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❤️ 完整开源界面和内核 https://github.com/siyuan-note/siyuan/issues/5013
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1214 changed files with 345766 additions and 9 deletions
111
kernel/model/outline.go
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111
kernel/model/outline.go
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// SiYuan - Build Your Eternal Digital Garden
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// Copyright (c) 2020-present, b3log.org
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package model
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import (
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"time"
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"github.com/88250/lute/ast"
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"github.com/emirpasic/gods/stacks/linkedliststack"
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"github.com/siyuan-note/siyuan/kernel/treenode"
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)
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func Outline(rootID string) (ret []*Path, err error) {
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time.Sleep(512 * time.Millisecond /* 前端队列轮询间隔 */)
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WaitForWritingFiles()
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ret = []*Path{}
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tree, _ := loadTreeByBlockID(rootID)
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if nil == tree {
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return
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}
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luteEngine := NewLute()
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var headings []*Block
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ast.Walk(tree.Root, func(n *ast.Node, entering bool) ast.WalkStatus {
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if entering && ast.NodeHeading == n.Type && !n.ParentIs(ast.NodeBlockquote) {
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n.Box, n.Path = tree.Box, tree.Path
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block := &Block{
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RootID: rootID,
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Depth: n.HeadingLevel,
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Box: n.Box,
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Path: n.Path,
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ID: n.ID,
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Content: renderOutline(n, luteEngine),
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Type: n.Type.String(),
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SubType: treenode.SubTypeAbbr(n),
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}
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headings = append(headings, block)
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return ast.WalkSkipChildren
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}
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return ast.WalkContinue
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})
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if 1 > len(headings) {
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return
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}
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var blocks []*Block
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stack := linkedliststack.New()
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for _, h := range headings {
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L:
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for ; ; stack.Pop() {
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cur, ok := stack.Peek()
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if !ok {
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blocks = append(blocks, h)
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stack.Push(h)
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break L
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}
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tip := cur.(*Block)
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if tip.Depth < h.Depth {
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tip.Children = append(tip.Children, h)
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stack.Push(h)
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break L
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}
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tip.Count = len(tip.Children)
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}
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}
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ret = toFlatTree(blocks, 0, "outline")
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if 0 < len(ret) {
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children := ret[0].Blocks
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ret = nil
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for _, b := range children {
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resetDepth(b, 0)
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ret = append(ret, &Path{
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ID: b.ID,
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Box: b.Box,
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Name: b.Content,
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Type: b.Type,
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SubType: b.SubType,
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Blocks: b.Children,
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Depth: 0,
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Count: b.Count,
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})
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}
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}
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return
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}
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func resetDepth(b *Block, depth int) {
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b.Depth = depth
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b.Count = len(b.Children)
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for _, c := range b.Children {
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resetDepth(c, depth+1)
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}
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}
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