Celebr-8000
Celebr-8000
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.\n• 2 — menace\n• 3 — vigilance\n• 4 — lifelink\n• 5 — flying\n• 6 — indestructible
Aggro Artifacts Matter Big Mana Clown Kindred Combat Matters Flying Indestructible Life Matters Lifegain Lifelink Menace Protective Effects Robot Kindred Vigilance