mirror of
https://github.com/mwisnowski/mtg_python_deckbuilder.git
synced 2025-09-21 20:40:47 +02:00
Finished core deck builder. Still need to do cleanup, implement cards that are not singleton, and pricing
This commit is contained in:
parent
8478bc2534
commit
b7ee6ea57d
5 changed files with 1074 additions and 26 deletions
File diff suppressed because it is too large
Load diff
|
@ -157,7 +157,7 @@ DEFAULT_MAX_CARD_PRICE: Final[float] = 20.0 # Default maximum price per card
|
|||
# Deck composition defaults
|
||||
DEFAULT_RAMP_COUNT: Final[int] = 8 # Default number of ramp pieces
|
||||
DEFAULT_LAND_COUNT: Final[int] = 35 # Default total land count
|
||||
DEFAULT_BASIC_LAND_COUNT: Final[int] = 10 # Default minimum basic lands
|
||||
DEFAULT_BASIC_LAND_COUNT: Final[int] = 15 # Default minimum basic lands
|
||||
DEFAULT_NON_BASIC_LAND_SLOTS: Final[int] = 10 # Default number of non-basic land slots to reserve
|
||||
DEFAULT_BASICS_PER_COLOR: Final[int] = 5 # Default number of basic lands to add per color
|
||||
|
||||
|
@ -364,7 +364,7 @@ LAND_REMOVAL_MAX_ATTEMPTS: Final[int] = 3
|
|||
PROTECTED_LANDS: Final[List[str]] = BASIC_LANDS + [land['name'] for land in KINDRED_STAPLE_LANDS]
|
||||
|
||||
# Other defaults
|
||||
DEFAULT_CREATURE_COUNT: Final[int] = 30 # Default number of creatures
|
||||
DEFAULT_CREATURE_COUNT: Final[int] = 25 # Default number of creatures
|
||||
DEFAULT_REMOVAL_COUNT: Final[int] = 10 # Default number of spot removal spells
|
||||
DEFAULT_WIPES_COUNT: Final[int] = 2 # Default number of board wipes
|
||||
|
||||
|
@ -375,7 +375,7 @@ DEFAULT_PROTECTION_COUNT: Final[int] = 8 # Default number of protection spells
|
|||
DECK_COMPOSITION_PROMPTS: Final[Dict[str, str]] = {
|
||||
'ramp': 'Enter desired number of ramp pieces (default: 8):',
|
||||
'lands': 'Enter desired number of total lands (default: 35):',
|
||||
'basic_lands': 'Enter minimum number of basic lands (default: 20):',
|
||||
'basic_lands': 'Enter minimum number of basic lands (default: 15):',
|
||||
'creatures': 'Enter desired number of creatures (default: 25):',
|
||||
'removal': 'Enter desired number of spot removal spells (default: 10):',
|
||||
'wipes': 'Enter desired number of board wipes (default: 2):',
|
||||
|
|
|
@ -385,8 +385,11 @@ def select_color_balance_removal(builder, deficit_colors: set[str], overages: di
|
|||
3. Mono-color non-flex land not producing deficit colors
|
||||
"""
|
||||
matrix_current = builder._compute_color_source_matrix()
|
||||
# Flex first
|
||||
land_names = set(matrix_current.keys()) # ensure we only ever remove lands
|
||||
# Flex lands first
|
||||
for name, entry in builder.card_library.items():
|
||||
if name not in land_names:
|
||||
continue
|
||||
if entry.get('Role') == 'flex':
|
||||
colors = matrix_current.get(name, {})
|
||||
if not any(colors.get(c, 0) for c in deficit_colors):
|
||||
|
@ -396,10 +399,12 @@ def select_color_balance_removal(builder, deficit_colors: set[str], overages: di
|
|||
color_remove = max(overages.items(), key=lambda x: x[1])[0]
|
||||
basic_map = {'W': 'Plains', 'U': 'Island', 'B': 'Swamp', 'R': 'Mountain', 'G': 'Forest'}
|
||||
candidate = basic_map.get(color_remove)
|
||||
if candidate and candidate in builder.card_library:
|
||||
if candidate and candidate in builder.card_library and candidate in land_names:
|
||||
return candidate
|
||||
# Mono-color non-flex
|
||||
# Mono-color non-flex lands
|
||||
for name, entry in builder.card_library.items():
|
||||
if name not in land_names:
|
||||
continue
|
||||
if entry.get('Role') == 'flex':
|
||||
continue
|
||||
colors = matrix_current.get(name, {})
|
||||
|
|
|
@ -106,7 +106,7 @@ def run_menu() -> NoReturn:
|
|||
case 'Tag CSV Files':
|
||||
tagger.run_tagging()
|
||||
case 'Build a Deck':
|
||||
builder.determine_commander()
|
||||
builder.build_deck_full()
|
||||
case 'Quit':
|
||||
logger.info("Exiting application")
|
||||
sys.exit(0)
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
from __future__ import annotations
|
||||
|
||||
from typing import List, Optional
|
||||
|
||||
from deck_builder.builder import DeckBuilder
|
||||
|
||||
"""Non-interactive harness.
|
||||
|
@ -13,19 +17,32 @@ Indices correspond to the numbered tag list presented during interaction.
|
|||
"""
|
||||
|
||||
def run(
|
||||
command_name: str = "Finneas, Ace Archer",
|
||||
command_name: str = "Rocco, Street Chef",
|
||||
add_creatures: bool = True,
|
||||
add_non_creature_spells: bool = True,
|
||||
# Fine-grained toggles (used only if add_non_creature_spells is False)
|
||||
add_ramp: bool = True,
|
||||
add_removal: bool = True,
|
||||
add_wipes: bool = True,
|
||||
add_card_advantage: bool = True,
|
||||
add_protection: bool = True,
|
||||
use_multi_theme: bool = True,
|
||||
primary_choice: int = 11,
|
||||
secondary_choice: int | None = None,
|
||||
tertiary_choice: int | None = None,
|
||||
primary_choice: int = 9,
|
||||
secondary_choice: Optional[int] = 1,
|
||||
tertiary_choice: Optional[int] = 11,
|
||||
add_lands: bool = True,
|
||||
fetch_count: int | None = 3,
|
||||
dual_count: int | None = None,
|
||||
triple_count: int | None = None,
|
||||
utility_count: int | None = None,
|
||||
):
|
||||
scripted_inputs: list[str] = []
|
||||
fetch_count: Optional[int] = 3,
|
||||
dual_count: Optional[int] = None,
|
||||
triple_count: Optional[int] = None,
|
||||
utility_count: Optional[int] = None,
|
||||
) -> DeckBuilder:
|
||||
"""Run a scripted non-interactive deck build and return the DeckBuilder instance.
|
||||
|
||||
Integer parameters (primary_choice, secondary_choice, tertiary_choice) correspond to the
|
||||
numeric indices shown during interactive tag selection. Pass None to omit secondary/tertiary.
|
||||
Optional counts (fetch_count, dual_count, triple_count, utility_count) constrain land steps.
|
||||
"""
|
||||
scripted_inputs: List[str] = []
|
||||
# Commander query & selection
|
||||
scripted_inputs.append(command_name) # initial query
|
||||
scripted_inputs.append("1") # choose first search match to inspect
|
||||
|
@ -73,16 +90,36 @@ def run(
|
|||
if hasattr(builder, 'run_land_step6'):
|
||||
builder.run_land_step6(requested_count=triple_count)
|
||||
if hasattr(builder, 'run_land_step7'):
|
||||
|
||||
builder.run_land_step7(requested_count=utility_count)
|
||||
if hasattr(builder, 'run_land_step8'):
|
||||
builder.run_land_step8()
|
||||
|
||||
if add_creatures:
|
||||
builder.add_creatures()
|
||||
# Non-creature spell categories (ramp / removal / wipes / draw / protection)
|
||||
if add_non_creature_spells and hasattr(builder, 'add_non_creature_spells'):
|
||||
builder.add_non_creature_spells()
|
||||
else:
|
||||
# Allow selective invocation if orchestrator not desired
|
||||
if add_ramp and hasattr(builder, 'add_ramp'):
|
||||
builder.add_ramp()
|
||||
if add_removal and hasattr(builder, 'add_removal'):
|
||||
builder.add_removal()
|
||||
if add_wipes and hasattr(builder, 'add_board_wipes'):
|
||||
builder.add_board_wipes()
|
||||
if add_card_advantage and hasattr(builder, 'add_card_advantage'):
|
||||
builder.add_card_advantage()
|
||||
if add_protection and hasattr(builder, 'add_protection'):
|
||||
builder.add_protection()
|
||||
|
||||
|
||||
builder.print_card_library()
|
||||
# Suppress verbose library print in non-interactive run since CSV export is produced.
|
||||
# builder.print_card_library()
|
||||
builder.post_spell_land_adjust()
|
||||
# Export decklist CSV (commander first word + date)
|
||||
if hasattr(builder, 'export_decklist_csv'):
|
||||
builder.export_decklist_csv()
|
||||
return builder
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue