Started deck builder function, added base structure and prompt for selecting commander

This commit is contained in:
mwisnowski 2024-12-05 16:54:56 -08:00
parent ff2b1e9932
commit aee44190a9
4 changed files with 166 additions and 3 deletions

View file

@ -5,7 +5,6 @@ import pandas as pd # type: ignore
from fuzzywuzzy import fuzz, process # type: ignore from fuzzywuzzy import fuzz, process # type: ignore
from IPython.display import display from IPython.display import display
from tabulate import tabulate
pd.set_option('display.max_colwidth', None) pd.set_option('display.max_colwidth', None)
pd.set_option('display.expand_frame_repr', True) pd.set_option('display.expand_frame_repr', True)

View file

131
deck_builder.py Normal file
View file

@ -0,0 +1,131 @@
from __future__ import annotations
import inquirer.prompt # type: ignore
import pandas as pd # type: ignore
import pprint # type: ignore
from fuzzywuzzy import fuzz, process # type: ignore
from IPython.display import display
# Basic deck builder, initial plan will just be for kindred support.
# Would like to add logic for other themes, as well as automatically go
# through the commander and find suitable themes.
# Will have it ask questions to determine number of creatures, lands,
# interaction, ramp, etc... then adjust from there.
# Land spread will ideally be handled based on pips and some adjustment
# is planned based on mana curve and ramp added
# Later plans to have card price taken into account will be added. Lands
class DeckBuilder:
def __init__(self):
# Commander
self.commander = ''
self.commander_info = {}
# Library (99 cards total)
self.library = []
# Number of cards that do/are what
self.land_count = 0
self.creature_count = 0
self.removal = 0
self.wipes = 0
self.card_advantage = 0
self.ramp = 0
self.protection = 0
# Ideal number of cards that do/are what
self.ideal_land_count = 0
self.ideal_creature_count = 0
self.ideal_removal = 0
self.ideal_wipes = 0
self.ideal_card_advantage = 0
self.ideal_ramp = 0
self.ideal_protection = 0
# Cards that are what type
# Lands
self.land_cards = []
self.lands = len(self.land_cards)
# Creatures
self.creature_cards = []
self.creatures = len(self.creature_cards)
# Instants
self.instant_cards = []
self.instants = len(self.creature_cards)
# Sorceries
self.sorcery_cards = []
self.sorceries = len(self.sorcery_cards)
# Artifacts
self.artifact_cards = []
self.artifacts = len(self.artifact_cards)
# Enchantments
self.enchantment_cards = []
self.enchantments = len(self.enchantment_cards)
# Planeswalkers
self.planeswalker_cards = []
self.planeswalkers = len(self.planeswalker_cards)
# Battles
self.battle_cards = []
self.battles = len(self.battle_cards)
def determine_commander(self):
# Determine the commander of the deck
commander_chosen = False
while not commander_chosen:
print('Enter a card name to be your commander, note that at this time only cards that have the \'Creature\' type may be chosen')
question = [
inquirer.Text(
'card_prompt',
message=''
)
]
answer = inquirer.prompt(question)
card_choice = answer['card_prompt']
# Logic to find the card in the legendary_cards csv, then display it's information
df = pd.read_csv('csv_files/legendary_cards.csv', low_memory=False)
fuzzy_card_choice = process.extractOne(card_choice, df['name'], scorer=fuzz.ratio)
fuzzy_card_choice = fuzzy_card_choice[0]
filtered_df = df[df['name'] == fuzzy_card_choice]
columns_to_keep = ['name', 'colorIdentity', 'colors', 'manaCost', 'manaValue', 'type', 'keywords', 'power', 'toughness', 'text']
filtered_df = filtered_df[columns_to_keep]
df_dict = filtered_df.to_dict('list')
print('Is this the card you chose?')
pprint.pprint(df_dict, sort_dicts=False)
# Confirm if card entered was correct
correct_commander = [
inquirer.Confirm(
'commander',
)
]
confirm_commander = inquirer.prompt(correct_commander)
commander_confirmed = confirm_commander['commander']
# If correct, set it as the commander
if commander_confirmed:
commander_chosen = True
self.commander_info = df_dict
first_key = list(self.commander_info.keys())[0]
self.commander = str(self.commander_info[first_key])
#print(self.commander)
else:
commander_chosen = False
def determine_ideals(self):
# Determine ideal land count
question = [
inquirer.Text
]
build_deck = DeckBuilder()
build_deck.determine_commander()
print(build_deck.commander)

View file

@ -43,6 +43,26 @@ def filter_by_color(df, column_name, value, new_csv_name):
filtered_df = filtered_df[columns_to_keep] filtered_df = filtered_df[columns_to_keep]
filtered_df.sort_values(by='name', key=lambda col: col.str.lower(), inplace=True) filtered_df.sort_values(by='name', key=lambda col: col.str.lower(), inplace=True)
filtered_df.to_csv(new_csv_name, index=False) filtered_df.to_csv(new_csv_name, index=False)
def determine_legendary():
# Filter dataframe
df = pd.read_csv('csv_files/cards.csv', low_memory=False)
legendary_options = ['Legendary Creature', 'Legendary Artifact Creature', 'Legendary Enchantment Creature']
filtered_df = df[df['type'].str.contains('|'.join(legendary_options))]
"""
Save the filtered dataframe to a new csv file, and narrow down/rearranges the columns it
keeps to increase readability/trim some extra data.
Additionally attempts to remove as many duplicates (including cards with reversible prints,
as well as taking out Arena-only cards.
"""
filtered_df.sort_values('name')
filtered_df = filtered_df[filtered_df['layout'].str.contains('reversible_card') == False]
filtered_df = filtered_df[filtered_df['availability'].str.contains('arena') == False]
filtered_df.drop_duplicates(subset='name', keep='first', inplace=True)
columns_to_keep = ['name', 'edhrecRank','colorIdentity', 'colors', 'manaCost', 'manaValue', 'type', 'keywords', 'text', 'power', 'toughness']
filtered_df = filtered_df[columns_to_keep]
filtered_df.sort_values(by='name', key=lambda col: col.str.lower(), inplace=True)
filtered_df.to_csv('csv_files/legendary_cards.csv', index=False)
def initial_setup(): def initial_setup():
# Check if the overall cards.csv file exists # Check if the overall cards.csv file exists
@ -281,6 +301,15 @@ def initial_setup():
except FileNotFoundError: except FileNotFoundError:
print('jeskai_cards.csv not found, creating it.') print('jeskai_cards.csv not found, creating it.')
filter_by_color(df, 'colorIdentity', 'R, U, W', 'csv_files/jeskai_cards.csv') filter_by_color(df, 'colorIdentity', 'R, U, W', 'csv_files/jeskai_cards.csv')
print('Checking for mardu_cards.csv.')
while True:
try:
with open('csv_files/mardu_cards.csv', 'r', encoding='utf-8'):
print('mardu_cards.csv exists.\n')
break
except FileNotFoundError:
print('mardu_cards.csv not found, creating it.')
filter_by_color(df, 'colorIdentity', 'B, R, W', 'csv_files/mardu_cards.csv')
print('Checking for sultai_cards.csv.') print('Checking for sultai_cards.csv.')
while True: while True:
try: try:
@ -612,12 +641,16 @@ def generate_staple_lists():
df = df[columns_to_keep] df = df[columns_to_keep]
df.sort_values(by='edhrecRank', key=lambda col: col, inplace=True) df.sort_values(by='edhrecRank', key=lambda col: col, inplace=True)
i = 1 i = 1
while len(staples) < 20: y = 0
while len(staples) < 20 and y < len(df):
for index, row in df.iterrows(): for index, row in df.iterrows():
if row['edhrecRank'] == i: if row['edhrecRank'] == i:
if 'Land' not in row['type'] and row['name'] not in banned_cards: if 'Land' not in row['type'] and row['name'] not in banned_cards:
staples.append(row['name']) staples.append(row['name'])
i += 1 i += 1
y += 1
with open(f'staples/{color}.txt', 'w') as f: with open(f'staples/{color}.txt', 'w') as f:
for items in staples: for items in staples:
f.write('%s\n' %items) f.write('%s\n' %items)
determine_legendary()