// SiYuan - Refactor your thinking // Copyright (c) 2020-present, b3log.org // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . package cache import ( "io/fs" "path/filepath" "strings" "sync" "time" "github.com/siyuan-note/filelock" "github.com/siyuan-note/logging" "github.com/siyuan-note/siyuan/kernel/util" ) type AssetHash struct { Hash string `json:"hash"` Path string `json:"path"` } var ( assetHashCache = map[string]*AssetHash{} assetPathHashCache = map[string]*AssetHash{} assetHashLock = sync.Mutex{} ) func RemoveAssetHash(hash string) { assetHashLock.Lock() defer assetHashLock.Unlock() asset := assetHashCache[hash] if nil != asset { delete(assetHashCache, hash) delete(assetPathHashCache, asset.Path) } } func SetAssetHash(hash, path string) { assetHashLock.Lock() defer assetHashLock.Unlock() assetHashCache[hash] = &AssetHash{Hash: hash, Path: path} assetPathHashCache[path] = &AssetHash{Hash: hash, Path: path} } func GetAssetHashByPath(path string) *AssetHash { assetHashLock.Lock() defer assetHashLock.Unlock() asset, exists := assetPathHashCache[path] if exists { if filelock.IsExist(filepath.Join(util.DataDir, asset.Path)) { return asset } delete(assetHashCache, asset.Hash) delete(assetPathHashCache, path) return nil } return nil } func GetAssetHash(hash string) *AssetHash { assetHashLock.Lock() defer assetHashLock.Unlock() // 直接使用 hash 作为 key 进行查找 asset, exists := assetHashCache[hash] if !exists { return nil } // 验证文件是否存在 if !filelock.IsExist(filepath.Join(util.DataDir, asset.Path)) { // 文件不存在,清理缓存 delete(assetHashCache, hash) return nil } return asset } type Asset struct { HName string `json:"hName"` Path string `json:"path"` Updated int64 `json:"updated"` } var ( assetsCache = map[string]*Asset{} assetsLock = sync.Mutex{} ) // IterateAssets 遍历所有资源,适合只读场景 func IterateAssets(fn func(path string, asset *Asset) bool) { assetsLock.Lock() defer assetsLock.Unlock() for path, asset := range assetsCache { if !fn(path, asset) { break } } } // FilterAssets 根据过滤函数返回符合条件的资源 func FilterAssets(filter func(path string, asset *Asset) bool) (ret map[string]*Asset) { assetsLock.Lock() defer assetsLock.Unlock() ret = map[string]*Asset{} for path, asset := range assetsCache { if filter(path, asset) { ret[path] = asset } } return } // GetAssetByPath 根据路径获取资源 func GetAssetByPath(path string) *Asset { assetsLock.Lock() defer assetsLock.Unlock() return assetsCache[path] } func RemoveAsset(path string) { assetsLock.Lock() defer assetsLock.Unlock() delete(assetsCache, path) } func ExistAsset(path string) (ret bool) { assetsLock.Lock() defer assetsLock.Unlock() _, ret = assetsCache[path] return } func LoadAssets() { defer logging.Recover() start := time.Now() assetsLock.Lock() defer assetsLock.Unlock() assetsCache = map[string]*Asset{} assets := util.GetDataAssetsAbsPath() filelock.Walk(assets, func(path string, d fs.DirEntry, err error) error { if nil != err || nil == d { return err } if d.IsDir() { if strings.HasPrefix(d.Name(), ".") { return filepath.SkipDir } return nil } if strings.HasSuffix(d.Name(), ".sya") || strings.HasPrefix(d.Name(), ".") || filelock.IsHidden(path) { return nil } info, err := d.Info() if nil != err { logging.LogErrorf("load assets failed: %s", err) return nil } hName := util.RemoveID(d.Name()) path = "assets" + filepath.ToSlash(strings.TrimPrefix(path, assets)) assetsCache[path] = &Asset{ HName: hName, Path: path, Updated: info.ModTime().Unix(), } return nil }) elapsed := time.Since(start) if 2000 < elapsed.Milliseconds() { logging.LogInfof("loaded assets [%.2fs]", elapsed.Seconds()) } }