The Duke, Rebel Sentry
The Duke, Rebel Sentry
The Duke enters with a +1/+1 counter on him.
{T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
+1/+1 Counters Aggro Ally Kindred Combat Matters Counters Matter Hexproof Historics Matter Human Kindred Interaction Legends Matter Little Fellas Protective Effects Rebel Kindred Stax Toughness Matters Voltron