Kick in the Door
Kick in the Door
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
+1/+1 Counters Aggro Combat Matters Counters Matter Spells Matter Spellslinger Venture into the dungeon Voltron