Rising Miasma
Rising Miasma
All creatures get -2/-2 until end of turn.\nAwaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
+1/+1 Counters Aggro Awaken Combat Matters Counters Matter Elemental Kindred Lands Matter Spells Matter Spellslinger Voltron