mirror of
https://github.com/siyuan-note/siyuan.git
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* optimize asset cache lookups and add accessors. * adopt cache.FilterAssets to optimize asset processing.
211 lines
4.7 KiB
Go
211 lines
4.7 KiB
Go
// SiYuan - Refactor your thinking
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// Copyright (c) 2020-present, b3log.org
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package cache
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import (
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"io/fs"
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"path/filepath"
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"strings"
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"sync"
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"time"
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"github.com/siyuan-note/filelock"
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"github.com/siyuan-note/logging"
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"github.com/siyuan-note/siyuan/kernel/util"
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)
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type AssetHash struct {
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Hash string `json:"hash"`
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Path string `json:"path"`
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}
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var (
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assetHashCache = map[string]*AssetHash{}
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assetPathHashCache = map[string]*AssetHash{}
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assetHashLock = sync.Mutex{}
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)
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func RemoveAssetHash(hash string) {
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assetHashLock.Lock()
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defer assetHashLock.Unlock()
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asset := assetHashCache[hash]
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if nil != asset {
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delete(assetHashCache, hash)
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delete(assetPathHashCache, asset.Path)
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}
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}
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func SetAssetHash(hash, path string) {
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assetHashLock.Lock()
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defer assetHashLock.Unlock()
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assetHashCache[hash] = &AssetHash{Hash: hash, Path: path}
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assetPathHashCache[path] = &AssetHash{Hash: hash, Path: path}
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}
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func GetAssetHashByPath(path string) *AssetHash {
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assetHashLock.Lock()
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defer assetHashLock.Unlock()
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asset, exists := assetPathHashCache[path]
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if exists {
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if filelock.IsExist(filepath.Join(util.DataDir, asset.Path)) {
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return asset
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}
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delete(assetHashCache, asset.Hash)
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delete(assetPathHashCache, path)
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return nil
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}
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return nil
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}
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func GetAssetHash(hash string) *AssetHash {
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assetHashLock.Lock()
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defer assetHashLock.Unlock()
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for _, a := range assetHashCache {
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if a.Hash == hash {
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if filelock.IsExist(filepath.Join(util.DataDir, a.Path)) {
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return a
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}
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delete(assetHashCache, hash)
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delete(assetPathHashCache, a.Path)
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return nil
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}
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}
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return nil
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}
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type Asset struct {
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HName string `json:"hName"`
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Path string `json:"path"`
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Updated int64 `json:"updated"`
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}
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var (
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assetsCache = map[string]*Asset{}
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assetsLock = sync.Mutex{}
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)
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// GetAssets 返回所有资源的副本
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func GetAssets() (ret map[string]*Asset) {
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assetsLock.Lock()
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defer assetsLock.Unlock()
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// 指定长度避免分配新内存时扩容和迁移
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ret = make(map[string]*Asset, len(assetsCache))
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for k, v := range assetsCache {
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ret[k] = v
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}
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return
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}
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// IterateAssets 遍历所有资源,适合只读场景
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func IterateAssets(fn func(path string, asset *Asset) bool) {
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assetsLock.Lock()
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defer assetsLock.Unlock()
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for path, asset := range assetsCache {
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if !fn(path, asset) {
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break
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}
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}
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}
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// FilterAssets 根据过滤函数返回符合条件的资源
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func FilterAssets(filter func(path string, asset *Asset) bool) (ret map[string]*Asset) {
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assetsLock.Lock()
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defer assetsLock.Unlock()
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ret = make(map[string]*Asset)
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for path, asset := range assetsCache {
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if filter(path, asset) {
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ret[path] = asset
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}
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}
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return
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}
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// GetAssetByPath 根据路径获取资源
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func GetAssetByPath(path string) *Asset {
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assetsLock.Lock()
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defer assetsLock.Unlock()
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return assetsCache[path]
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}
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func RemoveAsset(path string) {
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assetsLock.Lock()
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defer assetsLock.Unlock()
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delete(assetsCache, path)
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}
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func ExistAsset(path string) (ret bool) {
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assetsLock.Lock()
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defer assetsLock.Unlock()
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_, ret = assetsCache[path]
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return
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}
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func LoadAssets() {
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defer logging.Recover()
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start := time.Now()
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assetsLock.Lock()
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defer assetsLock.Unlock()
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assetsCache = map[string]*Asset{}
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assets := util.GetDataAssetsAbsPath()
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filelock.Walk(assets, func(path string, d fs.DirEntry, err error) error {
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if nil != err || nil == d {
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return err
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}
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if d.IsDir() {
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if strings.HasPrefix(d.Name(), ".") {
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return filepath.SkipDir
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}
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return nil
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}
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if strings.HasSuffix(d.Name(), ".sya") || strings.HasPrefix(d.Name(), ".") || filelock.IsHidden(path) {
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return nil
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}
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info, err := d.Info()
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if nil != err {
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logging.LogErrorf("load assets failed: %s", err)
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return nil
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}
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hName := util.RemoveID(d.Name())
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path = "assets" + filepath.ToSlash(strings.TrimPrefix(path, assets))
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assetsCache[path] = &Asset{
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HName: hName,
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Path: path,
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Updated: info.ModTime().Unix(),
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}
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return nil
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})
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elapsed := time.Since(start)
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if 2000 < elapsed.Milliseconds() {
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logging.LogInfof("loaded assets [%.2fs]", elapsed.Seconds())
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}
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}
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