Angelic Cub
Angelic Cub
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as this creature has three or more +1/+1 counters on it, it has flying.
+1/+1 Counters Aggro Angel Kindred Cat Kindred Combat Matters Counters Matter Life Matters Lifegain Little Fellas Voltron