Redid setup logic, started adding more logic to deckbuilding

This commit is contained in:
mwisnowski 2024-12-07 23:34:14 -08:00
parent 0ecf34210b
commit d19c3c6db6
4 changed files with 270 additions and 611 deletions

View file

@ -1,5 +1,6 @@
from __future__ import annotations
import inflect
import inquirer.prompt # type: ignore
import pandas as pd # type: ignore
import pprint # type: ignore
@ -16,6 +17,16 @@ pd.set_option('display.max_columns', None)
pd.set_option('display.max_rows', None)
pd.set_option('display.max_colwidth', 5)
"""def pluralize_list(singular_list):
engine = inflect.engine()
plural_list = [engine.plural(creature_type) for creature_type in singular_list]
return plural_list
singular_words = settings.creature_types
plural_words = pluralize_list(singular_words)
creature_type_list = settings.creature_types + plural_words"""
#print(plural_words)
# Basic deck builder, initial plan will just be for kindred support.
# Would like to add logic for other themes, as well as automatically go
# through the commander and find suitable themes.
@ -35,7 +46,7 @@ class DeckBuilder:
self.color_identity = ''
self.colors = []
self.creature_types = []
self.info_tags = []
self.commander_tags = []
self.commander_df = pd.DataFrame()
# Library (99 cards total)
@ -62,37 +73,37 @@ class DeckBuilder:
# Cards that are what type
# Lands
self.land_cards = []
self.lands = len(self.land_cards)
# Creatures
self.creature_cards = []
self.creatures = len(self.creature_cards)
# Instants
self.instant_cards = []
self.instants = len(self.creature_cards)
# Sorceries
self.sorcery_cards = []
self.sorceries = len(self.sorcery_cards)
# Artifacts
self.artifact_cards = []
self.artifacts = len(self.artifact_cards)
# Enchantments
self.enchantment_cards = []
self.enchantments = len(self.enchantment_cards)
# Planeswalkers
self.planeswalker_cards = []
self.planeswalkers = len(self.planeswalker_cards)
# Battles
self.battle_cards = []
self.battles = len(self.battle_cards)
def determine_commander(self):
# Setup dataframe
try:
df = pd.read_csv('csv_files/legendary_cards.csv')
except FileNotFoundError:
determine_legendary()
df = pd.read_csv('csv_files/legendary_cards.csv')
# Determine the commander of the deck
commander_chosen = False
while not commander_chosen:
print('Enter a card name to be your commander, note that at this time only cards that have the \'Creature\' type may be chosen')
@ -106,37 +117,63 @@ class DeckBuilder:
card_choice = answer['card_prompt']
# Logic to find the card in the legendary_cards csv, then display it's information
try:
df = pd.read_csv('csv_files/legendary_cards.csv')
except FileNotFoundError:
determine_legendary()
df = pd.read_csv('csv_files/legendary_cards.csv')
fuzzy_card_choice = process.extractOne(card_choice, df['name'], scorer=fuzz.ratio)
fuzzy_card_choice = fuzzy_card_choice[0]
filtered_df = df[df['name'] == fuzzy_card_choice]
columns_to_keep = ['name', 'colorIdentity', 'colors', 'manaCost', 'manaValue', 'type', 'keywords', 'power', 'toughness', 'text']
filtered_df = filtered_df[columns_to_keep]
df_dict = filtered_df.to_dict('list')
print('Is this the card you chose?')
pprint.pprint(df_dict, sort_dicts=False)
self.commander_df = pd.DataFrame(df_dict)
# Confirm if card entered was correct
correct_commander = [
inquirer.Confirm(
'commander',
)
]
confirm_commander = inquirer.prompt(correct_commander)
commander_confirmed = confirm_commander['commander']
# If correct, set it as the commander
if commander_confirmed:
commander_chosen = True
self.commander_info = df_dict
self.commander = self.commander_df.at[0, 'name']
#print(self.commander)
else:
commander_chosen = False
# If the card can't be found, or doesn't have enough of a match score, display a
# list to choose from
print(card_choice)
fuzzy_chosen = False
while not fuzzy_chosen:
match, score, something = process.extractOne(card_choice, df['name'])
if score >= 90:
fuzzy_card_choice = match
print(fuzzy_card_choice)
fuzzy_chosen = True
else:
print('Multiple options found, which is correct?')
fuzzy_card_choices = process.extract(card_choice, df['name'], limit=5)
fuzzy_card_choices.append('Neither')
print(fuzzy_card_choices)
question = [
inquirer.List('choices',
choices=fuzzy_card_choices,
carousel=True)
]
answer = inquirer.prompt(question)
fuzzy_card_choice = answer['choices']
if fuzzy_card_choice != 'Neither':
fuzzy_card_choice = fuzzy_card_choice[0]
print(fuzzy_card_choice)
fuzzy_chosen = True
else:
break
filtered_df = df[df['name'] == fuzzy_card_choice]
columns_to_keep = ['name', 'colorIdentity', 'colors', 'manaCost', 'manaValue', 'type', 'keywords', 'power', 'toughness', 'text']
filtered_df = filtered_df[columns_to_keep]
df_dict = filtered_df.to_dict('list')
print('Is this the card you chose?')
pprint.pprint(df_dict, sort_dicts=False)
self.commander_df = pd.DataFrame(df_dict)
# Confirm if card entered was correct
correct_commander = [
inquirer.Confirm(
'commander',
)
]
confirm_commander = inquirer.prompt(correct_commander)
commander_confirmed = confirm_commander['commander']
# If correct, set it as the commander
if commander_confirmed:
commander_chosen = True
self.commander_info = df_dict
self.commander = self.commander_df.at[0, 'name']
break
#print(self.commander)
else:
commander_chosen = False
# Send commander info to setup commander, including extracting info on colors, color identity,
# creature types, and other information, like keywords, abilities, etc...
@ -167,34 +204,41 @@ class DeckBuilder:
def set_creature_types(self, df):
# Set creature types
types = df.at[0, 'type']
print(types)
split_types = types.split()
for type in split_types:
if type not in settings.non_creature_types:
self.creature_types.append(type)
creature_types = df.at[0, 'type']
#print(creature_types)
split_types = creature_types.split()
for creature_type in split_types:
if creature_type not in settings.non_creature_types:
self.creature_types.append(creature_type)
for creature_type in self.creature_types:
self.commander_tags.append(creature_type)
def setup_deck_tags(self, df):
# Determine card tags, such as counters theme
"""keywords = df.at[0, 'keywords'].split()
for keyword in keywords:
settings.theme_tags.append(keyword.lower())
print(settings.theme_tags)"""
self.check_tags(df.at[0, 'text'].lower(), settings.theme_tags, threshold=80)
self.check_tags(df.at[0, 'text'], settings.theme_tags)
#print(card_tags)
# Determine any additional kindred tags that aren't in the main creature types
self.check_tags(df.at[0, 'text'].lower(), settings.creature_types, threshold=100)
def check_tags(self, string, word_list, threshold=80):
def check_tags(self, string, word_list, threshold):
card_tags = []
print(string)
#print(word_list)
for word in word_list:
#print(word)
if word == '+1/+1 counter' or word == '-1/-1 counter':
#print(word)
threshold += 20
if fuzz.partial_ratio(string.lower(), word.lower()) >= threshold:
if fuzz.partial_ratio(string, word.lower()) >= threshold:
print(word, threshold)
card_tags.append(word)
#print(word)
#return True
#return False
self.commander_tags = card_tags
for tag in card_tags:
if tag not in self.commander_tags:
self.commander_tags.append(tag)
def determine_ideals(self):
# "Free" slots that can be used for anything that isn't the ideals
@ -380,12 +424,12 @@ class DeckBuilder:
print(f'Adding the creatures to deck, a baseline based on the ideal creature count of {self.ideal_creature_count} will be used.')
build_deck = DeckBuilder()
"""build_deck.determine_commander()
build_deck.determine_commander()
print(f'Commander: {build_deck.commander}')
print(f'Color Identity: {build_deck.color_identity}')
print(f'Commander Colors: {build_deck.colors}')
print(f'Commander Creature Types: {build_deck.creature_types}')
print(f'Commander tags: {build_deck.commander_tags}')"""
build_deck.determine_commander()
build_deck.ideal_land_count = 35
build_deck.add_lands()
print(f'Commander tags: {build_deck.commander_tags}')
#build_deck.determine_commander()
#build_deck.ideal_land_count = 35
#build_deck.add_lands()