mtg_python_deckbuilder/deck_builder.py

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17 KiB
Python

from __future__ import annotations
import inquirer.prompt # type: ignore
import pandas as pd # type: ignore
import pprint # type: ignore
import random
from fuzzywuzzy import fuzz, process # type: ignore
import settings
from setup import determine_legendary
pd.set_option('display.max_columns', None)
pd.set_option('display.max_rows', None)
pd.set_option('display.max_colwidth', 5)
"""def pluralize_list(singular_list):
engine = inflect.engine()
plural_list = [engine.plural(creature_type) for creature_type in singular_list]
return plural_list
singular_words = settings.creature_types
plural_words = pluralize_list(singular_words)
creature_type_list = settings.creature_types + plural_words"""
#print(plural_words)
# Basic deck builder, initial plan will just be for kindred support.
# Would like to add logic for other themes, as well as automatically go
# through the commander and find suitable themes.
# Will have it ask questions to determine number of creatures, lands,
# interaction, ramp, etc... then adjust from there.
# Land spread will ideally be handled based on pips and some adjustment
# is planned based on mana curve and ramp added
# Later plans to have card price taken into account will be added. Lands
class DeckBuilder:
def __init__(self):
# Commander
self.commander = ''
self.commander_info = {}
self.color_identity = ''
self.colors = []
self.creature_types = []
self.commander_tags = []
self.commander_df = pd.DataFrame()
# Library (99 cards total)
self.library = []
# Number of cards that do/are what
self.land_count = 0
self.creature_count = 0
self.removal = 0
self.wipes = 0
self.card_advantage = 0
self.ramp = 0
self.protection = 0
# Ideal number of cards that do/are what
self.ideal_land_count = 0
self.ideal_creature_count = 0
self.ideal_removal = 0
self.ideal_wipes = 0
self.ideal_card_advantage = 0
self.ideal_ramp = 0
self.ideal_protection = 0
# Cards that are what type
# Lands
self.land_cards = []
# Creatures
self.creature_cards = []
# Instants
self.instant_cards = []
# Sorceries
self.sorcery_cards = []
# Artifacts
self.artifact_cards = []
# Enchantments
self.enchantment_cards = []
# Planeswalkers
self.planeswalker_cards = []
# Battles
self.battle_cards = []
def determine_commander(self):
# Setup dataframe
try:
df = pd.read_csv('csv_files/legendary_cards.csv')
except FileNotFoundError:
determine_legendary()
df = pd.read_csv('csv_files/legendary_cards.csv')
# Determine the commander of the deck
commander_chosen = False
while not commander_chosen:
print('Enter a card name to be your commander, note that at this time only cards that have the \'Creature\' type may be chosen')
question = [
inquirer.Text(
'card_prompt',
message=''
)
]
answer = inquirer.prompt(question)
card_choice = answer['card_prompt']
# Logic to find the card in the legendary_cards csv, then display it's information
# If the card can't be found, or doesn't have enough of a match score, display a
# list to choose from
print(card_choice)
fuzzy_chosen = False
while not fuzzy_chosen:
match, score, something = process.extractOne(card_choice, df['name'])
if score >= 90:
fuzzy_card_choice = match
print(fuzzy_card_choice)
fuzzy_chosen = True
else:
print('Multiple options found, which is correct?')
fuzzy_card_choices = process.extract(card_choice, df['name'], limit=5)
fuzzy_card_choices.append('Neither')
print(fuzzy_card_choices)
question = [
inquirer.List('choices',
choices=fuzzy_card_choices,
carousel=True)
]
answer = inquirer.prompt(question)
fuzzy_card_choice = answer['choices']
if fuzzy_card_choice != 'Neither':
fuzzy_card_choice = fuzzy_card_choice[0]
print(fuzzy_card_choice)
fuzzy_chosen = True
else:
break
filtered_df = df[df['name'] == fuzzy_card_choice]
columns_to_keep = ['name', 'colorIdentity', 'colors', 'manaCost', 'manaValue', 'type', 'keywords', 'power', 'toughness', 'text']
filtered_df = filtered_df[columns_to_keep]
df_dict = filtered_df.to_dict('list')
print('Is this the card you chose?')
pprint.pprint(df_dict, sort_dicts=False)
self.commander_df = pd.DataFrame(df_dict)
# Confirm if card entered was correct
correct_commander = [
inquirer.Confirm(
'commander',
)
]
confirm_commander = inquirer.prompt(correct_commander)
commander_confirmed = confirm_commander['commander']
# If correct, set it as the commander
if commander_confirmed:
commander_chosen = True
self.commander_info = df_dict
self.commander = self.commander_df.at[0, 'name']
break
#print(self.commander)
else:
commander_chosen = False
# Send commander info to setup commander, including extracting info on colors, color identity,
# creature types, and other information, like keywords, abilities, etc...
self.commander_setup()
def commander_setup(self):
# Load commander info into a dataframe
df = self.commander_df
self.commander_keywords = df.at[0, 'keywords']
self.commander_power = int(df.at[0, 'power'])
self.commander_toughness = int(df.at[0, 'toughness'])
self.commander_mana_cost = df.at[0, 'manaCost']
# Run the color setup
self.set_color_identity(df)
# Run the creature type setup
self.set_creature_types(df)
# Setup deck theme tags
self.setup_deck_tags(df)
def set_color_identity(self, df):
# Set color identity
self.color_identity = df.at[0, 'colorIdentity'].split(', ')
# Set creature colors
self.colors = df.at[0, 'colors'].split(', ')
def set_creature_types(self, df):
# Set creature types
creature_types = df.at[0, 'type']
#print(creature_types)
split_types = creature_types.split()
for creature_type in split_types:
if creature_type not in settings.non_creature_types:
self.creature_types.append(creature_type)
for creature_type in self.creature_types:
self.commander_tags.append(creature_type)
def setup_deck_tags(self, df):
# Determine card tags, such as counters theme
self.check_tags(df.at[0, 'text'].lower(), settings.theme_tags, threshold=80)
# Determine any additional kindred tags that aren't in the main creature types
self.check_tags(df.at[0, 'text'].lower(), settings.creature_types, threshold=100)
def check_tags(self, string, word_list, threshold):
card_tags = []
print(string)
#print(word_list)
for word in word_list:
#print(word)
if word == '+1/+1 counter' or word == '-1/-1 counter':
#print(word)
threshold += 20
if fuzz.partial_ratio(string, word.lower()) >= threshold:
print(word, threshold)
card_tags.append(word)
#print(word)
#return True
#return False
for tag in card_tags:
if tag not in self.commander_tags:
self.commander_tags.append(tag)
def determine_ideals(self):
# "Free" slots that can be used for anything that isn't the ideals
self.free_slots = 99
# Determine ideal land count
print('How many lands would you like to include?\n'
'Before ramp is taken into account, 38-40 would be "normal" for a deck.\n'
'Broadly speaking, for every mana produced per 3 mana spent on ramp could reduce land count by 1.\n'
'If you\'re playing landfall, probably consider 40 as baseline before ramp.')
question = [
inquirer.Text(
'land_prompt',
message=''
)
]
answer = inquirer.prompt(question)
self.ideal_land_count = int(answer['land_prompt'])
self.free_slots -= self.ideal_land_count
# Determine ideal creature count
print('How many creatures would you like to include?\n'
'Something like 25-30 would be a good starting point.\n'
'If you\'re going for a kindred theme, going past 30 is likely normal.\n'
'Also be sure to take into account token generation, but remember you\'ll want enough to stay safe')
question = [
inquirer.Text(
'creature_prompt',
message=''
)
]
answer = inquirer.prompt(question)
self.ideal_creature_count = int(answer['creature_prompt'])
self.free_slots -= self.ideal_creature_count
# Determine spot/targetted removal
print('How many spot removal pieces would you like to include?\n'
'A good starting point is about 8-12 pieces of spot removal.\n'
'Counterspells can be consisdered proactive removal and protection.\n'
'If you\'re going spellslinger, more would be a good idea as you might have less cretaures.')
question = [
inquirer.Text(
'removal_prompt',
message=''
)
]
answer = inquirer.prompt(question)
self.ideal_removal = int(answer['removal_prompt'])
self.free_slots -= self.ideal_removal
# Determine board wipes
print('How many board wipesyou like to include?\n'
'Somewhere around 2-3 is good to help eliminate threats, but also prevent the game from running long\n.'
'This can include damaging wipes like \'Blasphemous Act\' or toughness reduction like \'Meathook Massacre\'.')
question = [
inquirer.Text(
'board_wipe_prompt',
message=''
)
]
answer = inquirer.prompt(question)
self.ideal_wipes = int(answer['board_wipe_prompt'])
self.free_slots -= self.ideal_wipes
# Determine card advantage
print('How many pieces of card advantage would you like to include?\n'
'10 pieces of card advantage is good, up to 14 is better.\n'
'Try to have a majority of it be non-conditional, and only have a couple of \'Rhystic Study\' style effects.')
question = [
inquirer.Text(
'draw_prompt',
message=''
)
]
answer = inquirer.prompt(question)
self.ideal_card_advantage = int(answer['draw_prompt'])
self.free_slots -= self.ideal_card_advantage
# Determine ramp
print('How many pieces of ramp would you like to include?\n'
'You\'re gonna want a decent amount of ramp, both getting lands or mana rocks/dorks.\n'
'A good baseline is 8-12, scaling up with average CMC.')
question = [
inquirer.Text(
'ramp_prompt',
message=''
)
]
answer = inquirer.prompt(question)
self.ideal_ramp = int(answer['ramp_prompt'])
self.free_slots -= self.ideal_ramp
# Determine how many protection spells
print('How protection spells would you like to include?\n'
'This can be individual protection, board protection, fogs, or similar effects.\n'
'Things that grant indestructible, hexproof, phase out, or event just counterspells.\n'
'This can be a widely variable ideal count, and can be as low as 5, and up past 15,\n'
'it depends on your commander and how important your wincons are.')
question = [
inquirer.Text(
'protection_prompt',
message=''
)
]
answer = inquirer.prompt(question)
self.ideal_protection = int(answer['protection_prompt'])
self.free_slots -= self.ideal_protection
print(f'Free slots that aren\'t part of the ideals: {self.free_slots}')
print('Keep in mind that many of the ideals can also cover multiple roles, but this will give a baseline POV.')
def add_lands(self):
# Begin the process to add lands, the number will depend on ideal land count, ramp,
# and if any utility lands may be helpful.
# By default, ({self.ideal_land_count} - 5) basic lands will be added, distributed
# across the commander color identity. These will be removed for utility lands,
# multi-color producing lands, fetches, and any MDFCs added later
print(f'Adding {self.ideal_land_count} - 5 basic lands.')
for color in self.color_identity:
if color == 'W':
basic = 'Plains'
elif color == 'U':
basic = 'Island'
elif color == 'B':
basic = 'Swamp',
elif color == 'R':
basic = 'Mountain'
elif color == 'G':
basic = 'Forest'
"""if color =='':
basic = 'Wastes'"""
num_basics = self.ideal_land_count - 5
for _ in range(num_basics // len(self.color_identity)):
self.land_cards.append(basic)
#print(self.land_cards)
# Add lands that are good in most any commander deck
print('Adding \'standard\' non-basics')
self.land_cards.append('Reliquary Tower')
if 'landfall' not in self.commander_tags:
self.land_cards.append('Ash Barrens')
if len(self.color_identity) > 1:
self.land_cards.append('Command Tower')
self.land_cards.append('Exotic Orchard')
self.land_cards.append('Evolving Wilds')
if len(self.color_identity) <= 2:
self.land_cards.append('War Room')
if self.commander_power >= 5:
self.land_cards.append('Rogue\'s Passage')
# If over ideal land count, remove random basics until ideal land count
while len(self.land_cards) > self.ideal_land_count:
self.remove_basic()
#if self.land_cards < self.ideal_land_count:
# pass
print(*self.land_cards, sep='\n')
print(len(self.land_cards))
def remove_basic(self):
basic_lands = []
for color in self.color_identity:
if color == 'W':
basic = 'Plains'
elif color == 'U':
basic = 'Island'
elif color == 'B':
basic = 'Swamp',
elif color == 'R':
basic = 'Mountain'
elif color == 'G':
basic = 'Forest'
if basic not in basic_lands:
basic_lands.append(basic)
basic_land = random.choice(basic_lands)
#print(basic_land)
self.land_cards.remove(basic_land)
def add_creatures(self):
# Begin the process to add creatures, the number added will depend on what the
# deck plan is, the commander, creature types, etc...
print(f'Adding the creatures to deck, a baseline based on the ideal creature count of {self.ideal_creature_count} will be used.')
build_deck = DeckBuilder()
build_deck.determine_commander()
print(f'Commander: {build_deck.commander}')
print(f'Color Identity: {build_deck.color_identity}')
print(f'Commander Colors: {build_deck.colors}')
print(f'Commander Creature Types: {build_deck.creature_types}')
print(f'Commander tags: {build_deck.commander_tags}')
#build_deck.determine_commander()
#build_deck.ideal_land_count = 35
#build_deck.add_lands()