Suspicious Stowaway // Seafaring Werewolf
Suspicious Stowaway
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Aggro Cantrips Card Draw Combat Matters Control Daybound Discard Matters Human Kindred Little Fellas Loot Nightbound Outlaw Kindred Rogue Kindred Spells Matter Spellslinger Stax Unconditional Draw Werewolf Kindred