Sword of Hours
Sword of Hours
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+1/+1 Counters Aggro Artifacts Matter Combat Matters Counters Matter Equip Equipment Equipment Matters Voltron