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https://github.com/mwisnowski/mtg_python_deckbuilder.git
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433 lines
No EOL
17 KiB
Python
433 lines
No EOL
17 KiB
Python
from __future__ import annotations
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import inquirer.prompt # type: ignore
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import pandas as pd # type: ignore
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import pprint # type: ignore
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import random
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from fuzzywuzzy import fuzz, process # type: ignore
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import settings
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from setup import determine_legendary
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pd.set_option('display.max_columns', None)
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pd.set_option('display.max_rows', None)
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pd.set_option('display.max_colwidth', 5)
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"""def pluralize_list(singular_list):
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engine = inflect.engine()
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plural_list = [engine.plural(creature_type) for creature_type in singular_list]
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return plural_list
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singular_words = settings.creature_types
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plural_words = pluralize_list(singular_words)
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creature_type_list = settings.creature_types + plural_words"""
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#print(plural_words)
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# Basic deck builder, initial plan will just be for kindred support.
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# Would like to add logic for other themes, as well as automatically go
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# through the commander and find suitable themes.
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# Will have it ask questions to determine number of creatures, lands,
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# interaction, ramp, etc... then adjust from there.
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# Land spread will ideally be handled based on pips and some adjustment
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# is planned based on mana curve and ramp added
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# Later plans to have card price taken into account will be added. Lands
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class DeckBuilder:
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def __init__(self):
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# Commander
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self.commander = ''
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self.commander_info = {}
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self.color_identity = ''
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self.colors = []
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self.creature_types = []
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self.commander_tags = []
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self.commander_df = pd.DataFrame()
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# Library (99 cards total)
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self.library = []
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# Number of cards that do/are what
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self.land_count = 0
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self.creature_count = 0
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self.removal = 0
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self.wipes = 0
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self.card_advantage = 0
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self.ramp = 0
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self.protection = 0
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# Ideal number of cards that do/are what
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self.ideal_land_count = 0
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self.ideal_creature_count = 0
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self.ideal_removal = 0
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self.ideal_wipes = 0
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self.ideal_card_advantage = 0
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self.ideal_ramp = 0
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self.ideal_protection = 0
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# Cards that are what type
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# Lands
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self.land_cards = []
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# Creatures
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self.creature_cards = []
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# Instants
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self.instant_cards = []
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# Sorceries
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self.sorcery_cards = []
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# Artifacts
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self.artifact_cards = []
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# Enchantments
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self.enchantment_cards = []
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# Planeswalkers
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self.planeswalker_cards = []
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# Battles
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self.battle_cards = []
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def determine_commander(self):
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# Setup dataframe
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try:
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df = pd.read_csv('csv_files/legendary_cards.csv')
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except FileNotFoundError:
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determine_legendary()
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df = pd.read_csv('csv_files/legendary_cards.csv')
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# Determine the commander of the deck
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commander_chosen = False
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while not commander_chosen:
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print('Enter a card name to be your commander, note that at this time only cards that have the \'Creature\' type may be chosen')
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question = [
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inquirer.Text(
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'card_prompt',
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message=''
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)
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]
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answer = inquirer.prompt(question)
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card_choice = answer['card_prompt']
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# Logic to find the card in the legendary_cards csv, then display it's information
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# If the card can't be found, or doesn't have enough of a match score, display a
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# list to choose from
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print(card_choice)
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fuzzy_chosen = False
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while not fuzzy_chosen:
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match, score, something = process.extractOne(card_choice, df['name'])
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if score >= 90:
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fuzzy_card_choice = match
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print(fuzzy_card_choice)
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fuzzy_chosen = True
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else:
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print('Multiple options found, which is correct?')
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fuzzy_card_choices = process.extract(card_choice, df['name'], limit=5)
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fuzzy_card_choices.append('Neither')
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print(fuzzy_card_choices)
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question = [
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inquirer.List('choices',
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choices=fuzzy_card_choices,
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carousel=True)
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]
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answer = inquirer.prompt(question)
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fuzzy_card_choice = answer['choices']
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if fuzzy_card_choice != 'Neither':
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fuzzy_card_choice = fuzzy_card_choice[0]
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print(fuzzy_card_choice)
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fuzzy_chosen = True
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else:
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break
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filtered_df = df[df['name'] == fuzzy_card_choice]
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columns_to_keep = ['name', 'colorIdentity', 'colors', 'manaCost', 'manaValue', 'type', 'keywords', 'power', 'toughness', 'text']
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filtered_df = filtered_df[columns_to_keep]
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df_dict = filtered_df.to_dict('list')
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print('Is this the card you chose?')
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pprint.pprint(df_dict, sort_dicts=False)
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self.commander_df = pd.DataFrame(df_dict)
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# Confirm if card entered was correct
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correct_commander = [
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inquirer.Confirm(
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'commander',
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)
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]
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confirm_commander = inquirer.prompt(correct_commander)
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commander_confirmed = confirm_commander['commander']
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# If correct, set it as the commander
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if commander_confirmed:
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commander_chosen = True
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self.commander_info = df_dict
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self.commander = self.commander_df.at[0, 'name']
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break
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#print(self.commander)
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else:
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commander_chosen = False
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# Send commander info to setup commander, including extracting info on colors, color identity,
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# creature types, and other information, like keywords, abilities, etc...
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self.commander_setup()
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def commander_setup(self):
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# Load commander info into a dataframe
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df = self.commander_df
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self.commander_keywords = df.at[0, 'keywords']
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self.commander_power = int(df.at[0, 'power'])
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self.commander_toughness = int(df.at[0, 'toughness'])
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self.commander_mana_cost = df.at[0, 'manaCost']
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# Run the color setup
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self.set_color_identity(df)
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# Run the creature type setup
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self.set_creature_types(df)
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# Setup deck theme tags
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self.setup_deck_tags(df)
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def set_color_identity(self, df):
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# Set color identity
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self.color_identity = df.at[0, 'colorIdentity'].split(', ')
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# Set creature colors
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self.colors = df.at[0, 'colors'].split(', ')
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def set_creature_types(self, df):
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# Set creature types
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creature_types = df.at[0, 'type']
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#print(creature_types)
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split_types = creature_types.split()
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for creature_type in split_types:
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if creature_type not in settings.non_creature_types:
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self.creature_types.append(creature_type)
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for creature_type in self.creature_types:
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self.commander_tags.append(creature_type)
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def setup_deck_tags(self, df):
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# Determine card tags, such as counters theme
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self.check_tags(df.at[0, 'text'].lower(), settings.theme_tags, threshold=80)
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# Determine any additional kindred tags that aren't in the main creature types
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self.check_tags(df.at[0, 'text'].lower(), settings.creature_types, threshold=100)
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def check_tags(self, string, word_list, threshold):
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card_tags = []
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print(string)
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#print(word_list)
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for word in word_list:
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#print(word)
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if word == '+1/+1 counter' or word == '-1/-1 counter':
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#print(word)
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threshold += 20
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if fuzz.partial_ratio(string, word.lower()) >= threshold:
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print(word, threshold)
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card_tags.append(word)
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#print(word)
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#return True
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#return False
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for tag in card_tags:
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if tag not in self.commander_tags:
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self.commander_tags.append(tag)
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def determine_ideals(self):
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# "Free" slots that can be used for anything that isn't the ideals
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self.free_slots = 99
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# Determine ideal land count
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print('How many lands would you like to include?\n'
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'Before ramp is taken into account, 38-40 would be "normal" for a deck.\n'
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'Broadly speaking, for every mana produced per 3 mana spent on ramp could reduce land count by 1.\n'
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'If you\'re playing landfall, probably consider 40 as baseline before ramp.')
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question = [
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inquirer.Text(
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'land_prompt',
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message=''
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)
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]
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answer = inquirer.prompt(question)
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self.ideal_land_count = int(answer['land_prompt'])
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self.free_slots -= self.ideal_land_count
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# Determine ideal creature count
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print('How many creatures would you like to include?\n'
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'Something like 25-30 would be a good starting point.\n'
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'If you\'re going for a kindred theme, going past 30 is likely normal.\n'
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'Also be sure to take into account token generation, but remember you\'ll want enough to stay safe')
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question = [
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inquirer.Text(
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'creature_prompt',
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message=''
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)
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]
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answer = inquirer.prompt(question)
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self.ideal_creature_count = int(answer['creature_prompt'])
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self.free_slots -= self.ideal_creature_count
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# Determine spot/targetted removal
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print('How many spot removal pieces would you like to include?\n'
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'A good starting point is about 8-12 pieces of spot removal.\n'
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'Counterspells can be consisdered proactive removal and protection.\n'
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'If you\'re going spellslinger, more would be a good idea as you might have less cretaures.')
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question = [
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inquirer.Text(
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'removal_prompt',
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message=''
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)
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]
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answer = inquirer.prompt(question)
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self.ideal_removal = int(answer['removal_prompt'])
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self.free_slots -= self.ideal_removal
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# Determine board wipes
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print('How many board wipesyou like to include?\n'
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'Somewhere around 2-3 is good to help eliminate threats, but also prevent the game from running long\n.'
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'This can include damaging wipes like \'Blasphemous Act\' or toughness reduction like \'Meathook Massacre\'.')
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question = [
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inquirer.Text(
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'board_wipe_prompt',
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message=''
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)
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]
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answer = inquirer.prompt(question)
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self.ideal_wipes = int(answer['board_wipe_prompt'])
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self.free_slots -= self.ideal_wipes
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# Determine card advantage
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print('How many pieces of card advantage would you like to include?\n'
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'10 pieces of card advantage is good, up to 14 is better.\n'
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'Try to have a majority of it be non-conditional, and only have a couple of \'Rhystic Study\' style effects.')
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question = [
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inquirer.Text(
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'draw_prompt',
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message=''
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)
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]
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answer = inquirer.prompt(question)
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self.ideal_card_advantage = int(answer['draw_prompt'])
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self.free_slots -= self.ideal_card_advantage
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# Determine ramp
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print('How many pieces of ramp would you like to include?\n'
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'You\'re gonna want a decent amount of ramp, both getting lands or mana rocks/dorks.\n'
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'A good baseline is 8-12, scaling up with average CMC.')
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question = [
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inquirer.Text(
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'ramp_prompt',
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message=''
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)
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]
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answer = inquirer.prompt(question)
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self.ideal_ramp = int(answer['ramp_prompt'])
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self.free_slots -= self.ideal_ramp
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# Determine how many protection spells
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print('How protection spells would you like to include?\n'
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'This can be individual protection, board protection, fogs, or similar effects.\n'
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'Things that grant indestructible, hexproof, phase out, or event just counterspells.\n'
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'This can be a widely variable ideal count, and can be as low as 5, and up past 15,\n'
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'it depends on your commander and how important your wincons are.')
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question = [
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inquirer.Text(
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'protection_prompt',
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message=''
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)
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]
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answer = inquirer.prompt(question)
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self.ideal_protection = int(answer['protection_prompt'])
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self.free_slots -= self.ideal_protection
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print(f'Free slots that aren\'t part of the ideals: {self.free_slots}')
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print('Keep in mind that many of the ideals can also cover multiple roles, but this will give a baseline POV.')
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def add_lands(self):
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# Begin the process to add lands, the number will depend on ideal land count, ramp,
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# and if any utility lands may be helpful.
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# By default, ({self.ideal_land_count} - 5) basic lands will be added, distributed
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# across the commander color identity. These will be removed for utility lands,
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# multi-color producing lands, fetches, and any MDFCs added later
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print(f'Adding {self.ideal_land_count} - 5 basic lands.')
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for color in self.color_identity:
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if color == 'W':
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basic = 'Plains'
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elif color == 'U':
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basic = 'Island'
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elif color == 'B':
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basic = 'Swamp',
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elif color == 'R':
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basic = 'Mountain'
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elif color == 'G':
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basic = 'Forest'
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"""if color =='':
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basic = 'Wastes'"""
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num_basics = self.ideal_land_count - 5
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for _ in range(num_basics // len(self.color_identity)):
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self.land_cards.append(basic)
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#print(self.land_cards)
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# Add lands that are good in most any commander deck
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print('Adding \'standard\' non-basics')
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self.land_cards.append('Reliquary Tower')
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if 'landfall' not in self.commander_tags:
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self.land_cards.append('Ash Barrens')
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if len(self.color_identity) > 1:
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self.land_cards.append('Command Tower')
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self.land_cards.append('Exotic Orchard')
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self.land_cards.append('Evolving Wilds')
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if len(self.color_identity) <= 2:
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self.land_cards.append('War Room')
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if self.commander_power >= 5:
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self.land_cards.append('Rogue\'s Passage')
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# If over ideal land count, remove random basics until ideal land count
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while len(self.land_cards) > self.ideal_land_count:
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self.remove_basic()
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#if self.land_cards < self.ideal_land_count:
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# pass
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print(*self.land_cards, sep='\n')
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print(len(self.land_cards))
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def remove_basic(self):
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basic_lands = []
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for color in self.color_identity:
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if color == 'W':
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basic = 'Plains'
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elif color == 'U':
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basic = 'Island'
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elif color == 'B':
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basic = 'Swamp',
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elif color == 'R':
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basic = 'Mountain'
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elif color == 'G':
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basic = 'Forest'
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if basic not in basic_lands:
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basic_lands.append(basic)
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basic_land = random.choice(basic_lands)
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#print(basic_land)
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self.land_cards.remove(basic_land)
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def add_creatures(self):
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# Begin the process to add creatures, the number added will depend on what the
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# deck plan is, the commander, creature types, etc...
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print(f'Adding the creatures to deck, a baseline based on the ideal creature count of {self.ideal_creature_count} will be used.')
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build_deck = DeckBuilder()
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build_deck.determine_commander()
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print(f'Commander: {build_deck.commander}')
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print(f'Color Identity: {build_deck.color_identity}')
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print(f'Commander Colors: {build_deck.colors}')
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print(f'Commander Creature Types: {build_deck.creature_types}')
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print(f'Commander tags: {build_deck.commander_tags}')
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#build_deck.determine_commander()
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#build_deck.ideal_land_count = 35
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#build_deck.add_lands() |