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🎨 Improve UI response after background wakeup on the Android https://github.com/siyuan-note/siyuan/issues/8441
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parent
ce836a2457
commit
b4800653fa
3 changed files with 44 additions and 10 deletions
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@ -54,6 +54,8 @@ func NewCommand(cmdStr string, cmdId float64, param map[string]interface{}, sess
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switch cmdStr {
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switch cmdStr {
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case "closews":
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case "closews":
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ret = &closews{baseCmd}
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ret = &closews{baseCmd}
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case "ping":
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ret = &ping{baseCmd}
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}
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}
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if nil == ret {
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if nil == ret {
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32
kernel/cmd/ping.go
Normal file
32
kernel/cmd/ping.go
Normal file
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@ -0,0 +1,32 @@
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// SiYuan - Build Your Eternal Digital Garden
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// Copyright (c) 2020-present, b3log.org
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package cmd
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type ping struct {
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*BaseCmd
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}
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func (cmd *ping) Exec() {
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}
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func (cmd *ping) Name() string {
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return "ping"
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}
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func (cmd *ping) IsRead() bool {
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return true
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}
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@ -373,11 +373,11 @@ func serveWebSocket(ginServer *gin.Engine) {
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})
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})
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util.WebSocketServer.HandlePong(func(session *melody.Session) {
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util.WebSocketServer.HandlePong(func(session *melody.Session) {
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logging.LogInfof("pong")
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//logging.LogInfof("pong")
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})
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})
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util.WebSocketServer.HandleConnect(func(s *melody.Session) {
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util.WebSocketServer.HandleConnect(func(s *melody.Session) {
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logging.LogInfof("ws check auth for [%s]", s.Request.RequestURI)
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//logging.LogInfof("ws check auth for [%s]", s.Request.RequestURI)
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authOk := true
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authOk := true
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if "" != model.Conf.AccessAuthCode {
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if "" != model.Conf.AccessAuthCode {
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@ -415,24 +415,24 @@ func serveWebSocket(ginServer *gin.Engine) {
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}
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}
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util.AddPushChan(s)
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util.AddPushChan(s)
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sessionId, _ := s.Get("id")
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//sessionId, _ := s.Get("id")
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logging.LogInfof("ws [%s] connected", sessionId)
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//logging.LogInfof("ws [%s] connected", sessionId)
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})
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})
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util.WebSocketServer.HandleDisconnect(func(s *melody.Session) {
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util.WebSocketServer.HandleDisconnect(func(s *melody.Session) {
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util.RemovePushChan(s)
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util.RemovePushChan(s)
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sessionId, _ := s.Get("id")
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//sessionId, _ := s.Get("id")
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logging.LogInfof("ws [%s] disconnected", sessionId)
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//logging.LogInfof("ws [%s] disconnected", sessionId)
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})
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})
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util.WebSocketServer.HandleError(func(s *melody.Session, err error) {
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util.WebSocketServer.HandleError(func(s *melody.Session, err error) {
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sessionId, _ := s.Get("id")
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//sessionId, _ := s.Get("id")
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logging.LogDebugf("ws [%s] failed: %s", sessionId, err)
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//logging.LogWarnf("ws [%s] failed: %s", sessionId, err)
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})
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})
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util.WebSocketServer.HandleClose(func(s *melody.Session, i int, str string) error {
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util.WebSocketServer.HandleClose(func(s *melody.Session, i int, str string) error {
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sessionId, _ := s.Get("id")
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//sessionId, _ := s.Get("id")
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logging.LogDebugf("ws [%s] closed: %v, %v", sessionId, i, str)
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//logging.LogDebugf("ws [%s] closed: %v, %v", sessionId, i, str)
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return nil
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return nil
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})
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})
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