Master of Winds
Master of Winds
Flying\nWhen this creature enters, draw two cards, then discard a card.\nWhenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Blink Card Draw Conditional Draw Discard Matters Enter the Battlefield Flying Leave the Battlefield Little Fellas Loot Spells Matter Spellslinger Sphinx Kindred Toughness Matters Wizard Kindred