The great traditional buildings of the past, the villages and tents and
|
||||
temples in which man feels at home, have always been made by people who were
|
||||
very close to the center of this way. It is not possible to make great
|
||||
buildings, or great towns, beautiful places, places where you feel yourself,
|
||||
places where you feel alive, except by following this way. And, as you will
|
||||
see, this way will lead anyone who looks for it to buildings which are
|
||||
themselves as ancient in their form, as the trees and hills, and as our faces
|
||||
are.
|
||||
--The Timeless Way of Building
|
||||
~
|
||||
E
|
||||
war~
|
||||
War is an ugly thing, but not the ugliest of things. The decayed and
|
||||
degraded state of moral and patriotic feeling which thinks that nothing is
|
||||
worth war is much worse. The person who has nothing for which he is willing to
|
||||
fight, nothing which is more important than his own personal safety, is a
|
||||
miserable creature and has no chance of being free unless made and kept so by
|
||||
the exertions of better men than himself.
|
||||
John Stuart Mill
|
||||
~
|
||||
E
|
||||
old glory flag~
|
||||
|
@ -611,53 +642,18 @@ or daughter-I am proud. My name is Old Glory-long may I wave. Dear God, long
|
|||
may I wave.
|
||||
~
|
||||
E
|
||||
war~
|
||||
War is an ugly thing, but not the ugliest of things. The decayed and
|
||||
degraded state of moral and patriotic feeling which thinks that nothing is
|
||||
worth war is much worse. The person who has nothing for which he is willing to
|
||||
fight, nothing which is more important than his own personal safety, is a
|
||||
miserable creature and has no chance of being free unless made and kept so by
|
||||
the exertions of better men than himself.
|
||||
John Stuart Mill
|
||||
~
|
||||
E
|
||||
builder~
|
||||
|
||||
There is one timeless way of building.
|
||||
|
||||
It is thousands of years old, and the same today as it has always been.
|
||||
|
||||
The great traditional buildings of the past, the villages and tents and
|
||||
temples in which man feels at home, have always been made by people who were
|
||||
very close to the center of this way. It is not possible to make great
|
||||
buildings, or great towns, beautiful places, places where you feel yourself,
|
||||
places where you feel alive, except by following this way. And, as you will
|
||||
see, this way will lead anyone who looks for it to buildings which are
|
||||
themselves as ancient in their form, as the trees and hills, and as our faces
|
||||
are.
|
||||
--The Timeless Way of Building
|
||||
~
|
||||
E
|
||||
oath~
|
||||
I do solemnly swear that I will support and defend the Constitution of the
|
||||
United States against all enemies, foreign and domestic, and to bear true faith
|
||||
and allegiance to the same that I take this obligation freely, without any
|
||||
mental reservation or purpose of evasion, and that I will well and faithfully
|
||||
discharge the duties of the office upon which I am about to enter.
|
||||
~
|
||||
E
|
||||
july4~
|
||||
On July 4, 1776, we claimed our independence from England and Democracy was
|
||||
born. Every day thousands leave their homeland to come to the "land of the
|
||||
free and the home of the brave" so they can begin their American Dream. The
|
||||
United States is truly a diverse nation made up of dynamic people. Each year
|
||||
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
|
||||
picnics, and family ga-therings. Through the Internet we are learning about
|
||||
and communicat-ing with people of different nations, with different languages
|
||||
and different races throughout the world. Bringing the world closer with
|
||||
understanding and knowledge can only benefit all nations. We invite all
|
||||
nations to celebrate with Americans online this Fourth of July. Happy
|
||||
Birthday, America!
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
...you'll find that you're not the first person who was ever confused and
|
||||
frighteneed and even sickened by human behavior. You're by no means alone on
|
||||
that score, you'll be excited and stimulated to know. Many, many men have been
|
||||
just as troubled morally and spiritually as you are right now. Happily, some
|
||||
of them kept records of their troubles. You'll learn from them-if you want to.
|
||||
Just as someday, if you have something to offer, someone will learn something
|
||||
from you. It's a beautiful reciprocal arrangement.
|
||||
--The Catcher in the Rye
|
||||
~
|
||||
S
|
||||
#34
|
||||
|
@ -879,14 +875,14 @@ D2
|
|||
~
|
||||
0 0 98
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
E
|
||||
floor~
|
||||
The stone floor is the same shade of grey as the sky and is completely plain
|
||||
and unscratched. It is probably too hard for anything to leave as much as a
|
||||
scratch on it.
|
||||
~
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
|
|
@ -92,19 +92,19 @@ D5
|
|||
~
|
||||
0 0 100
|
||||
E
|
||||
statue~
|
||||
As you examine the statues more closely you realize they must resemble the
|
||||
two gods responsible for the creation and ongoing protection of Sanctus, Ferret
|
||||
and Rumble. They both radiate a strength and power that resembles the solid
|
||||
white marble they were crafted from.
|
||||
~
|
||||
E
|
||||
altar~
|
||||
The altar is made from black granite and has been carved into a small basin
|
||||
with a high back. Almost as if it was meant to be some sort of seat.
|
||||
Inscriptions in some foreign tongue are written on every square inch of the
|
||||
altar. You wonder what they must say and who could have written it.
|
||||
~
|
||||
E
|
||||
statue~
|
||||
As you examine the statues more closely you realize they must resemble the
|
||||
two gods responsible for the creation and ongoing protection of Sanctus, Ferret
|
||||
and Rumble. They both radiate a strength and power that resembles the solid
|
||||
white marble they were crafted from.
|
||||
~
|
||||
S
|
||||
T 158
|
||||
T 163
|
||||
|
@ -240,17 +240,17 @@ D5
|
|||
~
|
||||
0 0 142
|
||||
E
|
||||
table~
|
||||
The table is made out of cherry. It is worn from years of use. The glass
|
||||
top allows for an excellent view of the map protected within.
|
||||
~
|
||||
E
|
||||
map~
|
||||
The map is a geographic representation of Sanctus. Not even really a map,
|
||||
more of a scaled model. The walls and buildings of the city are raised higher
|
||||
than the rest of the map to give it a third dimension. Small soldiers are
|
||||
scattered around the top of the table to help the War Master place his men.
|
||||
~
|
||||
E
|
||||
table~
|
||||
The table is made out of cherry. It is worn from years of use. The glass
|
||||
top allows for an excellent view of the map protected within.
|
||||
~
|
||||
S
|
||||
#109
|
||||
Thieves Retreat~
|
||||
|
@ -383,18 +383,18 @@ D1
|
|||
~
|
||||
0 0 100
|
||||
E
|
||||
hole~
|
||||
You can look out over the inner wall to the western side of Sanctus. The
|
||||
smell of charred human remains and smoldering plaster makes your eyes water so
|
||||
it is difficult to see much else through the tiny hole.
|
||||
~
|
||||
E
|
||||
man silhouette~
|
||||
The distinct outline of a human body that must have taken the brunt of the
|
||||
blast when the portal imploded. You wonder what or who it might have been.
|
||||
You can still see pieces of cloth and bone buried deeply into the wall inside
|
||||
the shadow of the unlucky man.
|
||||
~
|
||||
E
|
||||
hole~
|
||||
You can look out over the inner wall to the western side of Sanctus. The
|
||||
smell of charred human remains and smoldering plaster makes your eyes water so
|
||||
it is difficult to see much else through the tiny hole.
|
||||
~
|
||||
S
|
||||
#117
|
||||
Travelling Room~
|
||||
|
@ -530,19 +530,19 @@ D2
|
|||
~
|
||||
0 0 129
|
||||
E
|
||||
table desk chair~
|
||||
The table, desk, and chair are made from solid oak of the highest quality.
|
||||
A thin goose down mattress and pillow are the only comfortable looking items in
|
||||
the room. The desk is bare and all the drawers are empty. It is as if no one
|
||||
even lives here.
|
||||
~
|
||||
E
|
||||
shrine~
|
||||
A beutiful shrine. It has two white marble figures facing each other with a
|
||||
painting of the city below them. The two figures seem to be looking down at
|
||||
the city with looks of worry and hopelessness. An unlit candle and mirror lay
|
||||
on the floor beside the small shrine.
|
||||
~
|
||||
E
|
||||
table desk chair~
|
||||
The table, desk, and chair are made from solid oak of the highest quality.
|
||||
A thin goose down mattress and pillow are the only comfortable looking items in
|
||||
the room. The desk is bare and all the drawers are empty. It is as if no one
|
||||
even lives here.
|
||||
~
|
||||
S
|
||||
#125
|
||||
Plane of the Magi~
|
||||
|
@ -791,7 +791,7 @@ S
|
|||
#134
|
||||
Orb of Sanctum~
|
||||
It is here that the Orb has been placed to ensure its protection. The
|
||||
entire room is a made of black stone that seems to absorb all light. A huge
|
||||
entire room is made of black stone that seems to absorb all light. A huge
|
||||
pedestal sits in the center of the room surrounded by statues of every Magi to
|
||||
ever live. It is up to them to protect the Orb from any who wish to steal or
|
||||
cause harm to it.
|
||||
|
@ -816,14 +816,10 @@ D0
|
|||
~
|
||||
0 0 128
|
||||
E
|
||||
window~
|
||||
Overlooking the western gate you can see the shimmering protective dome.
|
||||
You hope it lasts, peace and tranquility is a good thing.
|
||||
~
|
||||
E
|
||||
chair~
|
||||
It's just your standard wooden chair. Uncomfortable and only real
|
||||
usefulness would be as firewood.
|
||||
bed~
|
||||
The bed is made of a sturdy pine. A thin mattress covered in a white sheet
|
||||
with a down pillow overlaying it. The mattress is too thin to hold anything of
|
||||
value.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
|
@ -833,10 +829,14 @@ centered on the top of the desk. The desk has three drawers. All of them are
|
|||
empty.
|
||||
~
|
||||
E
|
||||
bed~
|
||||
The bed is made of a sturdy pine. A thin mattress covered in a white sheet
|
||||
with a down pillow overlaying it. The mattress is too thin to hold anything of
|
||||
value.
|
||||
chair~
|
||||
It's just your standard wooden chair. Uncomfortable and only real
|
||||
usefulness would be as firewood.
|
||||
~
|
||||
E
|
||||
window~
|
||||
Overlooking the western gate you can see the shimmering protective dome.
|
||||
You hope it lasts, peace and tranquility is a good thing.
|
||||
~
|
||||
S
|
||||
#136
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#21100
|
||||
Parna's Zone Description Room~
|
||||
Parna's Tarot Zone Description Room~
|
||||
This area is trying to recreate the Tarot zone I built for Smaug. The
|
||||
purpose is to have a way of Tarot fortune-telling online. It has been repeated
|
||||
twice to allow different people to have their futures told at the same time.
|
||||
|
@ -162,7 +162,7 @@ The door is closed and can't be opened.
|
|||
D4
|
||||
~
|
||||
door stairs up~
|
||||
1 0 21111
|
||||
2 0 21111
|
||||
E
|
||||
plaque~
|
||||
Sibyl uses the Rider-Waite tarot deck in the Keltic Cross layout. If you
|
||||
|
@ -180,7 +180,7 @@ atmosphere that surrounds it.
|
|||
D4
|
||||
~
|
||||
~
|
||||
0 0 21112
|
||||
1 0 21112
|
||||
S
|
||||
T 21102
|
||||
#21112
|
||||
|
@ -189,10 +189,14 @@ This card crosses~
|
|||
forces opposing the question or a different choice that may be available.
|
||||
~
|
||||
211 220 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 -1
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 21113
|
||||
1 0 21113
|
||||
D5
|
||||
~
|
||||
door backdoor~
|
||||
|
@ -212,7 +216,7 @@ door backdoor~
|
|||
D3
|
||||
~
|
||||
~
|
||||
0 0 21121
|
||||
1 0 21121
|
||||
S
|
||||
T 21102
|
||||
#21114
|
||||
|
@ -260,7 +264,7 @@ door backdoor~
|
|||
D2
|
||||
~
|
||||
~
|
||||
0 0 21124
|
||||
1 0 21124
|
||||
S
|
||||
T 21102
|
||||
#21117
|
||||
|
@ -273,7 +277,7 @@ the fears the questioner has about the question.
|
|||
D0
|
||||
~
|
||||
~
|
||||
0 0 21118
|
||||
1 0 21118
|
||||
D3
|
||||
~
|
||||
door backdoor~
|
||||
|
@ -289,7 +293,7 @@ close to the questioner, regarding the question.
|
|||
D0
|
||||
~
|
||||
~
|
||||
0 0 21119
|
||||
1 0 21119
|
||||
D2
|
||||
~
|
||||
door backdoor~
|
||||
|
@ -305,7 +309,7 @@ hopes from the question.
|
|||
D0
|
||||
~
|
||||
~
|
||||
0 0 21120
|
||||
1 0 21120
|
||||
D2
|
||||
~
|
||||
door backdoor~
|
||||
|
@ -344,7 +348,7 @@ South-West Corner~
|
|||
D0
|
||||
~
|
||||
~
|
||||
0 0 21114
|
||||
1 0 21114
|
||||
D1
|
||||
~
|
||||
door backdoor~
|
||||
|
@ -358,7 +362,7 @@ North-West Corner~
|
|||
D1
|
||||
~
|
||||
~
|
||||
0 0 21115
|
||||
1 0 21115
|
||||
D2
|
||||
~
|
||||
door backdoor~
|
||||
|
@ -372,7 +376,7 @@ North-East Corner~
|
|||
D2
|
||||
~
|
||||
door~
|
||||
0 0 21116
|
||||
1 0 21116
|
||||
D3
|
||||
~
|
||||
door backdoor~
|
||||
|
@ -390,7 +394,7 @@ door backdoor~
|
|||
D1
|
||||
~
|
||||
~
|
||||
0 0 21117
|
||||
1 0 21117
|
||||
S
|
||||
#21125
|
||||
Sibyl's Private Room~
|
||||
|
@ -417,7 +421,7 @@ The door is closed and can't be opened.
|
|||
D4
|
||||
~
|
||||
door~
|
||||
1 0 21131
|
||||
2 0 21131
|
||||
E
|
||||
plaque~
|
||||
Esmerelda uses the Rider-Waite tarot deck in the Keltic Cross layout. If you
|
||||
|
@ -450,7 +454,7 @@ door~
|
|||
1 0 21133
|
||||
D5
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21131
|
||||
S
|
||||
T 21102
|
||||
|
@ -462,7 +466,7 @@ question, things in the past which were leading to the question.
|
|||
211 220 0 0 0 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21132
|
||||
D3
|
||||
~
|
||||
|
@ -482,7 +486,7 @@ door~
|
|||
1 0 21142
|
||||
D2
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21141
|
||||
S
|
||||
T 21102
|
||||
|
@ -498,7 +502,7 @@ door~
|
|||
1 0 21143
|
||||
D3
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21142
|
||||
S
|
||||
T 21102
|
||||
|
@ -510,7 +514,7 @@ influence or possibility. It may show a different pathway available.
|
|||
211 220 0 0 0 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21143
|
||||
D2
|
||||
~
|
||||
|
@ -527,11 +531,15 @@ the fears the questioner has about the question.
|
|||
211 220 0 0 0 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
~
|
||||
1 0 21138
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 -1
|
||||
D3
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21144
|
||||
S
|
||||
T 21102
|
||||
|
@ -543,11 +551,11 @@ close to the questioner, regarding the question.
|
|||
211 220 0 0 0 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
~
|
||||
1 0 21139
|
||||
D2
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21137
|
||||
S
|
||||
T 21102
|
||||
|
@ -563,7 +571,7 @@ door~
|
|||
1 0 21140
|
||||
D2
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21138
|
||||
S
|
||||
T 21102
|
||||
|
@ -578,7 +586,7 @@ down, all cards will be cleared.
|
|||
211 220 0 0 0 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21139
|
||||
D5
|
||||
~
|
||||
|
@ -598,7 +606,7 @@ D0
|
|||
1 0 21134
|
||||
D1
|
||||
~
|
||||
~
|
||||
door backdoor~
|
||||
1 0 21133
|
||||
S
|
||||
#21142
|
||||
|
@ -612,7 +620,7 @@ D1
|
|||
1 0 21135
|
||||
D2
|
||||
~
|
||||
~
|
||||
door backdoor~
|
||||
1 0 21134
|
||||
S
|
||||
#21143
|
||||
|
@ -626,7 +634,7 @@ D2
|
|||
1 0 21136
|
||||
D3
|
||||
~
|
||||
~
|
||||
door backdoor~
|
||||
1 0 21135
|
||||
S
|
||||
#21144
|
||||
|
@ -636,7 +644,7 @@ South-East Corner~
|
|||
211 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
door backdoor~
|
||||
1 0 21136
|
||||
D1
|
||||
~
|
||||
|
@ -668,7 +676,7 @@ The door is closed and can't be opened.
|
|||
D4
|
||||
~
|
||||
door~
|
||||
1 0 21151
|
||||
2 0 21151
|
||||
E
|
||||
plaque~
|
||||
Jaelle uses the Rider-Waite tarot deck in the Keltic Cross layout. If you
|
||||
|
@ -701,7 +709,7 @@ door~
|
|||
1 0 21153
|
||||
D5
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21151
|
||||
S
|
||||
T 21102
|
||||
|
@ -713,7 +721,7 @@ question, things in the past which were leading to the question.
|
|||
211 220 0 0 0 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21152
|
||||
D3
|
||||
~
|
||||
|
@ -733,7 +741,7 @@ door~
|
|||
1 0 21162
|
||||
D2
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21161
|
||||
S
|
||||
T 21102
|
||||
|
@ -749,7 +757,7 @@ door~
|
|||
1 0 21163
|
||||
D3
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21162
|
||||
S
|
||||
T 21102
|
||||
|
@ -761,7 +769,7 @@ influence or possibility. It may show a different pathway available.
|
|||
211 220 0 0 0 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21163
|
||||
D2
|
||||
~
|
||||
|
@ -782,7 +790,7 @@ door~
|
|||
1 0 21158
|
||||
D3
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21164
|
||||
S
|
||||
T 21102
|
||||
|
@ -798,7 +806,7 @@ door~
|
|||
1 0 21159
|
||||
D2
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21157
|
||||
S
|
||||
T 21102
|
||||
|
@ -814,7 +822,7 @@ door~
|
|||
1 0 21160
|
||||
D2
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21158
|
||||
S
|
||||
T 21102
|
||||
|
@ -829,7 +837,7 @@ down, all cards will be cleared.
|
|||
211 220 0 0 0 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
door backdoor~
|
||||
1 0 21159
|
||||
D5
|
||||
~
|
||||
|
@ -849,7 +857,7 @@ D0
|
|||
1 0 21154
|
||||
D1
|
||||
~
|
||||
~
|
||||
door backdoor~
|
||||
1 0 21153
|
||||
S
|
||||
#21162
|
||||
|
@ -863,7 +871,7 @@ D1
|
|||
1 0 21155
|
||||
D2
|
||||
~
|
||||
~
|
||||
door backdoor~
|
||||
1 0 21154
|
||||
S
|
||||
#21163
|
||||
|
@ -877,7 +885,7 @@ D2
|
|||
1 0 21156
|
||||
D3
|
||||
~
|
||||
~
|
||||
door backdoor~
|
||||
1 0 21155
|
||||
S
|
||||
#21164
|
||||
|
@ -887,7 +895,7 @@ South-East Corner~
|
|||
211 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
door backdoor~
|
||||
1 0 21156
|
||||
D1
|
||||
~
|
||||
|
|
|
@ -1315,7 +1315,7 @@ building with bales of hay stacked everywhere. The horses can't reach the hay
|
|||
though they all seem to still try. It is possible to buy a horse for a minimal
|
||||
fee, but not all of them are well tamed and have been known to become ornery.
|
||||
~
|
||||
3 0 0 0 0 0
|
||||
3 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
@ -1370,17 +1370,17 @@ and well kept. A single door leads down to the shop below.
|
|||
D5
|
||||
~
|
||||
door~
|
||||
1 0 225
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
2 0 225
|
||||
E
|
||||
floor~
|
||||
The stone floor is the same shade of grey as the sky and is completely plain
|
||||
and unscratched. It is probably too hard for anything to leave as much as a
|
||||
scratch on it.
|
||||
~
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
S
|
||||
#399
|
||||
Welcome to the Builder Academy~
|
||||
|
|
|
@ -85,8 +85,8 @@ marble~
|
|||
S
|
||||
#30404
|
||||
The Temple~
|
||||
The echo of you footsteps reverberates through the temple. Everything is
|
||||
white, the tiled floor, the walls, the ceiling.....
|
||||
The echo of your footsteps reverberates through the temple. Everything is
|
||||
white, the tiled floor, the walls, the ceiling.....
|
||||
~
|
||||
304 8 0 0 0 0
|
||||
D0
|
||||
|
@ -124,7 +124,7 @@ S
|
|||
#30406
|
||||
The Temple~
|
||||
The echo of your footsteps reverberates through the temple. Everything is
|
||||
white, the tiled floor, the walls, the ceiling.....
|
||||
white, the tiled floor, the walls, the ceiling.....
|
||||
~
|
||||
304 8 0 0 0 0
|
||||
D0
|
||||
|
@ -183,13 +183,13 @@ You see a room in the temple.
|
|||
~
|
||||
0 0 30407
|
||||
E
|
||||
plants~
|
||||
They seem to be doing very well, someone around here has a green thumb.
|
||||
~
|
||||
E
|
||||
brook~
|
||||
What a nice little bubbling brook!
|
||||
~
|
||||
E
|
||||
plants~
|
||||
They seem to be doing very well, someone around here has a green thumb.
|
||||
~
|
||||
S
|
||||
#30409
|
||||
The Temple~
|
||||
|
@ -216,7 +216,7 @@ S
|
|||
#30410
|
||||
The Stairwell~
|
||||
There is a beautiful curving stairwell leading upwards. It seems to have
|
||||
been carved directly from stone.
|
||||
been carved directly from stone.
|
||||
~
|
||||
304 8 0 0 0 0
|
||||
D2
|
||||
|
@ -293,13 +293,13 @@ You see the bottom of the stairs.
|
|||
~
|
||||
0 0 30410
|
||||
E
|
||||
fur~
|
||||
The fur is brown, short, and coarse.
|
||||
~
|
||||
E
|
||||
mural~
|
||||
The mural shows a great shaggy beast with two pointed horns.
|
||||
~
|
||||
E
|
||||
fur~
|
||||
The fur is brown, short, and coarse.
|
||||
~
|
||||
S
|
||||
#30414
|
||||
Mateon's Chamber~
|
||||
|
@ -357,13 +357,13 @@ Woah..looks like a dead end. You get the chills.
|
|||
~
|
||||
0 0 30419
|
||||
E
|
||||
window~
|
||||
The window overlooks a grassy field.
|
||||
~
|
||||
E
|
||||
balcony~
|
||||
Its a simple piece of polished wood. You can see the gardens below.
|
||||
~
|
||||
E
|
||||
window~
|
||||
The window overlooks a grassy field.
|
||||
~
|
||||
S
|
||||
#30417
|
||||
Aten's Chamber~
|
||||
|
@ -392,13 +392,13 @@ Can't really see much..its rather dark over there.
|
|||
~
|
||||
0 0 30421
|
||||
E
|
||||
balcony~
|
||||
Its a simple piece of polished wood. You can see the gardens below.
|
||||
~
|
||||
E
|
||||
window~
|
||||
The window looks down upon a grassy field.
|
||||
~
|
||||
E
|
||||
balcony~
|
||||
Its a simple piece of polished wood. You can see the gardens below.
|
||||
~
|
||||
S
|
||||
#30419
|
||||
The Cul-de-Sac~
|
||||
|
@ -431,13 +431,13 @@ You see the balcony over there.
|
|||
~
|
||||
0 0 30422
|
||||
E
|
||||
window~
|
||||
Its a great, big walk-through window.
|
||||
~
|
||||
E
|
||||
shelves~
|
||||
The shelves have been swept clean.
|
||||
~
|
||||
E
|
||||
window~
|
||||
Its a great, big walk-through window.
|
||||
~
|
||||
S
|
||||
#30421
|
||||
The Dark Chamber~
|
||||
|
|
|
@ -434,14 +434,14 @@ D4
|
|||
~
|
||||
0 0 5724
|
||||
E
|
||||
bones~
|
||||
These bones are mostly crushed and powdered but most of them look human...
|
||||
~
|
||||
E
|
||||
tracks~
|
||||
These tracks are insect like and very large. Whatever made these must be
|
||||
huge.
|
||||
~
|
||||
E
|
||||
bones~
|
||||
These bones are mostly crushed and powdered but most of them look human...
|
||||
~
|
||||
S
|
||||
#5724
|
||||
Capricorns' Hill~
|
||||
|
@ -513,13 +513,13 @@ The sap is dribbling down the trunk forming a pool at the base of the tree.
|
|||
~
|
||||
0 0 5731
|
||||
E
|
||||
ladder~
|
||||
Sap oozes down this ladder forming a sticky covering.
|
||||
~
|
||||
E
|
||||
eyes~
|
||||
The eyes are small and beady, they look evil.
|
||||
~
|
||||
E
|
||||
ladder~
|
||||
Sap oozes down this ladder forming a sticky covering.
|
||||
~
|
||||
S
|
||||
#5728
|
||||
The Cave~
|
||||
|
@ -636,7 +636,7 @@ At the top of the tree~
|
|||
A pool of blood is slowly forming in a hollow to the right and the stench of
|
||||
death is thick in the air. This place appears to be the home of a Tree Nymph.
|
||||
It is plain to see that the owner of this place was a female because of all the
|
||||
photos of male Nymphs on one of the branches that obviously serves as a
|
||||
portraits of male Nymphs on one of the branches that obviously serves as a
|
||||
mantlepiece.
|
||||
~
|
||||
57 128 0 0 0 0
|
||||
|
@ -645,11 +645,11 @@ D5
|
|||
~
|
||||
0 0 5733
|
||||
E
|
||||
pool~
|
||||
blood~
|
||||
A pool of bluey gray blood has collected in the corner.
|
||||
~
|
||||
E
|
||||
blood~
|
||||
pool~
|
||||
A pool of bluey gray blood has collected in the corner.
|
||||
~
|
||||
S
|
||||
|
|
|
@ -11,31 +11,6 @@ D3
|
|||
~
|
||||
0 0 65398
|
||||
E
|
||||
map~
|
||||
Map
|
||||
|
||||
c 01 02 03 n
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
c15 n----- wH n----- wH n----- wH n---- c04 n
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
c13 n----- wH n- c14 yE c06 n- wH n---- c05 n
|
||||
| |
|
||||
| c10 n |
|
||||
| | |
|
||||
c12 n----- wH n----- wH n----- wH n---- c07 n
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
c 11 09 08 n
|
||||
yElevator n
|
||||
wHalls n
|
||||
cApartments n
|
||||
~
|
||||
E
|
||||
Plan~
|
||||
Plan
|
||||
|
||||
|
@ -82,6 +57,31 @@ Plan~
|
|||
wHalls: 05-36 n
|
||||
cApartments: 37-96 n
|
||||
~
|
||||
E
|
||||
map~
|
||||
Map
|
||||
|
||||
c 01 02 03 n
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
c15 n----- wH n----- wH n----- wH n---- c04 n
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
c13 n----- wH n- c14 yE c06 n- wH n---- c05 n
|
||||
| |
|
||||
| c10 n |
|
||||
| | |
|
||||
c12 n----- wH n----- wH n----- wH n---- c07 n
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
c 11 09 08 n
|
||||
yElevator n
|
||||
wHalls n
|
||||
cApartments n
|
||||
~
|
||||
S
|
||||
#65301
|
||||
The Elevator~
|
||||
|
@ -235,6 +235,7 @@ D3
|
|||
0 0 65305
|
||||
S
|
||||
T 65302
|
||||
T 65302
|
||||
#65307
|
||||
First Floor North-East Corner~
|
||||
The hall runs to the south and west. The door to room 103 is north and the
|
||||
|
@ -421,6 +422,7 @@ D3
|
|||
0 0 65313
|
||||
S
|
||||
T 65302
|
||||
T 65302
|
||||
#65315
|
||||
Second Floor North-East Corner~
|
||||
The hall runs to the south and west. The door to room 203 is north and the
|
||||
|
@ -600,13 +602,14 @@ D1
|
|||
D2
|
||||
~
|
||||
elevator~
|
||||
1 0 65399
|
||||
2 0 65399
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 65321
|
||||
S
|
||||
T 65302
|
||||
T 65302
|
||||
#65323
|
||||
Third Floor North-East Corner~
|
||||
The hall runs to the south and west. The door to room 303 is north and the
|
||||
|
@ -786,7 +789,7 @@ D1
|
|||
D2
|
||||
~
|
||||
elevator~
|
||||
2 0 65399
|
||||
1 0 65399
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
@ -797,6 +800,7 @@ D4
|
|||
4 0 65399
|
||||
S
|
||||
T 65302
|
||||
T 65302
|
||||
#65331
|
||||
Fourth Floor North-East Corner~
|
||||
The hall runs to the south and west. The door to room 403 is north and the
|
||||
|
@ -2293,6 +2297,7 @@ elevator~
|
|||
2 0 65399
|
||||
S
|
||||
T 65302
|
||||
T 65302
|
||||
#65399
|
||||
Inside the Elevator~
|
||||
It's your run-of-the-mill, everyday, totally normal looking, elevator. The
|
||||
|
@ -2310,7 +2315,8 @@ PUSH G
|
|||
D0
|
||||
~
|
||||
~
|
||||
1 0 65322
|
||||
1 0 65330
|
||||
S
|
||||
T 65302
|
||||
T 65302
|
||||
$~
|
||||
|
|
|
@ -2,6 +2,10 @@
|
|||
Parnassus~
|
||||
Tarot~
|
||||
21100 21199 30 1 f 0 0 0 1 30
|
||||
D 0 21130 4 2 (Esmerelda's office)
|
||||
M 0 21102 1 21130 (Esmerelda)
|
||||
D 0 21150 4 2 (Jaelle's office)
|
||||
M 0 21103 1 21150 (Jaelle)
|
||||
D 0 21102 0 2 (A Room For Waiting)
|
||||
D 0 21102 1 2 (A Room For Waiting)
|
||||
D 0 21102 2 1 (A Room For Waiting)
|
||||
|
@ -16,7 +20,5 @@ M 0 21104 1 21102 (Ana)
|
|||
M 0 21101 1 21110 (Sibyl)
|
||||
D 0 21110 4 2 (Sibyl's office)
|
||||
D 0 21101 0 1 (Outside a small building)
|
||||
M 0 21103 1 21150 (Jaelle)
|
||||
M 0 21102 1 21130 (Esmerelda)
|
||||
S
|
||||
$
|
||||
|
|
|
@ -2,15 +2,17 @@
|
|||
Kaan~
|
||||
McGintey Business District~
|
||||
31500 31599 10 2 d 0 0 0 1 34
|
||||
M 0 31557 1 31524 (a hawk)
|
||||
M 0 31556 1 31524 (the fearless wildcat)
|
||||
M 0 31500 1 31529 (the patrol captain, Kire)
|
||||
E 1 31500 1 16 (Eventru)
|
||||
E 1 31501 99 5 (a hard Dragonskin armor)
|
||||
M 0 31504 8 31529 (a guardsman)
|
||||
E 1 31526 8 5 (a guardsman's armour)
|
||||
E 1 31526 8 5 (a guardsman's armor)
|
||||
E 1 31502 2 16 (a long spear)
|
||||
M 0 31504 9 31529 (a guardsman)
|
||||
E 1 31502 2 16 (a long spear)
|
||||
E 1 31526 8 5 (a guardsman's armour)
|
||||
E 1 31526 8 5 (a guardsman's armor)
|
||||
M 0 31553 1 31513 (McHale, the patrol lieutenant)
|
||||
E 1 31504 1 16 (Falconblade)
|
||||
E 1 31505 1 12 (McHale's Cape)
|
||||
|
@ -35,8 +37,6 @@ E 1 31510 3 11 (a small crested shield)
|
|||
R 0 31519 3034 -1 (an automatic teller machine)
|
||||
O 0 3034 99 31519 (an automatic teller machine)
|
||||
M 0 31560 1 31519 (the city banker)
|
||||
M 0 31557 1 31524 (a hawk)
|
||||
M 0 31556 1 31524 (the fearless wildcat)
|
||||
M 0 31545 1 31557 (Randon)
|
||||
G 1 31556 500 -1 (a wide, green scroll)
|
||||
G 1 31555 500 -1 (a small, red scroll)
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
Parnassus~
|
||||
Apartment~
|
||||
65300 65399 30 0
|
||||
D 0 65398 0 1 (Building Foyer)
|
||||
D 0 65306 2 2 (First Floor North)
|
||||
D 0 65301 0 2 (The Elevator)
|
||||
D 0 65397 2 1 (A Generic Sort of Building)
|
||||
|
|
|
@ -52,7 +52,6 @@ static void mod_llog_entry(struct last_entry *llast,int type);
|
|||
static int get_max_recent(void);
|
||||
static void clear_recent(struct recent_player *this);
|
||||
static struct recent_player *create_recent(void);
|
||||
|
||||
const char *get_spec_func_name(SPECIAL(*func));
|
||||
bool zedit_get_levels(struct descriptor_data *d, char *buf);
|
||||
|
||||
|
|
|
@ -227,7 +227,7 @@ void assign_the_quests(void)
|
|||
log("SYSERR: Quest #%d has an invalid questmaster.", QST_NUM(rnum));
|
||||
continue;
|
||||
}
|
||||
if (mob_index[QST_MASTER(rnum)].func &&
|
||||
if (mob_index[(mrnum)].func &&
|
||||
mob_index[(mrnum)].func != questmaster)
|
||||
QST_FUNC(rnum) = mob_index[(mrnum)].func;
|
||||
mob_index[(mrnum)].func = questmaster;
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
* on an older version. You are supposed to compare this with the macro
|
||||
* TBAMUD_VERSION() in utils.h.
|
||||
* It is read as Major/Minor/Patchlevel - MMmmPP */
|
||||
#define _TBAMUD 0x030650
|
||||
#define _TBAMUD 0x030660
|
||||
|
||||
/** If you want equipment to be automatically equipped to the same place
|
||||
* it was when players rented, set the define below to 1 because
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue