Yes Man, Personal Securitron
Yes Man, Personal Securitron
{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Artifacts Matter Card Draw Counters Matter Creature Tokens Historics Matter Legends Matter Little Fellas Quest Counters Robot Kindred Soldier Kindred Token Creation Tokens Matter Unconditional Draw Wild Card