Armguard Familiar
Armguard Familiar
Ward {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Equipped creature gets +2/+1 and has ward {2}.
Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Aggro Artifacts Matter Beast Kindred Combat Matters Equipment Equipment Matters Interaction Little Fellas Protective Effects Reconfigure Stax Voltron Ward