Hall of Storm Giants
Hall of Storm Giants
If you control two or more other lands, this land enters tapped.\n{T}: Add {U}.\n{5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Lands Matter Protective Effects Stax Ward