mirror of
https://github.com/mwisnowski/mtg_python_deckbuilder.git
synced 2025-12-16 15:40:12 +01:00
248 lines
15 KiB
YAML
248 lines
15 KiB
YAML
services:
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web:
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build: .
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container_name: mtg-deckbuilder-web
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ports:
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- "8080:8080"
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environment:
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PYTHONUNBUFFERED: "1"
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TERM: "xterm-256color"
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DEBIAN_FRONTEND: "noninteractive"
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# ------------------------------------------------------------------
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# Core UI Feature Toggles
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# (Enable/disable visibility of sections; most default to off in code)
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# ------------------------------------------------------------------
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# UI features/flags
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SHOW_LOGS: "1" # 1=enable /logs page; 0=hide
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SHOW_SETUP: "1" # 1=show Setup/Tagging card; 0=hide (still runs if WEB_AUTO_SETUP=1)
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SHOW_DIAGNOSTICS: "1" # 1=enable /diagnostics & /diagnostics/perf; 0=hide
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SHOW_COMMANDERS: "1" # 1=show Commanders browser/pages
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ENABLE_PWA: "0" # 1=serve manifest/service worker (experimental)
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ENABLE_THEMES: "1" # 1=expose theme selector; 0=hide (THEME still applied)
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ENABLE_PRESETS: "0" # 1=show presets section
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ENABLE_CUSTOM_THEMES: "1" # 1=expose Additional Themes panel for user-supplied tags
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USER_THEME_LIMIT: "8" # Maximum number of user-supplied supplemental themes stored in session
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WEB_VIRTUALIZE: "1" # 1=enable list virtualization in Step 5
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ALLOW_MUST_HAVES: "1" # 1=enable must-include/must-exclude cards feature; 0=disable
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SHOW_MUST_HAVE_BUTTONS: "0" # 1=show must include/exclude controls in the UI (default hidden)
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SHOW_MISC_POOL: "0"
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WEB_THEME_PICKER_DIAGNOSTICS: "1" # 1=enable extra theme catalog diagnostics fields, uncapped view & /themes/metrics
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# Partner / Background mechanics (feature flag)
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ENABLE_PARTNER_MECHANICS: "1" # 1=unlock partner/background commander inputs
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ENABLE_PARTNER_SUGGESTIONS: "1" # 1=enable partner suggestion API/UI (requires dataset)
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# PARTNER_SUGGESTIONS_DATASET: "/app/config/analytics/partner_synergy.json" # Optional override path for dataset inside container
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# Sampling experiments
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# SPLASH_ADAPTIVE: "0" # 1=enable adaptive splash penalty scaling by commander color count
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# SPLASH_ADAPTIVE_SCALE: "1:1.0,2:1.0,3:1.0,4:0.6,5:0.35" # override default scaling
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# Rarity weighting (advanced; default weights tuned for variety)
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# RARITY_W_MYTHIC: "1.2"
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# RARITY_W_RARE: "0.9"
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# RARITY_W_UNCOMMON: "0.65"
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# RARITY_W_COMMON: "0.4"
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# Diversity targets (optional): e.g., "mythic:0-1,rare:0-2,uncommon:0-4,common:0-6"
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# RARITY_DIVERSITY_TARGETS: ""
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# Penalty if exceeding diversity targets (negative lowers score)
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# RARITY_DIVERSITY_OVER_PENALTY: "-0.5"
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# ------------------------------------------------------------------
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# Random Mode Feature Flags
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# ------------------------------------------------------------------
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# Random Modes (feature flags)
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# RANDOM_MODES: "1" # 1=enable random build endpoints and backend features
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# RANDOM_UI: "1" # 1=show Surprise/Theme/Reroll/Share controls in UI
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RANDOM_MAX_ATTEMPTS: "5" # cap retry attempts
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RANDOM_TIMEOUT_MS: "5000" # per-build timeout in ms
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RANDOM_REROLL_THROTTLE_MS: "350" # minimum ms between reroll requests (client guard)
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RANDOM_STRUCTURED_LOGS: "0" # 1=emit structured JSON logs for random builds
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RANDOM_TELEMETRY: "0" # 1=emit lightweight timing/attempt metrics (dev/diagnostics)
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RANDOM_THEME: "" # optional legacy theme alias (maps to primary theme)
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RANDOM_PRIMARY_THEME: "" # optional primary theme slug override
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RANDOM_SECONDARY_THEME: "" # optional secondary theme slug override
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RANDOM_TERTIARY_THEME: "" # optional tertiary theme slug override
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RANDOM_AUTO_FILL: "1" # when 1, auto-fill missing secondary/tertiary themes
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RANDOM_AUTO_FILL_SECONDARY: "" # override secondary auto-fill (blank inherits from RANDOM_AUTO_FILL)
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RANDOM_AUTO_FILL_TERTIARY: "" # override tertiary auto-fill (blank inherits from RANDOM_AUTO_FILL)
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RANDOM_STRICT_THEME_MATCH: "0" # require strict theme matches for commanders when 1
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RANDOM_CONSTRAINTS: "" # inline JSON constraints for random builds (optional)
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RANDOM_CONSTRAINTS_PATH: "" # path to JSON constraints file (takes precedence)
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RANDOM_SEED: "" # deterministic random seed (int or string)
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RANDOM_OUTPUT_JSON: "" # path or directory for random build output payload
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# RANDOM_BUILD_SUPPRESS_INITIAL_EXPORT: "1" # (now defaults to 1 automatically for random builds; set to 0 to force legacy double-export behavior)
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# Random rate limiting (optional; protects from abuse or accidental hammers)
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RATE_LIMIT_ENABLED: "0" # 1=enable server-side rate limiting for random endpoints
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RATE_LIMIT_WINDOW_S: "10" # window size in seconds
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RATE_LIMIT_RANDOM: "10" # max random attempts per window
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RATE_LIMIT_BUILD: "10" # max builds per window
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RATE_LIMIT_SUGGEST: "30" # max suggestions per window
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# Theming
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THEME: "dark" # system|light|dark
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THEME_MATCH_MODE: "permissive" # permissive|strict fuzzy match mode for supplemental themes
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# ------------------------------------------------------------------
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# Setup / Tagging / Catalog Controls
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# WEB_AUTO_SETUP: auto-run initial tagging & theme generation when needed
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# WEB_AUTO_REFRESH_DAYS: refresh card data if older than N days (0=never)
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# WEB_TAG_PARALLEL + WEB_TAG_WORKERS: parallel tag extraction
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# THEME_CATALOG_MODE: merge (Phase B) | legacy | build | phaseb (merge synonyms)
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# WEB_AUTO_ENFORCE: 1=run bracket/legal compliance auto-export JSON after builds
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# WEB_CUSTOM_EXPORT_BASE: override export path base (optional)
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# APP_VERSION: surfaced in UI/health endpoints
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# ------------------------------------------------------------------
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# Setup/Tagging performance
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WEB_AUTO_SETUP: "1" # 1=auto-run setup/tagging when needed
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WEB_AUTO_REFRESH_DAYS: "7" # Refresh cards.csv if older than N days; 0=never
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WEB_TAG_PARALLEL: "1" # 1=parallelize tagging
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WEB_TAG_WORKERS: "4" # Worker count when parallel tagging
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# Build Stage Ordering
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WEB_STAGE_ORDER: "new" # new|legacy. 'new' (default): creatures → spells → lands → fill. 'legacy': lands → creatures → spells → fill
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# Ideals UI Mode
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WEB_IDEALS_UI: "slider" # input|slider. 'slider' (default): range sliders. 'input': text boxes
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# Tagging Refinement Feature Flags
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TAG_NORMALIZE_KEYWORDS: "1" # 1=normalize keywords & filter specialty mechanics (recommended)
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TAG_PROTECTION_GRANTS: "1" # 1=Protection tag only for cards granting shields (recommended)
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TAG_METADATA_SPLIT: "1" # 1=separate metadata tags from themes in CSVs (recommended)
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THEME_CATALOG_MODE: "merge" # Use merged Phase B catalog builder (with YAML export)
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THEME_YAML_FAST_SKIP: "0" # 1=allow skipping per-theme YAML on fast path (rare; default always export)
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# Live YAML scan interval in seconds for change detection (dev convenience)
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# THEME_CATALOG_YAML_SCAN_INTERVAL_SEC: "2.0"
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# Prewarm common theme filters at startup (speeds first interactions)
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# WEB_THEME_FILTER_PREWARM: "0"
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WEB_AUTO_ENFORCE: "0" # 1=auto-run compliance export after builds
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WEB_CUSTOM_EXPORT_BASE: "" # Optional: custom base dir for deck export artifacts
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APP_VERSION: "2.7.1" # Displayed version label (set per release/tag)
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# ------------------------------------------------------------------
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# Misc / Land Selection (Step 7) Environment Tuning
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# Uncomment to fine-tune utility land heuristics. Theme weighting allows
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# matching candidate lands to selected themes for bias.
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# ------------------------------------------------------------------
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# Misc land tuning (utility land selection – Step 7)
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# MISC_LAND_DEBUG: "1" # 1=write misc land debug CSVs (post-filter, candidates); off by default unless SHOW_DIAGNOSTICS=1
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# MISC_LAND_EDHREC_KEEP_PERCENT_MIN: "0.75" # Lower bound (0–1). When both MIN & MAX set, a random keep % in [MIN,MAX] is rolled each build
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# MISC_LAND_EDHREC_KEEP_PERCENT_MAX: "1.0" # Upper bound (0–1) for dynamic EDHREC keep range
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# MISC_LAND_EDHREC_KEEP_PERCENT: "0.80" # Legacy single fixed keep % (used only if MIN/MAX not both provided)
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# (Optional theme weighting overrides)
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# MISC_LAND_THEME_MATCH_BASE: "1.4" # Multiplier if at least one theme tag matches
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# MISC_LAND_THEME_MATCH_PER_EXTRA: "0.15" # Increment per extra matching tag beyond first
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# MISC_LAND_THEME_MATCH_CAP: "2.0" # Cap for total theme multiplier
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# ------------------------------------------------------------------
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# Deck Export / Directory Overrides (headless & web browsing paths)
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# DECK_EXPORTS / DECK_CONFIG: override mount points inside container
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# OWNED_CARDS_DIR / CARD_LIBRARY_DIR: inventory upload path (alias preserved)
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# ------------------------------------------------------------------
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# Paths (optional overrides)
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# DECK_EXPORTS: "/app/deck_files" # Where the deck browser looks for exports
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# DECK_CONFIG: "/app/config" # Where the config browser looks for *.json
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# OWNED_CARDS_DIR: "/app/owned_cards" # Preferred path for owned inventory uploads
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# CARD_LIBRARY_DIR: "/app/owned_cards" # Back-compat alias for OWNED_CARDS_DIR
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# CSV base directory override (useful for testing with frozen snapshots)
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# CSV_FILES_DIR: "/app/csv_files"
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# Inject a one-off synthetic CSV for index testing without altering shards
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# CARD_INDEX_EXTRA_CSV: ""
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# DECK_ADDITIONAL_THEMES: ""
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# THEME_MATCH_MODE: "permissive"
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# ------------------------------------------------------------------
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# Headless / Non-interactive Build Configuration
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# Provide commander or tag indices/names; toggles for which phases to include
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# Counts optionally tune land/fetch/ramp/etc targets.
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# ------------------------------------------------------------------
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# Headless-only settings
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# DECK_MODE: "headless" # Auto-run headless flow in CLI mode
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# HEADLESS_EXPORT_JSON: "1" # 1=export resolved run config JSON
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# DECK_COMMANDER: "" # Commander name query
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# DECK_PRIMARY_CHOICE: "1" # Primary tag index (1-based)
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# DECK_SECONDARY_CHOICE: "" # Optional secondary index
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# DECK_TERTIARY_CHOICE: "" # Optional tertiary index
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# DECK_PRIMARY_TAG: "" # Or tag names instead of indices
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# DECK_SECONDARY_TAG: ""
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# DECK_TERTIARY_TAG: ""
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# DECK_BRACKET_LEVEL: "3" # 1–5
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# DECK_ADD_LANDS: "1"
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# DECK_ADD_CREATURES: "1"
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# DECK_ADD_NON_CREATURE_SPELLS: "1"
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# DECK_ADD_RAMP: "1"
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# DECK_ADD_REMOVAL: "1"
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# DECK_ADD_WIPES: "1"
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# DECK_ADD_CARD_ADVANTAGE: "1"
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# DECK_ADD_PROTECTION: "1"
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# DECK_FETCH_COUNT: "3"
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# DECK_DUAL_COUNT: ""
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# DECK_TRIPLE_COUNT: ""
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# DECK_UTILITY_COUNT: ""
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# DECK_TAG_MODE: "AND" # AND|OR (if supported)
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# HEADLESS_RANDOM_MODE: "0" # 1=force headless random mode instead of scripted build
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# Entrypoint knobs (only if you change the entrypoint behavior)
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# APP_MODE: "web" # web|cli — selects uvicorn vs CLI
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# HOST: "0.0.0.0" # Uvicorn bind host
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# PORT: "8080" # Uvicorn port
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# WORKERS: "1" # Uvicorn workers
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# (HOST/PORT honored by entrypoint; WORKERS for multi-worker uvicorn if desired)
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# ------------------------------------------------------------------
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# Testing / Diagnostics Specific (rarely changed in compose)
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# SHOW_MISC_POOL: "1" # (already above) expose misc pool debug UI if implemented
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# ------------------------------------------------------------------
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# ------------------------------------------------------------------
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# Editorial / Theme Catalog Controls
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# These drive automated description generation, popularity bucketing,
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# YAML backfilling, and regression / metrics exports. Normally only
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# used during catalog curation or CI.
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# ------------------------------------------------------------------
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# EDITORIAL_SEED: "1234" # Deterministic seed for description & inference ordering.
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# EDITORIAL_AGGRESSIVE_FILL: "0" # 1=borrow extra synergies for sparse themes (<2 curated/enforced).
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# EDITORIAL_POP_BOUNDARIES: "50,120,250,600" # Override popularity bucket boundaries (4 comma ints).
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# EDITORIAL_POP_EXPORT: "0" # 1=emit theme_popularity_metrics.json alongside theme_list.json.
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# EDITORIAL_BACKFILL_YAML: "0" # 1=enable YAML metadata backfill (description/popularity) on build.
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# EDITORIAL_INCLUDE_FALLBACK_SUMMARY: "0" # 1=include description_fallback_summary block in JSON output.
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# EDITORIAL_REQUIRE_DESCRIPTION: "0" # (lint script) 1=fail if a theme lacks description.
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# EDITORIAL_REQUIRE_POPULARITY: "0" # (lint script) 1=fail if a theme lacks popularity bucket.
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# EDITORIAL_MIN_EXAMPLES: "0" # (future) minimum curated example commanders/cards (guard rails).
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# EDITORIAL_MIN_EXAMPLES_ENFORCE: "0" # (future) 1=enforce above threshold; else warn only.
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# ------------------------------------------------------------------
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# Theme Preview Cache & Redis (optional)
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# Controls for the theme preview caching layer; defaults are sane for most users.
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# Uncomment to tune or enable Redis read-through/write-through caching.
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# ------------------------------------------------------------------
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# In-memory cache sizing and logging
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# THEME_PREVIEW_CACHE_MAX: "400" # Max previews cached in memory
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# WEB_THEME_PREVIEW_LOG: "0" # 1=verbose preview cache logs
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# Adaptive eviction/background refresh
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# THEME_PREVIEW_ADAPTIVE: "0" # 1=enable adaptive cache policy
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# THEME_PREVIEW_EVICT_COST_THRESHOLDS: "5,15,40" # cost thresholds for eviction tiers
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# THEME_PREVIEW_BG_REFRESH: "0" # 1=background refresh worker
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# THEME_PREVIEW_BG_REFRESH_INTERVAL: "120" # seconds between background refresh sweeps
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# TTL policy (advanced)
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# THEME_PREVIEW_TTL_BASE: "300" # base seconds
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# THEME_PREVIEW_TTL_MIN: "60"
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# THEME_PREVIEW_TTL_MAX: "900"
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# THEME_PREVIEW_TTL_BANDS: "0.2,0.5,0.8" # low_critical, low_moderate, high_grow (fractions)
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# THEME_PREVIEW_TTL_STEPS: "2,4,2,3,1" # step counts for band progression
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# Redis backend (optional)
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# THEME_PREVIEW_REDIS_URL: "redis://redis:6379/0"
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# THEME_PREVIEW_REDIS_DISABLE: "0" # 1=force disable redis even if URL is set
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volumes:
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- ${PWD}/deck_files:/app/deck_files
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- ${PWD}/logs:/app/logs
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- ${PWD}/csv_files:/app/csv_files
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- ${PWD}/config:/app/config
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- ${PWD}/owned_cards:/app/owned_cards
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working_dir: /app
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restart: unless-stopped
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