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Updated world and files for release.
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29 changed files with 561 additions and 517 deletions
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@ -38,7 +38,7 @@ eval stunned %actor.hitp% - evaluate all hitpoints and then damage
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%damage% %actor% %stunned% - leaving the player stunned, but will recover
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eval random_up_to_stunned %%random.%stunned%%%
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%damage% %actor %eval random_up_to_stunned%
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%damage% %actor% %random_up_to_stunned%
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eval num_hitp %actor.hitp%/2 - calculate half of hitpoints and then damage
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%damage% %actor% %num_hitp%
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@ -351,9 +351,9 @@ object with vnum in the subfield. If the actor doesn't have the item an empty
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string is returned. * checks for any inventory.
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Examples: @RTSTAT 94, 19537@n.
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Examples: @RTSTAT 155, 94, 19537@n.
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See also: TRIG-EQ, %PURGE%, %LOAD%, CHAR-VAR
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See also: ACTOR.HAS TRIG-EQ, %PURGE%, %LOAD%, CHAR-VAR
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#31
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ACTOR.LEVEL ACTOR-LEVEL %ACTOR.LEVEL%
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@ -366,7 +366,7 @@ Note that the level of a player should never be adjusted in a script unless you
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have a very good reason for it. This simply changes the mortal level and does
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not update any other stats (like max hp or exp).
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See Also: CHAR-VAR, ADMLEVEL
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See Also: CHAR-VAR
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#31
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ADVANCE DEMOTE
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@ -1549,7 +1549,7 @@ Usage: changelog <text>
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submitter name. To view the changelog use the file command with argument
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changelog.
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Changelog: https://github.com/welcor/tbamud/blob/master/changelog
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Changelog: https://github.com/tbamud/tbamud/commits/master
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See Also: FILE, CHANGES
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#31
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@ -1820,6 +1820,7 @@ directions under @RHELP CYGWIN@n.
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recommend the book "The C Programming Language" 2nd edition by Brian W.
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Kernighan and Dennis M. Ritchie. There are also online tools like:
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http://blog.ted.com/2013/01/29/10-places-where-anyone-can-learn-to-code/
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http://www.gnu.org/software/libc/manual/html_node/index.html
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http://publications.gbdirect.co.uk/c_book/
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http://mindview.net/CDs/ThinkingInC/beta3
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@ -3438,7 +3439,7 @@ GITHUB SVN SUBVERSION
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Get started: https://help.github.com/articles/set-up-git
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tbamud repository: https://github.com/welcor/tbamud
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tbamud repository: https://github.com/tbamud/tbamud
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#0
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GIVE PAY BRIBE
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@ -3699,7 +3700,9 @@ HAS_ITEM ACTOR.HAS_ITEM %ACTOR.HAS_ITEM% TRIG_HAS_ITEM
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Checks if actor has item (inventory, equipped and in containers) by subfield name/var/vnum.
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@RTSTAT 155@n
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Examples: @RTSTAT 155, 94, 19537@n.
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See also: ACTOR.INV TRIG-EQ, %PURGE%, %LOAD%, CHAR-VAR
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#31
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HASATTACHED %HASATTACHED% %ACTOR.HASATTACHED% %ROOM.HASATTACHED% %OBJ.HASATTACHED
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@ -5052,11 +5055,13 @@ L) NPC Flags : @cISNPC@n
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13) NOCHARM Mob cannot be charmed.
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14) NOSUMMON Mob cannot be summoned.
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15) NOSLEEP Sleep spell cannot be cast on mob.
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16) NOKILL Mob cannot be attacked.
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16) NOBASH Mob cannot be bashed.
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17) NOBLIND Mob cannot be blinded.
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18) NOTDEADYET Mob being extracted. CAN NOT BE SET.
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18) NOKILL Mob cannot be attacked.
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19) NOTDEADYET Mob being extracted. CAN NOT BE SET.
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See also: MEDIT-AFF-FLAGS
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#31
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MEDIT-NUM-HP-DICE MEDIT-SIZE-HP-DICE MEDIT-HP-BONUS HPBONUS NUM-HP-DICE NUMHPDICE HP-DICE
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@ -5788,31 +5793,31 @@ the object is worn, not when picked up. An object may have up to 6 different
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applies. Suggested object standards are displayed at the end of each apply
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(min/max).
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0 NONE No effect - used to quit the menu.
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1 STR Apply to strength.
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2 DEX Apply to dexterity.
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3 INT Apply to intelligence.
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4 WIS Apply to wisdom.
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5 CON Apply to constitution.
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6 CHA Apply to charisma.
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7 CLASS Unimplemented. Do not use.
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8 LEVEL Unimplemented. Do not use.
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9 AGE Apply to character's MUD age, in MUD-years.
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10 CHAR_WEIGHT Apply to weight.
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11 CHAR_HEIGHT Apply to height.
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12 MAXMANA Apply to MAX mana points.
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13 MAXHIT Apply to MAX hit points.
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14 MAXMOVE Apply to MAX movement points.
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15 GOLD Unimplemented. Do not use.
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16 EXP Unimplemented. Do not use.
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17 ARMOR Apply to armor class (AC). negative is better.
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18 HITROLL Apply to hitroll.
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19 DAMROLL Apply to damage roll bonus.
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20 SAVING_PARA Apply to save throw: paralysis. negative is better.
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21 SAVING_ROD Apply to save throw: rods. negative is better.
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22 SAVING_PETRI Apply to save throw: petrify. negative is better.
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23 SAVING_BREATH Apply to save throw: breathe. negative is better.
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24 SAVING_SPELL Apply to save throw: spells. negative is better.
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1) NONE No effect - used to quit the menu.
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2) STR Apply to strength.
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3) DEX Apply to dexterity.
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4) INT Apply to intelligence.
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5) WIS Apply to wisdom.
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6) CON Apply to constitution.
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7) CHA Apply to charisma.
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8) CLASS Unimplemented. Do not use.
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9) LEVEL Unimplemented. Do not use.
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10) AGE Apply to character's MUD age, in MUD-years.
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11) CHAR_WEIGHT Apply to weight.
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12) CHAR_HEIGHT Apply to height.
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13) MAXMANA Apply to MAX mana points.
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14) MAXHIT Apply to MAX hit points.
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15) MAXMOVE Apply to MAX movement points.
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16) GOLD Unimplemented. Do not use.
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17) EXP Unimplemented. Do not use.
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18) ARMOR Apply to armor class (AC). negative is better.
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19) HITROLL Apply to hitroll.
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20) DAMROLL Apply to damage roll bonus.
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21) SAVING_PARA Apply to save throw: paralysis. negative is better.
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22) SAVING_ROD Apply to save throw: rods. negative is better.
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23) SAVING_PETRI Apply to save throw: petrify. negative is better.
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24) SAVING_BREATH Apply to save throw: breathe. negative is better.
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25) SAVING_SPELL Apply to save throw: spells. negative is better.
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See also: STANDARDS
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#31
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@ -5888,6 +5893,7 @@ OEDIT-EXTRA-FLAGS OEDIT-FLAGS OBJECT-FLAGS OBJECTFLAGS GLOW HUM NODROP NO_DROP N
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15) ANTI_THIEF Item cannot be used by the Thief class.
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16) ANTI_WARRIOR Item cannot be used by the Warrior class.
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17) NOSELL Shopkeepers will not buy or sell the item.
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18) QUEST_ITEM Shopkeepers will only accept questpoints for this item.
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Always try to promote role-playing. The last thing you should do is have
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Thieves running around wearing dangly bracelets making noise, Clerics and Mages
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@ -5903,7 +5909,6 @@ horns must be showing. Minotaurs also have hooves for feet. It would be tough
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for most to wear regular boots. Use some common sense when creating your
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equipment. Think about each object you create. Think about who you are creating
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it for.
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#31
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OEDIT-ITEM-NUMBER OEDIT-NUMBER
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@ -7761,17 +7766,17 @@ REDIT-SECTOR-TYPE SECTORS SECTOR-TYPE TERRAIN-TYPE FIELDS FORESTS REDIT-SECTOR-F
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This defines movement point, light, and boat requirements.
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The following terrains may be selected (only one):
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Movement Points
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0 INSIDE Indoors (no light required) 1
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1 CITY The streets of a city. 1
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2 FIELD An open field. 2
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3 FOREST A dense forest. 3
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4 HILLS Low foothills. 4
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5 MOUNTAIN Steep mountain regions. 6
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6 WATER_SWIM Water (swimmable). 4
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7 WATER_NOSWIM Unswimmable water. Boat required. 1
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8 FLYING Wheee! Requires AFF_FLYING. 1
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9 UNDERWATER Underwater requires AFF_SCUBA. 5
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Movement Points
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1) Inside Indoors (no light required) 1
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2) City The streets of a city. 1
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3) Field An open field. 2
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4) Forest A dense forest. 3
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5) Hills Low foothills. 4
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6) Mountains Steep mountain regions. 6
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7) Water (Swim) Water (swimmable). 4
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8) Water (No Swim) Unswimmable water. Boat required. 1
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9) In Flight Wheee! Requires AFF_FLYING. 1
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10) Underwater Underwater requires AFF_SCUBA. 5
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#31
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RELEASES
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@ -9925,7 +9930,8 @@ TBAMUD PROJECT BACKGROUND STORY HISTORY INTRODUCTION ACADEMY COMMUNITY OVERVIEW
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TBA stands for The Builder Academy.
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@RGOTO 3@n to enter the Builder Academy tutorial.
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The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began with a combination of my own MUDding experience and the work of numerous others from the MUDding community into an extensive tutorial zone, help files, and examples
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The Builder Acamady (TBA) was created in October of 2000 on the MUD Cruel World. It began with a combination of my own MUDding experience and the work of numerous others from the MUDding community and evolved into an extensive tutorial zone, help files,
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nd examples.
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TBA now has two main missions. It originally was meant to be a training MUD open to anyone willing to learn or teach how to create your own text-based World. 1,000's of builder's have gone through our training and many MUDs require new builders to comple
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