Zephyrim
Zephyrim
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.)\nFlying, vigilance\nMiracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Blink Enter the Battlefield Flying Human Kindred Leave the Battlefield Miracle Squad Topdeck Vigilance Warrior Kindred