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Preperly functional Docker instance created and working
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DOCKER.md
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DOCKER.md
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@ -1,8 +1,10 @@
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# Docker Usage Guide for MTG Deckbuilder
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# Docker Guide for MTG Python Deckbuilder
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## Quick Start (Recommended)
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A comprehensive guide for running the MTG Python Deckbuilder in Docker containers with full file persistence and cross-platform support.
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### Linux/Remote Host (Interactive Applications)
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## 🚀 Quick Start
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### Linux/macOS/Remote Host
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```bash
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# Make scripts executable (one time only)
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chmod +x quick-start.sh run-docker-linux.sh
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@ -10,42 +12,16 @@ chmod +x quick-start.sh run-docker-linux.sh
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# Simplest method - just run this:
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./quick-start.sh
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# Or use the full script with more options:
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# Or use the full script with options:
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./run-docker-linux.sh compose
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```
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### Windows (PowerShell)
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```powershell
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# Run with Docker Compose
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# Run with Docker Compose (recommended)
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.\run-docker.ps1 compose
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```
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## Important: Interactive Applications & Docker Compose
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**Your MTG Deckbuilder is an interactive application** that uses menus and requires keyboard input. This creates special requirements:
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### ✅ What Works for Interactive Apps:
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- `docker run -it` (manual)
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- `docker-compose run` (recommended)
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- `./quick-start.sh` (easiest)
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### ❌ What Doesn't Work:
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- `docker-compose up` (runs in background, no interaction)
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- Running without `-it` flags
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### Why the Difference?
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- **`docker-compose up`**: Starts services in the background, doesn't attach to your terminal
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- **`docker-compose run`**: Creates a new container and attaches to your terminal for interaction
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## Manual Docker Commands
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### Windows PowerShell
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```powershell
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# Build the image
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docker build -t mtg-deckbuilder .
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# Run with volume mounting for file persistence
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# Or manual Docker run
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docker run -it --rm `
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-v "${PWD}/deck_files:/app/deck_files" `
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-v "${PWD}/logs:/app/logs" `
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@ -53,12 +29,83 @@ docker run -it --rm `
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mtg-deckbuilder
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```
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### Linux/macOS/Git Bash
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```bash
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# Build the image
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docker build -t mtg-deckbuilder .
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## 📋 Prerequisites
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# Run with volume mounting for file persistence
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- **Docker** installed and running
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- **Docker Compose** (usually included with Docker)
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- Basic terminal/command line knowledge
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## 🔧 Available Commands
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### Quick Start Scripts
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| Script | Platform | Description |
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|--------|----------|-------------|
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| `./quick-start.sh` | Linux/macOS | Simplest way to run the application |
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| `.\run-docker.ps1 compose` | Windows | PowerShell equivalent |
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### Full Featured Scripts
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| Command | Description |
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|---------|-------------|
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| `./run-docker-linux.sh setup` | Create directories and check Docker installation |
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| `./run-docker-linux.sh build` | Build the Docker image |
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| `./run-docker-linux.sh compose` | Run with Docker Compose (recommended) |
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| `./run-docker-linux.sh run` | Run with manual volume mounting |
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| `./run-docker-linux.sh clean` | Remove containers and images |
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## 🗂️ File Persistence
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Your files are automatically saved to local directories that persist between runs:
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```
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mtg_python_deckbuilder/
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├── deck_files/ # Your saved decks (CSV and TXT files)
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├── logs/ # Application logs and debug info
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├── csv_files/ # Card database and color-sorted files
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└── ...
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```
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### How It Works
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The Docker container uses **volume mounting** to map container directories to your local filesystem:
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- Container path `/app/deck_files` ↔ Host path `./deck_files`
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- Container path `/app/logs` ↔ Host path `./logs`
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- Container path `/app/csv_files` ↔ Host path `./csv_files`
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When the application saves files, they appear in your local directories and remain there after the container stops.
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## 🎮 Interactive Application Requirements
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The MTG Deckbuilder is an **interactive application** that uses menus and requires keyboard input.
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### ✅ Commands That Work
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- `docker compose run --rm mtg-deckbuilder`
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- `docker run -it --rm mtg-deckbuilder`
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- `./quick-start.sh`
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- Helper scripts with `compose` command
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### ❌ Commands That Don't Work
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- `docker compose up` (runs in background, no interaction)
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- `docker run` without `-it` flags
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- Any command without proper TTY allocation
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### Why the Difference?
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- **`docker compose run`**: Creates new container with terminal attachment
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- **`docker compose up`**: Starts service in background without terminal
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## 🔨 Manual Docker Commands
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### Build the Image
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```bash
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docker build -t mtg-deckbuilder .
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```
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### Run with Full Volume Mounting
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**Linux/macOS:**
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```bash
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docker run -it --rm \
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-v "$(pwd)/deck_files:/app/deck_files" \
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-v "$(pwd)/logs:/app/logs" \
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mtg-deckbuilder
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```
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## File Persistence Explained
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The key to saving your files is **volume mounting**. Here's what happens:
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### Without Volume Mounting (Bad)
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- Files are saved inside the container
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- When container stops, files are lost forever
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- Example: `docker run -it mtg-deckbuilder` ❌
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### With Volume Mounting (Good)
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- Files are saved to your local directories
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- Files persist between container runs
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- Local directories are "mounted" into the container
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- Example: `docker run -it -v "./deck_files:/app/deck_files" mtg-deckbuilder` ✅
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## Directory Structure After Running
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After running the Docker container, you'll have these local directories:
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```
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mtg_python_deckbuilder/
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├── deck_files/ # Your saved decks (CSV and TXT files)
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├── logs/ # Application logs
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├── csv_files/ # Card database files
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└── ...
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**Windows PowerShell:**
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```powershell
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docker run -it --rm `
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-v "${PWD}/deck_files:/app/deck_files" `
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-v "${PWD}/logs:/app/logs" `
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-v "${PWD}/csv_files:/app/csv_files" `
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mtg-deckbuilder
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```
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## Troubleshooting
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## 📁 Docker Compose Files
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### Files Still Not Saving?
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The project includes two Docker Compose configurations:
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1. **Check directory creation**: The helper scripts automatically create the needed directories
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2. **Verify volume mounts**: Look for `-v` flags in your docker run command
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3. **Check permissions**: Make sure you have write access to the local directories
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### `docker-compose.yml` (Main)
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- Standard configuration
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- Container name: `mtg-deckbuilder-main`
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- Use with: `docker compose run --rm mtg-deckbuilder`
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### `docker-compose.interactive.yml` (Alternative)
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- Identical functionality
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- Container name: `mtg-deckbuilder-interactive`
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- Use with: `docker compose -f docker compose.interactive.yml run --rm mtg-deckbuilder-interactive`
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Both files provide the same functionality and file persistence.
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## 🐛 Troubleshooting
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### Files Not Saving?
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1. **Check volume mounts**: Ensure you see `-v` flags in your docker command
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2. **Verify directories exist**: Scripts automatically create needed directories
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3. **Check permissions**: Ensure you have write access to the project directory
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4. **Use correct command**: Use `docker compose run`, not `docker compose up`
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### Application Won't Start Interactively?
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1. **Use the right command**: `docker compose run --rm mtg-deckbuilder`
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2. **Check TTY allocation**: Ensure `-it` flags are present in manual commands
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3. **Avoid background mode**: Don't use `docker compose up` for interactive apps
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### Permission Issues?
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Files created by Docker may be owned by `root`. This is normal on Linux systems.
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### Container Build Fails?
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1. **Update Docker**: Ensure you have a recent version
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2. **Clear cache**: Run `docker system prune -f`
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3. **Check network**: Ensure Docker can download dependencies
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### Starting Fresh
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```powershell
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# Windows - Clean up everything
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.\run-docker.ps1 clean
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# Or manually
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docker-compose down
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docker rmi mtg-deckbuilder
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```
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### Container Won't Start
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1. Make sure Docker Desktop is running
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2. Try rebuilding: `.\run-docker.ps1 build`
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3. Check for port conflicts
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4. Review Docker logs: `docker logs mtg-deckbuilder`
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## Helper Script Commands
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### Windows PowerShell
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```powershell
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.\run-docker.ps1 build # Build the Docker image
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.\run-docker.ps1 run # Run with manual volume mounting
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.\run-docker.ps1 compose # Run with Docker Compose (recommended)
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.\run-docker.ps1 clean # Clean up containers and images
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.\run-docker.ps1 help # Show help
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```
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### Linux/macOS
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**Complete cleanup:**
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```bash
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./run-docker.sh build # Build the Docker image
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./run-docker.sh run # Run with manual volume mounting
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./run-docker.sh compose # Run with Docker Compose (recommended)
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./run-docker.sh clean # Clean up containers and images
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./run-docker.sh help # Show help
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# Stop all containers
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docker compose down
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docker compose -f docker-compose.interactive.yml down
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# Remove image
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docker rmi mtg-deckbuilder
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# Clean up system
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docker system prune -f
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# Rebuild
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docker compose build
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```
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## Why Docker Compose is Recommended
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## 🔍 Verifying Everything Works
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Docker Compose offers several advantages:
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After running the application:
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1. **Simpler commands**: Just `docker-compose up`
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2. **Configuration in file**: All settings stored in `docker-compose.yml`
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3. **Automatic cleanup**: Containers are removed when stopped
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4. **Consistent behavior**: Same setup every time
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## Verifying File Persistence
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After running the application and creating/saving files:
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1. Exit the Docker container
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2. Check your local directories:
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```powershell
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ls deck_files # Should show your saved deck files
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ls logs # Should show log files
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ls csv_files # Should show card database files
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1. **Create or modify some data** (run setup, build a deck, etc.)
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2. **Exit the container** (Ctrl+C or select Quit)
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3. **Check your local directories**:
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```bash
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ls -la deck_files/ # Should show any decks you created
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ls -la logs/ # Should show log files
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ls -la csv_files/ # Should show card database files
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```
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3. Run the container again - your files should still be there!
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4. **Run again** - your data should still be there!
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## 🎯 Best Practices
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1. **Use the quick-start script** for simplest experience
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2. **Always use `docker compose run`** for interactive applications
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3. **Keep your project directory organized** - files persist locally
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4. **Regularly backup your `deck_files/`** if you create valuable decks
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5. **Use `clean` commands** to free up disk space when needed
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## 🌟 Benefits of Docker Approach
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- ✅ **Consistent environment** across different machines
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- ✅ **No Python installation required** on host system
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- ✅ **Isolated dependencies** - won't conflict with other projects
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- ✅ **Easy sharing** - others can run your setup instantly
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- ✅ **Cross-platform** - works on Windows, macOS, and Linux
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- ✅ **File persistence** - your work is saved locally
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- ✅ **Easy cleanup** - remove everything with one command
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---
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**Need help?** Check the troubleshooting section above or refer to the helper script help:
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```bash
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./run-docker-linux.sh help
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```
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16
Dockerfile
16
Dockerfile
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COPY mypy.ini .
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# Create necessary directories as mount points
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RUN mkdir -p deck_files logs
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RUN mkdir -p deck_files logs csv_files
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# Create volumes for persistent data
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VOLUME ["/app/deck_files", "/app/logs", "/app/csv_files"]
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# Set the working directory to code for proper imports
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WORKDIR /app/code
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# Create symbolic links so the app can find the data directories
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RUN ln -sf /app/deck_files ./deck_files && \
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# Create symbolic links BEFORE changing working directory
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RUN cd /app/code && \
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ln -sf /app/deck_files ./deck_files && \
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ln -sf /app/logs ./logs && \
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ln -sf /app/csv_files ./csv_files
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# Verify symbolic links were created
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RUN cd /app/code && ls -la deck_files logs csv_files
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# Set the working directory to code for proper imports
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WORKDIR /app/code
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# Run the application
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CMD ["python", "main.py"]
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@ -364,7 +364,7 @@ LAND_REMOVAL_MAX_ATTEMPTS: Final[int] = 3
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PROTECTED_LANDS: Final[List[str]] = BASIC_LANDS + [land['name'] for land in KINDRED_STAPLE_LANDS]
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# Other defaults
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DEFAULT_CREATURE_COUNT: Final[int] = 35 # Default number of creatures
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DEFAULT_CREATURE_COUNT: Final[int] = 25 # Default number of creatures
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DEFAULT_REMOVAL_COUNT: Final[int] = 10 # Default number of spot removal spells
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DEFAULT_WIPES_COUNT: Final[int] = 2 # Default number of board wipes
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|
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from .builder import DeckBuilder
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from .builder_utils import *
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from .builder_constants import *
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__all__ = [
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'DeckBuilder',
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]
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@ -1,437 +0,0 @@
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from typing import Dict, List, Final, Tuple, Union, Callable
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from settings import CARD_DATA_COLUMNS as CSV_REQUIRED_COLUMNS # unified
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__all__ = [
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'CSV_REQUIRED_COLUMNS'
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]
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import ast
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# Commander selection configuration
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# Format string for displaying duplicate cards in deck lists
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FUZZY_MATCH_THRESHOLD: Final[int] = 90 # Threshold for fuzzy name matching
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MAX_FUZZY_CHOICES: Final[int] = 5 # Maximum number of fuzzy match choices
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# Commander-related constants
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DUPLICATE_CARD_FORMAT: Final[str] = '{card_name} x {count}'
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COMMANDER_CSV_PATH: Final[str] = 'csv_files/commander_cards.csv'
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DECK_DIRECTORY = '../deck_files'
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COMMANDER_CONVERTERS: Final[Dict[str, str]] = {'themeTags': ast.literal_eval, 'creatureTypes': ast.literal_eval} # CSV loading converters
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COMMANDER_POWER_DEFAULT: Final[int] = 0
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COMMANDER_TOUGHNESS_DEFAULT: Final[int] = 0
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COMMANDER_MANA_VALUE_DEFAULT: Final[int] = 0
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COMMANDER_TYPE_DEFAULT: Final[str] = ''
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COMMANDER_TEXT_DEFAULT: Final[str] = ''
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COMMANDER_MANA_COST_DEFAULT: Final[str] = ''
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COMMANDER_COLOR_IDENTITY_DEFAULT: Final[str] = ''
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COMMANDER_COLORS_DEFAULT: Final[List[str]] = []
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COMMANDER_CREATURE_TYPES_DEFAULT: Final[str] = ''
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COMMANDER_TAGS_DEFAULT: Final[List[str]] = []
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COMMANDER_THEMES_DEFAULT: Final[List[str]] = []
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CARD_TYPES = ['Artifact','Creature', 'Enchantment', 'Instant', 'Land', 'Planeswalker', 'Sorcery',
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'Kindred', 'Dungeon', 'Battle']
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# Basic mana colors
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MANA_COLORS: Final[List[str]] = ['W', 'U', 'B', 'R', 'G']
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# Mana pip patterns for each color
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MANA_PIP_PATTERNS: Final[Dict[str, str]] = {
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color: f'{{{color}}}' for color in MANA_COLORS
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}
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MONO_COLOR_MAP: Final[Dict[str, Tuple[str, List[str]]]] = {
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'COLORLESS': ('Colorless', ['colorless']),
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'W': ('White', ['colorless', 'white']),
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'U': ('Blue', ['colorless', 'blue']),
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'B': ('Black', ['colorless', 'black']),
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'R': ('Red', ['colorless', 'red']),
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'G': ('Green', ['colorless', 'green'])
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}
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DUAL_COLOR_MAP: Final[Dict[str, Tuple[str, List[str], List[str]]]] = {
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'B, G': ('Golgari: Black/Green', ['B', 'G', 'B, G'], ['colorless', 'black', 'green', 'golgari']),
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'B, R': ('Rakdos: Black/Red', ['B', 'R', 'B, R'], ['colorless', 'black', 'red', 'rakdos']),
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'B, U': ('Dimir: Black/Blue', ['B', 'U', 'B, U'], ['colorless', 'black', 'blue', 'dimir']),
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'B, W': ('Orzhov: Black/White', ['B', 'W', 'B, W'], ['colorless', 'black', 'white', 'orzhov']),
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'G, R': ('Gruul: Green/Red', ['G', 'R', 'G, R'], ['colorless', 'green', 'red', 'gruul']),
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'G, U': ('Simic: Green/Blue', ['G', 'U', 'G, U'], ['colorless', 'green', 'blue', 'simic']),
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'G, W': ('Selesnya: Green/White', ['G', 'W', 'G, W'], ['colorless', 'green', 'white', 'selesnya']),
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'R, U': ('Izzet: Blue/Red', ['U', 'R', 'U, R'], ['colorless', 'blue', 'red', 'izzet']),
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'U, W': ('Azorius: Blue/White', ['U', 'W', 'U, W'], ['colorless', 'blue', 'white', 'azorius']),
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'R, W': ('Boros: Red/White', ['R', 'W', 'R, W'], ['colorless', 'red', 'white', 'boros'])
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}
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|
||||
TRI_COLOR_MAP: Final[Dict[str, Tuple[str, List[str], List[str]]]] = {
|
||||
'B, G, U': ('Sultai: Black/Blue/Green', ['B', 'G', 'U', 'B, G', 'B, U', 'G, U', 'B, G, U'],
|
||||
['colorless', 'black', 'blue', 'green', 'dimir', 'golgari', 'simic', 'sultai']),
|
||||
'B, G, R': ('Jund: Black/Red/Green', ['B', 'G', 'R', 'B, G', 'B, R', 'G, R', 'B, G, R'],
|
||||
['colorless', 'black', 'green', 'red', 'golgari', 'rakdos', 'gruul', 'jund']),
|
||||
'B, G, W': ('Abzan: Black/Green/White', ['B', 'G', 'W', 'B, G', 'B, W', 'G, W', 'B, G, W'],
|
||||
['colorless', 'black', 'green', 'white', 'golgari', 'orzhov', 'selesnya', 'abzan']),
|
||||
'B, R, U': ('Grixis: Black/Blue/Red', ['B', 'R', 'U', 'B, R', 'B, U', 'R, U', 'B, R, U'],
|
||||
['colorless', 'black', 'blue', 'red', 'dimir', 'rakdos', 'izzet', 'grixis']),
|
||||
'B, R, W': ('Mardu: Black/Red/White', ['B', 'R', 'W', 'B, R', 'B, W', 'R, W', 'B, R, W'],
|
||||
['colorless', 'black', 'red', 'white', 'rakdos', 'orzhov', 'boros', 'mardu']),
|
||||
'B, U, W': ('Esper: Black/Blue/White', ['B', 'U', 'W', 'B, U', 'B, W', 'U, W', 'B, U, W'],
|
||||
['colorless', 'black', 'blue', 'white', 'dimir', 'orzhov', 'azorius', 'esper']),
|
||||
'G, R, U': ('Temur: Blue/Green/Red', ['G', 'R', 'U', 'G, R', 'G, U', 'R, U', 'G, R, U'],
|
||||
['colorless', 'green', 'red', 'blue', 'simic', 'izzet', 'gruul', 'temur']),
|
||||
'G, R, W': ('Naya: Green/Red/White', ['G', 'R', 'W', 'G, R', 'G, W', 'R, W', 'G, R, W'],
|
||||
['colorless', 'green', 'red', 'white', 'gruul', 'selesnya', 'boros', 'naya']),
|
||||
'G, U, W': ('Bant: Blue/Green/White', ['G', 'U', 'W', 'G, U', 'G, W', 'U, W', 'G, U, W'],
|
||||
['colorless', 'green', 'blue', 'white', 'simic', 'azorius', 'selesnya', 'bant']),
|
||||
'R, U, W': ('Jeskai: Blue/Red/White', ['R', 'U', 'W', 'R, U', 'U, W', 'R, W', 'R, U, W'],
|
||||
['colorless', 'blue', 'red', 'white', 'izzet', 'azorius', 'boros', 'jeskai'])
|
||||
}
|
||||
|
||||
OTHER_COLOR_MAP: Final[Dict[str, Tuple[str, List[str], List[str]]]] = {
|
||||
'B, G, R, U': ('Glint: Black/Blue/Green/Red',
|
||||
['B', 'G', 'R', 'U', 'B, G', 'B, R', 'B, U', 'G, R', 'G, U', 'R, U', 'B, G, R',
|
||||
'B, G, U', 'B, R, U', 'G, R, U', 'B, G, R, U'],
|
||||
['colorless', 'black', 'blue', 'green', 'red', 'golgari', 'rakdos', 'dimir',
|
||||
'gruul', 'simic', 'izzet', 'jund', 'sultai', 'grixis', 'temur', 'glint']),
|
||||
'B, G, R, W': ('Dune: Black/Green/Red/White',
|
||||
['B', 'G', 'R', 'W', 'B, G', 'B, R', 'B, W', 'G, R', 'G, W', 'R, W', 'B, G, R',
|
||||
'B, G, W', 'B, R, W', 'G, R, W', 'B, G, R, W'],
|
||||
['colorless', 'black', 'green', 'red', 'white', 'golgari', 'rakdos', 'orzhov',
|
||||
'gruul', 'selesnya', 'boros', 'jund', 'abzan', 'mardu', 'naya', 'dune']),
|
||||
'B, G, U, W': ('Witch: Black/Blue/Green/White',
|
||||
['B', 'G', 'U', 'W', 'B, G', 'B, U', 'B, W', 'G, U', 'G, W', 'U, W', 'B, G, U',
|
||||
'B, G, W', 'B, U, W', 'G, U, W', 'B, G, U, W'],
|
||||
['colorless', 'black', 'blue', 'green', 'white', 'golgari', 'dimir', 'orzhov',
|
||||
'simic', 'selesnya', 'azorius', 'sultai', 'abzan', 'esper', 'bant', 'witch']),
|
||||
'B, R, U, W': ('Yore: Black/Blue/Red/White',
|
||||
['B', 'R', 'U', 'W', 'B, R', 'B, U', 'B, W', 'R, U', 'R, W', 'U, W', 'B, R, U',
|
||||
'B, R, W', 'B, U, W', 'R, U, W', 'B, R, U, W'],
|
||||
['colorless', 'black', 'blue', 'red', 'white', 'rakdos', 'dimir', 'orzhov',
|
||||
'izzet', 'boros', 'azorius', 'grixis', 'mardu', 'esper', 'jeskai', 'yore']),
|
||||
'G, R, U, W': ('Ink: Blue/Green/Red/White',
|
||||
['G', 'R', 'U', 'W', 'G, R', 'G, U', 'G, W', 'R, U', 'R, W', 'U, W', 'G, R, U',
|
||||
'G, R, W', 'G, U, W', 'R, U, W', 'G, R, U, W'],
|
||||
['colorless', 'blue', 'green', 'red', 'white', 'gruul', 'simic', 'selesnya',
|
||||
'izzet', 'boros', 'azorius', 'temur', 'naya', 'bant', 'jeskai', 'ink']),
|
||||
'B, G, R, U, W': ('WUBRG: All colors',
|
||||
['B', 'G', 'R', 'U', 'W', 'B, G', 'B, R', 'B, U', 'B, W', 'G, R', 'G, U',
|
||||
'G, W', 'R, U', 'R, W', 'U, W', 'B, G, R', 'B, G, U', 'B, G, W', 'B, R, U',
|
||||
'B, R, W', 'B, U, W', 'G, R, U', 'G, R, W', 'G, U, W', 'R, U, W',
|
||||
'B, G, R, U', 'B, G, R, W', 'B, G, U, W', 'B, R, U, W', 'G, R, U, W',
|
||||
'B, G, R, U, W'],
|
||||
['colorless', 'black', 'green', 'red', 'blue', 'white', 'golgari', 'rakdos',
|
||||
'dimir', 'orzhov', 'gruul', 'simic', 'selesnya', 'izzet', 'boros', 'azorius',
|
||||
'jund', 'sultai', 'abzan', 'grixis', 'mardu', 'esper', 'temur', 'naya',
|
||||
'bant', 'jeskai', 'glint', 'dune', 'witch', 'yore', 'ink', 'wubrg'])
|
||||
}
|
||||
|
||||
# Price checking configuration
|
||||
DEFAULT_PRICE_DELAY: Final[float] = 0.1 # Delay between price checks in seconds
|
||||
MAX_PRICE_CHECK_ATTEMPTS: Final[int] = 3 # Maximum attempts for price checking
|
||||
PRICE_CACHE_SIZE: Final[int] = 128 # Size of price check LRU cache
|
||||
PRICE_CHECK_TIMEOUT: Final[int] = 30 # Timeout for price check requests in seconds
|
||||
PRICE_TOLERANCE_MULTIPLIER: Final[float] = 1.1 # Multiplier for price tolerance
|
||||
DEFAULT_MAX_CARD_PRICE: Final[float] = 20.0 # Default maximum price per card
|
||||
|
||||
# Deck composition defaults
|
||||
DEFAULT_RAMP_COUNT: Final[int] = 8 # Default number of ramp pieces
|
||||
DEFAULT_LAND_COUNT: Final[int] = 35 # Default total land count
|
||||
DEFAULT_BASIC_LAND_COUNT: Final[int] = 20 # Default minimum basic lands
|
||||
DEFAULT_NON_BASIC_LAND_SLOTS: Final[int] = 10 # Default number of non-basic land slots to reserve
|
||||
DEFAULT_BASICS_PER_COLOR: Final[int] = 5 # Default number of basic lands to add per color
|
||||
|
||||
# Miscellaneous land configuration
|
||||
MISC_LAND_MIN_COUNT: Final[int] = 5 # Minimum number of miscellaneous lands to add
|
||||
MISC_LAND_MAX_COUNT: Final[int] = 10 # Maximum number of miscellaneous lands to add
|
||||
MISC_LAND_POOL_SIZE: Final[int] = 100 # Maximum size of initial land pool to select from
|
||||
|
||||
# Default fetch land count
|
||||
FETCH_LAND_DEFAULT_COUNT: Final[int] = 3 # Default number of fetch lands to include
|
||||
|
||||
# Basic Lands
|
||||
BASIC_LANDS = ['Plains', 'Island', 'Swamp', 'Mountain', 'Forest']
|
||||
|
||||
# Basic land mappings
|
||||
COLOR_TO_BASIC_LAND: Final[Dict[str, str]] = {
|
||||
'W': 'Plains',
|
||||
'U': 'Island',
|
||||
'B': 'Swamp',
|
||||
'R': 'Mountain',
|
||||
'G': 'Forest',
|
||||
'C': 'Wastes'
|
||||
}
|
||||
|
||||
# Dual land type mappings
|
||||
DUAL_LAND_TYPE_MAP: Final[Dict[str, str]] = {
|
||||
'azorius': 'Plains Island',
|
||||
'dimir': 'Island Swamp',
|
||||
'rakdos': 'Swamp Mountain',
|
||||
'gruul': 'Mountain Forest',
|
||||
'selesnya': 'Forest Plains',
|
||||
'orzhov': 'Plains Swamp',
|
||||
'golgari': 'Swamp Forest',
|
||||
'simic': 'Forest Island',
|
||||
'izzet': 'Island Mountain',
|
||||
'boros': 'Mountain Plains'
|
||||
}
|
||||
|
||||
# Triple land type mappings
|
||||
TRIPLE_LAND_TYPE_MAP: Final[Dict[str, str]] = {
|
||||
'bant': 'Forest Plains Island',
|
||||
'esper': 'Plains Island Swamp',
|
||||
'grixis': 'Island Swamp Mountain',
|
||||
'jund': 'Swamp Mountain Forest',
|
||||
'naya': 'Mountain Forest Plains',
|
||||
'mardu': 'Mountain Plains Swamp',
|
||||
'abzan': 'Plains Swamp Forest',
|
||||
'sultai': 'Swamp Forest Island',
|
||||
'temur': 'Forest Island Mountain',
|
||||
'jeskai': 'Island Mountain Plains'
|
||||
}
|
||||
|
||||
# Default preference for including dual lands
|
||||
DEFAULT_DUAL_LAND_ENABLED: Final[bool] = True
|
||||
|
||||
# Default preference for including triple lands
|
||||
DEFAULT_TRIPLE_LAND_ENABLED: Final[bool] = True
|
||||
|
||||
SNOW_COVERED_BASIC_LANDS: Final[Dict[str, str]] = {
|
||||
'W': 'Snow-Covered Plains',
|
||||
'U': 'Snow-Covered Island',
|
||||
'B': 'Snow-Covered Swamp',
|
||||
'G': 'Snow-Covered Forest'
|
||||
}
|
||||
|
||||
SNOW_BASIC_LAND_MAPPING: Final[Dict[str, str]] = {
|
||||
'W': 'Snow-Covered Plains',
|
||||
'U': 'Snow-Covered Island',
|
||||
'B': 'Snow-Covered Swamp',
|
||||
'R': 'Snow-Covered Mountain',
|
||||
'G': 'Snow-Covered Forest',
|
||||
'C': 'Wastes' # Note: No snow-covered version exists for Wastes
|
||||
}
|
||||
|
||||
# Generic fetch lands list
|
||||
GENERIC_FETCH_LANDS: Final[List[str]] = [
|
||||
'Evolving Wilds',
|
||||
'Terramorphic Expanse',
|
||||
'Shire Terrace',
|
||||
'Escape Tunnel',
|
||||
'Promising Vein',
|
||||
'Myriad Landscape',
|
||||
'Fabled Passage',
|
||||
'Terminal Moraine',
|
||||
'Prismatic Vista'
|
||||
]
|
||||
|
||||
# Kindred land constants
|
||||
KINDRED_STAPLE_LANDS: Final[List[Dict[str, str]]] = [
|
||||
{
|
||||
'name': 'Path of Ancestry',
|
||||
'type': 'Land'
|
||||
},
|
||||
{
|
||||
'name': 'Three Tree City',
|
||||
'type': 'Legendary Land'
|
||||
},
|
||||
{'name': 'Cavern of Souls', 'type': 'Land'}
|
||||
]
|
||||
|
||||
# Color-specific fetch land mappings
|
||||
COLOR_TO_FETCH_LANDS: Final[Dict[str, List[str]]] = {
|
||||
'W': [
|
||||
'Flooded Strand',
|
||||
'Windswept Heath',
|
||||
'Marsh Flats',
|
||||
'Arid Mesa',
|
||||
'Brokers Hideout',
|
||||
'Obscura Storefront',
|
||||
'Cabaretti Courtyard'
|
||||
],
|
||||
'U': [
|
||||
'Flooded Strand',
|
||||
'Polluted Delta',
|
||||
'Scalding Tarn',
|
||||
'Misty Rainforest',
|
||||
'Brokers Hideout',
|
||||
'Obscura Storefront',
|
||||
'Maestros Theater'
|
||||
],
|
||||
'B': [
|
||||
'Polluted Delta',
|
||||
'Bloodstained Mire',
|
||||
'Marsh Flats',
|
||||
'Verdant Catacombs',
|
||||
'Obscura Storefront',
|
||||
'Maestros Theater',
|
||||
'Riveteers Overlook'
|
||||
],
|
||||
'R': [
|
||||
'Bloodstained Mire',
|
||||
'Wooded Foothills',
|
||||
'Scalding Tarn',
|
||||
'Arid Mesa',
|
||||
'Maestros Theater',
|
||||
'Riveteers Overlook',
|
||||
'Cabaretti Courtyard'
|
||||
],
|
||||
'G': [
|
||||
'Wooded Foothills',
|
||||
'Windswept Heath',
|
||||
'Verdant Catacombs',
|
||||
'Misty Rainforest',
|
||||
'Brokers Hideout',
|
||||
'Riveteers Overlook',
|
||||
'Cabaretti Courtyard'
|
||||
]
|
||||
}
|
||||
|
||||
# Staple land conditions mapping
|
||||
STAPLE_LAND_CONDITIONS: Final[Dict[str, Callable[[List[str], List[str], int], bool]]] = {
|
||||
'Reliquary Tower': lambda commander_tags, colors, commander_power: True, # Always include
|
||||
'Ash Barrens': lambda commander_tags, colors, commander_power: 'Landfall' not in commander_tags,
|
||||
'Command Tower': lambda commander_tags, colors, commander_power: len(colors) > 1,
|
||||
'Exotic Orchard': lambda commander_tags, colors, commander_power: len(colors) > 1,
|
||||
'War Room': lambda commander_tags, colors, commander_power: len(colors) <= 2,
|
||||
'Rogue\'s Passage': lambda commander_tags, colors, commander_power: commander_power >= 5
|
||||
}
|
||||
|
||||
# Constants for land removal functionality
|
||||
LAND_REMOVAL_MAX_ATTEMPTS: Final[int] = 3
|
||||
|
||||
# Protected lands that cannot be removed during land removal process
|
||||
PROTECTED_LANDS: Final[List[str]] = BASIC_LANDS + [land['name'] for land in KINDRED_STAPLE_LANDS]
|
||||
|
||||
# Other defaults
|
||||
DEFAULT_CREATURE_COUNT: Final[int] = 25 # Default number of creatures
|
||||
DEFAULT_REMOVAL_COUNT: Final[int] = 10 # Default number of spot removal spells
|
||||
DEFAULT_WIPES_COUNT: Final[int] = 2 # Default number of board wipes
|
||||
|
||||
DEFAULT_CARD_ADVANTAGE_COUNT: Final[int] = 10 # Default number of card advantage pieces
|
||||
DEFAULT_PROTECTION_COUNT: Final[int] = 8 # Default number of protection spells
|
||||
|
||||
# Deck composition prompts
|
||||
DECK_COMPOSITION_PROMPTS: Final[Dict[str, str]] = {
|
||||
'ramp': 'Enter desired number of ramp pieces (default: 8):',
|
||||
'lands': 'Enter desired number of total lands (default: 35):',
|
||||
'basic_lands': 'Enter minimum number of basic lands (default: 20):',
|
||||
'creatures': 'Enter desired number of creatures (default: 25):',
|
||||
'removal': 'Enter desired number of spot removal spells (default: 10):',
|
||||
'wipes': 'Enter desired number of board wipes (default: 2):',
|
||||
'card_advantage': 'Enter desired number of card advantage pieces (default: 10):',
|
||||
'protection': 'Enter desired number of protection spells (default: 8):',
|
||||
'max_deck_price': 'Enter maximum total deck price in dollars (default: 400.0):',
|
||||
'max_card_price': 'Enter maximum price per card in dollars (default: 20.0):'
|
||||
}
|
||||
DEFAULT_MAX_DECK_PRICE: Final[float] = 400.0 # Default maximum total deck price
|
||||
BATCH_PRICE_CHECK_SIZE: Final[int] = 50 # Number of cards to check prices for in one batch
|
||||
# Constants for input validation
|
||||
|
||||
# Type aliases
|
||||
CardName = str
|
||||
CardType = str
|
||||
ThemeTag = str
|
||||
ColorIdentity = str
|
||||
ColorList = List[str]
|
||||
ColorInfo = Tuple[str, List[str], List[str]]
|
||||
|
||||
INPUT_VALIDATION = {
|
||||
'max_attempts': 3,
|
||||
'default_text_message': 'Please enter a valid text response.',
|
||||
'default_number_message': 'Please enter a valid number.',
|
||||
'default_confirm_message': 'Please enter Y/N or Yes/No.',
|
||||
'default_choice_message': 'Please select a valid option from the list.'
|
||||
}
|
||||
|
||||
QUESTION_TYPES = [
|
||||
'Text',
|
||||
'Number',
|
||||
'Confirm',
|
||||
'Choice'
|
||||
]
|
||||
|
||||
# Constants for theme weight management and selection
|
||||
# Multiplier for initial card pool size during theme-based selection
|
||||
THEME_POOL_SIZE_MULTIPLIER: Final[float] = 2.0
|
||||
|
||||
# Bonus multiplier for cards that match multiple deck themes
|
||||
THEME_PRIORITY_BONUS: Final[float] = 1.2
|
||||
|
||||
# Safety multiplier to avoid overshooting target counts
|
||||
THEME_WEIGHT_MULTIPLIER: Final[float] = 0.9
|
||||
|
||||
THEME_WEIGHTS_DEFAULT: Final[Dict[str, float]] = {
|
||||
'primary': 1.0,
|
||||
'secondary': 0.6,
|
||||
'tertiary': 0.3,
|
||||
'hidden': 0.0
|
||||
}
|
||||
|
||||
WEIGHT_ADJUSTMENT_FACTORS: Final[Dict[str, float]] = {
|
||||
'kindred_primary': 1.5, # Boost for Kindred themes as primary
|
||||
'kindred_secondary': 1.3, # Boost for Kindred themes as secondary
|
||||
'kindred_tertiary': 1.2, # Boost for Kindred themes as tertiary
|
||||
'theme_synergy': 1.2 # Boost for themes that work well together
|
||||
}
|
||||
|
||||
DEFAULT_THEME_TAGS = [
|
||||
'Aggro', 'Aristocrats', 'Artifacts Matter', 'Big Mana', 'Blink',
|
||||
'Board Wipes', 'Burn', 'Cantrips', 'Card Draw', 'Clones',
|
||||
'Combat Matters', 'Control', 'Counters Matter', 'Energy',
|
||||
'Enter the Battlefield', 'Equipment', 'Exile Matters', 'Infect',
|
||||
'Interaction', 'Lands Matter', 'Leave the Battlefield', 'Legends Matter',
|
||||
'Life Matters', 'Mill', 'Monarch', 'Protection', 'Ramp', 'Reanimate',
|
||||
'Removal', 'Sacrifice Matters', 'Spellslinger', 'Stax', 'Super Friends',
|
||||
'Theft', 'Token Creation', 'Tokens Matter', 'Voltron', 'X Spells'
|
||||
]
|
||||
|
||||
# CSV processing configuration
|
||||
CSV_READ_TIMEOUT: Final[int] = 30 # Timeout in seconds for CSV read operations
|
||||
CSV_PROCESSING_BATCH_SIZE: Final[int] = 1000 # Number of rows to process in each batch
|
||||
|
||||
# CSV validation configuration
|
||||
CSV_VALIDATION_RULES: Final[Dict[str, Dict[str, Union[str, int, float]]]] = {
|
||||
'name': {'type': ('str', 'object'), 'required': True, 'unique': True},
|
||||
'edhrecRank': {'type': ('str', 'int', 'float', 'object'), 'min': 0, 'max': 100000},
|
||||
'manaValue': {'type': ('str', 'int', 'float', 'object'), 'min': 0, 'max': 20},
|
||||
'power': {'type': ('str', 'int', 'float', 'object'), 'pattern': r'^[\d*+-]+$'},
|
||||
'toughness': {'type': ('str', 'int', 'float', 'object'), 'pattern': r'^[\d*+-]+$'}
|
||||
}
|
||||
|
||||
# (CSV_REQUIRED_COLUMNS imported from settings to avoid duplication)
|
||||
|
||||
# DataFrame processing configuration
|
||||
BATCH_SIZE: Final[int] = 1000 # Number of records to process at once
|
||||
DATAFRAME_BATCH_SIZE: Final[int] = 500 # Batch size for DataFrame operations
|
||||
TRANSFORM_BATCH_SIZE: Final[int] = 250 # Batch size for data transformations
|
||||
CSV_DOWNLOAD_TIMEOUT: Final[int] = 30 # Timeout in seconds for CSV downloads
|
||||
PROGRESS_UPDATE_INTERVAL: Final[int] = 100 # Number of records between progress updates
|
||||
|
||||
# DataFrame operation timeouts
|
||||
DATAFRAME_READ_TIMEOUT: Final[int] = 30 # Timeout for DataFrame read operations
|
||||
DATAFRAME_WRITE_TIMEOUT: Final[int] = 30 # Timeout for DataFrame write operations
|
||||
DATAFRAME_TRANSFORM_TIMEOUT: Final[int] = 45 # Timeout for DataFrame transformations
|
||||
DATAFRAME_VALIDATION_TIMEOUT: Final[int] = 20 # Timeout for DataFrame validation
|
||||
|
||||
# Required DataFrame columns
|
||||
DATAFRAME_REQUIRED_COLUMNS: Final[List[str]] = [
|
||||
'name', 'type', 'colorIdentity', 'manaValue', 'text',
|
||||
'edhrecRank', 'themeTags', 'keywords'
|
||||
]
|
||||
|
||||
# DataFrame validation rules
|
||||
DATAFRAME_VALIDATION_RULES: Final[Dict[str, Dict[str, Union[str, int, float, bool]]]] = {
|
||||
'name': {'type': ('str', 'object'), 'required': True, 'unique': True},
|
||||
'edhrecRank': {'type': ('str', 'int', 'float', 'object'), 'min': 0, 'max': 100000},
|
||||
'manaValue': {'type': ('str', 'int', 'float', 'object'), 'min': 0, 'max': 20},
|
||||
'power': {'type': ('str', 'int', 'float', 'object'), 'pattern': r'^[\d*+-]+$'},
|
||||
'toughness': {'type': ('str', 'int', 'float', 'object'), 'pattern': r'^[\d*+-]+$'},
|
||||
'colorIdentity': {'type': ('str', 'object'), 'required': True},
|
||||
'text': {'type': ('str', 'object'), 'required': False}
|
||||
}
|
||||
|
||||
# Card type sorting order for organizing libraries
|
||||
# This constant defines the order in which different card types should be sorted
|
||||
# when organizing a deck library. The order is designed to group cards logically,
|
||||
# starting with Planeswalkers and ending with Lands.
|
||||
CARD_TYPE_SORT_ORDER: Final[List[str]] = [
|
||||
'Planeswalker', 'Battle', 'Creature', 'Instant', 'Sorcery',
|
||||
'Artifact', 'Enchantment', 'Land'
|
||||
]
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -1,143 +0,0 @@
|
|||
#!/bin/bash
|
||||
# Diagnostic script to debug Docker volume mounting issues
|
||||
|
||||
echo "=== MTG Deckbuilder Volume Mount Diagnostics ==="
|
||||
echo "Date: $(date)"
|
||||
echo "User: $(whoami)"
|
||||
echo "Working Directory: $(pwd)"
|
||||
echo ""
|
||||
|
||||
# Check if Docker is working
|
||||
echo "=== Docker Info ==="
|
||||
docker --version
|
||||
echo ""
|
||||
|
||||
# Check host directories
|
||||
echo "=== Host Directory Check ==="
|
||||
echo "Current directory contents:"
|
||||
ls -la
|
||||
|
||||
echo ""
|
||||
echo "Checking for data directories:"
|
||||
for dir in deck_files logs csv_files; do
|
||||
if [ -d "$dir" ]; then
|
||||
echo "✓ $dir exists"
|
||||
echo " Permissions: $(ls -ld $dir | awk '{print $1, $3, $4}')"
|
||||
echo " Contents: $(ls -la $dir | wc -l) items"
|
||||
if [ "$(ls -A $dir)" ]; then
|
||||
echo " Files: $(ls -A $dir | head -3)"
|
||||
else
|
||||
echo " (empty)"
|
||||
fi
|
||||
else
|
||||
echo "✗ $dir missing"
|
||||
echo " Creating..."
|
||||
mkdir -p "$dir"
|
||||
chmod 755 "$dir"
|
||||
fi
|
||||
echo ""
|
||||
done
|
||||
|
||||
# Test basic Docker volume mounting
|
||||
echo "=== Docker Volume Mount Test ==="
|
||||
echo "Testing if Docker can write to host directories..."
|
||||
|
||||
docker run --rm \
|
||||
-v "$(pwd)/deck_files:/test/deck_files" \
|
||||
-v "$(pwd)/logs:/test/logs" \
|
||||
-v "$(pwd)/csv_files:/test/csv_files" \
|
||||
alpine:latest /bin/sh -c "
|
||||
echo 'Container test started'
|
||||
echo 'Working directory: \$(pwd)'
|
||||
echo 'Mount points:'
|
||||
ls -la /test/
|
||||
echo ''
|
||||
echo 'Testing file creation:'
|
||||
echo 'test-$(date +%s)' > /test/deck_files/docker-test.txt
|
||||
echo 'test-$(date +%s)' > /test/logs/docker-test.log
|
||||
echo 'test-$(date +%s)' > /test/csv_files/docker-test.csv
|
||||
echo 'Files created in container'
|
||||
ls -la /test/*/docker-test.*
|
||||
"
|
||||
|
||||
echo ""
|
||||
echo "=== Host File Check After Docker Test ==="
|
||||
echo "Checking if files were created on host:"
|
||||
for dir in deck_files logs csv_files; do
|
||||
echo "$dir:"
|
||||
if [ -f "$dir/docker-test.txt" ] || [ -f "$dir/docker-test.log" ] || [ -f "$dir/docker-test.csv" ]; then
|
||||
ls -la "$dir"/docker-test.*
|
||||
else
|
||||
echo " No test files found"
|
||||
fi
|
||||
done
|
||||
|
||||
# Test with the actual MTG image
|
||||
echo ""
|
||||
echo "=== MTG Deckbuilder Container Test ==="
|
||||
echo "Testing with actual MTG deckbuilder image..."
|
||||
|
||||
# First check if image exists
|
||||
if docker images | grep -q mtg-deckbuilder; then
|
||||
echo "MTG deckbuilder image found"
|
||||
|
||||
docker run --rm \
|
||||
-v "$(pwd)/deck_files:/app/deck_files" \
|
||||
-v "$(pwd)/logs:/app/logs" \
|
||||
-v "$(pwd)/csv_files:/app/csv_files" \
|
||||
mtg-deckbuilder /bin/bash -c "
|
||||
echo 'MTG Container test'
|
||||
echo 'Working directory: \$(pwd)'
|
||||
echo 'Python path: \$(which python)'
|
||||
echo 'App directory contents:'
|
||||
ls -la /app/
|
||||
echo ''
|
||||
echo 'Mount point permissions:'
|
||||
ls -la /app/deck_files /app/logs /app/csv_files
|
||||
echo ''
|
||||
echo 'Testing file creation:'
|
||||
echo 'mtg-test-$(date +%s)' > /app/deck_files/mtg-test.txt
|
||||
echo 'mtg-test-$(date +%s)' > /app/logs/mtg-test.log
|
||||
echo 'mtg-test-$(date +%s)' > /app/csv_files/mtg-test.csv
|
||||
echo 'MTG test files created'
|
||||
|
||||
# Try to run a quick Python test
|
||||
cd /app/code
|
||||
python -c 'import os; print(\"Python can access:\", os.listdir(\"/app\"))'
|
||||
python -c '
|
||||
import os
|
||||
from pathlib import Path
|
||||
print(\"Testing Path operations:\")
|
||||
deck_path = Path(\"/app/deck_files\")
|
||||
print(f\"Deck path exists: {deck_path.exists()}\")
|
||||
print(f\"Deck path writable: {os.access(deck_path, os.W_OK)}\")
|
||||
test_file = deck_path / \"python-test.txt\"
|
||||
try:
|
||||
test_file.write_text(\"Python test\")
|
||||
print(f\"Python write successful: {test_file.read_text()}\")
|
||||
except Exception as e:
|
||||
print(f\"Python write failed: {e}\")
|
||||
'
|
||||
"
|
||||
else
|
||||
echo "MTG deckbuilder image not found. Building..."
|
||||
docker build -t mtg-deckbuilder .
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "=== Final Host Check ==="
|
||||
echo "Files in host directories after all tests:"
|
||||
for dir in deck_files logs csv_files; do
|
||||
echo "$dir:"
|
||||
ls -la "$dir"/ 2>/dev/null || echo " Directory empty or inaccessible"
|
||||
echo ""
|
||||
done
|
||||
|
||||
# Cleanup test files
|
||||
echo "=== Cleanup ==="
|
||||
echo "Removing test files..."
|
||||
rm -f deck_files/docker-test.* logs/docker-test.* csv_files/docker-test.*
|
||||
rm -f deck_files/mtg-test.* logs/mtg-test.* csv_files/mtg-test.*
|
||||
rm -f deck_files/python-test.* logs/python-test.* csv_files/python-test.*
|
||||
|
||||
echo "Diagnostics complete!"
|
|
@ -1,16 +0,0 @@
|
|||
services:
|
||||
mtg-deckbuilder-interactive:
|
||||
build: .
|
||||
container_name: mtg-deckbuilder-interactive
|
||||
stdin_open: true
|
||||
tty: true
|
||||
volumes:
|
||||
- ${PWD}/deck_files:/app/deck_files
|
||||
- ${PWD}/logs:/app/logs
|
||||
- ${PWD}/csv_files:/app/csv_files
|
||||
environment:
|
||||
- PYTHONUNBUFFERED=1
|
||||
- TERM=xterm-256color
|
||||
- DEBIAN_FRONTEND=noninteractive
|
||||
# Don't restart automatically
|
||||
restart: "no"
|
|
@ -22,7 +22,7 @@ classifiers = [
|
|||
"Programming Language :: Python :: 3.11",
|
||||
"Programming Language :: Python :: 3.12",
|
||||
]
|
||||
requires-python = ">=3.10"
|
||||
requires-python = ">=3.13" # This is what it was built with anyway
|
||||
dependencies = [
|
||||
"pandas>=1.5.0",
|
||||
"inquirer>=3.1.3",
|
||||
|
|
|
@ -1,32 +0,0 @@
|
|||
#!/bin/bash
|
||||
# Simple MTG Deckbuilder runner with proper interactivity
|
||||
|
||||
echo "MTG Deckbuilder - Quick Start"
|
||||
echo "=============================="
|
||||
|
||||
# Colors
|
||||
GREEN='\033[0;32m'
|
||||
YELLOW='\033[1;33m'
|
||||
NC='\033[0m'
|
||||
|
||||
# Create directories if they don't exist
|
||||
echo -e "${GREEN}Setting up directories...${NC}"
|
||||
mkdir -p deck_files logs csv_files
|
||||
|
||||
# Check which compose command is available
|
||||
if command -v docker-compose &> /dev/null; then
|
||||
COMPOSE_CMD="docker-compose"
|
||||
elif docker compose version &> /dev/null; then
|
||||
COMPOSE_CMD="docker compose"
|
||||
else
|
||||
echo "Error: Neither docker-compose nor 'docker compose' is available"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo -e "${GREEN}Using: $COMPOSE_CMD${NC}"
|
||||
echo -e "${YELLOW}Starting MTG Deckbuilder...${NC}"
|
||||
echo "Press Ctrl+C to exit when done"
|
||||
echo ""
|
||||
|
||||
# Run with the interactive compose file
|
||||
$COMPOSE_CMD -f docker-compose.interactive.yml run --rm mtg-deckbuilder-interactive
|
Loading…
Add table
Add a link
Reference in a new issue