Umaro, Raging Yeti
Umaro, Raging Yeti
Trample
At the beginning of combat on your turn, choose one at random —
• Other creatures you control get +3/+0 and gain trample until end of turn.
• Discard your hand, then draw four cards.
• Umaro deals 5 damage to any target.
Aggro Berserker Kindred Big Mana Burn Card Draw Combat Matters Discard Matters Historics Matter Legends Matter Reanimate Trample Unconditional Draw Yeti Kindred