Neverwinter Hydra
Neverwinter Hydra
As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
+1/+1 Counters Aggro Big Mana Combat Matters Counters Matter Hydra Kindred Little Fellas Protective Effects Stax Trample Voltron Ward X Spells