feat: align builder commander hover with deck view

- reuse shared hover metadata in Step 5 and keep the preview in-app\n- let hover reasons expand without an embedded scrollbar\n- document the hover polish in CHANGELOG and release notes
This commit is contained in:
matt 2025-09-29 21:32:08 -07:00
parent b0080ed482
commit a0299fbcfc
14 changed files with 1046 additions and 473 deletions

View file

@ -3,12 +3,39 @@
<div class="two-col two-col-left-rail">
<aside class="card-preview">
{# Strip synergy annotation for Scryfall search #}
<a href="https://scryfall.com/search?q={{ (commander.split(' - Synergy (')[0] if ' - Synergy (' in commander else commander)|urlencode }}" target="_blank" rel="noopener">
{% if commander %}
{% set commander_base = (commander.split(' - Synergy (')[0] if ' - Synergy (' in commander else commander) %}
<img src="https://api.scryfall.com/cards/named?fuzzy={{ commander_base|urlencode }}&format=image&version=normal" alt="{{ commander }} card image" data-card-name="{{ commander_base }}" loading="lazy" decoding="async" data-lqip="1"
srcset="https://api.scryfall.com/cards/named?fuzzy={{ commander_base|urlencode }}&format=image&version=small 160w, https://api.scryfall.com/cards/named?fuzzy={{ commander_base|urlencode }}&format=image&version=normal 488w, https://api.scryfall.com/cards/named?fuzzy={{ commander_base|urlencode }}&format=image&version=large 672w"
sizes="(max-width: 900px) 100vw, 320px" />
</a>
<div class="commander-card" tabindex="0"
data-card-name="{{ commander_base }}"
data-original-name="{{ commander }}"
data-role="{{ commander_role_label or 'Commander' }}"
{% if commander_combined_tags %}data-tags="{{ commander_combined_tags|join(', ') }}"{% endif %}
{% if commander_tag_slugs %}data-tags-slug="{{ commander_tag_slugs|join(' ') }}"{% endif %}
{% if commander_overlap_tags %}data-overlaps="{{ commander_overlap_tags|join(', ') }}"{% endif %}
{% if commander_reason_text %}data-reasons="{{ commander_reason_text|e }}"{% endif %}>
<img src="https://api.scryfall.com/cards/named?fuzzy={{ commander_base|urlencode }}&format=image&version=normal" alt="{{ commander }} card image"
width="320"
data-card-name="{{ commander_base }}"
data-original-name="{{ commander }}"
data-role="{{ commander_role_label or 'Commander' }}"
{% if commander_combined_tags %}data-tags="{{ commander_combined_tags|join(', ') }}"{% endif %}
{% if commander_tag_slugs %}data-tags-slug="{{ commander_tag_slugs|join(' ') }}"{% endif %}
{% if commander_overlap_tags %}data-overlaps="{{ commander_overlap_tags|join(', ') }}"{% endif %}
{% if commander_reason_text %}data-reasons="{{ commander_reason_text|e }}"{% endif %}
loading="lazy" decoding="async" data-lqip="1"
srcset="https://api.scryfall.com/cards/named?fuzzy={{ commander_base|urlencode }}&format=image&version=small 160w, https://api.scryfall.com/cards/named?fuzzy={{ commander_base|urlencode }}&format=image&version=normal 488w, https://api.scryfall.com/cards/named?fuzzy={{ commander_base|urlencode }}&format=image&version=large 672w"
sizes="(max-width: 900px) 100vw, 320px" />
</div>
<div class="muted" style="margin-top:.25rem;">
Commander: <span data-card-name="{{ commander }}"
data-original-name="{{ commander }}"
data-role="{{ commander_role_label or 'Commander' }}"
{% if commander_combined_tags %}data-tags="{{ commander_combined_tags|join(', ') }}"{% endif %}
{% if commander_tag_slugs %}data-tags-slug="{{ commander_tag_slugs|join(' ') }}"{% endif %}
{% if commander_overlap_tags %}data-overlaps="{{ commander_overlap_tags|join(', ') }}"{% endif %}
{% if commander_reason_text %}data-reasons="{{ commander_reason_text|e }}"{% endif %}>{{ commander }}</span>
</div>
{% endif %}
{% if status and status.startswith('Build complete') %}
<div style="margin-top:.75rem; display:flex; gap:.35rem; flex-wrap:wrap;">
{% if csv_path %}
@ -30,8 +57,21 @@
<div hx-get="/build/banner" hx-trigger="load"></div>
<p>Commander: <strong>{{ commander }}</strong></p>
<p>Tags: {{ tags|default([])|join(', ') }}</p>
<p>Commander:
{% if commander %}
<strong class="commander-hover"
data-card-name="{{ commander }}"
data-original-name="{{ commander }}"
data-role="{{ commander_role_label or 'Commander' }}"
{% if commander_combined_tags %}data-tags="{{ commander_combined_tags|join(', ') }}"{% endif %}
{% if commander_tag_slugs %}data-tags-slug="{{ commander_tag_slugs|join(' ') }}"{% endif %}
{% if commander_overlap_tags %}data-overlaps="{{ commander_overlap_tags|join(', ') }}"{% endif %}
{% if commander_reason_text %}data-reasons="{{ commander_reason_text|e }}"{% endif %}>{{ commander }}</strong>
{% else %}
<strong>None selected</strong>
{% endif %}
</p>
<p>Tags: {{ deck_theme_tags|default([])|join(', ') }}</p>
<div style="margin:.35rem 0; color: var(--muted); display:flex; gap:.5rem; align-items:center; flex-wrap:wrap;">
<span>Owned-only: <strong>{{ 'On' if owned_only else 'Off' }}</strong></span>
<div style="display:flex;align-items:center;gap:1rem;">
@ -231,15 +271,13 @@
{% for c in g.list %}
{% set owned = (owned_set is defined and c.name and (c.name|lower in owned_set)) %}
{% set is_locked = (locks is defined and (c.name|lower in locks)) %}
<div class="card-tile{% if game_changers and (c.name in game_changers) %} game-changer{% endif %}{% if is_locked %} locked{% endif %}" data-card-name="{{ c.name }}" data-role="{{ c.role or c.sub_role or '' }}" data-tags="{{ (c.tags|join(', ')) if c.tags else '' }}" data-owned="{{ '1' if owned else '0' }}">
<button type="button" class="img-btn" title="{{ 'Unlock this card (kept across reruns)' if is_locked else 'Lock this card (keep across reruns)' }}" aria-pressed="{{ 'true' if is_locked else 'false' }}"
hx-post="/build/lock" hx-target="#lock-{{ group_idx }}-{{ loop.index0 }}" hx-swap="innerHTML"
hx-vals='{"name": "{{ c.name }}", "locked": "{{ '0' if is_locked else '1' }}"}'
hx-on="htmx:afterOnLoad: (function(){try{const tile=this.closest('.card-tile');if(!tile)return;const valsAttr=this.getAttribute('hx-vals')||'{}';const sent=JSON.parse(valsAttr.replace(/&quot;/g,'\"'));const nowLocked=(sent.locked==='1');tile.classList.toggle('locked', nowLocked);const next=(nowLocked?'0':'1');this.setAttribute('hx-vals', JSON.stringify({name: sent.name, locked: next}));}catch(e){}})()">
<div class="card-tile{% if game_changers and (c.name in game_changers) %} game-changer{% endif %}{% if is_locked %} locked{% endif %}"
data-card-name="{{ c.name }}" data-role="{{ c.role or c.sub_role or '' }}" data-tags="{{ (c.tags|join(', ')) if c.tags else '' }}" data-tags-slug="{{ (c.tags_slug|join(', ')) if c.tags_slug else '' }}" data-owned="{{ '1' if owned else '0' }}"{% if c.reason %} data-reasons="{{ c.reason|e }}"{% endif %}>
<div class="img-btn" role="button" tabindex="0" title="Tap or click to view {{ c.name }}" aria-label="View {{ c.name }} details">
<img class="card-thumb" src="https://api.scryfall.com/cards/named?fuzzy={{ c.name|urlencode }}&format=image&version=normal" alt="{{ c.name }} image" width="160" data-card-name="{{ c.name }}" loading="lazy" decoding="async" data-lqip="1"
srcset="https://api.scryfall.com/cards/named?fuzzy={{ c.name|urlencode }}&format=image&version=small 160w, https://api.scryfall.com/cards/named?fuzzy={{ c.name|urlencode }}&format=image&version=normal 488w, https://api.scryfall.com/cards/named?fuzzy={{ c.name|urlencode }}&format=image&version=large 672w"
sizes="160px" />
</button>
</div>
<div class="owned-badge" title="{{ 'Owned' if owned else 'Not owned' }}" aria-label="{{ 'Owned' if owned else 'Not owned' }}">{% if owned %}✔{% else %}✖{% endif %}</div>
<div class="name">{{ c.name|safe }}{% if c.count and c.count > 1 %} ×{{ c.count }}{% endif %}</div>
<div class="lock-box" id="lock-{{ group_idx }}-{{ loop.index0 }}" style="display:flex; justify-content:center; gap:.25rem; margin-top:.25rem;">
@ -268,15 +306,13 @@
{% for c in added_cards %}
{% set owned = (owned_set is defined and c.name and (c.name|lower in owned_set)) %}
{% set is_locked = (locks is defined and (c.name|lower in locks)) %}
<div class="card-tile{% if game_changers and (c.name in game_changers) %} game-changer{% endif %}{% if is_locked %} locked{% endif %}" data-card-name="{{ c.name }}" data-role="{{ c.role or c.sub_role or '' }}" data-tags="{{ (c.tags|join(', ')) if c.tags else '' }}" data-owned="{{ '1' if owned else '0' }}">
<button type="button" class="img-btn" title="{{ 'Unlock this card (kept across reruns)' if is_locked else 'Lock this card (keep across reruns)' }}" aria-pressed="{{ 'true' if is_locked else 'false' }}"
hx-post="/build/lock" hx-target="#lock-{{ loop.index0 }}" hx-swap="innerHTML"
hx-vals='{"name": "{{ c.name }}", "locked": "{{ '0' if is_locked else '1' }}"}'
hx-on="htmx:afterOnLoad: (function(){try{const tile=this.closest('.card-tile');if(!tile)return;const valsAttr=this.getAttribute('hx-vals')||'{}';const sent=JSON.parse(valsAttr.replace(/&quot;/g,'\"'));const nowLocked=(sent.locked==='1');tile.classList.toggle('locked', nowLocked);const next=(nowLocked?'0':'1');this.setAttribute('hx-vals', JSON.stringify({name: sent.name, locked: next}));}catch(e){}})()">
<div class="card-tile{% if game_changers and (c.name in game_changers) %} game-changer{% endif %}{% if is_locked %} locked{% endif %}"
data-card-name="{{ c.name }}" data-role="{{ c.role or c.sub_role or '' }}" data-tags="{{ (c.tags|join(', ')) if c.tags else '' }}" data-tags-slug="{{ (c.tags_slug|join(', ')) if c.tags_slug else '' }}" data-owned="{{ '1' if owned else '0' }}"{% if c.reason %} data-reasons="{{ c.reason|e }}"{% endif %}>
<div class="img-btn" role="button" tabindex="0" title="Tap or click to view {{ c.name }}" aria-label="View {{ c.name }} details">
<img class="card-thumb" src="https://api.scryfall.com/cards/named?fuzzy={{ c.name|urlencode }}&format=image&version=normal" alt="{{ c.name }} image" width="160" data-card-name="{{ c.name }}" loading="lazy" decoding="async" data-lqip="1"
srcset="https://api.scryfall.com/cards/named?fuzzy={{ c.name|urlencode }}&format=image&version=small 160w, https://api.scryfall.com/cards/named?fuzzy={{ c.name|urlencode }}&format=image&version=normal 488w, https://api.scryfall.com/cards/named?fuzzy={{ c.name|urlencode }}&format=image&version=large 672w"
sizes="160px" />
</button>
</div>
<div class="owned-badge" title="{{ 'Owned' if owned else 'Not owned' }}" aria-label="{{ 'Owned' if owned else 'Not owned' }}">{% if owned %}✔{% else %}✖{% endif %}</div>
<div class="name">{{ c.name|safe }}{% if c.count and c.count > 1 %} ×{{ c.count }}{% endif %}</div>
<div class="lock-box" id="lock-{{ loop.index0 }}" style="display:flex; justify-content:center; gap:.25rem; margin-top:.25rem;">
@ -299,7 +335,7 @@
{% endfor %}
</div>
{% endif %}
<div class="muted" style="font-size:12px; margin:.35rem 0 .25rem 0;">Tip: Click a card to lock or unlock it. Locked cards are kept across reruns and wont be replaced unless you unlock them.</div>
<div class="muted" style="font-size:12px; margin:.35rem 0 .25rem 0;">Tip: Use the 🔒 Lock button under each card to keep it across reruns. Tap or click the card art to view details without changing the lock state.</div>
<div data-empty hidden role="status" aria-live="polite" class="muted" style="margin:.5rem 0 0;">
No cards match your filters.
</div>
@ -324,35 +360,33 @@
</div>
</section>
<script>
// Sync tile class and image-button toggle after lock button swaps
// Sync tile class after lock button swaps
document.addEventListener('htmx:afterSwap', function(ev){
try{
const tgt = ev.target;
if(!tgt) return;
// Only act for lock-box updates
if(!tgt.classList || !tgt.classList.contains('lock-box')) return;
const tile = tgt.closest('.card-tile');
if(!tile) return;
const lockBtn = tgt.querySelector('.btn-lock');
if(lockBtn){
const isLocked = (lockBtn.getAttribute('data-locked') === '1');
tile.classList.toggle('locked', isLocked);
const imgBtn = tile.querySelector('.img-btn');
if(imgBtn){
try{
const valsAttr = imgBtn.getAttribute('hx-vals') || '{}';
const cur = JSON.parse(valsAttr.replace(/&quot;/g, '"'));
const next = isLocked ? '0' : '1';
// Keep name stable; fallback to tile data attribute
const nm = cur.name || tile.getAttribute('data-card-name') || '';
imgBtn.setAttribute('hx-vals', JSON.stringify({ name: nm, locked: next }));
imgBtn.title = 'Click to ' + (isLocked ? 'unlock' : 'lock') + ' this card';
try { imgBtn.setAttribute('aria-pressed', isLocked ? 'true' : 'false'); } catch(_){ }
}catch(_){/* noop */}
}
tile.classList.toggle('locked', isLocked);
}
}catch(_){/* noop */}
});
// Keyboard activation for preview tile when focused
document.addEventListener('keydown', function(ev){
try{
if(ev.key !== 'Enter' && ev.key !== ' ') return;
const target = ev.target;
if(!target || !target.classList || !target.classList.contains('img-btn')) return;
ev.preventDefault();
ev.stopPropagation();
const tile = target.closest('.card-tile');
if(tile && window.__hoverShowCard){ window.__hoverShowCard(tile); }
}catch(_){/* noop */}
});
// Allow dismissing/auto-clearing the last-action chip
document.addEventListener('click', function(ev){
try{
@ -365,7 +399,6 @@ document.addEventListener('click', function(ev){
}catch(_){/* noop */}
});
setTimeout(function(){ try{ var c=document.getElementById('last-action'); if(c && c.firstElementChild){ c.innerHTML=''; } }catch(_){} }, 6000);
// Keyboard helpers: when a card-tile is focused, L toggles lock, R opens alternatives
document.addEventListener('keydown', function(e){
try{