Plate Armor
Plate Armor
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)\nEquip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)
Aggro Artifacts Matter Big Mana Combat Matters Cost Reduction Equip Equipment Equipment Matters Interaction Protective Effects Spells Matter Spellslinger Stax Voltron Ward X Spells