Rhys, the Evermore
Rhys, the Evermore
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
-1/-1 Counters Blink Counters Matter Elf Kindred Enter the Battlefield Flash Historics Matter Leave the Battlefield Legends Matter Little Fellas Warrior Kindred