Enter the Unknown
Enter the Unknown
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.
+1/+1 Counters Aggro Card Selection Combat Matters Counters Matter Explore Lands Matter Mill Ramp Reanimate Spells Matter Spellslinger Topdeck Voltron