mtg_python_deckbuilder/code/deck_builder/phases
2025-09-01 16:55:24 -07:00
..
phase0_core.py With assistance from Github CoPilot, massively overhauled the builder functionality, splitting it into smaller modules to provide a better step-by-step focus and drastically reduce the overall size of the core builder module 2025-08-20 10:46:23 -07:00
phase1_commander.py Web UI: setup progress + logs folding, Finished Decks library, commander search UX (debounce, keyboard, highlights, color chips), ranking fixes (first-word priority, substring include), optional auto-select; setup start reliability (POST+GET), force runs, status with percent/ETA/timestamps; stepwise builder with added stage reporting and sidecar summaries; keyboard grid wrap-around; restrict commander search to eligible rows 2025-08-26 09:48:25 -07:00
phase2_lands_basics.py With assistance from Github CoPilot, massively overhauled the builder functionality, splitting it into smaller modules to provide a better step-by-step focus and drastically reduce the overall size of the core builder module 2025-08-20 10:46:23 -07:00
phase2_lands_duals.py With assistance from Github CoPilot, massively overhauled the builder functionality, splitting it into smaller modules to provide a better step-by-step focus and drastically reduce the overall size of the core builder module 2025-08-20 10:46:23 -07:00
phase2_lands_fetch.py Web UI: setup progress + logs folding, Finished Decks library, commander search UX (debounce, keyboard, highlights, color chips), ranking fixes (first-word priority, substring include), optional auto-select; setup start reliability (POST+GET), force runs, status with percent/ETA/timestamps; stepwise builder with added stage reporting and sidecar summaries; keyboard grid wrap-around; restrict commander search to eligible rows 2025-08-26 09:48:25 -07:00
phase2_lands_kindred.py With assistance from Github CoPilot, massively overhauled the builder functionality, splitting it into smaller modules to provide a better step-by-step focus and drastically reduce the overall size of the core builder module 2025-08-20 10:46:23 -07:00
phase2_lands_misc.py Release v1.1.0: headless runner + tagging updates (Discard Matters, Freerunning, Craft, Spree, Explore/Map, Rad, Energy/Resource Engine, Spawn/Scion) 2025-08-22 16:32:39 -07:00
phase2_lands_optimize.py With assistance from Github CoPilot, massively overhauled the builder functionality, splitting it into smaller modules to provide a better step-by-step focus and drastically reduce the overall size of the core builder module 2025-08-20 10:46:23 -07:00
phase2_lands_staples.py With assistance from Github CoPilot, massively overhauled the builder functionality, splitting it into smaller modules to provide a better step-by-step focus and drastically reduce the overall size of the core builder module 2025-08-20 10:46:23 -07:00
phase2_lands_triples.py Release v1.1.0: headless runner + tagging updates (Discard Matters, Freerunning, Craft, Spree, Explore/Map, Rad, Energy/Resource Engine, Spawn/Scion) 2025-08-22 16:32:39 -07:00
phase3_creatures.py feat(web): Multi-Copy modal earlier; Multi-Copy stage before lands; bump version to 2.1.1; update CHANGELOG\n\n- Modal triggers after commander selection (Step 2)\n- Multi-Copy applied first in Step 5, lands next\n- Keep mc_summary/clamp/adjustments wiring intact\n- Tests green 2025-08-29 09:19:03 -07:00
phase4_spells.py Web/builder: Owned stability+enrichment+exports; prefer-owned toggle & bias; staged build show-skipped; UI polish; docs update 2025-08-26 16:25:34 -07:00
phase5_color_balance.py Web UI: setup progress + logs folding, Finished Decks library, commander search UX (debounce, keyboard, highlights, color chips), ranking fixes (first-word priority, substring include), optional auto-select; setup start reliability (POST+GET), force runs, status with percent/ETA/timestamps; stepwise builder with added stage reporting and sidecar summaries; keyboard grid wrap-around; restrict commander search to eligible rows 2025-08-26 09:48:25 -07:00
phase6_reporting.py feat(combos): add Combos & Synergies detection, chip-style UI with dual hover; JSON persistence and headless honoring; stage ordering; docs and tests; bump to v2.2.1 2025-09-01 16:55:24 -07:00