Maester Seymour
Maester Seymour
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
+1/+1 Counters Aggro Cleric Kindred Combat Matters Counters Matter Elf Kindred Historics Matter Human Kindred Legends Matter Life Matters Lifegain Little Fellas Monstrosity Toughness Matters Voltron