mtg_python_deckbuilder/docker-compose.yml

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services:
web:
build: .
container_name: mtg-deckbuilder-web
ports:
- "8080:8080"
environment:
PYTHONUNBUFFERED: "1"
TERM: "xterm-256color"
DEBIAN_FRONTEND: "noninteractive"
# ------------------------------------------------------------------
# Core UI Feature Toggles
# (Enable/disable visibility of sections; most default to off in code)
# ------------------------------------------------------------------
# UI features/flags
SHOW_LOGS: "1" # 1=enable /logs page; 0=hide
SHOW_SETUP: "1" # 1=show Setup/Tagging card; 0=hide (still runs if WEB_AUTO_SETUP=1)
SHOW_DIAGNOSTICS: "1" # 1=enable /diagnostics & /diagnostics/perf; 0=hide
SHOW_COMMANDERS: "1" # 1=show Commanders browser/pages
ENABLE_PWA: "0" # 1=serve manifest/service worker (experimental)
ENABLE_THEMES: "1" # 1=expose theme selector; 0=hide (THEME still applied)
ENABLE_CUSTOM_THEMES: "1" # 1=expose Additional Themes panel for user-supplied tags
USER_THEME_LIMIT: "8" # Maximum number of user-supplied supplemental themes stored in session
ENABLE_PRESETS: "0" # 1=show presets section
WEB_VIRTUALIZE: "1" # 1=enable list virtualization in Step 5
ALLOW_MUST_HAVES: "1" # 1=enable must-include/must-exclude cards feature; 0=disable
SHOW_MUST_HAVE_BUTTONS: "0" # 1=show must include/exclude controls in the UI (default hidden)
SHOW_MISC_POOL: "0"
WEB_THEME_PICKER_DIAGNOSTICS: "1" # 1=enable extra theme catalog diagnostics fields, uncapped view & /themes/metrics
ENABLE_CARD_DETAILS: "1" # 1=show Card Details button in card browser (with similarity cache)
SIMILARITY_CACHE_ENABLED: "1" # 1=use pre-computed similarity cache; 0=real-time calculation
SIMILARITY_CACHE_PATH: "card_files/similarity_cache.parquet" # Path to Parquet cache file
ENABLE_BATCH_BUILD: "1" # 1=enable Build X and Compare feature; 0=hide build count slider
# HEADLESS_EXPORT_JSON: "1" # 1=export resolved run config JSON
ENABLE_PARTNER_MECHANICS: "1" # 1=unlock partner/background commander inputs
ENABLE_PARTNER_SUGGESTIONS: "1" # 1=enable partner suggestion API/UI (requires dataset)
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# PARTNER_SUGGESTIONS_DATASET: "/app/config/analytics/partner_synergy.json" # Optional override path for dataset inside container
# Sampling experiments
# SPLASH_ADAPTIVE: "0" # 1=enable adaptive splash penalty scaling by commander color count
# SPLASH_ADAPTIVE_SCALE: "1:1.0,2:1.0,3:1.0,4:0.6,5:0.35" # override default scaling
# Rarity weighting (advanced; default weights tuned for variety)
# RARITY_W_MYTHIC: "1.2"
# RARITY_W_RARE: "0.9"
# RARITY_W_UNCOMMON: "0.65"
# RARITY_W_COMMON: "0.4"
# Diversity targets (optional): e.g., "mythic:0-1,rare:0-2,uncommon:0-4,common:0-6"
# RARITY_DIVERSITY_TARGETS: ""
# Penalty if exceeding diversity targets (negative lowers score)
# RARITY_DIVERSITY_OVER_PENALTY: "-0.5"
# ------------------------------------------------------------------
# Random Mode Feature Flags
# ------------------------------------------------------------------
# Random Modes (feature flags)
RANDOM_MODES: "1" # 1=enable random build endpoints and backend features
RANDOM_UI: "1" # 1=show Surprise/Theme/Reroll/Share controls in UI
RANDOM_MAX_ATTEMPTS: "5" # cap retry attempts
RANDOM_TIMEOUT_MS: "5000" # per-build timeout in ms
RANDOM_REROLL_THROTTLE_MS: "350" # minimum ms between reroll requests (client guard)
RANDOM_STRUCTURED_LOGS: "0" # 1=emit structured JSON logs for random builds
RANDOM_TELEMETRY: "0" # 1=emit lightweight timing/attempt metrics (dev/diagnostics)
RANDOM_THEME: "" # optional legacy theme alias (maps to primary theme)
RANDOM_PRIMARY_THEME: "" # optional primary theme slug override
RANDOM_SECONDARY_THEME: "" # optional secondary theme slug override
RANDOM_TERTIARY_THEME: "" # optional tertiary theme slug override
RANDOM_AUTO_FILL: "1" # when 1, auto-fill missing secondary/tertiary themes
RANDOM_AUTO_FILL_SECONDARY: "" # override secondary auto-fill (blank inherits from RANDOM_AUTO_FILL)
RANDOM_AUTO_FILL_TERTIARY: "" # override tertiary auto-fill (blank inherits from RANDOM_AUTO_FILL)
RANDOM_STRICT_THEME_MATCH: "0" # require strict theme matches for commanders when 1
RANDOM_CONSTRAINTS: "" # inline JSON constraints for random builds (optional)
RANDOM_CONSTRAINTS_PATH: "" # path to JSON constraints file (takes precedence)
RANDOM_SEED: "" # deterministic random seed (int or string)
RANDOM_OUTPUT_JSON: "" # path or directory for random build output payload
# RANDOM_BUILD_SUPPRESS_INITIAL_EXPORT: "1" # (now defaults to 1 automatically for random builds; set to 0 to force legacy double-export behavior)
# Random rate limiting (optional; protects from abuse or accidental hammers)
RATE_LIMIT_ENABLED: "0" # 1=enable server-side rate limiting for random endpoints
RATE_LIMIT_WINDOW_S: "10" # window size in seconds
RATE_LIMIT_RANDOM: "10" # max random attempts per window
RATE_LIMIT_BUILD: "10" # max builds per window
RATE_LIMIT_SUGGEST: "30" # max suggestions per window
# Theming
THEME: "dark" # system|light|dark
THEME_MATCH_MODE: "permissive" # permissive|strict fuzzy match mode for supplemental themes
# ------------------------------------------------------------------
# Setup / Tagging / Catalog Controls
# WEB_AUTO_SETUP: auto-run initial tagging & theme generation when needed
# WEB_AUTO_REFRESH_DAYS: refresh card data if older than N days (0=never)
# WEB_TAG_PARALLEL + WEB_TAG_WORKERS: parallel tag extraction
# THEME_CATALOG_MODE: merge (Phase B) | legacy | build | phaseb (merge synonyms)
# WEB_AUTO_ENFORCE: 1=run bracket/legal compliance auto-export JSON after builds
# WEB_CUSTOM_EXPORT_BASE: override export path base (optional)
# APP_VERSION: surfaced in UI/health endpoints
# ------------------------------------------------------------------
# Setup/Tagging performance
WEB_AUTO_SETUP: "1" # 1=auto-run setup/tagging when needed
WEB_AUTO_REFRESH_DAYS: "7" # Refresh cards.csv if older than N days; 0=never
WEB_TAG_PARALLEL: "1" # 1=parallelize tagging
WEB_TAG_WORKERS: "4" # Worker count when parallel tagging
# Build Stage Ordering
WEB_STAGE_ORDER: "new" # new|legacy. 'new' (default): creatures → spells → lands → fill. 'legacy': lands → creatures → spells → fill
# Ideals UI Mode
WEB_IDEALS_UI: "slider" # input|slider. 'slider' (default): range sliders. 'input': text boxes
# Tagging Refinement Feature Flags
TAG_NORMALIZE_KEYWORDS: "1" # 1=normalize keywords & filter specialty mechanics (recommended)
TAG_PROTECTION_GRANTS: "1" # 1=Protection tag only for cards granting shields (recommended)
TAG_METADATA_SPLIT: "1" # 1=separate metadata tags from themes in CSVs (recommended)
THEME_CATALOG_MODE: "merge" # Use merged Phase B catalog builder (with YAML export)
THEME_YAML_FAST_SKIP: "0" # 1=allow skipping per-theme YAML on fast path (rare; default always export)
# Live YAML scan interval in seconds for change detection (dev convenience)
# THEME_CATALOG_YAML_SCAN_INTERVAL_SEC: "2.0"
# Prewarm common theme filters at startup (speeds first interactions)
# WEB_THEME_FILTER_PREWARM: "0"
WEB_AUTO_ENFORCE: "0" # 1=auto-run compliance export after builds
WEB_CUSTOM_EXPORT_BASE: "" # Optional: custom base dir for deck export artifacts
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APP_VERSION: "v3.0.1" # Displayed version label (set per release/tag)
# ------------------------------------------------------------------
# Misc / Land Selection (Step 7) Environment Tuning
# Uncomment to fine-tune utility land heuristics. Theme weighting allows
# matching candidate lands to selected themes for bias.
# ------------------------------------------------------------------
# Misc land tuning (utility land selection Step 7)
# MISC_LAND_DEBUG: "1" # 1=write misc land debug CSVs (post-filter, candidates); off by default unless SHOW_DIAGNOSTICS=1
# MISC_LAND_EDHREC_KEEP_PERCENT_MIN: "0.75" # Lower bound (01). When both MIN & MAX set, a random keep % in [MIN,MAX] is rolled each build
# MISC_LAND_EDHREC_KEEP_PERCENT_MAX: "1.0" # Upper bound (01) for dynamic EDHREC keep range
# MISC_LAND_EDHREC_KEEP_PERCENT: "0.80" # Legacy single fixed keep % (used only if MIN/MAX not both provided)
# (Optional theme weighting overrides)
# MISC_LAND_THEME_MATCH_BASE: "1.4" # Multiplier if at least one theme tag matches
# MISC_LAND_THEME_MATCH_PER_EXTRA: "0.15" # Increment per extra matching tag beyond first
# MISC_LAND_THEME_MATCH_CAP: "2.0" # Cap for total theme multiplier
# ------------------------------------------------------------------
# Deck Export / Directory Overrides (headless & web browsing paths)
# DECK_EXPORTS / DECK_CONFIG: override mount points inside container
# OWNED_CARDS_DIR / CARD_LIBRARY_DIR: inventory upload path (alias preserved)
# ------------------------------------------------------------------
# Paths (optional overrides)
# DECK_EXPORTS: "/app/deck_files" # Where the deck browser looks for exports
# DECK_CONFIG: "/app/config" # Where the config browser looks for *.json
# OWNED_CARDS_DIR: "/app/owned_cards" # Preferred path for owned inventory uploads
# CARD_LIBRARY_DIR: "/app/owned_cards" # Back-compat alias for OWNED_CARDS_DIR
# CSV base directory override (useful for testing with frozen snapshots)
# CSV_FILES_DIR: "/app/csv_files"
# Inject a one-off synthetic CSV for index testing without altering shards
# CARD_INDEX_EXTRA_CSV: ""
# DECK_ADDITIONAL_THEMES: ""
# THEME_MATCH_MODE: "permissive"
# ------------------------------------------------------------------
# Headless / Non-interactive Build Configuration
# Provide commander or tag indices/names; toggles for which phases to include
# Counts optionally tune land/fetch/ramp/etc targets.
# ------------------------------------------------------------------
# Headless-only settings
# DECK_MODE: "headless" # Auto-run headless flow in CLI mode
# HEADLESS_EXPORT_JSON: "1" # 1=export resolved run config JSON
# DECK_COMMANDER: "" # Commander name query
# DECK_PRIMARY_CHOICE: "1" # Primary tag index (1-based)
# DECK_SECONDARY_CHOICE: "" # Optional secondary index
# DECK_TERTIARY_CHOICE: "" # Optional tertiary index
# DECK_PRIMARY_TAG: "" # Or tag names instead of indices
# DECK_SECONDARY_TAG: ""
# DECK_TERTIARY_TAG: ""
# DECK_BRACKET_LEVEL: "3" # 15
# DECK_ADD_LANDS: "1"
# DECK_ADD_CREATURES: "1"
# DECK_ADD_NON_CREATURE_SPELLS: "1"
# DECK_ADD_RAMP: "1"
# DECK_ADD_REMOVAL: "1"
# DECK_ADD_WIPES: "1"
# DECK_ADD_CARD_ADVANTAGE: "1"
# DECK_ADD_PROTECTION: "1"
# DECK_FETCH_COUNT: "3"
# DECK_DUAL_COUNT: ""
# DECK_TRIPLE_COUNT: ""
# DECK_UTILITY_COUNT: ""
# DECK_TAG_MODE: "AND" # AND|OR (if supported)
# HEADLESS_RANDOM_MODE: "0" # 1=force headless random mode instead of scripted build
# Entrypoint knobs (only if you change the entrypoint behavior)
# APP_MODE: "web" # web|cli — selects uvicorn vs CLI
# HOST: "0.0.0.0" # Uvicorn bind host
# PORT: "8080" # Uvicorn port
# WORKERS: "1" # Uvicorn workers
# (HOST/PORT honored by entrypoint; WORKERS for multi-worker uvicorn if desired)
# ------------------------------------------------------------------
# Testing / Diagnostics Specific (rarely changed in compose)
# SHOW_MISC_POOL: "1" # (already above) expose misc pool debug UI if implemented
# ------------------------------------------------------------------
# ------------------------------------------------------------------
# Editorial / Theme Catalog Controls
# These drive automated description generation, popularity bucketing,
# YAML backfilling, and regression / metrics exports. Normally only
# used during catalog curation or CI.
# ------------------------------------------------------------------
# EDITORIAL_SEED: "1234" # Deterministic seed for description & inference ordering.
# EDITORIAL_AGGRESSIVE_FILL: "0" # 1=borrow extra synergies for sparse themes (<2 curated/enforced).
# EDITORIAL_POP_BOUNDARIES: "50,120,250,600" # Override popularity bucket boundaries (4 comma ints).
# EDITORIAL_POP_EXPORT: "0" # 1=emit theme_popularity_metrics.json alongside theme_list.json.
# EDITORIAL_BACKFILL_YAML: "0" # 1=enable YAML metadata backfill (description/popularity) on build.
# EDITORIAL_INCLUDE_FALLBACK_SUMMARY: "0" # 1=include description_fallback_summary block in JSON output.
# EDITORIAL_REQUIRE_DESCRIPTION: "0" # (lint script) 1=fail if a theme lacks description.
# EDITORIAL_REQUIRE_POPULARITY: "0" # (lint script) 1=fail if a theme lacks popularity bucket.
# EDITORIAL_MIN_EXAMPLES: "0" # (future) minimum curated example commanders/cards (guard rails).
# EDITORIAL_MIN_EXAMPLES_ENFORCE: "0" # (future) 1=enforce above threshold; else warn only.
# ------------------------------------------------------------------
# Theme Preview Cache & Redis (optional)
# Controls for the theme preview caching layer; defaults are sane for most users.
# Uncomment to tune or enable Redis read-through/write-through caching.
# ------------------------------------------------------------------
# In-memory cache sizing and logging
# THEME_PREVIEW_CACHE_MAX: "400" # Max previews cached in memory
# WEB_THEME_PREVIEW_LOG: "0" # 1=verbose preview cache logs
# Adaptive eviction/background refresh
# THEME_PREVIEW_ADAPTIVE: "0" # 1=enable adaptive cache policy
# THEME_PREVIEW_EVICT_COST_THRESHOLDS: "5,15,40" # cost thresholds for eviction tiers
# THEME_PREVIEW_BG_REFRESH: "0" # 1=background refresh worker
# THEME_PREVIEW_BG_REFRESH_INTERVAL: "120" # seconds between background refresh sweeps
# TTL policy (advanced)
# THEME_PREVIEW_TTL_BASE: "300" # base seconds
# THEME_PREVIEW_TTL_MIN: "60"
# THEME_PREVIEW_TTL_MAX: "900"
# THEME_PREVIEW_TTL_BANDS: "0.2,0.5,0.8" # low_critical, low_moderate, high_grow (fractions)
# THEME_PREVIEW_TTL_STEPS: "2,4,2,3,1" # step counts for band progression
# Redis backend (optional)
# THEME_PREVIEW_REDIS_URL: "redis://redis:6379/0"
# THEME_PREVIEW_REDIS_DISABLE: "0" # 1=force disable redis even if URL is set
volumes:
- ${PWD}/deck_files:/app/deck_files
- ${PWD}/logs:/app/logs
- ${PWD}/csv_files:/app/csv_files
- ${PWD}/card_files:/app/card_files
- ${PWD}/config:/app/config
- ${PWD}/owned_cards:/app/owned_cards
working_dir: /app
restart: unless-stopped