First Day of Class
First Day of Class
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
+1/+1 Counters Aggro Card Draw Combat Matters Conditional Draw Counters Matter Discard Matters Learn Spells Matter Spellslinger Voltron