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https://github.com/mwisnowski/mtg_python_deckbuilder.git
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With assistance from Github CoPilot, massively overhauled the builder functionality, splitting it into smaller modules to provide a better step-by-step focus and drastically reduce the overall size of the core builder module
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17 changed files with 3044 additions and 2602 deletions
218
code/deck_builder/phases/phase2_lands_duals.py
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code/deck_builder/phases/phase2_lands_duals.py
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from __future__ import annotations
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from typing import List, Dict
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import random
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from .. import builder_constants as bc
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"""Phase 2 (part 5): Dual typed lands (Land Step 5).
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Extracted from `builder.py` to modularize land building. Handles addition of two-color
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basic-typed dual lands (e.g., Shock lands, typed cycle) with basic land type detection
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and heuristic ranking plus a weighted shuffle for variety.
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Provided by LandDualsMixin:
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- add_dual_lands(requested_count: int | None = None)
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- run_land_step5(requested_count: int | None = None)
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Host DeckBuilder must provide:
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- attributes: files_to_load, color_identity, ideal_counts, card_library, _combined_cards_df
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- methods: determine_color_identity(), setup_dataframes(), _current_land_count(),
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_basic_floor(), _count_basic_lands(), _choose_basic_to_trim(), _decrement_card(),
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add_card(), _enforce_land_cap(), output_func
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"""
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class LandDualsMixin:
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def add_dual_lands(self, requested_count: int | None = None): # type: ignore[override]
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"""Add two-color 'typed' dual lands based on color identity."""
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if not getattr(self, 'files_to_load', []):
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try:
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self.determine_color_identity()
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self.setup_dataframes()
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except Exception as e: # pragma: no cover - defensive
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self.output_func(f"Cannot add dual lands until color identity resolved: {e}")
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return
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colors = [c for c in getattr(self, 'color_identity', []) if c in ['W','U','B','R','G']]
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if len(colors) < 2:
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self.output_func("Dual Lands: Not multi-color; skipping step 5.")
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return
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land_target = (getattr(self, 'ideal_counts', {}) or {}).get('lands', getattr(bc, 'DEFAULT_LAND_COUNT', 35))
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df = getattr(self, '_combined_cards_df', None)
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pool: List[str] = []
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type_to_card: Dict[str,str] = {}
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pair_buckets: Dict[frozenset[str], List[str]] = {}
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if df is not None and not df.empty and {'name','type'}.issubset(df.columns):
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try:
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for _, row in df.iterrows():
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try:
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name = str(row.get('name',''))
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if not name or name in getattr(self, 'card_library', {}):
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continue
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tline = str(row.get('type','')).lower()
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if 'land' not in tline:
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continue
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types_present = [basic for basic in ['plains','island','swamp','mountain','forest'] if basic in tline]
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if len(types_present) < 2:
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continue
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mapped_colors = set()
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for tp in types_present:
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if tp == 'plains':
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mapped_colors.add('W')
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elif tp == 'island':
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mapped_colors.add('U')
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elif tp == 'swamp':
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mapped_colors.add('B')
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elif tp == 'mountain':
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mapped_colors.add('R')
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elif tp == 'forest':
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mapped_colors.add('G')
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if len(mapped_colors) != 2:
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continue
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if not mapped_colors.issubset(set(colors)):
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continue
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pool.append(name)
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type_to_card[name] = tline
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key = frozenset(mapped_colors)
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pair_buckets.setdefault(key, []).append(name)
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except Exception:
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continue
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except Exception:
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pass
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pool = list(dict.fromkeys(pool))
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if not pool:
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self.output_func("Dual Lands: No candidate dual typed lands found in dataset.")
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return
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def rank(name: str) -> int:
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lname = name.lower()
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tline = type_to_card.get(name,'')
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score = 0
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if any(kw in lname for kw in ['temple garden','sacred foundry','stomping ground','hallowed fountain','watery grave','overgrown tomb','breeding pool','godless shrine','steam vents','blood crypt']):
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score += 10
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if 'enters the battlefield tapped' not in tline:
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score += 2
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if 'snow' in tline:
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score += 1
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if 'enters the battlefield tapped' in tline and 'you gain' in tline:
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score -= 1
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return score
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for key, names in pair_buckets.items():
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names.sort(key=lambda n: rank(n), reverse=True)
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if len(names) > 1:
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rng_obj = getattr(self, 'rng', None)
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try:
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weighted = [(n, max(1, rank(n))+1) for n in names]
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shuffled: List[str] = []
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while weighted:
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total = sum(w for _n, w in weighted)
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r = (rng_obj.random() if rng_obj else random.random()) * total
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acc = 0.0
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for idx, (n, w) in enumerate(weighted):
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acc += w
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if r <= acc:
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shuffled.append(n)
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del weighted[idx]
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break
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pair_buckets[key] = shuffled
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except Exception:
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pair_buckets[key] = names
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else:
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pair_buckets[key] = names
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min_basic_cfg = getattr(bc, 'DEFAULT_BASIC_LAND_COUNT', 20)
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if getattr(self, 'ideal_counts', None):
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min_basic_cfg = self.ideal_counts.get('basic_lands', min_basic_cfg) # type: ignore[attr-defined]
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basic_floor = self._basic_floor(min_basic_cfg) # type: ignore[attr-defined]
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default_dual_target = getattr(bc, 'DUAL_LAND_DEFAULT_COUNT', 6)
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remaining_capacity = max(0, land_target - self._current_land_count()) # type: ignore[attr-defined]
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effective_default = min(default_dual_target, remaining_capacity if remaining_capacity>0 else len(pool), len(pool))
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desired = effective_default if requested_count is None else max(0, int(requested_count))
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if desired == 0:
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self.output_func("Dual Lands: Desired count 0; skipping.")
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return
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if remaining_capacity == 0 and desired > 0:
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slots_needed = desired
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freed_slots = 0
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while freed_slots < slots_needed and self._count_basic_lands() > basic_floor: # type: ignore[attr-defined]
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target_basic = self._choose_basic_to_trim() # type: ignore[attr-defined]
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if not target_basic or not self._decrement_card(target_basic): # type: ignore[attr-defined]
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break
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freed_slots += 1
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if freed_slots == 0:
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desired = 0
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remaining_capacity = max(0, land_target - self._current_land_count()) # type: ignore[attr-defined]
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desired = min(desired, remaining_capacity, len(pool))
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if desired <= 0:
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self.output_func("Dual Lands: No capacity after trimming; skipping.")
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return
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chosen: List[str] = []
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bucket_keys = list(pair_buckets.keys())
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rng = getattr(self, 'rng', None)
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try:
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if rng:
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rng.shuffle(bucket_keys) # type: ignore
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else:
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random.shuffle(bucket_keys)
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except Exception:
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pass
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indices = {k:0 for k in bucket_keys}
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while len(chosen) < desired and bucket_keys:
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progressed = False
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for k in list(bucket_keys):
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idx = indices[k]
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names = pair_buckets.get(k, [])
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if idx >= len(names):
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continue
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name = names[idx]
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indices[k] += 1
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if name in chosen:
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continue
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chosen.append(name)
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progressed = True
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if len(chosen) >= desired:
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break
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if not progressed:
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break
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added: List[str] = []
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for name in chosen:
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if self._current_land_count() >= land_target: # type: ignore[attr-defined]
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break
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# Determine sub_role as concatenated color pair for traceability
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try:
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tline = type_to_card.get(name, '')
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types_present = [basic for basic in ['plains','island','swamp','mountain','forest'] if basic in tline]
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mapped_colors = []
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for tp in types_present:
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if tp == 'plains':
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mapped_colors.append('W')
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elif tp == 'island':
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mapped_colors.append('U')
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elif tp == 'swamp':
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mapped_colors.append('B')
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elif tp == 'mountain':
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mapped_colors.append('R')
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elif tp == 'forest':
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mapped_colors.append('G')
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sub_role = ''.join(sorted(set(mapped_colors))) if mapped_colors else None
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except Exception:
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sub_role = None
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self.add_card(
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name,
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card_type='Land',
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role='dual',
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sub_role=sub_role,
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added_by='lands_step5'
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) # type: ignore[attr-defined]
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added.append(name)
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self.output_func("\nDual Lands Added (Step 5):")
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if not added:
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self.output_func(" (None added)")
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else:
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width = max(len(n) for n in added)
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for n in added:
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self.output_func(f" {n.ljust(width)} : 1")
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self.output_func(f" Land Count Now : {self._current_land_count()} / {land_target}") # type: ignore[attr-defined]
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def run_land_step5(self, requested_count: int | None = None): # type: ignore[override]
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self.add_dual_lands(requested_count=requested_count)
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self._enforce_land_cap(step_label="Duals (Step 5)") # type: ignore[attr-defined]
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__all__ = [
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'LandDualsMixin'
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]
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