# Include / Exclude Lists Pin specific cards into every build or permanently block them from selection. --- ## Overview The Include / Exclude feature (also called "Must-Haves") lets you control card selection at the individual card level, outside the normal theme and pool logic. - **Must Include**: cards are always added to the deck, before pool selection runs. - **Must Exclude**: cards are never added, regardless of theme, bracket, or pool filtering. Requires `ALLOW_MUST_HAVES=1` (default: on). --- ## Enabling the UI Controls The include/exclude buttons are hidden by default to keep the Step 5 interface clean. To show them: ``` SHOW_MUST_HAVE_BUTTONS=1 ``` When enabled, each card row in Step 5 gains a Must Include (+) and Must Exclude (−) button. You can also manage lists via the quick-add input at the top of the section. --- ## Adding Cards ### Via Step 5 UI 1. Enable `SHOW_MUST_HAVE_BUTTONS=1`. 2. In Step 5, click **+** on a card to add it to Must Include, or **−** to add it to Must Exclude. 3. Use the quick-add input at the top to add cards by name without scrolling. ### Via JSON Config Supply lists in your deck config file: ```json { "must_include": ["Sol Ring", "Arcane Signet"], "must_exclude": ["Thassa's Oracle"] } ``` Both keys accept an array of card names. Names are matched case-insensitively. --- ## Priority Order When include/exclude interacts with other filters, this order applies: 1. **Must Exclude** — always wins; card is never selected. 2. **Must Include** — card is always added, before pool selection. 3. **Budget filter** — applied to the remaining pool after Must Include cards are inserted. 4. **Bracket filter** — applied after budget. Must Include cards are inserted directly and are not subject to budget pool filtering. They may appear as over-budget in the summary if they exceed the ceiling, and they may trigger bracket warnings if they violate bracket rules. --- ## Multi-Copy Archetypes Some cards have a printed exception allowing any number of copies in a Commander deck. When you add one of these cards to Must Include, a count picker dialog appears to set the desired copy count. For the full list of supported archetypes, count caps, and detailed guidance see the [Multi-Copy Package](multi_copy.md) guide. --- ## Conflict Resolution | Scenario | Behavior | |----------|----------| | Card is in both Must Include and Must Exclude | A conflict dialog prompts you to resolve before building. Exclude wins if unresolved. | | Must Include card not in color identity | Build silently skips the card (does not hard-fail). Verify color identity before including. | | Must Include card violates bracket rule | Card is added; bracket compliance report flags it. Resolve in Step 5 or adjust bracket. | --- ## Headless / CLI Set include and exclude lists in the JSON config. Environment variable overrides are not supported for per-card lists; use the config file. ```json { "must_include": ["Swiftfoot Boots"], "must_exclude": ["Demonic Tutor"] } ``` --- ## FAQ **Can I include a card that isn't in my commander's color identity?** The builder will attempt to add it but will silently skip it if the card is outside the commander's color identity. Check the build summary for skipped cards. **What happens if my Must Include list makes the deck exceed 100 cards?** Must Include cards are inserted before pool selection fills the remaining slots. The total is always capped at 100 cards, with Must Includes taking priority over pool-selected cards. **Do Must Include cards count against bracket compliance?** Yes. A Must Include card that violates your bracket (e.g., a Game Changer at Bracket 2) will be flagged in the compliance report. The card stays in the deck regardless of enforcement mode. --- ## See Also - [Build Wizard](build_wizard.md) — where Include/Exclude fits in the overall build flow - [Multi-Copy Package](multi_copy.md) — dedicated guide for multi-copy archetype builds - [Bracket Compliance](bracket_compliance.md) — how Must Include cards interact with bracket enforcement - [Locks, Replace & Permalinks](locks_replace_permalinks.md) — lock cards in place and swap alternatives after building