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Bracket enforcement + inline gating; global pool prune; compliance JSON artifacts; UI combos gating; compose envs consolidated; fix YAML; bump version to 2.2.5
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@ -13,10 +13,16 @@ This format follows Keep a Changelog principles and aims for Semantic Versioning
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## [Unreleased]
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### Added
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- Bracket policy enforcement: global pool-level prune for disallowed categories when limits are 0 (e.g., Game Changers in Brackets 1–2). Applies to both Web and headless runs.
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- Inline enforcement UI: violations surface before the summary; Continue/Rerun disabled until you replace or remove flagged cards. Alternatives are role-consistent and exclude commander/locked/in-deck cards.
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- Auto-enforce option: `WEB_AUTO_ENFORCE=1` to apply the enforcement plan and re-export when compliance fails.
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### Changed
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- Spells and creatures phases apply bracket-aware pre-filters to reduce violations proactively.
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- Compliance detection for Game Changers falls back to in-code constants when `config/card_lists/game_changers.json` is empty.
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### Fixed
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- Summary/export mismatch in headless JSON runs where disallowed cards could be pruned from exports but appear in summaries; global prune ensures consistent state across phases and reports.
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## [2.2.4] - 2025-09-02
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