feat(editorial): Phase D synergy commander enrichment, augmentation, lint & docs\n\nAdds Phase D editorial tooling: synergy-based commander selection with 3/2/1 pattern, duplicate filtering, annotated synergy_commanders, promotion to minimum examples, and augmentation heuristics (e.g. Counters Matter/Proliferate injection). Includes new scripts (generate_theme_editorial_suggestions, lint, validate, catalog build/apply), updates orchestrator & web routes, expands CI workflow, and documents usage & non-determinism policies. Updates lint rules, type definitions, and docker configs.

This commit is contained in:
matt 2025-09-18 10:59:20 -07:00
parent 16261bbf09
commit f2a76d2ffc
35 changed files with 2818 additions and 509 deletions

View file

@ -30,7 +30,6 @@ from .setup_constants import (
CSV_PROCESSING_COLUMNS,
CARD_TYPES_TO_EXCLUDE,
NON_LEGAL_SETS,
LEGENDARY_OPTIONS,
SORT_CONFIG,
FILTER_CONFIG,
COLUMN_ORDER,
@ -325,15 +324,47 @@ def process_legendary_cards(df: pd.DataFrame) -> pd.DataFrame:
# Step 1: Check legendary status
try:
with tqdm(total=1, desc='Checking legendary status') as pbar:
mask = filtered_df['type'].str.contains('|'.join(LEGENDARY_OPTIONS), na=False)
if not mask.any():
# Normalize type line for matching
type_line = filtered_df['type'].astype(str).str.lower()
# Base predicates
is_legendary = type_line.str.contains('legendary')
is_creature = type_line.str.contains('creature')
# Planeswalkers are only eligible if they explicitly state they can be your commander (handled in special cases step)
is_enchantment = type_line.str.contains('enchantment')
is_artifact = type_line.str.contains('artifact')
is_vehicle_or_spacecraft = type_line.str.contains('vehicle') | type_line.str.contains('spacecraft')
# 1. Always allow Legendary Creatures (includes artifact/enchantment creatures already)
allow_legendary_creature = is_legendary & is_creature
# 2. Allow Legendary Enchantment Creature (already covered by legendary creature) ensure no plain legendary enchantments without creature type slip through
allow_enchantment_creature = is_legendary & is_enchantment & is_creature
# 3. Allow certain Legendary Artifacts:
# a) Vehicles/Spacecraft that have printed power & toughness
has_power_toughness = filtered_df['power'].notna() & filtered_df['toughness'].notna()
allow_artifact_vehicle = is_legendary & is_artifact & is_vehicle_or_spacecraft & has_power_toughness
# (Artifacts or planeswalkers with explicit permission text will be added in special cases step.)
baseline_mask = allow_legendary_creature | allow_enchantment_creature | allow_artifact_vehicle
filtered_df = filtered_df[baseline_mask].copy()
if filtered_df.empty:
raise CommanderValidationError(
"No legendary creatures found",
"No baseline eligible commanders found",
"legendary_check",
"DataFrame contains no cards matching legendary criteria"
"After applying commander rules no cards qualified"
)
filtered_df = filtered_df[mask].copy()
logger.debug(f'Found {len(filtered_df)} legendary cards')
logger.debug(
"Baseline commander counts: total=%d legendary_creatures=%d enchantment_creatures=%d artifact_vehicles=%d",
len(filtered_df),
int((allow_legendary_creature).sum()),
int((allow_enchantment_creature).sum()),
int((allow_artifact_vehicle).sum())
)
pbar.update(1)
except Exception as e:
raise CommanderValidationError(
@ -345,7 +376,8 @@ def process_legendary_cards(df: pd.DataFrame) -> pd.DataFrame:
# Step 2: Validate special cases
try:
with tqdm(total=1, desc='Validating special cases') as pbar:
special_cases = df['text'].str.contains('can be your commander', na=False)
# Add any card (including planeswalkers, artifacts, non-legendary cards) that explicitly allow being a commander
special_cases = df['text'].str.contains('can be your commander', na=False, case=False)
special_commanders = df[special_cases].copy()
filtered_df = pd.concat([filtered_df, special_commanders]).drop_duplicates()
logger.debug(f'Added {len(special_commanders)} special commander cards')