With assistance from Github CoPilot, massively overhauled the builder functionality, splitting it into smaller modules to provide a better step-by-step focus and drastically reduce the overall size of the core builder module

This commit is contained in:
mwisnowski 2025-08-20 10:46:23 -07:00
parent ff1912f979
commit 760c36d75d
17 changed files with 3044 additions and 2602 deletions

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@ -0,0 +1,147 @@
from __future__ import annotations
from typing import List
import random
from .. import builder_constants as bc
"""Phase 2 (part 4): Fetch lands (Land Step 4).
Extracted logic for adding color-specific and generic fetch lands.
Provided by LandFetchMixin:
- add_fetch_lands(requested_count=None)
- run_land_step4(requested_count=None)
Host DeckBuilder must supply:
- attributes: files_to_load, ideal_counts, color_identity, card_library
- methods: determine_color_identity(), setup_dataframes(), _current_land_count(),
_basic_floor(), _count_basic_lands(), _choose_basic_to_trim(), _decrement_card(),
add_card(), _prompt_int_with_default(), _enforce_land_cap(), output_func
"""
class LandFetchMixin:
def add_fetch_lands(self, requested_count: int | None = None): # type: ignore[override]
"""Add fetch lands (color-specific + generic) respecting land target."""
if not getattr(self, 'files_to_load', []):
try:
self.determine_color_identity()
self.setup_dataframes()
except Exception as e: # pragma: no cover - defensive
self.output_func(f"Cannot add fetch lands until color identity resolved: {e}")
return
land_target = (getattr(self, 'ideal_counts', {}).get('lands') if getattr(self, 'ideal_counts', None) else None) or getattr(bc, 'DEFAULT_LAND_COUNT', 35) # type: ignore[attr-defined]
current = self._current_land_count() # type: ignore[attr-defined]
color_order = [c for c in getattr(self, 'color_identity', []) if c in ['W','U','B','R','G']]
color_map = getattr(bc, 'COLOR_TO_FETCH_LANDS', {})
candidates: List[str] = []
for c in color_order:
for nm in color_map.get(c, []):
if nm not in candidates:
candidates.append(nm)
generic_list = getattr(bc, 'GENERIC_FETCH_LANDS', [])
for nm in generic_list:
if nm not in candidates:
candidates.append(nm)
candidates = [n for n in candidates if n not in getattr(self, 'card_library', {})]
if not candidates:
self.output_func("Fetch Lands: No eligible fetch lands remaining.")
return
default_fetch = getattr(bc, 'FETCH_LAND_DEFAULT_COUNT', 3)
remaining_capacity = max(0, land_target - current)
cap_for_default = remaining_capacity if remaining_capacity > 0 else len(candidates)
effective_default = min(default_fetch, cap_for_default, len(candidates))
existing_fetches = sum(1 for n in getattr(self, 'card_library', {}) if n in candidates)
fetch_cap = getattr(bc, 'FETCH_LAND_MAX_CAP', 99)
remaining_fetch_slots = max(0, fetch_cap - existing_fetches)
if requested_count is None:
self.output_func("\nAdd Fetch Lands (Step 4):")
self.output_func("Fetch lands help fix colors & enable landfall / graveyard synergies.")
prompt = f"Enter desired number of fetch lands (default: {effective_default}):"
desired = self._prompt_int_with_default(prompt + ' ', effective_default, minimum=0, maximum=20) # type: ignore[attr-defined]
else:
desired = max(0, int(requested_count))
if desired > remaining_fetch_slots:
desired = remaining_fetch_slots
if desired == 0:
self.output_func("Fetch Lands: Global fetch cap reached; skipping.")
return
if desired == 0:
self.output_func("Fetch Lands: Desired count 0; skipping.")
return
if remaining_capacity == 0 and desired > 0:
min_basic_cfg = getattr(bc, 'DEFAULT_BASIC_LAND_COUNT', 20)
if getattr(self, 'ideal_counts', None):
min_basic_cfg = self.ideal_counts.get('basic_lands', min_basic_cfg) # type: ignore[attr-defined]
floor_basics = self._basic_floor(min_basic_cfg) # type: ignore[attr-defined]
slots_needed = desired
while slots_needed > 0 and self._count_basic_lands() > floor_basics: # type: ignore[attr-defined]
target_basic = self._choose_basic_to_trim() # type: ignore[attr-defined]
if not target_basic or not self._decrement_card(target_basic): # type: ignore[attr-defined]
break
slots_needed -= 1
remaining_capacity = max(0, land_target - self._current_land_count()) # type: ignore[attr-defined]
if remaining_capacity > 0 and slots_needed == 0:
break
if slots_needed > 0 and remaining_capacity == 0:
desired -= slots_needed
remaining_capacity = max(0, land_target - self._current_land_count()) # type: ignore[attr-defined]
desired = min(desired, remaining_capacity, len(candidates), remaining_fetch_slots)
if desired <= 0:
self.output_func("Fetch Lands: No capacity (after trimming) or desired reduced to 0; skipping.")
return
rng = getattr(self, 'rng', None)
color_specific_all: List[str] = []
for c in color_order:
for n in color_map.get(c, []):
if n in candidates and n not in color_specific_all:
color_specific_all.append(n)
generic_all: List[str] = [n for n in generic_list if n in candidates]
def sampler(pool: List[str], k: int) -> List[str]:
if k <= 0 or not pool:
return []
if k >= len(pool):
return pool.copy()
try:
return (rng.sample if rng else random.sample)(pool, k) # type: ignore
except Exception:
return pool[:k]
need = desired
chosen: List[str] = []
take_color = min(need, len(color_specific_all))
chosen.extend(sampler(color_specific_all, take_color))
need -= len(chosen)
if need > 0:
chosen.extend(sampler(generic_all, min(need, len(generic_all))))
if len(chosen) < desired:
leftovers = [n for n in candidates if n not in chosen]
chosen.extend(leftovers[: desired - len(chosen)])
added: List[str] = []
for nm in chosen:
if self._current_land_count() >= land_target: # type: ignore[attr-defined]
break
note = 'generic' if nm in generic_list else 'color-specific'
self.add_card(
nm,
card_type='Land',
role='fetch',
sub_role=note,
added_by='lands_step4'
) # type: ignore[attr-defined]
added.append(nm)
self.output_func("\nFetch Lands Added (Step 4):")
if not added:
self.output_func(" (None added)")
else:
width = max(len(n) for n in added)
for n in added:
note = 'generic' if n in generic_list else 'color-specific'
self.output_func(f" {n.ljust(width)} : 1 ({note})")
self.output_func(f" Land Count Now : {self._current_land_count()} / {land_target}") # type: ignore[attr-defined]
def run_land_step4(self, requested_count: int | None = None): # type: ignore[override]
"""Public wrapper to add fetch lands. Optional requested_count to bypass prompt."""
self.add_fetch_lands(requested_count=requested_count)
self._enforce_land_cap(step_label="Fetch (Step 4)") # type: ignore[attr-defined]
__all__ = [
'LandFetchMixin'
]