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🧑💻 Improve kernel API /api/block/updateBlock and /api/block/batchUpdateBlock https://github.com/siyuan-note/siyuan/issues/15301
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parent
049b4d4b4b
commit
70e31c71cc
9 changed files with 59 additions and 45 deletions
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@ -575,7 +575,6 @@ func updateBlock(c *gin.Context) {
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return
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}
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var transactions []*model.Transaction
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if "NodeDocument" == block.Type {
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oldTree, err := filesys.LoadTree(block.Box, block.Path, luteEngine)
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if err != nil {
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@ -584,39 +583,46 @@ func updateBlock(c *gin.Context) {
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return
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}
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var toRemoves []*ast.Node
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var ops []*model.Operation
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for n := oldTree.Root.FirstChild; nil != n; n = n.Next {
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toRemoves = append(toRemoves, n)
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ops = append(ops, &model.Operation{Action: "delete", ID: n.ID})
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}
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for _, n := range toRemoves {
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n.Unlink()
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}
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ops = append(ops, &model.Operation{Action: "appendInsert", Data: data, ParentID: id})
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transactions = append(transactions, &model.Transaction{
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DoOperations: ops,
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})
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} else {
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if "NodeListItem" == block.Type && ast.NodeList == tree.Root.FirstChild.Type {
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// 使用 API `api/block/updateBlock` 更新列表项时渲染错误 https://github.com/siyuan-note/siyuan/issues/4658
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tree.Root.AppendChild(tree.Root.FirstChild.FirstChild) // 将列表下的第一个列表项移到文档结尾,移动以后根下面直接挂列表项,渲染器可以正常工作
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tree.Root.FirstChild.Unlink() // 删除列表
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tree.Root.FirstChild.Unlink() // 继续删除列表 IAL
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}
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tree.Root.FirstChild.SetIALAttr("id", id)
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data = luteEngine.Tree2BlockDOM(tree, luteEngine.RenderOptions)
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transactions = []*model.Transaction{
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{
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DoOperations: []*model.Operation{
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{
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Action: "update",
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ID: id,
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Data: data,
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},
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var toAppends []*ast.Node
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for n := tree.Root.FirstChild; nil != n; n = n.Next {
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toAppends = append(toAppends, n)
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}
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for _, n := range toAppends {
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oldTree.Root.AppendChild(n)
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}
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model.WriteTreeUpsertQueue(oldTree)
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model.ReloadProtyle(id)
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return
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}
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var transactions []*model.Transaction
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if "NodeListItem" == block.Type && ast.NodeList == tree.Root.FirstChild.Type {
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// 使用 API `api/block/updateBlock` 更新列表项时渲染错误 https://github.com/siyuan-note/siyuan/issues/4658
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tree.Root.AppendChild(tree.Root.FirstChild.FirstChild) // 将列表下的第一个列表项移到文档结尾,移动以后根下面直接挂列表项,渲染器可以正常工作
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tree.Root.FirstChild.Unlink() // 删除列表
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tree.Root.FirstChild.Unlink() // 继续删除列表 IAL
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}
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tree.Root.FirstChild.SetIALAttr("id", id)
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data = luteEngine.Tree2BlockDOM(tree, luteEngine.RenderOptions)
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transactions = []*model.Transaction{
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{
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DoOperations: []*model.Operation{
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{
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Action: "update",
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ID: id,
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Data: data,
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},
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},
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}
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},
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}
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model.PerformTransactions(&transactions)
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@ -704,15 +710,22 @@ func batchUpdateBlock(c *gin.Context) {
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return
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}
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var toRemoves []*ast.Node
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for n := oldTree.Root.FirstChild; nil != n; n = n.Next {
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toRemoves = append(toRemoves, n)
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ops = append(ops, &model.Operation{Action: "delete", ID: n.ID})
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}
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for _, n := range toRemoves {
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n.Unlink()
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}
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ops = append(ops, &model.Operation{Action: "appendInsert", Data: data, ParentID: id})
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var toAppends []*ast.Node
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for n := tree.Root.FirstChild; nil != n; n = n.Next {
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toAppends = append(toAppends, n)
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}
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for _, n := range toAppends {
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oldTree.Root.AppendChild(n)
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}
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model.WriteTreeUpsertQueue(oldTree)
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model.ReloadProtyle(id)
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} else {
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if "NodeListItem" == block.Type && ast.NodeList == tree.Root.FirstChild.Type {
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// 使用 API `api/block/updateBlock` 更新列表项时渲染错误 https://github.com/siyuan-note/siyuan/issues/4658
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@ -731,13 +744,14 @@ func batchUpdateBlock(c *gin.Context) {
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}
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}
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tx.DoOperations = ops
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model.PerformTransactions(&transactions)
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model.FlushTxQueue()
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ret.Data = transactions
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broadcastTransactions(transactions)
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if 0 < len(ops) {
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tx.DoOperations = ops
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model.PerformTransactions(&transactions)
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model.FlushTxQueue()
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ret.Data = transactions
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broadcastTransactions(transactions)
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}
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}
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func deleteBlock(c *gin.Context) {
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