🎨 Add "Content block" option in the preview area of the database gallery view https://github.com/siyuan-note/siyuan/issues/15155

This commit is contained in:
Daniel 2025-07-04 10:33:18 +08:00
parent e82fb3a3cf
commit cdc631da7f
No known key found for this signature in database
GPG key ID: 86211BA83DF03017
2 changed files with 33 additions and 13 deletions

View file

@ -77,6 +77,7 @@ const (
CoverFromNone CoverFrom = iota // 无封面
CoverFromContentImage // 内容图
CoverFromAssetField // 资源字段
CoverFromContentBlock // 内容块
)
// ViewGalleryCardField 描述了画廊卡片字段的结构。

View file

@ -195,19 +195,7 @@ func fillAttributeViewGalleryCardCover(attrView *av.AttributeView, view *av.View
})
if "" == galleryCard.CoverURL {
isDoc := ast.NodeDocument == node.Type
if isDoc {
node = node.FirstChild
}
buf := bytes.Buffer{}
for c := node; nil != c; c = c.Next {
buf.WriteString(renderBlockDOMByNode(c, luteEngine))
if !isDoc || 1024*4 < buf.Len() {
break
}
}
galleryCard.CoverContent = buf.String()
galleryCard.CoverContent = renderCoverContentBlock(node, luteEngine)
return
}
case av.CoverFromAssetField:
@ -222,9 +210,40 @@ func fillAttributeViewGalleryCardCover(attrView *av.AttributeView, view *av.View
galleryCard.CoverURL = assetValue.MAsset[0].Content
return
case av.CoverFromContentBlock:
blockValue := getBlockValue(cardValues)
if blockValue.IsDetached {
break
}
tree := trees[blockValue.BlockID]
if nil == tree {
break
}
node := treenode.GetNodeInTree(tree, blockValue.BlockID)
if nil == node {
break
}
galleryCard.CoverContent = renderCoverContentBlock(node, luteEngine)
}
}
func renderCoverContentBlock(node *ast.Node, luteEngine *lute.Lute) string {
isDoc := ast.NodeDocument == node.Type
if isDoc {
node = node.FirstChild
}
buf := bytes.Buffer{}
for c := node; nil != c; c = c.Next {
buf.WriteString(renderBlockDOMByNode(c, luteEngine))
if !isDoc || 1024*4 < buf.Len() {
break
}
}
return buf.String()
}
func renderBlockDOMByNode(node *ast.Node, luteEngine *lute.Lute) string {
tree := &parse.Tree{Root: &ast.Node{Type: ast.NodeDocument}, Context: &parse.Context{ParseOption: luteEngine.ParseOptions}}
blockRenderer := render.NewProtyleRenderer(tree, luteEngine.RenderOptions)