Updated world and files for release.

This commit is contained in:
Rumble 2015-01-18 20:55:01 -06:00
parent e8a047003c
commit 027eec89fc
29 changed files with 561 additions and 517 deletions

View file

@ -38,7 +38,7 @@ eval stunned %actor.hitp% - evaluate all hitpoints and then damage
%damage% %actor% %stunned% - leaving the player stunned, but will recover
eval random_up_to_stunned %%random.%stunned%%%
%damage% %actor %eval random_up_to_stunned%
%damage% %actor% %random_up_to_stunned%
eval num_hitp %actor.hitp%/2 - calculate half of hitpoints and then damage
%damage% %actor% %num_hitp%
@ -351,9 +351,9 @@ object with vnum in the subfield. If the actor doesn't have the item an empty
string is returned. * checks for any inventory.
Examples: @RTSTAT 94, 19537@n.
Examples: @RTSTAT 155, 94, 19537@n.
See also: TRIG-EQ, %PURGE%, %LOAD%, CHAR-VAR
See also: ACTOR.HAS TRIG-EQ, %PURGE%, %LOAD%, CHAR-VAR
#31
ACTOR.LEVEL ACTOR-LEVEL %ACTOR.LEVEL%
@ -366,7 +366,7 @@ Note that the level of a player should never be adjusted in a script unless you
have a very good reason for it. This simply changes the mortal level and does
not update any other stats (like max hp or exp).
See Also: CHAR-VAR, ADMLEVEL
See Also: CHAR-VAR
#31
ADVANCE DEMOTE
@ -1549,7 +1549,7 @@ Usage: changelog <text>
submitter name. To view the changelog use the file command with argument
changelog.
Changelog: https://github.com/welcor/tbamud/blob/master/changelog
Changelog: https://github.com/tbamud/tbamud/commits/master
See Also: FILE, CHANGES
#31
@ -1820,6 +1820,7 @@ directions under @RHELP CYGWIN@n.
recommend the book "The C Programming Language" 2nd edition by Brian W.
Kernighan and Dennis M. Ritchie. There are also online tools like:
http://blog.ted.com/2013/01/29/10-places-where-anyone-can-learn-to-code/
http://www.gnu.org/software/libc/manual/html_node/index.html
http://publications.gbdirect.co.uk/c_book/
http://mindview.net/CDs/ThinkingInC/beta3
@ -3438,7 +3439,7 @@ GITHUB SVN SUBVERSION
Get started: https://help.github.com/articles/set-up-git
tbamud repository: https://github.com/welcor/tbamud
tbamud repository: https://github.com/tbamud/tbamud
#0
GIVE PAY BRIBE
@ -3699,7 +3700,9 @@ HAS_ITEM ACTOR.HAS_ITEM %ACTOR.HAS_ITEM% TRIG_HAS_ITEM
Checks if actor has item (inventory, equipped and in containers) by subfield name/var/vnum.
@RTSTAT 155@n
Examples: @RTSTAT 155, 94, 19537@n.
See also: ACTOR.INV TRIG-EQ, %PURGE%, %LOAD%, CHAR-VAR
#31
HASATTACHED %HASATTACHED% %ACTOR.HASATTACHED% %ROOM.HASATTACHED% %OBJ.HASATTACHED
@ -5052,11 +5055,13 @@ L) NPC Flags : @cISNPC@n
13) NOCHARM Mob cannot be charmed.
14) NOSUMMON Mob cannot be summoned.
15) NOSLEEP Sleep spell cannot be cast on mob.
16) NOKILL Mob cannot be attacked.
16) NOBASH Mob cannot be bashed.
17) NOBLIND Mob cannot be blinded.
18) NOTDEADYET Mob being extracted. CAN NOT BE SET.
18) NOKILL Mob cannot be attacked.
19) NOTDEADYET Mob being extracted. CAN NOT BE SET.
See also: MEDIT-AFF-FLAGS
#31
MEDIT-NUM-HP-DICE MEDIT-SIZE-HP-DICE MEDIT-HP-BONUS HPBONUS NUM-HP-DICE NUMHPDICE HP-DICE
@ -5788,31 +5793,31 @@ the object is worn, not when picked up. An object may have up to 6 different
applies. Suggested object standards are displayed at the end of each apply
(min/max).
0 NONE No effect - used to quit the menu.
1 STR Apply to strength.
2 DEX Apply to dexterity.
3 INT Apply to intelligence.
4 WIS Apply to wisdom.
5 CON Apply to constitution.
6 CHA Apply to charisma.
7 CLASS Unimplemented. Do not use.
8 LEVEL Unimplemented. Do not use.
9 AGE Apply to character's MUD age, in MUD-years.
10 CHAR_WEIGHT Apply to weight.
11 CHAR_HEIGHT Apply to height.
12 MAXMANA Apply to MAX mana points.
13 MAXHIT Apply to MAX hit points.
14 MAXMOVE Apply to MAX movement points.
15 GOLD Unimplemented. Do not use.
16 EXP Unimplemented. Do not use.
17 ARMOR Apply to armor class (AC). negative is better.
18 HITROLL Apply to hitroll.
19 DAMROLL Apply to damage roll bonus.
20 SAVING_PARA Apply to save throw: paralysis. negative is better.
21 SAVING_ROD Apply to save throw: rods. negative is better.
22 SAVING_PETRI Apply to save throw: petrify. negative is better.
23 SAVING_BREATH Apply to save throw: breathe. negative is better.
24 SAVING_SPELL Apply to save throw: spells. negative is better.
1) NONE No effect - used to quit the menu.
2) STR Apply to strength.
3) DEX Apply to dexterity.
4) INT Apply to intelligence.
5) WIS Apply to wisdom.
6) CON Apply to constitution.
7) CHA Apply to charisma.
8) CLASS Unimplemented. Do not use.
9) LEVEL Unimplemented. Do not use.
10) AGE Apply to character's MUD age, in MUD-years.
11) CHAR_WEIGHT Apply to weight.
12) CHAR_HEIGHT Apply to height.
13) MAXMANA Apply to MAX mana points.
14) MAXHIT Apply to MAX hit points.
15) MAXMOVE Apply to MAX movement points.
16) GOLD Unimplemented. Do not use.
17) EXP Unimplemented. Do not use.
18) ARMOR Apply to armor class (AC). negative is better.
19) HITROLL Apply to hitroll.
20) DAMROLL Apply to damage roll bonus.
21) SAVING_PARA Apply to save throw: paralysis. negative is better.
22) SAVING_ROD Apply to save throw: rods. negative is better.
23) SAVING_PETRI Apply to save throw: petrify. negative is better.
24) SAVING_BREATH Apply to save throw: breathe. negative is better.
25) SAVING_SPELL Apply to save throw: spells. negative is better.
See also: STANDARDS
#31
@ -5888,6 +5893,7 @@ OEDIT-EXTRA-FLAGS OEDIT-FLAGS OBJECT-FLAGS OBJECTFLAGS GLOW HUM NODROP NO_DROP N
15) ANTI_THIEF Item cannot be used by the Thief class.
16) ANTI_WARRIOR Item cannot be used by the Warrior class.
17) NOSELL Shopkeepers will not buy or sell the item.
18) QUEST_ITEM Shopkeepers will only accept questpoints for this item.
Always try to promote role-playing. The last thing you should do is have
Thieves running around wearing dangly bracelets making noise, Clerics and Mages
@ -5903,7 +5909,6 @@ horns must be showing. Minotaurs also have hooves for feet. It would be tough
for most to wear regular boots. Use some common sense when creating your
equipment. Think about each object you create. Think about who you are creating
it for.
#31
OEDIT-ITEM-NUMBER OEDIT-NUMBER
@ -7761,17 +7766,17 @@ REDIT-SECTOR-TYPE SECTORS SECTOR-TYPE TERRAIN-TYPE FIELDS FORESTS REDIT-SECTOR-F
This defines movement point, light, and boat requirements.
The following terrains may be selected (only one):
Movement Points
0 INSIDE Indoors (no light required) 1
1 CITY The streets of a city. 1
2 FIELD An open field. 2
3 FOREST A dense forest. 3
4 HILLS Low foothills. 4
5 MOUNTAIN Steep mountain regions. 6
6 WATER_SWIM Water (swimmable). 4
7 WATER_NOSWIM Unswimmable water. Boat required. 1
8 FLYING Wheee! Requires AFF_FLYING. 1
9 UNDERWATER Underwater requires AFF_SCUBA. 5
Movement Points
1) Inside Indoors (no light required) 1
2) City The streets of a city. 1
3) Field An open field. 2
4) Forest A dense forest. 3
5) Hills Low foothills. 4
6) Mountains Steep mountain regions. 6
7) Water (Swim) Water (swimmable). 4
8) Water (No Swim) Unswimmable water. Boat required. 1
9) In Flight Wheee! Requires AFF_FLYING. 1
10) Underwater Underwater requires AFF_SCUBA. 5
#31
RELEASES
@ -9925,7 +9930,8 @@ TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW
TBA stands for The Builder Academy.
@RGOTO 3@n to enter the Builder Academy tutorial.
The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began with a combination of my own MUDding experience and the work of numerous others from the MUDding community into an extensive tutorial zone, help files, and examples
The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began with a combination of my own MUDding experience and the work of numerous others from the MUDding community and evolved into an extensive tutorial zone, help files,
nd examples.
TBA now has two main missions. It originally was meant to be a training MUD open to anyone willing to learn or teach how to create your own text-based World. 1,000's of builder's have gone through our training and many MUDs require new builders to comple