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feat(combos): add Combos & Synergies detection, chip-style UI with dual hover; JSON persistence and headless honoring; stage ordering; docs and tests; bump to v2.2.1
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38 changed files with 2042 additions and 131 deletions
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@ -704,6 +704,10 @@ class ReportingMixin:
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"add_lands": True,
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"add_creatures": True,
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"add_non_creature_spells": True,
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# Combos preferences (if set during build)
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"prefer_combos": bool(getattr(self, 'prefer_combos', False)),
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"combo_target_count": (int(getattr(self, 'combo_target_count', 0)) if getattr(self, 'prefer_combos', False) else None),
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"combo_balance": (getattr(self, 'combo_balance', None) if getattr(self, 'prefer_combos', False) else None),
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# chosen fetch land count (others intentionally omitted for variance)
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"fetch_count": chosen_fetch,
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# actual ideal counts used for this run
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