Started adding further logic for deck build

Starting with adding lands
This commit is contained in:
mwisnowski 2024-12-19 12:02:26 -08:00
parent 43bdf180d4
commit 856e1f5113
4 changed files with 442 additions and 83 deletions

View file

@ -41,4 +41,4 @@ def get_card_info():
pprint.pprint(filtered_df_no_text)
pprint.pprint(filtered_df['text'])
get_card_info()
#get_card_info()

View file

@ -9,11 +9,11 @@ from fuzzywuzzy import fuzz, process # type: ignore
import settings
from setup import determine_legendary
from setup import determine_commanders
pd.set_option('display.max_columns', None)
pd.set_option('display.max_rows', None)
pd.set_option('display.max_colwidth', 5)
pd.set_option('display.max_colwidth', 20)
"""def pluralize_list(singular_list):
engine = inflect.engine()
@ -96,12 +96,14 @@ class DeckBuilder:
def determine_commander(self):
# Setup dataframe
try:
df = pd.read_csv('csv_files/legendary_cards.csv')
df = pd.read_csv('csv_files/commander_cards.csv', converters={'themeTags': pd.eval, 'creatureTypes': pd.eval})
except FileNotFoundError:
determine_legendary()
df = pd.read_csv('csv_files/legendary_cards.csv')
determine_commanders()
df = pd.read_csv('csv_files/commander_cards.csv', converters={'themeTags': pd.eval, 'creatureTypes': pd.eval})
# Determine the commander of the deck
# Set frames that have nothing for color identity to be 'Colorless' instead
df['colorIdentity'] = df['colorIdentity'].fillna('Colorless')
df['colors'] = df['colors'].fillna('Colorless')
commander_chosen = False
while not commander_chosen:
print('Enter a card name to be your commander, note that at this time only cards that have the \'Creature\' type may be chosen')
@ -114,7 +116,7 @@ class DeckBuilder:
answer = inquirer.prompt(question)
card_choice = answer['card_prompt']
# Logic to find the card in the legendary_cards csv, then display it's information
# Logic to find the card in the commander_cards csv, then display it's information
# If the card can't be found, or doesn't have enough of a match score, display a
# list to choose from
print(card_choice)
@ -147,8 +149,6 @@ class DeckBuilder:
filtered_df = df[df['name'] == fuzzy_card_choice]
columns_to_keep = ['name', 'colorIdentity', 'colors', 'manaCost', 'manaValue', 'type', 'keywords', 'power', 'toughness', 'text']
filtered_df = filtered_df[columns_to_keep]
df_dict = filtered_df.to_dict('list')
print('Is this the card you chose?')
pprint.pprint(df_dict, sort_dicts=False)
@ -180,63 +180,302 @@ class DeckBuilder:
def commander_setup(self):
# Load commander info into a dataframe
df = self.commander_df
self.commander_keywords = df.at[0, 'keywords']
# Set type line
self.commander_type = str(df.at[0, 'type'])
# Set text line
self.commander_text = str(df.at[0, 'text'])
# Set Power
self.commander_power = int(df.at[0, 'power'])
# Set Toughness
self.commander_toughness = int(df.at[0, 'toughness'])
self.commander_mana_cost = df.at[0, 'manaCost']
# Run the color setup
self.set_color_identity(df)
# Set Mana Cost
self.commander_mana_cost = str(df.at[0, 'manaCost'])
# Run the creature type setup
self.set_creature_types(df)
# Setup deck theme tags
self.setup_deck_tags(df)
def set_color_identity(self, df):
# Set color identity
self.color_identity = df.at[0, 'colorIdentity'].split(', ')
self.color_identity = df.at[0, 'colorIdentity']
self.determine_color_identity()
# Set creature colors
self.colors = df.at[0, 'colors'].split(', ')
def set_creature_types(self, df):
# Set creature types
creature_types = df.at[0, 'type']
#print(creature_types)
split_types = creature_types.split()
for creature_type in split_types:
if creature_type not in settings.non_creature_types:
self.creature_types.append(creature_type)
for creature_type in self.creature_types:
self.commander_tags.append(creature_type)
def setup_deck_tags(self, df):
# Determine card tags, such as counters theme
self.check_tags(df.at[0, 'text'].lower(), settings.theme_tags, threshold=80)
self.creature_types = str(df.at[0, 'creatureTypes'])
# Determine any additional kindred tags that aren't in the main creature types
self.check_tags(df.at[0, 'text'].lower(), settings.creature_types, threshold=100)
# Set deck theme tags
self.commander_tags = list(df.at[0, 'themeTags'])
def check_tags(self, string, word_list, threshold):
card_tags = []
print(string)
#print(word_list)
for word in word_list:
#print(word)
if word == '+1/+1 counter' or word == '-1/-1 counter':
#print(word)
threshold += 20
if fuzz.partial_ratio(string, word.lower()) >= threshold:
print(word, threshold)
card_tags.append(word)
#print(word)
#return True
#return False
for tag in card_tags:
if tag not in self.commander_tags:
self.commander_tags.append(tag)
self.determine_themes()
self.themes = [self.primary_theme]
if not self.secondary_theme:
pass
else:
self.themes.append(self.secondary_theme)
if not self.tertiary_theme:
pass
else:
self.themes.append(self.tertiary_theme)
self.commander_dict = {
'Commander Name': self.commander,
'Mana Cost': self.commander_mana_cost,
'Color Identity': self.color_identity,
'Colors': self.colors,
'Type': self.commander_type,
'Creature Types': self.creature_types,
'Text': self.commander_text,
'Power': self.commander_power,
'Toughness': self.commander_toughness,
'Themes': self.themes
}
# Begin Building the Deck
self.determine_ideals()
self.add_lands()
def determine_color_identity(self):
# Determine the color identity for later
# Mono color
if self.color_identity == 'Colorless':
self.color_identity = 'Colorless'
self.files_to_load = ['colorless']
pass
elif self.color_identity == 'B':
self.color_identity = 'Black'
self.files_to_load = ['colorless', 'black']
pass
elif self.color_identity == 'G':
self.color_identity = 'Green'
self.files_to_load = ['colorless', 'green']
pass
elif self.color_identity == 'R':
self.color_identity = 'Red'
self.files_to_load = ['colorless', 'red']
elif self.color_identity == 'U':
self.color_identity = 'Blue'
self.files_to_load = ['colorless', 'blue']
pass
pass
elif self.color_identity == 'W':
self.color_identity = 'White'
self.files_to_load = ['colorless', 'white']
pass
# Two-color
elif self.color_identity == 'B, G':
self.color_identity = 'Golgari: Black/Green'
self.files_to_load = ['colorless', 'black', 'green', 'golgari']
pass
elif self.color_identity == 'B, R':
self.color_identity = 'Rakdos: Black/Red'
self.files_to_load = ['colorless', 'black', 'red', 'rakdos']
pass
elif self.color_identity == 'B, U':
self.color_identity = 'Dimir: Black/Blue'
self.files_to_load = ['colorless', 'black', 'blue', 'dimir']
pass
elif self.color_identity == 'B, W':
self.color_identity = 'Orzhov: Black/White'
self.files_to_load = ['colorless', 'black', 'white', 'orzhov']
pass
elif self.color_identity == 'G, R':
self.color_identity = 'Gruul: Green/Red'
self.files_to_load = ['colorless', 'green', 'red', 'gruul']
pass
elif self.color_identity == 'G, U':
self.color_identity = 'Simic: Green/Blue'
self.files_to_load = ['colorless', 'green', 'blue', 'simic']
pass
elif self.color_identity == 'G, W':
self.color_identity = 'Selesnya: Green/White'
self.files_to_load = ['colorless', 'green', 'white', 'selesnya']
pass
elif self.color_identity == 'U, R':
self.color_identity = 'Izzet Blue/Red'
self.files_to_load = ['colorless', 'blue', 'red', 'azorius']
pass
elif self.color_identity == 'U, W':
self.color_identity = 'Azorius: Blue/White'
self.files_to_load = ['colorless', 'blue', 'white', 'azorius']
pass
elif self.color_identity == 'R, W':
self.color_identity = 'Boros: Red/White'
self.files_to_load = ['colorless', 'red', 'white', 'boros']
pass
# Thri-color
elif self.color_identity == 'B, G, U':
self.color_identity = 'Sultai: Black/Blue/Green'
self.files_to_load = ['colorless', 'black', 'blue', 'green', 'dimir', 'golgari', 'simic', 'sultai']
pass
elif self.color_identity == 'B, G, R':
self.color_identity = 'Jund: Black/Green/Red'
self.files_to_load = ['colorless', 'black', 'green', 'red', 'golgari', 'rakdos', 'gruul', 'jund']
pass
elif self.color_identity == 'B, G, W':
self.color_identity = 'Abzan: Black/Green/White'
self.files_to_load = ['colorless', 'black', 'green', 'white', 'golgari', 'orzhov', 'selesnya', 'abzan']
pass
elif self.color_identity == 'B, R, U':
self.color_identity = 'Grixis: Black/Blue/Red'
self.files_to_load = ['colorless', 'black', 'blue', 'red', 'dimir', 'rakdos', 'izzet', 'grixis']
pass
elif self.color_identity == 'B, R, W':
self.color_identity = 'Mardu: Black/Red/White'
self.files_to_load = ['colorless', 'black', 'red', 'white', 'rakdos', 'orzhov', 'boros', 'mardu']
pass
elif self.color_identity == 'B, U, W':
self.color_identity = 'Esper: Black/Blue/White'
self.files_to_load = ['colorless', 'black', 'blue', 'white', 'dimir', 'orzhov', 'azorius', 'esper']
pass
elif self.color_identity == 'G, R, U':
self.color_identity = 'Temur: Blue/Green/Red'
self.files_to_load = ['colorless', 'green', 'red', 'blue', 'simir', 'izzet', 'gruul', 'temur']
pass
elif self.color_identity == 'G, R, W':
self.color_identity = 'Naya: Green/Red/White'
self.files_to_load = ['colorless', 'green', 'red', 'white', 'gruul', 'selesnya', 'boros', 'naya']
pass
elif self.color_identity == 'G, U, W':
self.color_identity = 'Bant: Blue/Green/White'
self.files_to_load = ['colorless', 'green', 'blue', 'white', 'simir', 'azorius', 'selesnya', 'bant']
pass
elif self.color_identity == 'U, R, W':
self.color_identity = 'Jeskai: Blue/Red/White'
self.files_to_load = ['colorless', 'blue', 'red', 'white', 'izzet', 'azorius', 'boros', 'jeskai']
pass
# Quad-color
elif self.color_identity == 'B, G, R, U':
self.color_identity = 'Glint: Black/Blue/Green/Red'
self.files_to_load = ['colorless', 'black', 'blue', 'green', 'red', 'golgari', 'rakdos', 'dimir', 'gruul',
'simic', 'izzet', 'jund', 'sultai', 'grixis', 'temur', 'glint']
pass
elif self.color_identity == 'B, G, R, W':
self.color_identity = 'Dune: Black/Green/Red/White'
self.files_to_load = ['colorless', 'black', 'green', 'red', 'white', 'golgari', 'rakdos', 'orzhov', 'gruul',
'selesnya', 'boros', 'jund', 'abzan', 'mardu', 'naya', 'dune']
pass
elif self.color_identity == 'B, G, U, W':
self.color_identity = 'Witch: Black/Blue/Green/White'
self.files_to_load = ['colorless', 'black', 'blue', 'green', 'white', 'golgari', 'dimir', 'orzhov', 'simic',
'selesnya', 'azorius', 'sultai', 'abzan', 'esper', 'bant', 'glint']
pass
elif self.color_identity == 'B, R, U, W':
self.color_identity = 'Yore: Black/Blue/Red/White'
self.files_to_load = ['colorless', 'black', 'blue', 'red', 'white', 'rakdos', 'dimir', 'orzhov', 'izzet',
'boros', 'azorius', 'grixis', 'mardu', 'esper', 'mardu', 'glint']
pass
elif self.color_identity == 'G, R, U, W':
self.color_identity = 'Ink: Blue/Green/Red/White'
self.files_to_load = ['colorless', 'blue', 'green', 'red', 'white', 'gruul', 'simic', 'selesnya', 'izzet',
'boros', 'azorius', 'temur', 'naya', 'bant', 'jeskai', 'glint']
pass
elif self.color_identity == 'B, G, R, U, W':
self.color_identity = 'WUBRG: All colors'
self.files_to_load = ['colorless', 'black', 'green', 'red', 'blue', 'white', 'golgari', 'rakdos',' dimir',
'orzhov', 'gruul', 'simic', 'selesnya', 'izzet', 'boros', 'azorius', 'jund', 'sultai', 'abzan',
'grixis', 'mardu', 'esper', 'temur', 'naya', 'bant', 'jeska', 'glint', 'dune','witch', 'yore',
'ink', ]
def determine_themes(self):
themes = self.commander_tags
print('Your commander deck will likely have a number of viable themes, but you\'ll want to narrow it down for focus.\n'
'This will go through the process of choosing up to three themes for the deck.')
while True:
# Choose a primary theme
print('Choose a primary theme for your commander deck.\n'
'This will be the "focus" of the deck, in a kindred deck this will typically be a creature type for example.\n')
question = [
inquirer.List('theme',
choices=themes,
carousel=True)
]
answer = inquirer.prompt(question)
choice = answer['theme']
self.primary_theme = choice
themes.remove(choice)
themes.append('Stop Here')
secondary_theme_chosen = False
tertiary_theme_chosen = False
while not secondary_theme_chosen:
# Secondary theme
print('Choose a secondary theme for your commander deck.\n'
'This will typically be a secondary focus, like card draw for Spellslinger, or +1/+1 counters for Aggro.')
question = [
inquirer.List('theme',
choices=themes,
carousel=True)
]
answer = inquirer.prompt(question)
choice = answer['theme']
while True:
if choice == 'Stop Here':
print('You\'ve only selected one theme, are you sure you want to stop?')
confirm_themes = [
inquirer.Confirm(
'done',
)
]
answer = inquirer.prompt(confirm_themes)
confirm_done = answer['done']
if confirm_done:
secondary_theme_chosen = True
self.secondary_theme = False
tertiary_theme_chosen = True
self.tertiary_theme = False
themes.remove(choice)
break
else:
pass
else:
self.secondary_theme = choice
themes.remove(choice)
secondary_theme_chosen = True
break
while not tertiary_theme_chosen:
# Tertiary theme
print('Choose a secondary theme for your commander deck.\n'
'This will typically be a tertiary focus, or just something else to do that your commander is good at.')
question = [
inquirer.List('theme',
choices=themes,
carousel=True)
]
answer = inquirer.prompt(question)
choice = answer['theme']
while True:
if choice == 'Stop Here':
print('You\'ve only selected two themes, are you sure you want to stop?')
confirm_themes = [
inquirer.Confirm(
'done',
)
]
answer = inquirer.prompt(confirm_themes)
confirm_done = answer['done']
if confirm_done:
tertiary_theme_chosen = True
self.tertiary_theme = False
themes.remove(choice)
break
else:
pass
else:
self.tertiary_theme = choice
tertiary_theme_chosen = True
break
break
def determine_ideals(self):
# "Free" slots that can be used for anything that isn't the ideals
@ -354,8 +593,35 @@ class DeckBuilder:
# By default, ({self.ideal_land_count} - 5) basic lands will be added, distributed
# across the commander color identity. These will be removed for utility lands,
# multi-color producing lands, fetches, and any MDFCs added later
print(f'Adding {self.ideal_land_count} - 5 basic lands.')
for color in self.color_identity:
self.land_count = 0
self.add_basics()
self.add_standard_non_basics()
# If over ideal land count, remove random basics until ideal land count
while self.land_count > self.ideal_land_count:
self.remove_basic()
#if self.land_cards < self.ideal_land_count:
# pass
basic_lands = ['Plains', 'Island', 'Swamp', 'Forest', 'Mountain']
for basic_land in basic_lands:
num_basics = 0
if basic_land in self.land_cards:
while basic_land in self.land_cards:
num_basics += 1
self.land_cards.remove(basic_land)
self.land_cards.append(f'{basic_land} x {num_basics}')
#print(*self.land_cards, sep='\n')
#print(f'Total lands: {self.land_count}')
def add_basics(self):
self.land_count = 0
print(f'Adding {self.ideal_land_count - 5} basic lands.')
for color in self.colors:
if color == 'W':
basic = 'Plains'
elif color == 'U':
@ -369,36 +635,52 @@ class DeckBuilder:
"""if color =='':
basic = 'Wastes'"""
num_basics = self.ideal_land_count - 5
for _ in range(num_basics // len(self.color_identity)):
for _ in range(num_basics // len(self.colors)):
self.land_cards.append(basic)
#print(self.land_cards)
self.land_count += 1
def add_standard_non_basics(self):
# Add lands that are good in most any commander deck
print('Adding \'standard\' non-basics')
print('Adding "standard" non-basics')
generic_fetches = ['Evolving Wilds', 'Terramorphic Expanse', 'Shire Terrace', 'Escape Tunnel', 'Promising Vein']
self.land_cards.append('Reliquary Tower')
if 'landfall' not in self.commander_tags:
self.land_count += 1
if 'Landfall' not in self.commander_tags:
self.land_cards.append('Ash Barrens')
if len(self.color_identity) > 1:
self.land_count += 1
if len(self.colors) > 1:
# Adding command Tower
self.land_cards.append('Command Tower')
self.land_count += 1
# Adding Exotic Orchard
self.land_cards.append('Exotic Orchard')
self.land_cards.append('Evolving Wilds')
if len(self.color_identity) <= 2:
self.land_count += 1
# Adding Evolving Wilds and similar cards
for fetch in generic_fetches:
self.land_cards.append(fetch)
self.land_count += 1
if len(self.colors) <= 2:
self.land_cards.append('War Room')
self.land_count += 1
if self.commander_power >= 5:
self.land_cards.append('Rogue\'s Passage')
# If over ideal land count, remove random basics until ideal land count
while len(self.land_cards) > self.ideal_land_count:
self.remove_basic()
#if self.land_cards < self.ideal_land_count:
# pass
print(*self.land_cards, sep='\n')
print(len(self.land_cards))
self.land_count += 1
def add_kindred_lands(self):
print('Adding lands that care about the commander having a Kindred theme.')
print('Adding general Kindred lands.')
if 'Kindred' in ' '.join(self.themes):
kindred_lands = ['Cavern of Souls', 'Path of Ancestry', 'Three Tree City']
for land in kindred_lands:
if land not in self.land_cards:
self.land_cards.append(land)
self.land_count += 1
def remove_basic(self):
basic_lands = []
for color in self.color_identity:
for color in self.colors:
if color == 'W':
basic = 'Plains'
elif color == 'U':
@ -415,6 +697,7 @@ class DeckBuilder:
basic_land = random.choice(basic_lands)
#print(basic_land)
self.land_cards.remove(basic_land)
self.land_count -= 1
def add_creatures(self):
# Begin the process to add creatures, the number added will depend on what the
@ -423,11 +706,20 @@ class DeckBuilder:
build_deck = DeckBuilder()
build_deck.determine_commander()
print(f'Commander: {build_deck.commander}')
"""print(f'Commander: {build_deck.commander}')
print(f'Color Identity: {build_deck.color_identity}')
print(f'Commander Colors: {build_deck.colors}')
print(f'Commander Creature Types: {build_deck.creature_types}')
print(f'Commander tags: {build_deck.commander_tags}')
print(f'Commander Primary Theme: {build_deck.primary_theme}')
if not build_deck.secondary_theme:
pass
else:
print(f'Commander Secondary Theme: {build_deck.secondary_theme}')
if not build_deck.tertiary_theme:
pass
else:
print(f'Commander Tertiary Theme: {build_deck.tertiary_theme}')"""
pprint.pprint(build_deck.commander_dict, sort_dicts = False)
#build_deck.determine_commander()
#build_deck.ideal_land_count = 35
#build_deck.add_lands()

View file

@ -49,6 +49,60 @@ def filter_by_color(df, column_name, value, new_csv_name):
filtered_df.to_csv(new_csv_name, index=False)
def set_lands():
print('Generating land_cards.csv.')
# Filter dataframe
while True:
try:
with open(f'{csv_directory}/cards.csv', 'r', encoding='utf-8'):
print('cards.csv exists.')
break
except FileNotFoundError:
# If the cards.csv file does not exist or can't be found, pull it from mtgjson.com
print('cards.csv not found, downloading from mtgjson')
url = 'https://mtgjson.com/api/v5/csv/cards.csv'
r = requests.get(url)
with open(f'{csv_directory}/cards.csv', 'wb') as outputfile:
outputfile.write(r.content)
# Load cards.csv file into pandas dataframe so it can be further broken down
df = pd.read_csv(f'{csv_directory}/cards.csv', low_memory=False)
legendary_options = ['Land']
filtered_df = df[df['type'].str.contains('|'.join(legendary_options))]
"""
Save the filtered dataframe to a new csv file, and narrow down/rearranges the columns it
keeps to increase readability/trim some extra data.
Additionally attempts to remove as many duplicates (including cards with reversible prints,
as well as taking out Arena-only cards.
"""
rows_to_drop = []
non_legel_sets = ['PHTR', 'PH17', 'PH18' ,'PH19', 'PH20', 'PH21', 'UGL', 'UND', 'UNH', 'UST',]
for index, row in filtered_df.iterrows():
for illegal_set in non_legel_sets:
if illegal_set in row['printings']:
rows_to_drop.append(index)
filtered_df = filtered_df.drop(rows_to_drop)
filtered_df.sort_values('name')
filtered_df = filtered_df.loc[filtered_df['layout'] != 'reversible_card']
filtered_df = filtered_df[filtered_df['availability'].str.contains('paper')]
filtered_df = filtered_df.loc[filtered_df['promoTypes'] != 'playtest']
filtered_df = filtered_df.loc[filtered_df['securityStamp'] != 'heart']
filtered_df = filtered_df.loc[filtered_df['securityStamp'] != 'acorn']
card_types = ['Plane —', 'Conspiracy', 'Vanguard', 'Scheme', 'Phenomenon', 'Stickers', 'Attraction', 'Hero']
for card_type in card_types:
filtered_df = filtered_df[~filtered_df['type'].str.contains(card_type)]
filtered_df['faceName'] = filtered_df['faceName'].fillna(filtered_df['name'])
filtered_df.drop_duplicates(subset='faceName', keep='first', inplace=True)
columns_to_keep = ['name', 'faceName','edhrecRank','colorIdentity', 'colors', 'manaCost', 'manaValue', 'type', 'layout', 'text']
filtered_df = filtered_df[columns_to_keep]
filtered_df.sort_values(by='edhrecRank', inplace=True)
filtered_df.to_csv(f'{csv_directory}/land_cards.csv', index=False)
print('land_cards.csv file generated.')
def determine_commanders():
print('Generating commander_cards.csv, containing all cards elligible to be commanders.')
# Filter dataframe
@ -68,6 +122,9 @@ def determine_commanders():
# Load cards.csv file into pandas dataframe so it can be further broken down
df = pd.read_csv(f'{csv_directory}/cards.csv', low_memory=False)
# Set frames that have nothing for color identity to be 'Colorless' instead
df['colorIdentity'] = df['colorIdentity'].fillna('Colorless')
legendary_options = ['Legendary Creature','Legendary Artifact', 'Legendary Artifact Creature', 'Legendary Enchantment Creature', 'Legendary Planeswalker']
filtered_df = df[df['type'].str.contains('|'.join(legendary_options))]
"""
@ -145,6 +202,9 @@ def initial_setup():
# Once by-color lists have been made, Determine legendary creatures
determine_commanders()
# Lastly, create a file with all lands, or cards that have a land on at least one face
set_lands()
# Once Legendary creatures are determined, generate staple lists
# generate_staple_lists()
@ -186,6 +246,9 @@ def regenerate_csvs_all():
# Once files are regenerated, create a new legendary list
determine_commanders()
# Lastly, create a file with all lands, or cards that have a land on at least one face
set_lands()
def regenerate_csv_by_color(color):
"""
Pull the original cards.csv file and remake the {color}_cards.csv files
@ -214,6 +277,9 @@ def regenerate_csv_by_color(color):
# Once files are regenerated, create a new legendary list
determine_commanders()
# Lastly, create a file with all lands, or cards that have a land on at least one face
set_lands()
def generate_staple_lists():
for color in colors:
@ -284,4 +350,5 @@ def setup():
#regenerate_csvs_all()
#regenerate_csv_by_color('white')
#determine_commanders()
#determine_commanders()
#set_lands()

View file

@ -266,7 +266,7 @@ def tag_for_keywords(df, color):
if pd.notna(row['keywords']):
keywords = row['keywords']
tag_type = []
split_keywords = keywords.split()
split_keywords = keywords.split(', ')
for keyword in split_keywords:
tag_type.extend([keyword])
for tag in tag_type:
@ -4803,5 +4803,5 @@ def tag_for_removal(df, color):
#regenerate_csv_by_color('colorless')
#for color in colors:
load_dataframe('commander')
for color in colors:
load_dataframe(color)